Lines Matching refs:caseNdx
344 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) in Texture2DShadowTestInstance() local
346 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DShadowTestInstance()
347 const float ref = cases[caseNdx].ref; in Texture2DShadowTestInstance()
348 const float lodX = cases[caseNdx].lodX; in Texture2DShadowTestInstance()
349 const float lodY = cases[caseNdx].lodY; in Texture2DShadowTestInstance()
350 const float oX = cases[caseNdx].oX; in Texture2DShadowTestInstance()
351 const float oY = cases[caseNdx].oY; in Texture2DShadowTestInstance()
814 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) in Texture2DArrayShadowTestInstance() local
816 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0; in Texture2DArrayShadowTestInstance()
817 const float ref = cases[caseNdx].ref; in Texture2DArrayShadowTestInstance()
818 const float lodX = cases[caseNdx].lodX; in Texture2DArrayShadowTestInstance()
819 const float lodY = cases[caseNdx].lodY; in Texture2DArrayShadowTestInstance()
820 const float oX = cases[caseNdx].oX; in Texture2DArrayShadowTestInstance()
821 const float oY = cases[caseNdx].oY; in Texture2DArrayShadowTestInstance()
1037 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) in Texture1DShadowTestInstance() local
1039 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture1DShadowTestInstance()
1040 const float ref = cases[caseNdx].ref; in Texture1DShadowTestInstance()
1041 const float lodX = cases[caseNdx].lodX; in Texture1DShadowTestInstance()
1042 const float oX = cases[caseNdx].oX; in Texture1DShadowTestInstance()
1265 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) in Texture1DArrayShadowTestInstance() local
1267 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0; in Texture1DArrayShadowTestInstance()
1268 const float ref = cases[caseNdx].ref; in Texture1DArrayShadowTestInstance()
1269 const float lodX = cases[caseNdx].lodX; in Texture1DArrayShadowTestInstance()
1270 const float oX = cases[caseNdx].oX; in Texture1DArrayShadowTestInstance()