1 /*-------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 * Copyright (c) 2016 The Khronos Group Inc.
7 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Shadow texture lookup tests.
24 *//*--------------------------------------------------------------------*/
25
26 #include "vktTextureShadowTests.hpp"
27 #include "vktAmberTestCase.hpp"
28
29 #include "deMath.h"
30 #include "deString.h"
31 #include "deStringUtil.hpp"
32 #include "gluPixelTransfer.hpp"
33 #include "gluTextureTestUtil.hpp"
34 #include "glwEnums.hpp"
35 #include "glwFunctions.hpp"
36 #include "tcuImageIO.hpp"
37 #include "tcuRenderTarget.hpp"
38 #include "tcuTexCompareVerifier.hpp"
39 #include "tcuTexVerifierUtil.hpp"
40 #include "tcuTexture.hpp"
41 #include "tcuTextureUtil.hpp"
42 #include "vkImageUtil.hpp"
43 #include "vkTypeUtil.hpp"
44 #include "vktTestGroupUtil.hpp"
45 #include "vktTextureTestUtil.hpp"
46
47 using namespace vk;
48
49 namespace vkt
50 {
51 namespace texture
52 {
53 namespace
54 {
55
56 using std::vector;
57 using std::string;
58 using tcu::TestLog;
59 using tcu::Sampler;
60 using namespace texture::util;
61 using namespace glu::TextureTestUtil;
62
63 enum
64 {
65 TEXCUBE_VIEWPORT_SIZE = 28,
66 TEX1D_VIEWPORT_WIDTH = 64,
67 TEX2D_VIEWPORT_WIDTH = 64,
68 TEX2D_VIEWPORT_HEIGHT = 64
69 };
70
71 struct TextureShadowCommonTestCaseParameters
72 {
73 TextureShadowCommonTestCaseParameters (void);
74 Sampler::CompareMode compareOp;
75 TextureBinding::ImageBackingMode backingMode;
76 };
77
TextureShadowCommonTestCaseParameters(void)78 TextureShadowCommonTestCaseParameters::TextureShadowCommonTestCaseParameters (void)
79 : compareOp (Sampler::COMPAREMODE_EQUAL)
80 , backingMode (TextureBinding::IMAGE_BACKING_MODE_REGULAR)
81 {
82 }
83
84 struct Texture2DShadowTestCaseParameters : public Texture2DTestCaseParameters, public TextureShadowCommonTestCaseParameters
85 {
86 };
87
isFloatingPointDepthFormat(const tcu::TextureFormat & format)88 bool isFloatingPointDepthFormat (const tcu::TextureFormat& format)
89 {
90 // Only two depth and depth-stencil formats are floating point
91 return (format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) ||
92 (format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
93 }
94
clampFloatingPointTexture(const tcu::PixelBufferAccess & access)95 void clampFloatingPointTexture (const tcu::PixelBufferAccess& access)
96 {
97 DE_ASSERT(isFloatingPointDepthFormat(access.getFormat()));
98
99 for (int z = 0; z < access.getDepth(); ++z)
100 for (int y = 0; y < access.getHeight(); ++y)
101 for (int x = 0; x < access.getWidth(); ++x)
102 access.setPixDepth(de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
103 }
104
clampFloatingPointTexture(tcu::Texture2D & target)105 void clampFloatingPointTexture (tcu::Texture2D& target)
106 {
107 for (int level = 0; level < target.getNumLevels(); ++level)
108 if (!target.isLevelEmpty(level))
109 clampFloatingPointTexture(target.getLevel(level));
110 }
111
clampFloatingPointTexture(tcu::Texture2DArray & target)112 static void clampFloatingPointTexture (tcu::Texture2DArray& target)
113 {
114 for (int level = 0; level < target.getNumLevels(); ++level)
115 if (!target.isLevelEmpty(level))
116 clampFloatingPointTexture(target.getLevel(level));
117 }
118
clampFloatingPointTexture(tcu::TextureCube & target)119 void clampFloatingPointTexture (tcu::TextureCube& target)
120 {
121 for (int level = 0; level < target.getNumLevels(); ++level)
122 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
123 clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
124 }
125
clampFloatingPointTexture(tcu::Texture1D & target)126 void clampFloatingPointTexture (tcu::Texture1D& target)
127 {
128 for (int level = 0; level < target.getNumLevels(); ++level)
129 if (!target.isLevelEmpty(level))
130 clampFloatingPointTexture(target.getLevel(level));
131 }
132
clampFloatingPointTexture(tcu::Texture1DArray & target)133 static void clampFloatingPointTexture (tcu::Texture1DArray& target)
134 {
135 for (int level = 0; level < target.getNumLevels(); ++level)
136 if (!target.isLevelEmpty(level))
137 clampFloatingPointTexture(target.getLevel(level));
138 }
139
clampFloatingPointTexture(tcu::TextureCubeArray & target)140 void clampFloatingPointTexture (tcu::TextureCubeArray& target)
141 {
142 for (int level = 0; level < target.getNumLevels(); ++level)
143 clampFloatingPointTexture(target.getLevel(level)); // face and layer are inside level's depth
144 }
145
getPixelFormat(tcu::TextureFormat texFormat)146 tcu::PixelFormat getPixelFormat(tcu::TextureFormat texFormat)
147 {
148 const tcu::IVec4 formatBitDepth = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(texFormat, Sampler::MODE_DEPTH));
149 return tcu::PixelFormat(formatBitDepth[0], formatBitDepth[1], formatBitDepth[2], formatBitDepth[3]);
