• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkBitmap.h"
9 #include "include/core/SkBlender.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColorFilter.h"
12 #include "include/core/SkData.h"
13 #include "include/core/SkPaint.h"
14 #include "include/core/SkSurface.h"
15 #include "include/effects/SkBlenders.h"
16 #include "include/effects/SkRuntimeEffect.h"
17 #include "include/gpu/GrDirectContext.h"
18 #include "src/core/SkColorSpacePriv.h"
19 #include "src/core/SkRuntimeEffectPriv.h"
20 #include "src/core/SkTLazy.h"
21 #include "src/gpu/GrCaps.h"
22 #include "src/gpu/GrColor.h"
23 #include "src/gpu/GrDirectContextPriv.h"
24 #include "src/gpu/GrFragmentProcessor.h"
25 #include "src/gpu/GrImageInfo.h"
26 #include "src/gpu/SurfaceFillContext.h"
27 #include "src/gpu/effects/GrSkSLFP.h"
28 #include "tests/Test.h"
29 
30 #include <algorithm>
31 #include <thread>
32 
test_invalid_effect(skiatest::Reporter * r,const char * src,const char * expected)33 void test_invalid_effect(skiatest::Reporter* r, const char* src, const char* expected) {
34     auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(src));
35     REPORTER_ASSERT(r, !effect);
36     REPORTER_ASSERT(r, errorText.contains(expected),
37                     "Expected error message to contain \"%s\". Actual message: \"%s\"",
38                     expected, errorText.c_str());
39 };
40 
41 #define EMPTY_MAIN "half4 main(float2 p) { return half4(0); }"
42 
DEF_TEST(SkRuntimeEffectInvalid_LimitedUniformTypes,r)43 DEF_TEST(SkRuntimeEffectInvalid_LimitedUniformTypes, r) {
44     // Runtime SkSL supports a limited set of uniform types. No bool, for example:
45     test_invalid_effect(r, "uniform bool b;" EMPTY_MAIN, "uniform");
46 }
47 
DEF_TEST(SkRuntimeEffectInvalid_NoInVariables,r)48 DEF_TEST(SkRuntimeEffectInvalid_NoInVariables, r) {
49     // 'in' variables aren't allowed at all:
50     test_invalid_effect(r, "in bool b;"    EMPTY_MAIN, "'in'");
51     test_invalid_effect(r, "in float f;"   EMPTY_MAIN, "'in'");
52     test_invalid_effect(r, "in float2 v;"  EMPTY_MAIN, "'in'");
53     test_invalid_effect(r, "in half3x3 m;" EMPTY_MAIN, "'in'");
54 }
55 
DEF_TEST(SkRuntimeEffectInvalid_UndefinedFunction,r)56 DEF_TEST(SkRuntimeEffectInvalid_UndefinedFunction, r) {
57     test_invalid_effect(r, "half4 missing(); half4 main(float2 p) { return missing(); }",
58                            "function 'half4 missing()' is not defined");
59 }
60 
DEF_TEST(SkRuntimeEffectInvalid_UndefinedMain,r)61 DEF_TEST(SkRuntimeEffectInvalid_UndefinedMain, r) {
62     // Shouldn't be possible to create an SkRuntimeEffect without "main"
63     test_invalid_effect(r, "", "main");
64 }
65 
DEF_TEST(SkRuntimeEffectInvalid_SkCapsDisallowed,r)66 DEF_TEST(SkRuntimeEffectInvalid_SkCapsDisallowed, r) {
67     // sk_Caps is an internal system. It should not be visible to runtime effects
68     test_invalid_effect(
69             r,
70             "half4 main(float2 p) { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
71             "unknown identifier 'sk_Caps'");
72 }
73 
DEF_TEST(SkRuntimeEffect_DeadCodeEliminationStackOverflow,r)74 DEF_TEST(SkRuntimeEffect_DeadCodeEliminationStackOverflow, r) {
75     // Verify that a deeply-nested loop does not cause stack overflow during SkVM dead-code
76     // elimination.
77     auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(R"(
78         half4 main(half4 color) {
79             half value = color.r;
80 
81             for (int a=0; a<10; ++a) { // 10
82             for (int b=0; b<10; ++b) { // 100
83             for (int c=0; c<10; ++c) { // 1000
84             for (int d=0; d<10; ++d) { // 10000
85                 ++value;
86             }}}}
87 
88             return value.xxxx;
89         }
90     )"));
91     REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
92 }
93 
DEF_TEST(SkRuntimeEffectCanDisableES2Restrictions,r)94 DEF_TEST(SkRuntimeEffectCanDisableES2Restrictions, r) {
95     auto test_valid_es3 = [](skiatest::Reporter* r, const char* sksl) {
96         SkRuntimeEffect::Options opt = SkRuntimeEffectPriv::ES3Options();
97         auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl), opt);
98         REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
99     };
100 
101     test_invalid_effect(r, "float f[2] = float[2](0, 1);" EMPTY_MAIN, "construction of array type");
102     test_valid_es3     (r, "float f[2] = float[2](0, 1);" EMPTY_MAIN);
103 }
104 
DEF_TEST(SkRuntimeEffectForColorFilter,r)105 DEF_TEST(SkRuntimeEffectForColorFilter, r) {
106     // Tests that the color filter factory rejects or accepts certain SkSL constructs
107     auto test_valid = [r](const char* sksl) {
108         auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
109         REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
110     };
111 
112     auto test_invalid = [r](const char* sksl, const char* expected) {
113         auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
114         REPORTER_ASSERT(r, !effect);
115         REPORTER_ASSERT(r,
116                         errorText.contains(expected),
117                         "Expected error message to contain \"%s\". Actual message: \"%s\"",
118                         expected,
119                         errorText.c_str());
120     };
121 
122     // Color filters must use the 'half4 main(half4)' signature. Either color can be float4/vec4
123     test_valid("half4  main(half4  c) { return c; }");
124     test_valid("float4 main(half4  c) { return c; }");
125     test_valid("half4  main(float4 c) { return c; }");
126     test_valid("float4 main(float4 c) { return c; }");
127     test_valid("vec4   main(half4  c) { return c; }");
128     test_valid("half4  main(vec4   c) { return c; }");
129     test_valid("vec4   main(vec4   c) { return c; }");
130 
131     // Invalid return types
132     test_invalid("void  main(half4 c) {}",                "'main' must return");
133     test_invalid("half3 main(half4 c) { return c.rgb; }", "'main' must return");
134 
135     // Invalid argument types (some are valid as shaders, but not color filters)
