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1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 *
4 * Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54.
5 */
6	{ "glActiveShaderProgram",					(deFunctionPtr)glActiveShaderProgram },
7	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
8	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
9	{ "glBeginQuery",							(deFunctionPtr)glBeginQuery },
10	{ "glBeginTransformFeedback",				(deFunctionPtr)glBeginTransformFeedback },
11	{ "glBindAttribLocation",					(deFunctionPtr)glBindAttribLocation },
12	{ "glBindBuffer",							(deFunctionPtr)glBindBuffer },
13	{ "glBindBufferBase",						(deFunctionPtr)glBindBufferBase },
14	{ "glBindBufferRange",						(deFunctionPtr)glBindBufferRange },
15	{ "glBindFramebuffer",						(deFunctionPtr)glBindFramebuffer },
16	{ "glBindImageTexture",						(deFunctionPtr)glBindImageTexture },
17	{ "glBindProgramPipeline",					(deFunctionPtr)glBindProgramPipeline },
18	{ "glBindRenderbuffer",						(deFunctionPtr)glBindRenderbuffer },
19	{ "glBindSampler",							(deFunctionPtr)glBindSampler },
20	{ "glBindTexture",							(deFunctionPtr)glBindTexture },
21	{ "glBindTransformFeedback",				(deFunctionPtr)glBindTransformFeedback },
22	{ "glBindVertexArray",						(deFunctionPtr)glBindVertexArray },
23	{ "glBindVertexBuffer",						(deFunctionPtr)glBindVertexBuffer },
24	{ "glBlendBarrier",							(deFunctionPtr)glBlendBarrier },
25	{ "glBlendColor",							(deFunctionPtr)glBlendColor },
26	{ "glBlendEquation",						(deFunctionPtr)glBlendEquation },
27	{ "glBlendEquationSeparate",				(deFunctionPtr)glBlendEquationSeparate },
28	{ "glBlendEquationSeparatei",				(deFunctionPtr)glBlendEquationSeparatei },
29	{ "glBlendEquationi",						(deFunctionPtr)glBlendEquationi },
30	{ "glBlendFunc",							(deFunctionPtr)glBlendFunc },
31	{ "glBlendFuncSeparate",					(deFunctionPtr)glBlendFuncSeparate },
32	{ "glBlendFuncSeparatei",					(deFunctionPtr)glBlendFuncSeparatei },
33	{ "glBlendFunci",							(deFunctionPtr)glBlendFunci },
34	{ "glBlitFramebuffer",						(deFunctionPtr)glBlitFramebuffer },
35	{ "glBufferData",							(deFunctionPtr)glBufferData },
36	{ "glBufferSubData",						(deFunctionPtr)glBufferSubData },
37	{ "glCheckFramebufferStatus",				(deFunctionPtr)glCheckFramebufferStatus },
38	{ "glClear",								(deFunctionPtr)glClear },
39	{ "glClearBufferfi",						(deFunctionPtr)glClearBufferfi },
40	{ "glClearBufferfv",						(deFunctionPtr)glClearBufferfv },
41	{ "glClearBufferiv",						(deFunctionPtr)glClearBufferiv },
42	{ "glClearBufferuiv",						(deFunctionPtr)glClearBufferuiv },
43	{ "glClearColor",							(deFunctionPtr)glClearColor },
44	{ "glClearDepthf",							(deFunctionPtr)glClearDepthf },
45	{ "glClearStencil",							(deFunctionPtr)glClearStencil },
46	{ "glClientWaitSync",						(deFunctionPtr)glClientWaitSync },
47	{ "glColorMask",							(deFunctionPtr)glColorMask },
48	{ "glColorMaski",							(deFunctionPtr)glColorMaski },
49	{ "glCompileShader",						(deFunctionPtr)glCompileShader },