150 }
151
152 template<typename TextureType>
verifyTexCompareResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const TextureType & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::TexComparePrecision & comparePrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)153 bool verifyTexCompareResult (tcu::TestContext& testCtx,
154 const tcu::ConstPixelBufferAccess& result,
155 const TextureType& src,
156 const float* texCoord,
157 const ReferenceParams& sampleParams,
158 const tcu::TexComparePrecision& comparePrec,
159 const tcu::LodPrecision& lodPrec,
160 const tcu::PixelFormat& pixelFormat)
161 {
162 tcu::TestLog& log = testCtx.getLog();
163 tcu::Surface reference (result.getWidth(), result.getHeight());
164 tcu::Surface errorMask (result.getWidth(), result.getHeight());
165 const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3);
166 int numFailedPixels;
167
168 // sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
169 // the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
170 // we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping
171 // here if necessary.
172
173 if (isFloatingPointDepthFormat(src.getFormat()))
174 {
175 TextureType clampedSource(src);
176
177 clampFloatingPointTexture(clampedSource);
178
179 // sample clamped values
180
181 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
182 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
183 }
184 else
185 {
186 // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
187
188 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
189 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
190 }
191
192 if (numFailedPixels > 0)
193 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
194
195 log << TestLog::ImageSet("VerifyResult", "Verification result")
196 << TestLog::Image("Rendered", "Rendered image", result);
197
198 if (numFailedPixels > 0)
199 {
200 log << TestLog::Image("Reference", "Ideal reference image", reference)
201 << TestLog::Image("ErrorMask", "Error mask", errorMask);
202 }
203
204 log << TestLog::EndImageSet;
205
206 return numFailedPixels == 0;
207 }
208
209 #ifdef CTS_USES_VULKANSC
isDepthFormat(VkFormat format)210 bool isDepthFormat(VkFormat format)
211 {
212 if (isCompressedFormat(format))
213 return false;
214
215 if (isYCbCrFormat(format))
216 return false;
217
218 const tcu::TextureFormat tcuFormat = mapVkFormat(format);
219 return tcuFormat.order == tcu::TextureFormat::D || tcuFormat.order == tcu::TextureFormat::DS;
220 }
221 #endif // CTS_USES_VULKANSC
222
checkTextureSupport(Context & context,const Texture2DShadowTestCaseParameters & testParameters)223 void checkTextureSupport (Context& context, const Texture2DShadowTestCaseParameters& testParameters)
224 {
225 #ifndef CTS_USES_VULKANSC
226 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
227 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
228 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
229 #else
230 DE_UNREF(context);
231 if (!isDepthFormat(testParameters.format))
232 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
233 #endif // CTS_USES_VULKANSC
234 }
235
236 class Texture2DShadowTestInstance : public TestInstance
237 {
238 public:
239 typedef Texture2DShadowTestCaseParameters ParameterType;
240 Texture2DShadowTestInstance (Context& context, const ParameterType& testParameters);
241 ~Texture2DShadowTestInstance (void);
242
243 virtual tcu::TestStatus iterate (void);
244
245 private:
246 Texture2DShadowTestInstance (const Texture2DShadowTestInstance& other);
247 Texture2DShadowTestInstance& operator= (const Texture2DShadowTestInstance& other);
248
249 struct FilterCase
250 {
251 int textureIndex;
252
253 tcu::Vec2 minCoord;
254 tcu::Vec2 maxCoord;
255 float ref;
256
FilterCasevkt::texture::__anonbfb5dedc0111::Texture2DShadowTestInstance::FilterCase257 FilterCase (void)
258 : textureIndex(-1)
259 , ref (0.0f)
260 {
261 }
262
FilterCasevkt::texture::__anonbfb5dedc0111::Texture2DShadowTestInstance::FilterCase263 FilterCase (int tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
264 : textureIndex (tex_)
265 , minCoord (minCoord_)
266 , maxCoord (maxCoord_)
267 , ref (ref_)
268 {
269 }
270 };
271
272 const ParameterType& m_testParameters;
273 std::vector<TestTexture2DSp> m_textures;
274 std::vector<FilterCase> m_cases;
275
276 TextureRenderer m_renderer;
277
278 int m_caseNdx;
279 };
280
Texture2DShadowTestInstance(Context & context,const ParameterType & testParameters)281 Texture2DShadowTestInstance::Texture2DShadowTestInstance (Context& context, const ParameterType& testParameters)
282 : TestInstance (context)
283 , m_testParameters (testParameters)
284 , m_renderer (context, testParameters.sampleCount, TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT)
285 , m_caseNdx (0)
286 {
287 // Create 2 textures.
