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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // This is a GPU-backend specific test. It relies on static intializers to work
9 
10 #include "include/core/SkTypes.h"
11 
12 #if defined(SK_VULKAN)
13 
14 #include "include/core/SkImage.h"
15 #include "include/gpu/GrBackendSurface.h"
16 #include "include/gpu/GrDirectContext.h"
17 #include "include/gpu/vk/GrVkTypes.h"
18 #include "include/gpu/vk/GrVkVulkan.h"
19 #include "src/gpu/GrDirectContextPriv.h"
20 #include "src/gpu/GrTexture.h"
21 #include "src/gpu/GrTextureProxy.h"
22 #include "src/gpu/vk/GrVkGpu.h"
23 #include "src/gpu/vk/GrVkImageLayout.h"
24 #include "src/gpu/vk/GrVkTexture.h"
25 #include "src/image/SkImage_Base.h"
26 #include "src/image/SkImage_Gpu.h"
27 #include "src/image/SkImage_GpuBase.h"
28 #include "src/image/SkSurface_Gpu.h"
29 #include "tests/Test.h"
30 #include "tools/gpu/ManagedBackendTexture.h"
31 #include "tools/gpu/ProxyUtils.h"
32 
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkDRMModifierTest,reporter,ctxInfo)33 DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkDRMModifierTest, reporter, ctxInfo) {
34     auto dContext = ctxInfo.directContext();
35 
36     const GrVkCaps* vkCaps = static_cast<const GrVkCaps*>(dContext->priv().caps());
37     if (!vkCaps->supportsDRMFormatModifiers()) {
38         return;
39     }
40 
41     // First make a normal backend texture with DRM
42     auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(
43             dContext, 1, 1, kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo);
44     if (!mbet) {
45         ERRORF(reporter, "Could not create backend texture.");
46         return;
47     }
48 
49     GrVkImageInfo info;
50     REPORTER_ASSERT(reporter, mbet->texture().getVkImageInfo(&info));
51 
52     // Next we will use the same VkImageInfo but lie to say tiling is a DRM modifier. This should
53     // cause us to think the resource is eternal/read only internally. Though since we don't
54     // explicitly pass in the tiling to anything, this shouldn't cause us to do anything illegal.
55     info.fImageTiling = VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT;
56 
57     GrBackendTexture drmBETex = GrBackendTexture(1, 1, info);
58     GrBackendFormat drmFormat = GrBackendFormat::MakeVk(info.fFormat, true);
59     REPORTER_ASSERT(reporter, drmFormat == drmBETex.getBackendFormat());
60     REPORTER_ASSERT(reporter, drmBETex.textureType() == GrTextureType::kExternal);
61 
62     // Now wrap the texture in an SkImage and make sure we have the required read only properties
63     sk_sp<SkImage> drmImage = SkImage::MakeFromTexture(dContext,
64                                                        drmBETex,
65                                                        kTopLeft_GrSurfaceOrigin,
66                                                        kRGBA_8888_SkColorType,
67                                                        kPremul_SkAlphaType,
68                                                        nullptr);
69     REPORTER_ASSERT(reporter, drmImage);
70 
71     REPORTER_ASSERT(reporter,
72             GrBackendTexture::TestingOnly_Equals(drmImage->getBackendTexture(false), drmBETex));
73 
74     auto[view, _] = as_IB(drmImage.get()) -> asView(dContext, GrMipmapped::kNo);
75     REPORTER_ASSERT(reporter, view);
76     const GrSurfaceProxy* proxy = view.proxy();
77     REPORTER_ASSERT(reporter, proxy);
78 
79     REPORTER_ASSERT(reporter, proxy->readOnly());
80 
81     const GrSurface* surf = proxy->peekSurface();
82     REPORTER_ASSERT(reporter, surf);
83     REPORTER_ASSERT(reporter, surf->readOnly());
84 
85     drmImage.reset();
86 }
87 
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest,reporter,ctxInfo)88 DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
89     auto dContext = ctxInfo.directContext();
90 
91     auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(
92             dContext, 1, 1, kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo);
93     if (!mbet) {
94         ERRORF(reporter, "Could not create backend texture.");
95         return;
96     }
97 
98     GrVkImageInfo info;
99     REPORTER_ASSERT(reporter, mbet->texture().getVkImageInfo(&info));
100     VkImageLayout initLayout = info.fImageLayout;
101 
102     // Verify that setting that layout via a copy of a backendTexture is reflected in all the
103     // backendTextures.