50	{ "glCompressedTexImage2D",					(deFunctionPtr)glCompressedTexImage2D },
51	{ "glCompressedTexImage3D",					(deFunctionPtr)glCompressedTexImage3D },
52	{ "glCompressedTexSubImage2D",				(deFunctionPtr)glCompressedTexSubImage2D },
53	{ "glCompressedTexSubImage3D",				(deFunctionPtr)glCompressedTexSubImage3D },
54	{ "glCopyBufferSubData",					(deFunctionPtr)glCopyBufferSubData },
55	{ "glCopyImageSubData",						(deFunctionPtr)glCopyImageSubData },
56	{ "glCopyTexImage2D",						(deFunctionPtr)glCopyTexImage2D },
57	{ "glCopyTexSubImage2D",					(deFunctionPtr)glCopyTexSubImage2D },
58	{ "glCopyTexSubImage3D",					(deFunctionPtr)glCopyTexSubImage3D },
59	{ "glCreateProgram",						(deFunctionPtr)glCreateProgram },
60	{ "glCreateShader",							(deFunctionPtr)glCreateShader },
61	{ "glCreateShaderProgramv",					(deFunctionPtr)glCreateShaderProgramv },
62	{ "glCullFace",								(deFunctionPtr)glCullFace },
63	{ "glDebugMessageCallback",					(deFunctionPtr)glDebugMessageCallback },
64	{ "glDebugMessageControl",					(deFunctionPtr)glDebugMessageControl },
65	{ "glDebugMessageInsert",					(deFunctionPtr)glDebugMessageInsert },
66	{ "glDeleteBuffers",						(deFunctionPtr)glDeleteBuffers },
67	{ "glDeleteFramebuffers",					(deFunctionPtr)glDeleteFramebuffers },
68	{ "glDeleteProgram",						(deFunctionPtr)glDeleteProgram },
69	{ "glDeleteProgramPipelines",				(deFunctionPtr)glDeleteProgramPipelines },
70	{ "glDeleteQueries",						(deFunctionPtr)glDeleteQueries },
71	{ "glDeleteRenderbuffers",					(deFunctionPtr)glDeleteRenderbuffers },
72	{ "glDeleteSamplers",						(deFunctionPtr)glDeleteSamplers },
73	{ "glDeleteShader",							(deFunctionPtr)glDeleteShader },
74	{ "glDeleteSync",							(deFunctionPtr)glDeleteSync },
75	{ "glDeleteTextures",						(deFunctionPtr)glDeleteTextures },
76	{ "glDeleteTransformFeedbacks",				(deFunctionPtr)glDeleteTransformFeedbacks },
77	{ "glDeleteVertexArrays",					(deFunctionPtr)glDeleteVertexArrays },
78	{ "glDepthFunc",							(deFunctionPtr)glDepthFunc },
79	{ "glDepthMask",							(deFunctionPtr)glDepthMask },
80	{ "glDepthRangef",							(deFunctionPtr)glDepthRangef },
81	{ "glDetachShader",							(deFunctionPtr)glDetachShader },
82	{ "glDisable",								(deFunctionPtr)glDisable },
83	{ "glDisableVertexAttribArray",				(deFunctionPtr)glDisableVertexAttribArray },
84	{ "glDisablei",								(deFunctionPtr)glDisablei },
85	{ "glDispatchCompute",						(deFunctionPtr)glDispatchCompute },
86	{ "glDispatchComputeIndirect",				(deFunctionPtr)glDispatchComputeIndirect },
87	{ "glDrawArrays",							(deFunctionPtr)glDrawArrays },
88	{ "glDrawArraysIndirect",					(deFunctionPtr)glDrawArraysIndirect },
89	{ "glDrawArraysInstanced",					(deFunctionPtr)glDrawArraysInstanced },
90	{ "glDrawBuffers",							(deFunctionPtr)glDrawBuffers },
91	{ "glDrawElements",							(deFunctionPtr)glDrawElements },
92	{ "glDrawElementsBaseVertex",				(deFunctionPtr)glDrawElementsBaseVertex },
93	{ "glDrawElementsIndirect",					(deFunctionPtr)glDrawElementsIndirect },
94	{ "glDrawElementsInstanced",				(deFunctionPtr)glDrawElementsInstanced },