288 m_textures.reserve(2);
289 for (int ndx = 0; ndx < 2; ndx++)
290 {
291 m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height)));
292 }
293
294 const int numLevels = m_textures[0]->getNumLevels();
295
296 // Fill first gradient texture.
297 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)
298 {
299 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
300 }
301
302 // Fill second with grid texture.
303 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
304 {
305 const deUint32 step = 0x00ffffff / numLevels;
306 const deUint32 rgb = step*levelNdx;
307 const deUint32 colorA = 0xff000000 | rgb;
308 const deUint32 colorB = 0xff000000 | ~rgb;
309
310 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
311 }
312
313 // Upload.
314 for (std::vector<TestTexture2DSp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
315 {
316 m_renderer.add2DTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
317 }
318
319 // Compute cases.
320 {
321 const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
322 const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
323 const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
324 const float refOutOfBoundsLower = -0.1f;
325
326 const struct
327 {
328 const int texNdx;
329 const float ref;
330 const float lodX;
331 const float lodY;
332 const float oX;
333 const float oY;
334 } cases[] =
335 {
336 { 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f },
337 { 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f },
338 { 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f },
339 { 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f },
340 { 1, refOutOfBoundsUpper, -0.39f, -0.52f, 0.65f, 0.87f },
341 { 1, refOutOfBoundsLower, -1.55f, 0.65f, 0.35f, 0.91f },
342 };
343
344 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
345 {
346 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
347 const float ref = cases[caseNdx].ref;
348 const float lodX = cases[caseNdx].lodX;
349 const float lodY = cases[caseNdx].lodY;
350 const float oX = cases[caseNdx].oX;
351 const float oY = cases[caseNdx].oY;
352 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
353 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
354
355 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
356 }
357 }
358
359 m_caseNdx = 0;
360 }
361
~Texture2DShadowTestInstance(void)362 Texture2DShadowTestInstance::~Texture2DShadowTestInstance (void)
363 {
364 m_textures.clear();
365 m_cases.clear();
366 }
367
iterate(void)368 tcu::TestStatus Texture2DShadowTestInstance::iterate (void)
369 {
370 tcu::TestLog& log = m_context.getTestContext().getLog();
371 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex);
372 const tcu::TextureFormat texFmt = texture.getTextureFormat();
373 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
374 const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
375
376 const FilterCase& curCase = m_cases[m_caseNdx];
377 ReferenceParams sampleParams (TEXTURETYPE_2D);
378 tcu::Surface rendered (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
379 vector<float> texCoord;
380
381 // Setup params for reference.
382 sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.wrapT, m_testParameters.minFilter, m_testParameters.magFilter);
383 sampleParams.sampler.compare = m_testParameters.compareOp;
384 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
385 sampleParams.lodMode = LODMODE_EXACT;
386 sampleParams.colorBias = fmtInfo.lookupBias;
387 sampleParams.colorScale = fmtInfo.lookupScale;
388 sampleParams.ref = curCase.ref;
389
390 log << TestLog::Message << "Compare reference value = " << sampleParams.ref << TestLog::EndMessage;
391
392 // Compute texture coordinates.