136     test_invalid("half4 main() { return half4(1); }",           "'main' parameter");
137     test_invalid("half4 main(float2 p) { return half4(1); }",   "'main' parameter");
138     test_invalid("half4 main(float2 p, half4 c) { return c; }", "'main' parameter");
139 
140     // sk_FragCoord should not be available
141     test_invalid("half4 main(half4 c) { return sk_FragCoord.xy01; }", "unknown identifier");
142 
143     // Sampling a child shader requires that we pass explicit coords
144     test_valid("uniform shader child;"
145                "half4 main(half4 c) { return child.eval(c.rg); }");
146 
147     // Sampling a colorFilter requires a color
148     test_valid("uniform colorFilter child;"
149                "half4 main(half4 c) { return child.eval(c); }");
150 
151     // Sampling a blender requires two colors
152     test_valid("uniform blender child;"
153                "half4 main(half4 c) { return child.eval(c, c); }");
154 }
155 
DEF_TEST(SkRuntimeEffectForBlender,r)156 DEF_TEST(SkRuntimeEffectForBlender, r) {
157     // Tests that the blender factory rejects or accepts certain SkSL constructs
158     auto test_valid = [r](const char* sksl) {
159         auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(SkString(sksl));
160         REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
161     };
162 
163     auto test_invalid = [r](const char* sksl, const char* expected) {
164         auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(SkString(sksl));
165         REPORTER_ASSERT(r, !effect);
166         REPORTER_ASSERT(r,
167                         errorText.contains(expected),
168                         "Expected error message to contain \"%s\". Actual message: \"%s\"",
169                         expected,
170                         errorText.c_str());
171     };
172 
173     // Blenders must use the 'half4 main(half4, half4)' signature. Any mixture of float4/vec4/half4
174     // is allowed.
175     test_valid("half4  main(half4  s, half4  d) { return s; }");
176     test_valid("float4 main(float4 s, float4 d) { return d; }");
177     test_valid("float4 main(half4  s, float4 d) { return s; }");
178     test_valid("half4  main(float4 s, half4  d) { return d; }");
179     test_valid("vec4   main(half4  s, half4  d) { return s; }");
180     test_valid("half4  main(vec4   s, vec4   d) { return d; }");
181     test_valid("vec4   main(vec4   s, vec4   d) { return s; }");
182 
183     // Invalid return types
184     test_invalid("void  main(half4 s, half4 d) {}",                "'main' must return");
185     test_invalid("half3 main(half4 s, half4 d) { return s.rgb; }", "'main' must return");
186 
187     // Invalid argument types (some are valid as shaders/color filters)
188     test_invalid("half4 main() { return half4(1); }",                    "'main' parameter");
189     test_invalid("half4 main(half4 c) { return c; }",                    "'main' parameter");
190     test_invalid("half4 main(float2 p) { return half4(1); }",            "'main' parameter");
191     test_invalid("half4 main(float2 p, half4 c) { return c; }",          "'main' parameter");
192     test_invalid("half4 main(float2 p, half4 a, half4 b) { return a; }", "'main' parameter");
193     test_invalid("half4 main(half4 a, half4 b, half4 c) { return a; }",  "'main' parameter");
194 
195     // sk_FragCoord should not be available
196     test_invalid("half4 main(half4 s, half4 d) { return sk_FragCoord.xy01; }",
197                  "unknown identifier");
198 
199     // Sampling a child shader requires that we pass explicit coords
200     test_valid("uniform shader child;"
201                "half4 main(half4 s, half4 d) { return child.eval(s.rg); }");
202 
203     // Sampling a colorFilter requires a color
204     test_valid("uniform colorFilter child;"
205                "half4 main(half4 s, half4 d) { return child.eval(d); }");
206 
207     // Sampling a blender requires two colors
208     test_valid("uniform blender child;"
209                "half4 main(half4 s, half4 d) { return child.eval(s, d); }");
210 }
211 
DEF_TEST(SkRuntimeEffectForShader,r)212 DEF_TEST(SkRuntimeEffectForShader, r) {
213     // Tests that the shader factory rejects or accepts certain SkSL constructs
214     auto test_valid = [r](const char* sksl, SkRuntimeEffect::Options options = {}) {
215         auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl), options);
216         REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
217     };
218 
219     auto test_invalid = [r](const char* sksl,
220                             const char* expected,
221                             SkRuntimeEffect::Options options = {}) {
222         auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl));
223         REPORTER_ASSERT(r, !effect);
224         REPORTER_ASSERT(r,
225                         errorText.contains(expected),
226                         "Expected error message to contain \"%s\". Actual message: \"%s\"",
227                         expected,
228                         errorText.c_str());
229     };
230 
231     // Shaders must use either the 'half4 main(float2)' or 'half4 main(float2, half4)' signature
232     // Either color can be half4/float4/vec4, but the coords must be float2/vec2
233     test_valid("half4  main(float2 p) { return p.xyxy; }");
234     test_valid("float4 main(float2 p) { return p.xyxy; }");
235     test_valid("vec4   main(float2 p) { return p.xyxy; }");
236     test_valid("half4  main(vec2   p) { return p.xyxy; }");
237     test_valid("vec4   main(vec2   p) { return p.xyxy; }");
238     test_valid("half4  main(float2 p, half4  c) { return c; }");
239     test_valid("half4  main(float2 p, float4 c) { return c; }");
240     test_valid("half4  main(float2 p, vec4   c) { return c; }");
241     test_valid("float4 main(float2 p, half4  c) { return c; }");
242     test_valid("vec4   main(float2 p, half4  c) { return c; }");
243     test_valid("vec4   main(vec2   p, vec4   c) { return c; }");
244 
245     // Invalid return types
246     test_invalid("void  main(float2 p) {}",                "'main' must return");