95	{ "glDrawElementsInstancedBaseVertex",		(deFunctionPtr)glDrawElementsInstancedBaseVertex },
96	{ "glDrawRangeElements",					(deFunctionPtr)glDrawRangeElements },
97	{ "glDrawRangeElementsBaseVertex",			(deFunctionPtr)glDrawRangeElementsBaseVertex },
98	{ "glEnable",								(deFunctionPtr)glEnable },
99	{ "glEnableVertexAttribArray",				(deFunctionPtr)glEnableVertexAttribArray },
100	{ "glEnablei",								(deFunctionPtr)glEnablei },
101	{ "glEndQuery",								(deFunctionPtr)glEndQuery },
102	{ "glEndTransformFeedback",					(deFunctionPtr)glEndTransformFeedback },
103	{ "glFenceSync",							(deFunctionPtr)glFenceSync },
104	{ "glFinish",								(deFunctionPtr)glFinish },
105	{ "glFlush",								(deFunctionPtr)glFlush },
106	{ "glFlushMappedBufferRange",				(deFunctionPtr)glFlushMappedBufferRange },
107	{ "glFramebufferParameteri",				(deFunctionPtr)glFramebufferParameteri },
108	{ "glFramebufferRenderbuffer",				(deFunctionPtr)glFramebufferRenderbuffer },
109	{ "glFramebufferTexture",					(deFunctionPtr)glFramebufferTexture },
110	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
111	{ "glFramebufferTextureLayer",				(deFunctionPtr)glFramebufferTextureLayer },
112	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
113	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
114	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
115	{ "glGenProgramPipelines",					(deFunctionPtr)glGenProgramPipelines },
116	{ "glGenQueries",							(deFunctionPtr)glGenQueries },
117	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
118	{ "glGenSamplers",							(deFunctionPtr)glGenSamplers },
119	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
120	{ "glGenTransformFeedbacks",				(deFunctionPtr)glGenTransformFeedbacks },
121	{ "glGenVertexArrays",						(deFunctionPtr)glGenVertexArrays },
122	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
123	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
124	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
125	{ "glGetActiveUniformBlockName",			(deFunctionPtr)glGetActiveUniformBlockName },
126	{ "glGetActiveUniformBlockiv",				(deFunctionPtr)glGetActiveUniformBlockiv },
127	{ "glGetActiveUniformsiv",					(deFunctionPtr)glGetActiveUniformsiv },
128	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
129	{ "glGetAttribLocation",					(deFunctionPtr)glGetAttribLocation },
130	{ "glGetBooleani_v",						(deFunctionPtr)glGetBooleani_v },
131	{ "glGetBooleanv",							(deFunctionPtr)glGetBooleanv },
132	{ "glGetBufferParameteri64v",				(deFunctionPtr)glGetBufferParameteri64v },
133	{ "glGetBufferParameteriv",					(deFunctionPtr)glGetBufferParameteriv },
134	{ "glGetBufferPointerv",					(deFunctionPtr)glGetBufferPointerv },
135	{ "glGetDebugMessageLog",					(deFunctionPtr)glGetDebugMessageLog },
136	{ "glGetError",								(deFunctionPtr)glGetError },
137	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
138	{ "glGetFragDataLocation",					(deFunctionPtr)glGetFragDataLocation },
139	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