393 log << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
394 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
395
396 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
397
398 {
399 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
400 tcu::LodPrecision lodPrecision;
401 tcu::TexComparePrecision texComparePrecision;
402
403 lodPrecision.derivateBits = 18;
404 lodPrecision.lodBits = 6;
405 texComparePrecision.coordBits = tcu::IVec3(20,20,0);
406 texComparePrecision.uvwBits = tcu::IVec3(7,7,0);
407 texComparePrecision.pcfBits = 5;
408 texComparePrecision.referenceBits = 16;
409 texComparePrecision.resultBits = pixelFormat.redBits-1;
410
411 #ifdef CTS_USES_VULKANSC
412 if (m_context.getTestContext().getCommandLine().isSubProcess())
413 #endif // CTS_USES_VULKANSC
414 {
415 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
416 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
417
418 if (!isHighQuality)
419 {
420 m_context.getTestContext().getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
421
422 lodPrecision.lodBits = 4;
423 texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
424 texComparePrecision.pcfBits = 0;
425
426 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
427 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
428
429 if (!isOk)
430 {
431 m_context.getTestContext().getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
432 return tcu::TestStatus::fail("Image verification failed");
433 }
434 }
435 }
436 }
437
438 m_caseNdx += 1;
439 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
440 }
441
442 struct TextureCubeShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public TextureCubeTestCaseParameters
443 {
444 };
445
checkTextureSupport(Context & context,const TextureCubeShadowTestCaseParameters & testParameters)446 void checkTextureSupport (Context& context, const TextureCubeShadowTestCaseParameters& testParameters)
447 {
448 #ifndef CTS_USES_VULKANSC
449 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
450 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
451 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
452 if (!testParameters.seamless)
453 context.requireDeviceFunctionality("VK_EXT_non_seamless_cube_map");
454 #else
455 DE_UNREF(context);
456 if (!isDepthFormat(testParameters.format))
457 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
458 #endif // CTS_USES_VULKANSC
459 }
460
461
462 class TextureCubeShadowTestInstance : public TestInstance
463 {
464 public:
465 typedef TextureCubeShadowTestCaseParameters ParameterType;
466 TextureCubeShadowTestInstance (Context& context, const ParameterType& testParameters);
467 ~TextureCubeShadowTestInstance (void);
468
469 virtual tcu::TestStatus iterate (void);
470
471 private:
472 TextureCubeShadowTestInstance (const TextureCubeShadowTestInstance& other);
473 TextureCubeShadowTestInstance& operator= (const TextureCubeShadowTestInstance& other);
474
475 struct FilterCase
476 {
477 int textureIndex;
478 tcu::Vec2 bottomLeft;
479 tcu::Vec2 topRight;
480 float ref;
481
FilterCasevkt::texture::__anonbfb5dedc0111::TextureCubeShadowTestInstance::FilterCase482 FilterCase (void)
483 : textureIndex (-1)
484 , ref (0.0f)
485 {
486 }
487
FilterCasevkt::texture::__anonbfb5dedc0111::TextureCubeShadowTestInstance::FilterCase488 FilterCase (const int tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
489 : textureIndex (tex_)
490 , bottomLeft (bottomLeft_)
491 , topRight (topRight_)
492 , ref (ref_)
493 {
494 }
495 };
496
497 const ParameterType& m_testParameters;
498 vector<TestTextureCubeSp> m_textures;
499 std::vector<FilterCase> m_cases;
500
501 TextureRenderer m_renderer;
502 int m_caseNdx;
503 };
504
TextureCubeShadowTestInstance(Context & context,const ParameterType & testParameters)505 TextureCubeShadowTestInstance::TextureCubeShadowTestInstance (Context& context, const ParameterType& testParameters)
506 : TestInstance (context)
507 , m_testParameters (testParameters)
508 , m_renderer (context, testParameters.sampleCount, TEXCUBE_VIEWPORT_SIZE, TEXCUBE_VIEWPORT_SIZE)
509 , m_caseNdx (0)
510 {
511 const int numLevels = deLog2Floor32(m_testParameters.size)+1;
512 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
513 const tcu::Vec4 cBias = fmtInfo.valueMin;
514 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
515
516 // Create textures.
517
518 m_textures.reserve(2);
519 for (int ndx = 0; ndx < 2; ndx++)
520 {
521 m_textures.push_back(TestTextureCubeSp(new pipeline::TestTextureCube(vk::mapVkFormat(m_testParameters.format), m_testParameters.size)));
522 }
523
524 // Fill first with gradient texture.
525 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
526 {
527 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
528 { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
529 { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
530 { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
531 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
532 { tcu::Vec4( 0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z
533 };
534
535 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
536 {
537 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
538 {
539 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
540 }
541 }
542
543 // Fill second with grid texture.
544 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
545 {
546 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
547 {
548 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
549 const deUint32 rgb = step*levelNdx*face;
550 const deUint32 colorA = 0xff000000 | rgb;
551 const deUint32 colorB = 0xff000000 | ~rgb;
552
553 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
554 }
555 }
556
557 // Upload.
558 for (vector<TestTextureCubeSp>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
559 {
560 m_renderer.addCubeTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
561 }
562
563 // Compute cases
564 {
565 const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
566 const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
567 const float refOutOfBoundsUpper = 1.1f;
568 const float refOutOfBoundsLower = -0.1f;
569
570 m_cases.push_back(FilterCase(0, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
571 m_cases.push_back(FilterCase(0, refInRangeLower, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
572 m_cases.push_back(FilterCase(1, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification
573 m_cases.push_back(FilterCase(1, refInRangeLower, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification
574 m_cases.push_back(FilterCase(1, refOutOfBoundsUpper, tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f))); // reference value clamp, upper
575 m_cases.push_back(FilterCase(1, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f))); // reference value clamp, lower
576 }
577 }
578
~TextureCubeShadowTestInstance(void)579 TextureCubeShadowTestInstance::~TextureCubeShadowTestInstance (void)
580 {
581 }
582
getFaceDesc(const tcu::CubeFace face)583 static const char* getFaceDesc (const tcu::CubeFace face)
584 {
585 switch (face)
586 {
587 case tcu::CUBEFACE_NEGATIVE_X: return "-X";
588 case tcu::CUBEFACE_POSITIVE_X: return "+X";
589 case tcu::CUBEFACE_NEGATIVE_Y: return "-Y";
590 case tcu::CUBEFACE_POSITIVE_Y: return "+Y";
591 case tcu::CUBEFACE_NEGATIVE_Z: return "-Z";
592 case tcu::CUBEFACE_POSITIVE_Z: return "+Z";
593 default:
594 DE_ASSERT(false);
595 return DE_NULL;
596 }
597 }
598
iterate(void)599 tcu::TestStatus TextureCubeShadowTestInstance::iterate (void)
600 {
601
602 tcu::TestLog& log = m_context.getTestContext().getLog();
603 const tcu::ScopedLogSection iterSection (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
604 const FilterCase& curCase = m_cases[m_caseNdx];
605 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex);
606
607 ReferenceParams sampleParams (TEXTURETYPE_CUBE);
608
609 // Params for reference computation.
