1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 half4 sk_FragColor [[color(0)]]; 8}; 9struct Globals { 10 half attr1; 11 int attr2; 12 float attr3; 13 half4 attr4; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Globals _globals{{}, 123, {}, half4(4.0h, 5.0h, 6.0h, 7.0h)}; 17 (void)_globals; 18 Outputs _out; 19 (void)_out; 20 _out.sk_FragColor = half4(_globals.attr1, half(_globals.attr2), half(_globals.attr3), _globals.attr4.x); 21 return _out; 22} 23