247     test_invalid("half3 main(float2 p) { return p.xy1; }", "'main' must return");
248 
249     // Invalid argument types (some are valid as color filters, but not shaders)
250     test_invalid("half4 main() { return half4(1); }", "'main' parameter");
251     test_invalid("half4 main(half4 c) { return c; }", "'main' parameter");
252 
253     // sk_FragCoord should be available, but only if we've enabled it via Options
254     test_invalid("half4 main(float2 p) { return sk_FragCoord.xy01; }",
255                  "unknown identifier 'sk_FragCoord'");
256 
257     SkRuntimeEffect::Options optionsWithFragCoord;
258     SkRuntimeEffectPriv::EnableFragCoord(&optionsWithFragCoord);
259     test_valid("half4 main(float2 p) { return sk_FragCoord.xy01; }", optionsWithFragCoord);
260 
261     // Sampling a child shader requires that we pass explicit coords
262     test_valid("uniform shader child;"
263                "half4 main(float2 p) { return child.eval(p); }");
264 
265     // Sampling a colorFilter requires a color
266     test_valid("uniform colorFilter child;"
267                "half4 main(float2 p, half4 c) { return child.eval(c); }");
268 
269     // Sampling a blender requires two colors
270     test_valid("uniform blender child;"
271                "half4 main(float2 p, half4 c) { return child.eval(c, c); }");
272 }
273 
274 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
275 
paint_canvas(SkCanvas * canvas,SkPaint * paint,const PreTestFn & preTestCallback)276 void paint_canvas(SkCanvas* canvas, SkPaint* paint, const PreTestFn& preTestCallback) {
277     canvas->save();
278     if (preTestCallback) {
279         preTestCallback(canvas, paint);
280     }
281     canvas->drawPaint(*paint);
282     canvas->restore();
283 }
284 
verify_2x2_surface_results(skiatest::Reporter * r,const SkRuntimeEffect * effect,SkSurface * surface,std::array<GrColor,4> expected)285 static void verify_2x2_surface_results(skiatest::Reporter* r,
286                                        const SkRuntimeEffect* effect,
287                                        SkSurface* surface,
288                                        std::array<GrColor, 4> expected) {
289     std::array<GrColor, 4> actual;
290     SkImageInfo info = surface->imageInfo();
291     if (!surface->readPixels(info, actual.data(), info.minRowBytes(), /*srcX=*/0, /*srcY=*/0)) {
292         REPORT_FAILURE(r, "readPixels", SkString("readPixels failed"));
293         return;
294     }
295 
296     if (actual != expected) {
297         REPORT_FAILURE(r, "Runtime effect didn't match expectations",
298                        SkStringPrintf("\n"
299                                       "Expected: [ %08x %08x %08x %08x ]\n"
300                                       "Got     : [ %08x %08x %08x %08x ]\n"
301                                       "SkSL:\n%s\n",
302                                       expected[0], expected[1], expected[2], expected[3],
303                                       actual[0],   actual[1],   actual[2],   actual[3],
304                                       effect->source().c_str()));
305     }
306 }
307 
308 class TestEffect {
309 public:
TestEffect(skiatest::Reporter * r,sk_sp<SkSurface> surface)310     TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
311             : fReporter(r), fSurface(std::move(surface)) {}
312 
build(const char * src)313     void build(const char* src) {
314         SkRuntimeEffect::Options options;
315         SkRuntimeEffectPriv::EnableFragCoord(&options);
316         auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(src), options);
317         if (!effect) {
318             REPORT_FAILURE(fReporter, "effect",
319                            SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
320             return;
321         }
322         fBuilder.init(std::move(effect));
323     }
324 
uniform(const char * name)325     SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
326         return fBuilder->uniform(name);
327     }
328 
child(const char * name)329     SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
330         return fBuilder->child(name);
331     }
332 
test(std::array<GrColor,4> expected,PreTestFn preTestCallback=nullptr)333     void test(std::array<GrColor, 4> expected, PreTestFn preTestCallback = nullptr) {
334         auto shader = fBuilder->makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
335         if (!shader) {
336             REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
337             return;
338         }
339 
340         SkCanvas* canvas = fSurface->getCanvas();
341         SkPaint paint;
342         paint.setShader(std::move(shader));
343         paint.setBlendMode(SkBlendMode::kSrc);
344 
345         paint_canvas(canvas, &paint, preTestCallback);
346 
347         verify_2x2_surface_results(fReporter, fBuilder->effect(), fSurface.get(), expected);
348     }
349 
test(GrColor expected,PreTestFn preTestCallback=nullptr)350     void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
351         this->test({expected, expected, expected, expected}, preTestCallback);
352     }
353 
354 private:
355     skiatest::Reporter*             fReporter;
356     sk_sp<SkSurface>                fSurface;
357     SkTLazy<SkRuntimeShaderBuilder> fBuilder;
358 };
359 
360 class TestBlend {
361 public:
TestBlend(skiatest::Reporter * r,sk_sp<SkSurface> surface)362     TestBlend(skiatest::Reporter* r, sk_sp<SkSurface> surface)
363             : fReporter(r), fSurface(std::move(surface)) {}
364 
build(const char * src)365     void build(const char* src) {
366         auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(SkString(src));
367         if (!effect) {
368             REPORT_FAILURE(fReporter, "effect",
369                            SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
370             return;
371         }
372         fBuilder.init(std::move(effect));
373     }
374 
uniform(const char * name)375     SkRuntimeBlendBuilder::BuilderUniform uniform(const char* name) {
376         return fBuilder->uniform(name);
377     }
378 