610 sampleParams.sampler = util::createSampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, m_testParameters.minFilter, m_testParameters.magFilter);
611 sampleParams.sampler.seamlessCubeMap = m_testParameters.seamless;
612 sampleParams.sampler.compare = m_testParameters.compareOp;
613 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
614 sampleParams.lodMode = LODMODE_EXACT;
615 sampleParams.ref = curCase.ref;
616
617 log << TestLog::Message
618 << "Compare reference value = " << sampleParams.ref << "\n"
619 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
620 << TestLog::EndMessage;
621
622 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
623 {
624 const tcu::CubeFace face = tcu::CubeFace(faceNdx);
625 tcu::Surface result (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
626 vector<float> texCoord;
627
628 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
629
630 log << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
631
632 // \todo Log texture coordinates.
633
634 m_renderer.renderQuad(result, curCase.textureIndex, &texCoord[0], sampleParams);
635
636 {
637 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
638 tcu::LodPrecision lodPrecision;
639 tcu::TexComparePrecision texComparePrecision;
640
641 lodPrecision.derivateBits = 10;
642 lodPrecision.lodBits = 5;
643 texComparePrecision.coordBits = tcu::IVec3(10,10,10);
644 texComparePrecision.uvwBits = tcu::IVec3(6,6,0);
645 texComparePrecision.pcfBits = 5;
646 texComparePrecision.referenceBits = 16;
647 texComparePrecision.resultBits = pixelFormat.redBits-1;
648
649 #ifdef CTS_USES_VULKANSC
650 if (m_context.getTestContext().getCommandLine().isSubProcess())
651 #endif // CTS_USES_VULKANSC
652 {
653 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
654 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
655
656 if (!isHighQuality)
657 {
658 log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
659
660 lodPrecision.lodBits = 4;
661 texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
662 texComparePrecision.pcfBits = 0;
663
664 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
665 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
666
667 if (!isOk)
668 {
669 log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
670 return tcu::TestStatus::fail("Image verification failed");
671 }
672 }
673 }
674 }
675 }
676
677 m_caseNdx += 1;
678 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
679 }
680
681 struct Texture2DArrayShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public Texture2DArrayTestCaseParameters
682 {
683 };
684
checkTextureSupport(Context & context,const Texture2DArrayShadowTestCaseParameters & testParameters)685 void checkTextureSupport (Context& context, const Texture2DArrayShadowTestCaseParameters& testParameters)
686 {
687 #ifndef CTS_USES_VULKANSC
688 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
689 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
690 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
691 #else
692 DE_UNREF(context);
693 if (!isDepthFormat(testParameters.format))
694 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
695 #endif // CTS_USES_VULKANSC
696 }
697
698 class Texture2DArrayShadowTestInstance : public TestInstance
699 {
700 public:
701 typedef Texture2DArrayShadowTestCaseParameters ParameterType;
702 Texture2DArrayShadowTestInstance (Context& context, const ParameterType& testParameters);
703 ~Texture2DArrayShadowTestInstance (void);
704
705 virtual tcu::TestStatus iterate (void);
706
707 private:
708 Texture2DArrayShadowTestInstance (const Texture2DArrayShadowTestInstance& other);
709 Texture2DArrayShadowTestInstance& operator= (const Texture2DArrayShadowTestInstance& other);
710
711 struct FilterCase
712 {
713 int textureIndex;
714 tcu::Vec3 minCoord;
715 tcu::Vec3 maxCoord;
716 float ref;
717
FilterCasevkt::texture::__anonbfb5dedc0111::Texture2DArrayShadowTestInstance::FilterCase718 FilterCase (void)
719 : textureIndex (-1)
720 , ref (0.0f)
721 {
722 }
723
FilterCasevkt::texture::__anonbfb5dedc0111::Texture2DArrayShadowTestInstance::FilterCase724 FilterCase (const int tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
725 : textureIndex (tex_)
726 , minCoord (minCoord_)
727 , maxCoord (maxCoord_)
728 , ref (ref_)
729 {
730 }
731 };
732
733 const ParameterType& m_testParameters;
734 std::vector<TestTexture2DArraySp> m_textures;
735 std::vector<FilterCase> m_cases;
736
737 TextureRenderer m_renderer;
738
739 int m_caseNdx;
740 };
741
Texture2DArrayShadowTestInstance(Context & context,const ParameterType & testParameters)742 Texture2DArrayShadowTestInstance::Texture2DArrayShadowTestInstance (Context& context, const ParameterType& testParameters)
743 : TestInstance (context)
744 , m_testParameters (testParameters)
745 , m_renderer (context, testParameters.sampleCount, TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT)
746 , m_caseNdx (0)
747 {
748 const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1;
749 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
750 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
751 const tcu::Vec4 cBias = fmtInfo.valueMin;
752
753 // Create 2 textures.
