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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSLVertexGeoBuilder_DEFINED
9 #define GrGLSLVertexGeoBuilder_DEFINED
10 
11 #include "src/gpu/GrGeometryProcessor.h"
12 #include "src/gpu/glsl/GrGLSLShaderBuilder.h"
13 
14 /**
15  * Base class for vertex shader builder. This is the stage that computes input geometry for the
16  * rasterizer.
17  */
18 class GrGLSLVertexGeoBuilder : public GrGLSLShaderBuilder {
19 public:
20     // Copies the given text verbatim to the function definitions section. Does not mangle the name.
21     // 'functionDefinition' should be a fully valid SkSL function, complete with return type, name,
22     // arguments, braces, and a body.
insertFunction(const char * functionDefinition)23     void insertFunction(const char* functionDefinition) {
24         this->functions().append(functionDefinition);
25     }
26     using GrGLSLShaderBuilder::functions;
27     using GrGLSLShaderBuilder::code;
28 
29 protected:
GrGLSLVertexGeoBuilder(GrGLSLProgramBuilder * program)30     GrGLSLVertexGeoBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {}
31 
32     void emitNormalizedSkPosition(const char* devPos,
33                                   GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
34         this->emitNormalizedSkPosition(&this->code(), devPos, devPosType);
35     }
36 
37     void emitNormalizedSkPosition(SkString* out, const char* devPos,
38                                   GrSLType devPosType = GrSLType::kFloat2_GrSLType);
39 
40     friend class GrGeometryProcessor::ProgramImpl;
41 
42     using INHERITED = GrGLSLShaderBuilder;
43 };
44 
45 
46 class GrGLSLVertexBuilder : public GrGLSLVertexGeoBuilder {
47 public:
GrGLSLVertexBuilder(GrGLSLProgramBuilder * program)48     GrGLSLVertexBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {}
49 
50 private:
51     void onFinalize() override;
52 
53     friend class GrGLProgramBuilder;
54 
55     using INHERITED = GrGLSLVertexGeoBuilder;
56 };
57 
58 #endif
59