1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with uv value comparison as boolean 21 22# The test passes because the shader always writes the color red. 23 24# Optimized using spirv-opt with the following arguments: 25# '--scalar-replacement=100' 26# '--vector-dce' 27# '--redundancy-elimination' 28# '--ccp' 29# '--redundancy-elimination' 30# '--copy-propagate-arrays' 31# '--eliminate-dead-code-aggressive' 32# '--redundancy-elimination' 33# '--vector-dce' 34# '--inline-entry-points-exhaustive' 35# '--private-to-local' 36# '--if-conversion' 37# '--if-conversion' 38# '--eliminate-dead-code-aggressive' 39# '--if-conversion' 40# '--simplify-instructions' 41# '--eliminate-local-multi-store' 42# spirv-opt commit hash: ad7f2c5c4c7f51360e9e079109a9217aa5ba5cc0 43 44 45 46SHADER vertex variant_vertex_shader PASSTHROUGH 47 48# variant_fragment_shader is derived from the following GLSL: 49# #version 310 es 50# precision highp float; 51# 52# layout(location = 0) out vec4 _GLF_color; 53# 54# void main() 55# { 56# vec2 uv; 57# bool c1 = uv.y < 0.25; 58# 59# for (int i = 0; i < 1; i++) 60# { 61# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Writes the color red 62# return; 63# } 64# if (c1) 65# { 66# return; 67# } 68# } 69SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 70; SPIR-V 71; Version: 1.0 72; Generator: Khronos Glslang Reference Front End; 7 73; Bound: 49 74; Schema: 0 75 OpCapability Shader 76 %1 = OpExtInstImport "GLSL.std.450" 77 OpMemoryModel Logical GLSL450 78 OpEntryPoint Fragment %4 "main" %34 79 OpExecutionMode %4 OriginUpperLeft 80 OpSource ESSL 310 81 OpName %4 "main" 82 OpName %8 "c1" 83 OpName %12 "uv" 84 OpName %22 "i" 85 OpName %34 "_GLF_color" 86 OpDecorate %22 RelaxedPrecision 87 OpDecorate %34 Location 0 88 OpDecorate %39 RelaxedPrecision 89 OpDecorate %40 RelaxedPrecision 90 OpDecorate %45 RelaxedPrecision 91 %2 = OpTypeVoid 92 %3 = OpTypeFunction %2 93 %6 = OpTypeBool 94 %7 = OpTypePointer Function %6 95 %9 = OpTypeFloat 32 96 %10 = OpTypeVector %9 2 97 %11 = OpTypePointer Function %10 98 %13 = OpTypeInt 32 0 99 %14 = OpConstant %13 1 100 %15 = OpTypePointer Function %9 101 %18 = OpConstant %9 0.25 102 %20 = OpTypeInt 32 1 103 %21 = OpTypePointer Function %20 104 %23 = OpConstant %20 0 105 %30 = OpConstant %20 1 106 %32 = OpTypeVector %9 4 107 %33 = OpTypePointer Output %32 108 %34 = OpVariable %33 Output 109 %35 = OpConstant %9 1 110 %36 = OpConstant %9 0 111 %37 = OpConstantComposite %32 %35 %36 %36 %35 112 %47 = OpUndef %20 113 %48 = OpUndef %6 114 %4 = OpFunction %2 None %3 115 %5 = OpLabel 116 %8 = OpVariable %7 Function 117 %12 = OpVariable %11 Function 118 %22 = OpVariable %21 Function 119 %16 = OpAccessChain %15 %12 %14 120 %17 = OpLoad %9 %16 121 %19 = OpFOrdLessThan %6 %17 %18 122 OpStore %8 %19 123 OpStore %22 %23 124 OpBranch %24 125 %24 = OpLabel 126 %46 = OpPhi %6 %19 %5 %48 %27 127 %45 = OpPhi %20 %23 %5 %47 %27 128 OpLoopMerge %26 %27 None 129 OpBranch %28 130 %28 = OpLabel 131 %31 = OpSLessThan %6 %45 %30 132 OpBranchConditional %31 %25 %26 133 %25 = OpLabel 134 OpStore %34 %37 135 OpReturn 136 %27 = OpLabel 137 %39 = OpLoad %20 %22 138 %40 = OpIAdd %20 %39 %30 139 OpStore %22 %40 140 OpBranch %24 141 %26 = OpLabel 142 OpSelectionMerge %43 None 143 OpBranchConditional %46 %42 %43 144 %42 = OpLabel 145 OpReturn 146 %43 = OpLabel 147 OpReturn 148 OpFunctionEnd 149END 150 151# uniforms for variant 152 153 154BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 155 156PIPELINE graphics variant_pipeline 157 ATTACH variant_vertex_shader 158 ATTACH variant_fragment_shader 159 FRAMEBUFFER_SIZE 256 256 160 BIND BUFFER variant_framebuffer AS color LOCATION 0 161END 162CLEAR_COLOR variant_pipeline 0 0 0 255 163 164CLEAR variant_pipeline 165RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 166 167EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 168