754 m_textures.reserve(2);
755 for (int ndx = 0; ndx < 2; ndx++)
756 {
757 m_textures.push_back(TestTexture2DArraySp(new pipeline::TestTexture2DArray(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, m_testParameters.numLayers)));
758 }
759
760 // Fill first gradient texture.
761 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
762 {
763 const tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
764 const tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
765
766 tcu::fillWithComponentGradients(m_textures[0]->getTexture().getLevel(levelNdx), gMin, gMax);
767 }
768
769 // Fill second with grid texture.
770 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
771 {
772 const deUint32 step = 0x00ffffff / numLevels;
773 const deUint32 rgb = step*levelNdx;
774 const deUint32 colorA = 0xff000000 | rgb;
775 const deUint32 colorB = 0xff000000 | ~rgb;
776
777 tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
778 }
779
780 // Upload.
781 for (std::vector<TestTexture2DArraySp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
782 {
783 m_renderer.add2DArrayTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
784 }
785
786 // Compute cases.
787 {
788 const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
789 const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
790 const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
791 const float refOutOfBoundsLower = -0.1f;
792
793 const struct
794 {
795 const int texNdx;
796 const float ref;
797 const float lodX;
798 const float lodY;
799 const float oX;
800 const float oY;
801 } cases[] =
802 {
803 { 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f },
804 { 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f },
805 { 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f },
806 { 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f },
807 { 1, refOutOfBoundsUpper, -0.49f, -0.22f, 0.45f, 0.97f },
808 { 1, refOutOfBoundsLower, -0.85f, 0.75f, 0.25f, 0.61f },
809 };
810
811 const float minLayer = -0.5f;
812 const float maxLayer = (float)m_testParameters.numLayers;
813
814 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
815 {
816 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
817 const float ref = cases[caseNdx].ref;
818 const float lodX = cases[caseNdx].lodX;
819 const float lodY = cases[caseNdx].lodY;
820 const float oX = cases[caseNdx].oX;
821 const float oY = cases[caseNdx].oY;
822 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth());
823 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
824
825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
826 }
827 }
828 }
829
~Texture2DArrayShadowTestInstance(void)830 Texture2DArrayShadowTestInstance::~Texture2DArrayShadowTestInstance (void)
831 {
832 }
833
iterate(void)834 tcu::TestStatus Texture2DArrayShadowTestInstance::iterate (void)
835 {
836 tcu::TestLog& log = m_context.getTestContext().getLog();
837 const FilterCase& curCase = m_cases[m_caseNdx];
838 const pipeline::TestTexture2DArray& texture = m_renderer.get2DArrayTexture(curCase.textureIndex);
839
840 ReferenceParams sampleParams (TEXTURETYPE_2D_ARRAY);
841 tcu::Surface rendered (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
842 const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
843
844 const float texCoord[] =
845 {
846 curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(),
847 curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
848 curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
849 curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z()
850 };
851
852 // Setup params for reference.
