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1 /* AUTOGENERATED FILE. DO NOT EDIT. */
2 
3 /*=======Test Runner Used To Run Each Test Below=====*/
4 #define RUN_TEST(TestFunc, TestLineNum) \
5 { \
6   Unity.CurrentTestName = #TestFunc; \
7   Unity.CurrentTestLineNumber = TestLineNum; \
8   Unity.NumberOfTests++; \
9   CMock_Init(); \
10   UNITY_CLR_DETAILS(); \
11   if (TEST_PROTECT()) \
12   { \
13       setUp(); \
14       TestFunc(); \
15   } \
16   if (TEST_PROTECT() && !TEST_IS_IGNORED) \
17   { \
18     tearDown(); \
19     CMock_Verify(); \
20   } \
21   CMock_Destroy(); \
22   UnityConcludeTest(); \
23 }
24 
25 /*=======Automagically Detected Files To Include=====*/
26 #include "unity.h"
27 #include "cmock.h"
28 #include <setjmp.h>
29 #include <stdio.h>
30 #include "funky.h"
31 #include <setjmp.h>
32 #include "Mockstanky.h"
33 
34 /*=======External Functions This Runner Calls=====*/
35 extern void setUp(void);
36 extern void tearDown(void);
37 extern void test_TheFirstThingToTest(void);
38 extern void test_TheSecondThingToTest(void);
39 
40 
41 /*=======Mock Management=====*/
CMock_Init(void)42 static void CMock_Init(void)
43 {
44   Mockstanky_Init();
45 }
CMock_Verify(void)46 static void CMock_Verify(void)
47 {
48   Mockstanky_Verify();
49 }
CMock_Destroy(void)50 static void CMock_Destroy(void)
51 {
52   Mockstanky_Destroy();
53 }
54 
55 /*=======Suite Setup=====*/
suite_setup(void)56 static int suite_setup(void)
57 {
58 a_custom_setup();
59 }
60 
61 /*=======Suite Teardown=====*/
suite_teardown(int num_failures)62 static int suite_teardown(int num_failures)
63 {
64 a_custom_teardown();
65 }
66 
67 /*=======Test Reset Option=====*/
68 void resetTest(void);
resetTest(void)69 void resetTest(void)
70 {
71   CMock_Verify();
72   CMock_Destroy();
73   tearDown();
74   CMock_Init();
75   setUp();
76 }
77 
78 
79 /*=======MAIN=====*/
main(void)80 int main(void)
81 {
82   suite_setup();
83   UnityBegin("testdata/mocksample.c");
84   RUN_TEST(test_TheFirstThingToTest, 21);
85   RUN_TEST(test_TheSecondThingToTest, 43);
86 
87   CMock_Guts_MemFreeFinal();
88   return suite_teardown(UnityEnd());
89 }
90