140	{ "glGetFramebufferParameteriv",			(deFunctionPtr)glGetFramebufferParameteriv },
141	{ "glGetGraphicsResetStatus",				(deFunctionPtr)glGetGraphicsResetStatus },
142	{ "glGetInteger64i_v",						(deFunctionPtr)glGetInteger64i_v },
143	{ "glGetInteger64v",						(deFunctionPtr)glGetInteger64v },
144	{ "glGetIntegeri_v",						(deFunctionPtr)glGetIntegeri_v },
145	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
146	{ "glGetInternalformativ",					(deFunctionPtr)glGetInternalformativ },
147	{ "glGetMultisamplefv",						(deFunctionPtr)glGetMultisamplefv },
148	{ "glGetObjectLabel",						(deFunctionPtr)glGetObjectLabel },
149	{ "glGetObjectPtrLabel",					(deFunctionPtr)glGetObjectPtrLabel },
150	{ "glGetPointerv",							(deFunctionPtr)glGetPointerv },
151	{ "glGetProgramBinary",						(deFunctionPtr)glGetProgramBinary },
152	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
153	{ "glGetProgramInterfaceiv",				(deFunctionPtr)glGetProgramInterfaceiv },
154	{ "glGetProgramPipelineInfoLog",			(deFunctionPtr)glGetProgramPipelineInfoLog },
155	{ "glGetProgramPipelineiv",					(deFunctionPtr)glGetProgramPipelineiv },
156	{ "glGetProgramResourceIndex",				(deFunctionPtr)glGetProgramResourceIndex },
157	{ "glGetProgramResourceLocation",			(deFunctionPtr)glGetProgramResourceLocation },
158	{ "glGetProgramResourceName",				(deFunctionPtr)glGetProgramResourceName },
159	{ "glGetProgramResourceiv",					(deFunctionPtr)glGetProgramResourceiv },
160	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
161	{ "glGetQueryObjectuiv",					(deFunctionPtr)glGetQueryObjectuiv },
162	{ "glGetQueryiv",							(deFunctionPtr)glGetQueryiv },
163	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
164	{ "glGetSamplerParameterIiv",				(deFunctionPtr)glGetSamplerParameterIiv },
165	{ "glGetSamplerParameterIuiv",				(deFunctionPtr)glGetSamplerParameterIuiv },
166	{ "glGetSamplerParameterfv",				(deFunctionPtr)glGetSamplerParameterfv },
167	{ "glGetSamplerParameteriv",				(deFunctionPtr)glGetSamplerParameteriv },
168	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
169	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
170	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
171	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
172	{ "glGetString",							(deFunctionPtr)glGetString },
173	{ "glGetStringi",							(deFunctionPtr)glGetStringi },
174	{ "glGetSynciv",							(deFunctionPtr)glGetSynciv },
175	{ "glGetTexLevelParameterfv",				(deFunctionPtr)glGetTexLevelParameterfv },
176	{ "glGetTexLevelParameteriv",				(deFunctionPtr)glGetTexLevelParameteriv },
177	{ "glGetTexParameterIiv",					(deFunctionPtr)glGetTexParameterIiv },
178	{ "glGetTexParameterIuiv",					(deFunctionPtr)glGetTexParameterIuiv },
179	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
180	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
181	{ "glGetTransformFeedbackVarying",			(deFunctionPtr)glGetTransformFeedbackVarying },
182	{ "glGetUniformBlockIndex",					(deFunctionPtr)glGetUniformBlockIndex },