853 sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.wrapT, m_testParameters.minFilter, m_testParameters.magFilter);
854 sampleParams.sampler.compare = m_testParameters.compareOp;
855 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
856 sampleParams.lodMode = LODMODE_EXACT;
857 sampleParams.ref = curCase.ref;
858
859 log << TestLog::Message
860 << "Compare reference value = " << sampleParams.ref << "\n"
861 << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
862 << TestLog::EndMessage;
863
864 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
865
866 {
867 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
868 tcu::LodPrecision lodPrecision;
869 tcu::TexComparePrecision texComparePrecision;
870
871 lodPrecision.derivateBits = 18;
872 lodPrecision.lodBits = 6;
873 texComparePrecision.coordBits = tcu::IVec3(20,20,20);
874 texComparePrecision.uvwBits = tcu::IVec3(7,7,7);
875 texComparePrecision.pcfBits = 5;
876 texComparePrecision.referenceBits = 16;
877 texComparePrecision.resultBits = pixelFormat.redBits-1;
878
879 #ifdef CTS_USES_VULKANSC
880 if (m_context.getTestContext().getCommandLine().isSubProcess())
881 #endif // CTS_USES_VULKANSC
882 {
883 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
884 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
885
886 if (!isHighQuality)
887 {
888 log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
889
890 lodPrecision.lodBits = 4;
891 texComparePrecision.uvwBits = tcu::IVec3(4,4,4);
892 texComparePrecision.pcfBits = 0;
893
894 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
895 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
896
897 if (!isOk)
898 {
899 log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
900 return tcu::TestStatus::fail("Image verification failed");
901 }
902 }
903 }
904 }
905
906 m_caseNdx += 1;
907 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
908 }
909
910 struct Texture1DShadowTestCaseParameters : public Texture1DTestCaseParameters, public TextureShadowCommonTestCaseParameters
911 {
912 };
913
checkTextureSupport(Context & context,const Texture1DShadowTestCaseParameters & testParameters)914 void checkTextureSupport (Context& context, const Texture1DShadowTestCaseParameters& testParameters)
915 {
916 #ifndef CTS_USES_VULKANSC
917 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
918 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
919 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
920 #else
921 DE_UNREF(context);
922 if (!isDepthFormat(testParameters.format))
923 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
924 #endif // CTS_USES_VULKANSC
925 }
926
927 class Texture1DShadowTestInstance : public TestInstance
928 {
929 public:
930 typedef Texture1DShadowTestCaseParameters ParameterType;
931 Texture1DShadowTestInstance (Context& context, const ParameterType& testParameters);
932 ~Texture1DShadowTestInstance (void);
933
934 virtual tcu::TestStatus iterate (void);
935
936 private:
937 Texture1DShadowTestInstance (const Texture1DShadowTestInstance& other) = delete;
938 Texture1DShadowTestInstance& operator= (const Texture1DShadowTestInstance& other) = delete;
939
940 struct FilterCase
941 {
942 int textureIndex;
943
944 float minCoord;
945 float maxCoord;
946 float ref;
947
FilterCasevkt::texture::__anonbfb5dedc0111::Texture1DShadowTestInstance::FilterCase948 FilterCase (void)
949 : textureIndex(-1)
950 , minCoord (0)
951 , maxCoord (0)
952 , ref (0.0f)
953 {
954 }
955
FilterCasevkt::texture::__anonbfb5dedc0111::Texture1DShadowTestInstance::FilterCase956 FilterCase (int tex_, const float ref_, const float& minCoord_, const float& maxCoord_)
957 : textureIndex (tex_)
958 , minCoord (minCoord_)
959 , maxCoord (maxCoord_)
960 , ref (ref_)
961 {
962 }
963 };
964
965 const ParameterType& m_testParameters;
966 std::vector<TestTexture1DSp> m_textures;
967 std::vector<FilterCase> m_cases;
968
969 TextureRenderer m_renderer;
970
971 int m_caseNdx;
972 };
973
Texture1DShadowTestInstance(Context & context,const ParameterType & testParameters)974 Texture1DShadowTestInstance::Texture1DShadowTestInstance (Context& context, const ParameterType& testParameters)
975 : TestInstance (context)
976 , m_testParameters (testParameters)
977 , m_renderer (context, testParameters.sampleCount, TEX1D_VIEWPORT_WIDTH, 1, 1, vk::makeComponentMappingRGBA(), vk::VK_IMAGE_TYPE_1D, vk::VK_IMAGE_VIEW_TYPE_1D)
978 , m_caseNdx (0)
979 {
980 // Create 2 textures.
981 m_textures.reserve(2);
982 for (int ndx = 0; ndx < 2; ndx++)
983 {
984 m_textures.push_back(TestTexture1DSp(new pipeline::TestTexture1D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width)));
985 }
986
987 const int numLevels = m_textures[0]->getNumLevels();
988
989 // Fill first gradient texture.
990 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)
991 {
992 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
993 }
994
995 // Fill second with grid texture.
996 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
997 {
998 const deUint32 step = 0x00ffffff / numLevels;
999 const deUint32 rgb = step*levelNdx;
1000 const deUint32 colorA = 0xff000000 | rgb;
1001 const deUint32 colorB = 0xff000000 | ~rgb;
1002
1003 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
1004 }
1005
1006 // Upload.
1007 for (std::vector<TestTexture1DSp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
1008 {
1009 m_renderer.add1DTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
1010 }
1011
1012 // Compute cases.