104     GrBackendTexture backendTex1 = mbet->texture();
105     GrBackendTexture backendTex2 = backendTex1;
106     REPORTER_ASSERT(reporter, backendTex2.getVkImageInfo(&info));
107     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
108 
109     backendTex2.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
110 
111     REPORTER_ASSERT(reporter, backendTex1.getVkImageInfo(&info));
112     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
113 
114     REPORTER_ASSERT(reporter, backendTex2.getVkImageInfo(&info));
115     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
116 
117     // Setting back the layout since we didn't actually change it
118     backendTex1.setVkImageLayout(initLayout);
119 
120     sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(
121             dContext,
122             backendTex1,
123             kTopLeft_GrSurfaceOrigin,
124             kRGBA_8888_SkColorType,
125             kPremul_SkAlphaType,
126             /*color space*/ nullptr,
127             sk_gpu_test::ManagedBackendTexture::ReleaseProc,
128             mbet->releaseContext());
129     REPORTER_ASSERT(reporter, wrappedImage.get());
130 
131     GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext);
132     REPORTER_ASSERT(reporter, proxy);
133     REPORTER_ASSERT(reporter, proxy->isInstantiated());
134     GrTexture* texture = proxy->peekTexture();
135     REPORTER_ASSERT(reporter, texture);
136 
137     // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
138     GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage();
139     REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
140     vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
141 
142     REPORTER_ASSERT(reporter, backendTex1.getVkImageInfo(&info));
143     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
144 
145     GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
146     REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
147     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
148 
149     // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
150     backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
151     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
152 
153     vkTexture->updateImageLayout(initLayout);
154 
155     REPORTER_ASSERT(reporter, backendTex1.getVkImageInfo(&info));
156     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
157 
158     REPORTER_ASSERT(reporter, backendTex2.getVkImageInfo(&info));
159     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
160 
161     REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
162     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
163 
164     // Check that we can do things like assigning the backend texture to invalid one, assign an
165     // invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
166     // our ref counting asserts.
167     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex1, backendTex2));
168 
169     GrBackendTexture invalidTexture;
170     REPORTER_ASSERT(reporter, !invalidTexture.isValid());
171     REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex2));
172 
173     backendTex2 = invalidTexture;
174     REPORTER_ASSERT(reporter, !backendTex2.isValid());
175     REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex2));
176 
177     invalidTexture = backendTex1;
178     REPORTER_ASSERT(reporter, invalidTexture.isValid());
179     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex1));
180 
181     invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture);
182     REPORTER_ASSERT(reporter, invalidTexture.isValid());
183     REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture));
184 }
185 
186 // This test is disabled because it executes illegal vulkan calls which cause the validations layers
187 // to fail and makes us assert. Once fixed to use a valid vulkan call sequence it should be
188 // renenabled, see skbug.com/8936.
189 #if 0
190 // Test to make sure we transition from the EXTERNAL queue even when no layout transition is needed.
191 DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkTransitionExternalQueueTest, reporter, ctxInfo) {
192     auto dContext = ctxInfo.directContext();
193     GrGpu* gpu = dContext->priv().getGpu();
194     GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu);
195     if (!vkGpu->vkCaps().supportsExternalMemory()) {
196         return;
197     }
198 
199     GrBackendTexture backendTex = dContext->createBackendTexture(
200             1, 1, kRGBA_8888_SkColorType,
201             SkColors::kTransparent, GrMipmapped::kNo, GrRenderable::kNo);
202     sk_sp<SkImage> image;
203     // Make a backend texture with an external queue family and general layout.
204     GrVkImageInfo vkInfo;
205     if (!backendTex.getVkImageInfo(&vkInfo)) {
206         return;
207     }
208     vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL;
209     // Use a read-only layout as these are the ones where we can otherwise skip a transition.
210     vkInfo.fImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
211 
212     GrBackendTexture vkExtTex(1, 1, vkInfo);
213     REPORTER_ASSERT(reporter, vkExtTex.isValid());
214     image = SkImage::MakeFromTexture(dContext, vkExtTex, kTopLeft_GrSurfaceOrigin,
215                                      kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr,
216                                      nullptr);
217 
218     if (!image) {
219         return;
220     }
221 
222     GrTexture* texture = image->getTexture();
223     REPORTER_ASSERT(reporter, texture);
224     GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture);
225 
226     // Change our backend texture to the internal queue, with the same layout. This should force a
227     // queue transition even though the layouts match.
228     vkTex->setImageLayout(vkGpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0,
229                           VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, false);
230 
231     // Get our image info again and make sure we transitioned queues.
232     GrBackendTexture newBackendTexture = image->getBackendTexture(true);
233     GrVkImageInfo newVkInfo;
234     REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo));
235     REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex());
236 
237     image.reset();
238     dContext->submit(true);
239     dContext->deleteBackendTexture(backendTex);
240 }
241 #endif
242 
243 #endif
244