child(const char * name)379     SkRuntimeBlendBuilder::BuilderChild child(const char* name) {
380         return fBuilder->child(name);
381     }
382 
test(std::array<GrColor,4> expected,PreTestFn preTestCallback=nullptr)383     void test(std::array<GrColor, 4> expected, PreTestFn preTestCallback = nullptr) {
384         auto blender = fBuilder->makeBlender();
385         if (!blender) {
386             REPORT_FAILURE(fReporter, "blender", SkString("Effect didn't produce a blender"));
387             return;
388         }
389 
390         SkCanvas* canvas = fSurface->getCanvas();
391         SkPaint paint;
392         paint.setBlender(std::move(blender));
393         paint.setColor(SK_ColorGRAY);
394 
395         paint_canvas(canvas, &paint, preTestCallback);
396 
397         verify_2x2_surface_results(fReporter, fBuilder->effect(), fSurface.get(), expected);
398     }
399 
test(GrColor expected,PreTestFn preTestCallback=nullptr)400     void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
401         this->test({expected, expected, expected, expected}, preTestCallback);
402     }
403 
404 private:
405     skiatest::Reporter*            fReporter;
406     sk_sp<SkSurface>               fSurface;
407     SkTLazy<SkRuntimeBlendBuilder> fBuilder;
408 };
409 
410 // Produces a 2x2 bitmap shader, with opaque colors:
411 // [  Red, Green ]
412 // [ Blue, White ]
make_RGBW_shader()413 static sk_sp<SkShader> make_RGBW_shader() {
414     SkBitmap bmp;
415     bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
416     SkIRect topLeft = SkIRect::MakeWH(1, 1);
417     bmp.pixmap().erase(SK_ColorRED,   topLeft);
418     bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
419     bmp.pixmap().erase(SK_ColorBLUE,  topLeft.makeOffset(0, 1));
420     bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
421     return bmp.makeShader(SkSamplingOptions());
422 }
423 
test_RuntimeEffect_Shaders(skiatest::Reporter * r,GrRecordingContext * rContext)424 static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
425     SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
426     sk_sp<SkSurface> surface = rContext
427                                     ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
428                                     : SkSurface::MakeRaster(info);
429     REPORTER_ASSERT(r, surface);
430     TestEffect effect(r, surface);
431 
432     using float4 = std::array<float, 4>;
433     using int4 = std::array<int, 4>;
434 
435     // Local coords
436     effect.build("half4 main(float2 p) { return half4(half2(p - 0.5), 0, 1); }");
437     effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
438 
439     // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
440     effect.build("uniform float4 gColor; half4 main(float2 p) { return half4(gColor); }");
441     effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
442     effect.test(0xFFBF4000);
443     effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
444     effect.test(0x7F0000FF);  // Tests that we don't clamp to valid premul
445 
446     // Same, with integer uniforms
447     effect.build("uniform int4 gColor; half4 main(float2 p) { return half4(gColor) / 255.0; }");
448     effect.uniform("gColor") = int4{ 0x00, 0x40, 0xBF, 0xFF };
449     effect.test(0xFFBF4000);
450     effect.uniform("gColor") = int4{ 0xFF, 0x00, 0x00, 0x7F };
451     effect.test(0x7F0000FF);  // Tests that we don't clamp to valid premul
452 
453     // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
454     // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
455     // make sure we're not saturating unexpectedly.
456     effect.build(
457             "half4 main(float2 p) { return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1); }");
458     effect.test({0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F},
459                 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
460 
461     // Runtime effects should use relaxed precision rules by default
462     effect.build("half4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
463     effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
464 
465     // ... and support *returning* float4 (aka vec4), not just half4
466     effect.build("float4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
467     effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
468     effect.build("vec4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
469     effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
470 
471     // Mutating coords should work. (skbug.com/10918)
472     effect.build("vec4 main(vec2 p) { p -= 0.5; return vec4(p, 0, 1); }");
473     effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
474     effect.build("void moveCoords(inout vec2 p) { p -= 0.5; }"
475                  "vec4 main(vec2 p) { moveCoords(p); return vec4(p, 0, 1); }");
476     effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
477 
478     //
479     // Sampling children
480     //
481 
482     // Sampling a null child should return the paint color
483     effect.build("uniform shader child;"
484                  "half4 main(float2 p) { return child.eval(p); }");
485     effect.child("child") = nullptr;
486     effect.test(0xFF00FFFF,
487                 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
488 
489     sk_sp<SkShader> rgbwShader = make_RGBW_shader();
490 
491     // Sampling a simple child at our coordinates
492     effect.build("uniform shader child;"
493                  "half4 main(float2 p) { return child.eval(p); }");
494     effect.child("child") = rgbwShader;
495     effect.test({0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF});
496 
497     // Sampling with explicit coordinates (reflecting about the diagonal)
498     effect.build("uniform shader child;"
499                  "half4 main(float2 p) { return child.eval(p.yx); }");
500     effect.child("child") = rgbwShader;
501     effect.test({0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF});
502 
503     // Bind an image shader, but don't use it - ensure that we don't assert or generate bad shaders.
