1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 int a; 6 uint b; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 int _skTemp0; 17 uint _skTemp1; 18 _out.sk_FragColor.x = half((_skTemp0 = (_uniforms.a), select(ctz(_skTemp0), int(-1), _skTemp0 == int(0)))); 19 _out.sk_FragColor.y = half((_skTemp1 = (_uniforms.b), select(ctz(_skTemp1), uint(-1), _skTemp1 == uint(0)))); 20 return _out; 21} 22