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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkEmptyShader_DEFINED
9 #define SkEmptyShader_DEFINED
10 
11 #include "src/shaders/SkShaderBase.h"
12 
13 // TODO: move this to private, as there is a public factory on SkShader
14 
15 /**
16  *  \class SkEmptyShader
17  *  A Shader that always draws nothing. Its createContext always returns nullptr.
18  */
19 class SkEmptyShader : public SkShaderBase {
20 public:
SkEmptyShader()21     SkEmptyShader() {}
22 
23 protected:
24 #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
onMakeContext(const ContextRec &,SkArenaAlloc *)25     Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override {
26         return nullptr;
27     }
28 #endif
29 
flatten(SkWriteBuffer & buffer)30     void flatten(SkWriteBuffer& buffer) const override {
31         // Do nothing.
32         // We just don't want to fall through to SkShader::flatten(),
33         // which will write data we don't care to serialize or decode.
34     }
35 
onAppendStages(const SkStageRec &)36     bool onAppendStages(const SkStageRec&) const override {
37         return false;
38     }
39 
40     skvm::Color onProgram(skvm::Builder*, skvm::Coord, skvm::Coord, skvm::Color,
41                           const SkMatrixProvider&, const SkMatrix*, const SkColorInfo&,
42                           skvm::Uniforms*, SkArenaAlloc*) const override;
43 
44 private:
45     SK_FLATTENABLE_HOOKS(SkEmptyShader)
46 
47     using INHERITED = SkShaderBase;
48 };
49 
50 #endif
51