504     // (skbug.com/12429)
505     effect.build("uniform shader child;"
506                  "half4 main(float2 p) { return half4(0, 1, 0, 1); }");
507     effect.child("child") = rgbwShader;
508     effect.test(0xFF00FF00);
509 
510     //
511     // Helper functions
512     //
513 
514     // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
515     effect.build("float2 helper(float2 x) { return x + 1; }"
516                  "half4 main(float2 p) { float2 v = helper(p); return half4(half2(v), 0, 1); }");
517     effect.test(0xFF00FFFF);
518 }
519 
DEF_TEST(SkRuntimeEffectSimple,r)520 DEF_TEST(SkRuntimeEffectSimple, r) {
521     test_RuntimeEffect_Shaders(r, nullptr);
522 }
523 
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU,r,ctxInfo)524 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
525     test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
526 }
527 
test_RuntimeEffect_Blenders(skiatest::Reporter * r,GrRecordingContext * rContext)528 static void test_RuntimeEffect_Blenders(skiatest::Reporter* r, GrRecordingContext* rContext) {
529     SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
530     sk_sp<SkSurface> surface = rContext
531                                     ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
532                                     : SkSurface::MakeRaster(info);
533     REPORTER_ASSERT(r, surface);
534     TestBlend effect(r, surface);
535 
536     using float2 = std::array<float, 2>;
537     using float4 = std::array<float, 4>;
538     using int4 = std::array<int, 4>;
539 
540     // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
541     effect.build("uniform float4 gColor; half4 main(half4 s, half4 d) { return half4(gColor); }");
542     effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
543     effect.test(0xFFBF4000);
544     effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
545     effect.test(0x7F0000FF);  // We don't clamp here either
546 
547     // Same, with integer uniforms
548     effect.build("uniform int4 gColor;"
549                  "half4 main(half4 s, half4 d) { return half4(gColor) / 255.0; }");
550     effect.uniform("gColor") = int4{ 0x00, 0x40, 0xBF, 0xFF };
551     effect.test(0xFFBF4000);
552     effect.uniform("gColor") = int4{ 0xFF, 0x00, 0x00, 0x7F };
553     effect.test(0x7F0000FF);  // We don't clamp here either
554 
555     // Verify that mutating the source and destination colors is allowed
556     effect.build("half4 main(half4 s, half4 d) { s += d; d += s; return half4(1); }");
557     effect.test(0xFFFFFFFF);
558 
559     // Verify that we can write out the source color (ignoring the dest color)
560     // This is equivalent to the kSrc blend mode.
561     effect.build("half4 main(half4 s, half4 d) { return s; }");
562     effect.test(0xFF888888);
563 
564     // Fill the destination with a variety of colors (using the RGBW shader)
565     SkPaint rgbwPaint;
566     rgbwPaint.setShader(make_RGBW_shader());
567     rgbwPaint.setBlendMode(SkBlendMode::kSrc);
568     surface->getCanvas()->drawPaint(rgbwPaint);
569 
570     // Verify that we can read back the dest color exactly as-is (ignoring the source color)
571     // This is equivalent to the kDst blend mode.
572     effect.build("half4 main(half4 s, half4 d) { return d; }");
573     effect.test({0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF});
574 
575     // Verify that we can invert the destination color (including the alpha channel).
576     // The expected outputs are the exact inverse of the previous test.
577     effect.build("half4 main(half4 s, half4 d) { return half4(1) - d; }");
578     effect.test({0x00FFFF00, 0x00FF00FF, 0x0000FFFF, 0x00000000});
579 
580     // Verify that color values are clamped to 0 and 1.
581     effect.build("half4 main(half4 s, half4 d) { return half4(-1); }");
582     effect.test(0x00000000);
583     effect.build("half4 main(half4 s, half4 d) { return half4(2); }");
584     effect.test(0xFFFFFFFF);
585 
586     //
587     // Sampling children
588     //
589 
590     // Sampling a null shader/color filter should return the paint color.
591     effect.build("uniform shader child;"
592                  "half4 main(half4 s, half4 d) { return child.eval(s.rg); }");
593     effect.child("child") = nullptr;
594     effect.test(0xFF00FFFF,
595                 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
596 
597     effect.build("uniform colorFilter child;"
598                  "half4 main(half4 s, half4 d) { return child.eval(s); }");
599     effect.child("child") = nullptr;
600     effect.test(0xFF00FFFF,
601                 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
602 
603     // Sampling a null blender should do a src-over blend. Draw 50% black over RGBW to verify this.