183	{ "glGetUniformIndices",					(deFunctionPtr)glGetUniformIndices },
184	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
185	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
186	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
187	{ "glGetUniformuiv",						(deFunctionPtr)glGetUniformuiv },
188	{ "glGetVertexAttribIiv",					(deFunctionPtr)glGetVertexAttribIiv },
189	{ "glGetVertexAttribIuiv",					(deFunctionPtr)glGetVertexAttribIuiv },
190	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
191	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
192	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
193	{ "glGetnUniformfv",						(deFunctionPtr)glGetnUniformfv },
194	{ "glGetnUniformiv",						(deFunctionPtr)glGetnUniformiv },
195	{ "glGetnUniformuiv",						(deFunctionPtr)glGetnUniformuiv },
196	{ "glHint",									(deFunctionPtr)glHint },
197	{ "glInvalidateFramebuffer",				(deFunctionPtr)glInvalidateFramebuffer },
198	{ "glInvalidateSubFramebuffer",				(deFunctionPtr)glInvalidateSubFramebuffer },
199	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
200	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },
201	{ "glIsEnabledi",							(deFunctionPtr)glIsEnabledi },
202	{ "glIsFramebuffer",						(deFunctionPtr)glIsFramebuffer },
203	{ "glIsProgram",							(deFunctionPtr)glIsProgram },
204	{ "glIsProgramPipeline",					(deFunctionPtr)glIsProgramPipeline },
205	{ "glIsQuery",								(deFunctionPtr)glIsQuery },
206	{ "glIsRenderbuffer",						(deFunctionPtr)glIsRenderbuffer },
207	{ "glIsSampler",							(deFunctionPtr)glIsSampler },
208	{ "glIsShader",								(deFunctionPtr)glIsShader },
209	{ "glIsSync",								(deFunctionPtr)glIsSync },
210	{ "glIsTexture",							(deFunctionPtr)glIsTexture },
211	{ "glIsTransformFeedback",					(deFunctionPtr)glIsTransformFeedback },
212	{ "glIsVertexArray",						(deFunctionPtr)glIsVertexArray },
213	{ "glLineWidth",							(deFunctionPtr)glLineWidth },
214	{ "glLinkProgram",							(deFunctionPtr)glLinkProgram },
215	{ "glMapBufferRange",						(deFunctionPtr)glMapBufferRange },
216	{ "glMemoryBarrier",						(deFunctionPtr)glMemoryBarrier },
217	{ "glMemoryBarrierByRegion",				(deFunctionPtr)glMemoryBarrierByRegion },
218	{ "glMinSampleShading",						(deFunctionPtr)glMinSampleShading },
219	{ "glObjectLabel",							(deFunctionPtr)glObjectLabel },
220	{ "glObjectPtrLabel",						(deFunctionPtr)glObjectPtrLabel },
221	{ "glPatchParameteri",						(deFunctionPtr)glPatchParameteri },
222	{ "glPauseTransformFeedback",				(deFunctionPtr)glPauseTransformFeedback },
223	{ "glPixelStorei",							(deFunctionPtr)glPixelStorei },
224	{ "glPolygonOffset",						(deFunctionPtr)glPolygonOffset },
225	{ "glPopDebugGroup",						(deFunctionPtr)glPopDebugGroup },
226	{ "glPrimitiveBoundingBox",					(deFunctionPtr)glPrimitiveBoundingBox },
227	{ "glProgramBinary",						(deFunctionPtr)glProgramBinary },
228	{ "glProgramParameteri",					(deFunctionPtr)glProgramParameteri },
229	{ "glProgramUniform1f",						(deFunctionPtr)glProgramUniform1f },
230	{ "glProgramUniform1fv",					(deFunctionPtr)glProgramUniform1fv },
