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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 inputVal;
6    half4 expected;
7    half4 colorGreen;
8    half4 colorRed;
9};
10struct Inputs {
11};
12struct Outputs {
13    half4 sk_FragColor [[color(0)]];
14};
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Outputs _out;
17    (void)_out;
18    _out.sk_FragColor = ((((((atanh(_uniforms.inputVal.x) == _uniforms.expected.x && all(atanh(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(atanh(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(atanh(_uniforms.inputVal) == _uniforms.expected)) && 0.0h == _uniforms.expected.x) && all(half2(0.0h, 0.25h) == _uniforms.expected.xy)) && all(half3(0.0h, 0.25h, 0.5h) == _uniforms.expected.xyz)) && all(half4(0.0h, 0.25h, 0.5h, 1.0h) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed;
19    return _out;
20}
21