604     surface->getCanvas()->drawPaint(rgbwPaint);
605     effect.build("uniform blender child;"
606                  "half4 main(half4 s, half4 d) { return child.eval(s, d); }");
607     effect.child("child") = nullptr;
608     effect.test({0xFF000080, 0xFF008000, 0xFF800000, 0xFF808080},
609                 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({0.0f, 0.0f, 0.0f, 0.497f}); });
610 
611     // Sampling a shader at various coordinates
612     effect.build("uniform shader child;"
613                  "uniform half2 pos;"
614                  "half4 main(half4 s, half4 d) { return child.eval(pos); }");
615     effect.child("child") = make_RGBW_shader();
616     effect.uniform("pos") = float2{0, 0};
617     effect.test(0xFF0000FF);
618 
619     effect.uniform("pos") = float2{1, 0};
620     effect.test(0xFF00FF00);
621 
622     effect.uniform("pos") = float2{0, 1};
623     effect.test(0xFFFF0000);
624 
625     effect.uniform("pos") = float2{1, 1};
626     effect.test(0xFFFFFFFF);
627 
628     // Sampling a color filter
629     effect.build("uniform colorFilter child;"
630                  "half4 main(half4 s, half4 d) { return child.eval(half4(1)); }");
631     effect.child("child") = SkColorFilters::Blend(0xFF012345, SkBlendMode::kSrc);
632     effect.test(0xFF452301);
633 
634     // Sampling a built-in blender
635     surface->getCanvas()->drawPaint(rgbwPaint);
636     effect.build("uniform blender child;"
637                  "half4 main(half4 s, half4 d) { return child.eval(s, d); }");
638     effect.child("child") = SkBlender::Mode(SkBlendMode::kPlus);
639     effect.test({0xFF4523FF, 0xFF45FF01, 0xFFFF2301, 0xFFFFFFFF},
640                 [](SkCanvas*, SkPaint* paint) { paint->setColor(0xFF012345); });
641 
642     // Sampling a runtime-effect blender
643     surface->getCanvas()->drawPaint(rgbwPaint);
644     effect.build("uniform blender child;"
645                  "half4 main(half4 s, half4 d) { return child.eval(s, d); }");
646     effect.child("child") = SkBlenders::Arithmetic(0, 1, 1, 0, /*enforcePremul=*/false);
647     effect.test({0xFF4523FF, 0xFF45FF01, 0xFFFF2301, 0xFFFFFFFF},
648                 [](SkCanvas*, SkPaint* paint) { paint->setColor(0xFF012345); });
649 }
650 
DEF_TEST(SkRuntimeEffect_Blender_CPU,r)651 DEF_TEST(SkRuntimeEffect_Blender_CPU, r) {
652     test_RuntimeEffect_Blenders(r, /*rContext=*/nullptr);
653 }
654 
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffect_Blender_GPU,r,ctxInfo)655 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffect_Blender_GPU, r, ctxInfo) {
656     test_RuntimeEffect_Blenders(r, ctxInfo.directContext());
657 }
658 
DEF_TEST(SkRuntimeShaderBuilderReuse,r)659 DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
660     const char* kSource = R"(
661         uniform half x;
662         half4 main(float2 p) { return half4(x); }
663     )";
664 
665     sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(kSource)).effect;
666     REPORTER_ASSERT(r, effect);
667 
668     // Test passes if this sequence doesn't assert.  skbug.com/10667
669     SkRuntimeShaderBuilder b(std::move(effect));
670     b.uniform("x") = 0.0f;
671     auto shader_0 = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
672 
673     b.uniform("x") = 1.0f;
674     auto shader_1 = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/true);
675 }
676 
DEF_TEST(SkRuntimeBlendBuilderReuse,r)677 DEF_TEST(SkRuntimeBlendBuilderReuse, r) {
678     const char* kSource = R"(
679         uniform half x;
680         half4 main(half4 s, half4 d) { return half4(x); }
681     )";
682 
683     sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForBlender(SkString(kSource)).effect;
684     REPORTER_ASSERT(r, effect);
685 
686     // We should be able to construct multiple SkBlenders in a row without asserting.
687     SkRuntimeBlendBuilder b(std::move(effect));
688     for (float x = 0.0f; x <= 2.0f; x += 2.0f) {
689         b.uniform("x") = x;
690         sk_sp<SkBlender> blender = b.makeBlender();
691     }
692 }
693 
DEF_TEST(SkRuntimeShaderBuilderSetUniforms,r)694 DEF_TEST(SkRuntimeShaderBuilderSetUniforms, r) {
695     const char* kSource = R"(
696         uniform half x;
697         uniform vec2 offset;
698         half4 main(float2 p) { return half4(x); }
699     )";
700 
701     sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(kSource)).effect;
702     REPORTER_ASSERT(r, effect);
703 
704     SkRuntimeShaderBuilder b(std::move(effect));
705 
706     // Test passes if this sequence doesn't assert.
707     float x = 1.0f;
708     REPORTER_ASSERT(r, b.uniform("x").set(&x, 1));
709 
710     // add extra value to ensure that set doesn't try to use sizeof(array)
711     float origin[] = { 2.0f, 3.0f, 4.0f };
712     REPORTER_ASSERT(r, b.uniform("offset").set<float>(origin, 2));
713 
714 #ifndef SK_DEBUG
715     REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 1));
716     REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 3));
717 #endif
718 
719     auto shader = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
720 }
721 
DEF_TEST(SkRuntimeEffectThreaded,r)722 DEF_TEST(SkRuntimeEffectThreaded, r) {
723     // SkRuntimeEffect uses a single compiler instance, but it's mutex locked.
724     // This tests that we can safely use it from more than one thread, and also
725     // that programs don't refer to shared structures owned by the compiler.
726     // skbug.com/10589
727     static constexpr char kSource[] = "half4 main(float2 p) { return sk_FragCoord.xyxy; }";
728 
729     std::thread threads[16];
730     for (auto& thread : threads) {
731         thread = std::thread([r]() {
732             SkRuntimeEffect::Options options;
733             SkRuntimeEffectPriv::EnableFragCoord(&options);
734             auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(kSource), options);
735             REPORTER_ASSERT(r, effect);
736         });
737     }
738 
739     for (auto& thread : threads) {
740         thread.join();
741     }
742 }
743 
DEF_TEST(SkRuntimeColorFilterSingleColor,r)744 DEF_TEST(SkRuntimeColorFilterSingleColor, r) {
745     // Test runtime colorfilters support filterColor4f().