231	{ "glProgramUniform1i",						(deFunctionPtr)glProgramUniform1i },
232	{ "glProgramUniform1iv",					(deFunctionPtr)glProgramUniform1iv },
233	{ "glProgramUniform1ui",					(deFunctionPtr)glProgramUniform1ui },
234	{ "glProgramUniform1uiv",					(deFunctionPtr)glProgramUniform1uiv },
235	{ "glProgramUniform2f",						(deFunctionPtr)glProgramUniform2f },
236	{ "glProgramUniform2fv",					(deFunctionPtr)glProgramUniform2fv },
237	{ "glProgramUniform2i",						(deFunctionPtr)glProgramUniform2i },
238	{ "glProgramUniform2iv",					(deFunctionPtr)glProgramUniform2iv },
239	{ "glProgramUniform2ui",					(deFunctionPtr)glProgramUniform2ui },
240	{ "glProgramUniform2uiv",					(deFunctionPtr)glProgramUniform2uiv },
241	{ "glProgramUniform3f",						(deFunctionPtr)glProgramUniform3f },
242	{ "glProgramUniform3fv",					(deFunctionPtr)glProgramUniform3fv },
243	{ "glProgramUniform3i",						(deFunctionPtr)glProgramUniform3i },
244	{ "glProgramUniform3iv",					(deFunctionPtr)glProgramUniform3iv },
245	{ "glProgramUniform3ui",					(deFunctionPtr)glProgramUniform3ui },
246	{ "glProgramUniform3uiv",					(deFunctionPtr)glProgramUniform3uiv },
247	{ "glProgramUniform4f",						(deFunctionPtr)glProgramUniform4f },
248	{ "glProgramUniform4fv",					(deFunctionPtr)glProgramUniform4fv },
249	{ "glProgramUniform4i",						(deFunctionPtr)glProgramUniform4i },
250	{ "glProgramUniform4iv",					(deFunctionPtr)glProgramUniform4iv },
251	{ "glProgramUniform4ui",					(deFunctionPtr)glProgramUniform4ui },
252	{ "glProgramUniform4uiv",					(deFunctionPtr)glProgramUniform4uiv },
253	{ "glProgramUniformMatrix2fv",				(deFunctionPtr)glProgramUniformMatrix2fv },
254	{ "glProgramUniformMatrix2x3fv",			(deFunctionPtr)glProgramUniformMatrix2x3fv },
255	{ "glProgramUniformMatrix2x4fv",			(deFunctionPtr)glProgramUniformMatrix2x4fv },
256	{ "glProgramUniformMatrix3fv",				(deFunctionPtr)glProgramUniformMatrix3fv },
257	{ "glProgramUniformMatrix3x2fv",			(deFunctionPtr)glProgramUniformMatrix3x2fv },
258	{ "glProgramUniformMatrix3x4fv",			(deFunctionPtr)glProgramUniformMatrix3x4fv },
259	{ "glProgramUniformMatrix4fv",				(deFunctionPtr)glProgramUniformMatrix4fv },
260	{ "glProgramUniformMatrix4x2fv",			(deFunctionPtr)glProgramUniformMatrix4x2fv },
261	{ "glProgramUniformMatrix4x3fv",			(deFunctionPtr)glProgramUniformMatrix4x3fv },
262	{ "glPushDebugGroup",						(deFunctionPtr)glPushDebugGroup },
263	{ "glReadBuffer",							(deFunctionPtr)glReadBuffer },
264	{ "glReadPixels",							(deFunctionPtr)glReadPixels },
265	{ "glReadnPixels",							(deFunctionPtr)glReadnPixels },
266	{ "glReleaseShaderCompiler",				(deFunctionPtr)glReleaseShaderCompiler },
267	{ "glRenderbufferStorage",					(deFunctionPtr)glRenderbufferStorage },
268	{ "glRenderbufferStorageMultisample",		(deFunctionPtr)glRenderbufferStorageMultisample },
269	{ "glResumeTransformFeedback",				(deFunctionPtr)glResumeTransformFeedback },
270	{ "glSampleCoverage",						(deFunctionPtr)glSampleCoverage },
271	{ "glSampleMaski",							(deFunctionPtr)glSampleMaski },
