1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 inputVal; 6 half4 expected; 7 half4 colorGreen; 8 half4 colorRed; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 _out.sk_FragColor = ((((((atanh(_uniforms.inputVal.x) == _uniforms.expected.x && all(atanh(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(atanh(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(atanh(_uniforms.inputVal) == _uniforms.expected)) && 0.0h == _uniforms.expected.x) && all(half2(0.0h, 0.25h) == _uniforms.expected.xy)) && all(half3(0.0h, 0.25h, 0.5h) == _uniforms.expected.xyz)) && all(half4(0.0h, 0.25h, 0.5h, 1.0h) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; 19 return _out; 20} 21