746     auto [effect, err] =
747             SkRuntimeEffect::MakeForColorFilter(SkString{"half4 main(half4 c) { return c*c; }"});
748     REPORTER_ASSERT(r, effect);
749     REPORTER_ASSERT(r, err.isEmpty());
750 
751     sk_sp<SkColorFilter> cf = effect->makeColorFilter(SkData::MakeEmpty());
752     REPORTER_ASSERT(r, cf);
753 
754     SkColor4f c = cf->filterColor4f({0.25, 0.5, 0.75, 1.0},
755                                     sk_srgb_singleton(), sk_srgb_singleton());
756     REPORTER_ASSERT(r, c.fR == 0.0625f);
757     REPORTER_ASSERT(r, c.fG == 0.25f);
758     REPORTER_ASSERT(r, c.fB == 0.5625f);
759     REPORTER_ASSERT(r, c.fA == 1.0f);
760 }
761 
test_RuntimeEffectStructNameReuse(skiatest::Reporter * r,GrRecordingContext * rContext)762 static void test_RuntimeEffectStructNameReuse(skiatest::Reporter* r, GrRecordingContext* rContext) {
763     // Test that two different runtime effects can reuse struct names in a single paint operation
764     auto [childEffect, err] = SkRuntimeEffect::MakeForShader(SkString(
765         "uniform shader paint;"
766         "struct S { half4 rgba; };"
767         "void process(inout S s) { s.rgba.rgb *= 0.5; }"
768         "half4 main(float2 p) { S s; s.rgba = paint.eval(p); process(s); return s.rgba; }"
769     ));
770     REPORTER_ASSERT(r, childEffect, "%s\n", err.c_str());
771     sk_sp<SkShader> nullChild = nullptr;
772     sk_sp<SkShader> child = childEffect->makeShader(/*uniforms=*/nullptr, &nullChild,
773                                                     /*childCount=*/1, /*localMatrix=*/nullptr,
774                                                     /*isOpaque=*/false);
775 
776     SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
777     sk_sp<SkSurface> surface = rContext
778                                     ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
779                                     : SkSurface::MakeRaster(info);
780     REPORTER_ASSERT(r, surface);
781 
782     TestEffect effect(r, surface);
783     effect.build(
784             "uniform shader child;"
785             "struct S { float2 coord; };"
786             "void process(inout S s) { s.coord = s.coord.yx; }"
787             "half4 main(float2 p) { S s; s.coord = p; process(s); return child.eval(s.coord); "
788             "}");
789     effect.child("child") = child;
790     effect.test(0xFF00407F, [](SkCanvas*, SkPaint* paint) {
791         paint->setColor4f({0.99608f, 0.50196f, 0.0f, 1.0f});
792     });
793 }
794 
DEF_TEST(SkRuntimeStructNameReuse,r)795 DEF_TEST(SkRuntimeStructNameReuse, r) {
796     test_RuntimeEffectStructNameReuse(r, nullptr);
797 }
798 
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeStructNameReuse_GPU,r,ctxInfo)799 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeStructNameReuse_GPU, r, ctxInfo) {
800     test_RuntimeEffectStructNameReuse(r, ctxInfo.directContext());
801 }
802 
DEF_TEST(SkRuntimeColorFilterFlags,r)803 DEF_TEST(SkRuntimeColorFilterFlags, r) {
804     {   // Here's a non-trivial filter that doesn't change alpha.
805         auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
806                 "half4 main(half4 color) { return color + half4(1,1,1,0); }"});
807         REPORTER_ASSERT(r, effect && err.isEmpty());
808         sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
809         REPORTER_ASSERT(r, filter && filter->isAlphaUnchanged());
810     }
811 
812     {  // Here's one that definitely changes alpha.
813         auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
814                 "half4 main(half4 color) { return color + half4(0,0,0,4); }"});
815         REPORTER_ASSERT(r, effect && err.isEmpty());
816         sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
817         REPORTER_ASSERT(r, filter && !filter->isAlphaUnchanged());
818     }
819 }
820 
DEF_TEST(SkRuntimeShaderSampleCoords,r)821 DEF_TEST(SkRuntimeShaderSampleCoords, r) {
822     // This test verifies that we detect calls to sample where the coords are the same as those
823     // passed to main. In those cases, it's safe to turn the "explicit" sampling into "passthrough"
824     // sampling. This optimization is implemented very conservatively.
825     //
826     // It also checks that we correctly set the "referencesSampleCoords" bit on the runtime effect
827     // FP, depending on how the coords parameter to main is used.
828 
829     auto test = [&](const char* src, bool expectExplicit, bool expectReferencesSampleCoords) {
830         auto [effect, err] =
831                 SkRuntimeEffect::MakeForShader(SkStringPrintf("uniform shader child; %s", src));
832         REPORTER_ASSERT(r, effect);
833 
834         auto child = GrFragmentProcessor::MakeColor({ 1, 1, 1, 1 });
835         auto fp = GrSkSLFP::Make(effect, "test_fp", /*inputFP=*/nullptr, GrSkSLFP::OptFlags::kNone,
836                                  "child", std::move(child));
837         REPORTER_ASSERT(r, fp);
838 
839         REPORTER_ASSERT(r, fp->childProcessor(0)->sampleUsage().isExplicit() == expectExplicit);
840         REPORTER_ASSERT(r, fp->usesSampleCoords() == expectReferencesSampleCoords);
841     };
842 
843     // Cases where our optimization is valid, and works:
844 
845     // Direct use of passed-in coords. Here, the only use of sample coords is for a sample call
846     // converted to passthrough, so referenceSampleCoords is *false*, despite appearing in main.