272	{ "glSamplerParameterIiv",					(deFunctionPtr)glSamplerParameterIiv },
273	{ "glSamplerParameterIuiv",					(deFunctionPtr)glSamplerParameterIuiv },
274	{ "glSamplerParameterf",					(deFunctionPtr)glSamplerParameterf },
275	{ "glSamplerParameterfv",					(deFunctionPtr)glSamplerParameterfv },
276	{ "glSamplerParameteri",					(deFunctionPtr)glSamplerParameteri },
277	{ "glSamplerParameteriv",					(deFunctionPtr)glSamplerParameteriv },
278	{ "glScissor",								(deFunctionPtr)glScissor },
279	{ "glShaderBinary",							(deFunctionPtr)glShaderBinary },
280	{ "glShaderSource",							(deFunctionPtr)glShaderSource },
281	{ "glStencilFunc",							(deFunctionPtr)glStencilFunc },
282	{ "glStencilFuncSeparate",					(deFunctionPtr)glStencilFuncSeparate },
283	{ "glStencilMask",							(deFunctionPtr)glStencilMask },
284	{ "glStencilMaskSeparate",					(deFunctionPtr)glStencilMaskSeparate },
285	{ "glStencilOp",							(deFunctionPtr)glStencilOp },
286	{ "glStencilOpSeparate",					(deFunctionPtr)glStencilOpSeparate },
287	{ "glTexBuffer",							(deFunctionPtr)glTexBuffer },
288	{ "glTexBufferRange",						(deFunctionPtr)glTexBufferRange },
289	{ "glTexImage2D",							(deFunctionPtr)glTexImage2D },
290	{ "glTexImage3D",							(deFunctionPtr)glTexImage3D },
291	{ "glTexParameterIiv",						(deFunctionPtr)glTexParameterIiv },
292	{ "glTexParameterIuiv",						(deFunctionPtr)glTexParameterIuiv },
293	{ "glTexParameterf",						(deFunctionPtr)glTexParameterf },
294	{ "glTexParameterfv",						(deFunctionPtr)glTexParameterfv },
295	{ "glTexParameteri",						(deFunctionPtr)glTexParameteri },
296	{ "glTexParameteriv",						(deFunctionPtr)glTexParameteriv },
297	{ "glTexStorage2D",							(deFunctionPtr)glTexStorage2D },
298	{ "glTexStorage2DMultisample",				(deFunctionPtr)glTexStorage2DMultisample },
299	{ "glTexStorage3D",							(deFunctionPtr)glTexStorage3D },
300	{ "glTexStorage3DMultisample",				(deFunctionPtr)glTexStorage3DMultisample },
301	{ "glTexSubImage2D",						(deFunctionPtr)glTexSubImage2D },
302	{ "glTexSubImage3D",						(deFunctionPtr)glTexSubImage3D },
303	{ "glTransformFeedbackVaryings",			(deFunctionPtr)glTransformFeedbackVaryings },
304	{ "glUniform1f",							(deFunctionPtr)glUniform1f },
305	{ "glUniform1fv",							(deFunctionPtr)glUniform1fv },
306	{ "glUniform1i",							(deFunctionPtr)glUniform1i },
307	{ "glUniform1iv",							(deFunctionPtr)glUniform1iv },
308	{ "glUniform1ui",							(deFunctionPtr)glUniform1ui },
309	{ "glUniform1uiv",							(deFunctionPtr)glUniform1uiv },
310	{ "glUniform2f",							(deFunctionPtr)glUniform2f },
311	{ "glUniform2fv",							(deFunctionPtr)glUniform2fv },
312	{ "glUniform2i",							(deFunctionPtr)glUniform2i },
313	{ "glUniform2iv",							(deFunctionPtr)glUniform2iv },
314	{ "glUniform2ui",							(deFunctionPtr)glUniform2ui },
315	{ "glUniform2uiv",							(deFunctionPtr)glUniform2uiv },
316	{ "glUniform3f",							(deFunctionPtr)glUniform3f },
317	{ "glUniform3fv",							(deFunctionPtr)glUniform3fv },
318	{ "glUniform3i",							(deFunctionPtr)glUniform3i },
319	{ "glUniform3iv",							(deFunctionPtr)glUniform3iv },
320	{ "glUniform3ui",							(deFunctionPtr)glUniform3ui },
321	{ "glUniform3uiv",							(deFunctionPtr)glUniform3uiv },
322	{ "glUniform4f",							(deFunctionPtr)glUniform4f },
323	{ "glUniform4fv",							(deFunctionPtr)glUniform4fv },
324	{ "glUniform4i",							(deFunctionPtr)glUniform4i },
325	{ "glUniform4iv",							(deFunctionPtr)glUniform4iv },
326	{ "glUniform4ui",							(deFunctionPtr)glUniform4ui },
327	{ "glUniform4uiv",							(deFunctionPtr)glUniform4uiv },
328	{ "glUniformBlockBinding",					(deFunctionPtr)glUniformBlockBinding },
329	{ "glUniformMatrix2fv",						(deFunctionPtr)glUniformMatrix2fv },
330	{ "glUniformMatrix2x3fv",					(deFunctionPtr)glUniformMatrix2x3fv },
331	{ "glUniformMatrix2x4fv",					(deFunctionPtr)glUniformMatrix2x4fv },
332	{ "glUniformMatrix3fv",						(deFunctionPtr)glUniformMatrix3fv },
333	{ "glUniformMatrix3x2fv",					(deFunctionPtr)glUniformMatrix3x2fv },
334	{ "glUniformMatrix3x4fv",					(deFunctionPtr)glUniformMatrix3x4fv },
335	{ "glUniformMatrix4fv",						(deFunctionPtr)glUniformMatrix4fv },
336	{ "glUniformMatrix4x2fv",					(deFunctionPtr)glUniformMatrix4x2fv },
337	{ "glUniformMatrix4x3fv",					(deFunctionPtr)glUniformMatrix4x3fv },
338	{ "glUnmapBuffer",							(deFunctionPtr)glUnmapBuffer },
339	{ "glUseProgram",							(deFunctionPtr)glUseProgram },
340	{ "glUseProgramStages",						(deFunctionPtr)glUseProgramStages },
341	{ "glValidateProgram",						(deFunctionPtr)glValidateProgram },
342	{ "glValidateProgramPipeline",				(deFunctionPtr)glValidateProgramPipeline },
343	{ "glVertexAttrib1f",						(deFunctionPtr)glVertexAttrib1f },
344	{ "glVertexAttrib1fv",						(deFunctionPtr)glVertexAttrib1fv },
345	{ "glVertexAttrib2f",						(deFunctionPtr)glVertexAttrib2f },
346	{ "glVertexAttrib2fv",						(deFunctionPtr)glVertexAttrib2fv },
347	{ "glVertexAttrib3f",						(deFunctionPtr)glVertexAttrib3f },
348	{ "glVertexAttrib3fv",						(deFunctionPtr)glVertexAttrib3fv },
349	{ "glVertexAttrib4f",						(deFunctionPtr)glVertexAttrib4f },
350	{ "glVertexAttrib4fv",						(deFunctionPtr)glVertexAttrib4fv },
351	{ "glVertexAttribBinding",					(deFunctionPtr)glVertexAttribBinding },
352	{ "glVertexAttribDivisor",					(deFunctionPtr)glVertexAttribDivisor },
353	{ "glVertexAttribFormat",					(deFunctionPtr)glVertexAttribFormat },
354	{ "glVertexAttribI4i",						(deFunctionPtr)glVertexAttribI4i },
355	{ "glVertexAttribI4iv",						(deFunctionPtr)glVertexAttribI4iv },
356	{ "glVertexAttribI4ui",						(deFunctionPtr)glVertexAttribI4ui },
357	{ "glVertexAttribI4uiv",					(deFunctionPtr)glVertexAttribI4uiv },
358	{ "glVertexAttribIFormat",					(deFunctionPtr)glVertexAttribIFormat },
359	{ "glVertexAttribIPointer",					(deFunctionPtr)glVertexAttribIPointer },
360	{ "glVertexAttribPointer",					(deFunctionPtr)glVertexAttribPointer },
361	{ "glVertexBindingDivisor",					(deFunctionPtr)glVertexBindingDivisor },
362	{ "glViewport",								(deFunctionPtr)glViewport },
363	{ "glWaitSync",								(deFunctionPtr)glWaitSync },
364