847     test("half4 main(float2 xy) { return child.eval(xy); }", false, false);
848     // Sample with passed-in coords, read (but don't write) sample coords elsewhere
849     test("half4 main(float2 xy) { return child.eval(xy) + sin(xy.x); }", false, true);
850 
851     // Cases where our optimization is not valid, and does not happen:
852 
853     // Sampling with values completely unrelated to passed-in coords
854     test("half4 main(float2 xy) { return child.eval(float2(0, 0)); }", true, false);
855     // Use of expression involving passed in coords
856     test("half4 main(float2 xy) { return child.eval(xy * 0.5); }", true, true);
857     // Use of coords after modification
858     test("half4 main(float2 xy) { xy *= 2; return child.eval(xy); }", true, true);
859     // Use of coords after modification via out-param call
860     test("void adjust(inout float2 xy) { xy *= 2; }"
861          "half4 main(float2 xy) { adjust(xy); return child.eval(xy); }", true, true);
862 
863     // There should (must) not be any false-positive cases. There are false-negatives.
864     // In all of these cases, our optimization would be valid, but does not happen:
865 
866     // Direct use of passed-in coords, modified after use
867     test("half4 main(float2 xy) { half4 c = child.eval(xy); xy *= 2; return c; }", true, true);
868     // Passed-in coords copied to a temp variable
869     test("half4 main(float2 xy) { float2 p = xy; return child.eval(p); }", true, true);
870     // Use of coords passed to helper function
871     test("half4 helper(float2 xy) { return child.eval(xy); }"
872          "half4 main(float2 xy) { return helper(xy); }", true, true);
873 }
874 
DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSkSLFP_Specialized,r,ctxInfo)875 DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSkSLFP_Specialized, r, ctxInfo) {
876     struct FpAndKey {
877         std::unique_ptr<GrFragmentProcessor> fp;
878         SkTArray<uint32_t, true>             key;
879     };
880 
881     // Constant color, but with an 'specialize' option that decides if the color is inserted in the
882     // SkSL as a literal, or left as a uniform
883     auto make_color_fp = [&](SkPMColor4f color, bool specialize) {
884         auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, R"(
885             uniform half4 color;
886             half4 main(float2 xy) { return color; }
887         )");
888         FpAndKey result;
889         result.fp = GrSkSLFP::Make(std::move(effect), "color_fp", /*inputFP=*/nullptr,
890                                    GrSkSLFP::OptFlags::kNone,
891                                    "color", GrSkSLFP::SpecializeIf(specialize, color));
892         GrProcessorKeyBuilder builder(&result.key);
893         result.fp->addToKey(*ctxInfo.directContext()->priv().caps()->shaderCaps(), &builder);
894         builder.flush();
895         return result;
896     };
897 
898     FpAndKey uRed   = make_color_fp({1, 0, 0, 1}, false),
899              uGreen = make_color_fp({0, 1, 0, 1}, false),
900              sRed   = make_color_fp({1, 0, 0, 1}, true),
901              sGreen = make_color_fp({0, 1, 0, 1}, true);
902 
903     // uRed and uGreen should have the same key - they just have different uniforms
904     SkASSERT(uRed.key == uGreen.key);
905     // sRed and sGreen should have keys that are different from the uniform case, and each other
906     SkASSERT(sRed.key != uRed.key);
907     SkASSERT(sGreen.key != uRed.key);
908     SkASSERT(sRed.key != sGreen.key);
909 }
910 
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrSkSLFP_UniformArray,r,ctxInfo)911 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrSkSLFP_UniformArray, r, ctxInfo) {
912     // Make a fill-context to draw into.
913     GrDirectContext* directContext = ctxInfo.directContext();
914     SkImageInfo info = SkImageInfo::Make(1, 1, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
915     std::unique_ptr<skgpu::SurfaceFillContext> testCtx =
916             directContext->priv().makeSFC(info, SkBackingFit::kExact);
917 
918     // Make an effect that takes a uniform array as input.
919     static constexpr std::array<float, 4> kRed  {1.0f, 0.0f, 0.0f, 1.0f};
920     static constexpr std::array<float, 4> kGreen{0.0f, 1.0f, 0.0f, 1.0f};
921     static constexpr std::array<float, 4> kBlue {0.0f, 0.0f, 1.0f, 1.0f};
922     static constexpr std::array<float, 4> kGray {0.499f, 0.499f, 0.499f, 1.0f};
923 
924     for (const auto& colorArray : {kRed, kGreen, kBlue, kGray}) {
925         // Compile our runtime effect.
926         auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, R"(
927             uniform half color[4];
928             half4 main(float2 xy) { return half4(color[0], color[1], color[2], color[3]); }
929         )");
930         // Render our shader into the fill-context with our various input colors.
931         testCtx->fillWithFP(GrSkSLFP::Make(std::move(effect), "test_fp",
932                                            /*inputFP=*/nullptr,
933                                            GrSkSLFP::OptFlags::kNone,
934                                            "color", SkMakeSpan(colorArray)));
935         // Read our color back and ensure it matches.
936         GrColor actual;
937         GrPixmap pixmap(info, &actual, sizeof(GrColor));
938         if (!testCtx->readPixels(directContext, pixmap, /*srcPt=*/{0, 0})) {
939             REPORT_FAILURE(r, "readPixels", SkString("readPixels failed"));
940             break;
941         }
942         if (actual != GrColorPackRGBA(255 * colorArray[0], 255 * colorArray[1],
943                                       255 * colorArray[2], 255 * colorArray[3])) {
944             REPORT_FAILURE(r, "Uniform array didn't match expectations",
945                            SkStringPrintf("\n"
946                                           "Expected: [ %g %g %g %g ]\n"
947                                           "Got     : [ %08x ]\n",
948                                           colorArray[0], colorArray[1],
949                                           colorArray[2], colorArray[3],
950                                           actual));
951             break;
952         }
953     }
954 }
955