1013 {
1014 const bool compareModeSet = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL);
1015 const float refInRangeUpper = compareModeSet ? 1.0f : 0.5f;
1016 const float refInRangeLower = compareModeSet ? 0.0f : 0.5f;
1017 const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
1018 const float refOutOfBoundsLower = -0.1f;
1019
1020 const struct
1021 {
1022 const int texNdx;
1023 const float ref;
1024 const float lodX;
1025 const float oX;
1026 }
1027 cases[] =
1028 {
1029 { 0, refInRangeUpper, +1.600f, -1.000f },
1030 { 0, refInRangeLower, -2.000f, -0.200f },
1031 { 1, refInRangeUpper, +0.140f, -1.500f },
1032 { 1, refInRangeLower, -0.920f, +0.400f },
1033 { 1, refOutOfBoundsUpper, -0.390f, +0.650f },
1034 { 1, refOutOfBoundsLower, -1.550f, +0.350f },
1035 };
1036
1037 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
1038 {
1039 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
1040 const float ref = cases[caseNdx].ref;
1041 const float lodX = cases[caseNdx].lodX;
1042 const float oX = cases[caseNdx].oX;
1043 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
1044
1045 m_cases.push_back(FilterCase(texNdx, ref, oX, oX+sX));
1046 }
1047 }
1048
1049 m_caseNdx = 0;
1050 }
1051
~Texture1DShadowTestInstance(void)1052 Texture1DShadowTestInstance::~Texture1DShadowTestInstance (void)
1053 {
1054 m_textures.clear();
1055 m_cases.clear();
1056 }
1057
iterate(void)1058 tcu::TestStatus Texture1DShadowTestInstance::iterate (void)
1059 {
1060 tcu::TestLog& log = m_context.getTestContext().getLog();
1061 const pipeline::TestTexture1D& texture = m_renderer.get1DTexture(m_cases[m_caseNdx].textureIndex);
1062 const tcu::TextureFormat texFmt = texture.getTextureFormat();
1063 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
1064 const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
1065
1066 const FilterCase& curCase = m_cases[m_caseNdx];
1067 ReferenceParams sampleParams (TEXTURETYPE_1D);
1068 tcu::Surface rendered (m_renderer.getRenderWidth(), 1);
1069 vector<float> texCoord;
1070
1071 // Setup params for reference.
1072 sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.minFilter, m_testParameters.magFilter);
1073 sampleParams.sampler.compare = m_testParameters.compareOp;
1074 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
1075 sampleParams.lodMode = LODMODE_EXACT;
1076 sampleParams.colorBias = fmtInfo.lookupBias;
1077 sampleParams.colorScale = fmtInfo.lookupScale;
1078 sampleParams.ref = curCase.ref;
1079
1080 log << TestLog::Message << "Compare reference value = " << sampleParams.ref << TestLog::EndMessage;
1081
1082 // Compute texture coordinates.
1083 log << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
1084 computeQuadTexCoord1D(texCoord, curCase.minCoord, curCase.maxCoord);
1085
1086 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
1087
1088 {
1089 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
1090 tcu::LodPrecision lodPrecision;
1091 tcu::TexComparePrecision texComparePrecision;
1092
1093 lodPrecision.derivateBits = 18;
1094 lodPrecision.lodBits = 6;
1095 texComparePrecision.coordBits = tcu::IVec3(20,0,0);
1096 texComparePrecision.uvwBits = tcu::IVec3(7,0,0);
1097 texComparePrecision.pcfBits = 5;
1098 texComparePrecision.referenceBits = 16;
1099 texComparePrecision.resultBits = pixelFormat.redBits-1;
1100
1101 #ifdef CTS_USES_VULKANSC
1102 if (m_context.getTestContext().getCommandLine().isSubProcess())
1103 #endif // CTS_USES_VULKANSC
1104 {
1105 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
1106 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1107
1108 if (!isHighQuality)
1109 {
1110 m_context.getTestContext().getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
1111
1112 lodPrecision.lodBits = 4;
1113 texComparePrecision.uvwBits = tcu::IVec3(4,0,0);
1114 texComparePrecision.pcfBits = 0;
1115
1116 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
1117 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1118
1119 if (!isOk)
1120 {
1121 m_context.getTestContext().getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
1122 return tcu::TestStatus::fail("Image verification failed");
1123 }
1124 }
1125 }
1126 }
1127
1128 m_caseNdx += 1;
1129 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
1130 }
1131
1132 struct Texture1DArrayShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public Texture1DArrayTestCaseParameters
1133 {
1134 };
1135
checkTextureSupport(Context & context,const Texture1DArrayShadowTestCaseParameters & testParameters)1136 void checkTextureSupport (Context& context, const Texture1DArrayShadowTestCaseParameters& testParameters)
1137 {
1138 #ifndef CTS_USES_VULKANSC
1139 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
1140 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
1141 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
1142 #else
1143 DE_UNREF(context);
1144 if (!isDepthFormat(testParameters.format))
1145 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
1146 #endif // CTS_USES_VULKANSC
1147 }
1148
1149 class Texture1DArrayShadowTestInstance : public TestInstance
1150 {
1151 public:
1152 typedef Texture1DArrayShadowTestCaseParameters ParameterType;
1153 Texture1DArrayShadowTestInstance (Context& context, const ParameterType& testParameters);
1154 ~Texture1DArrayShadowTestInstance (void);
1155
1156 virtual tcu::TestStatus iterate (void);
1157
1158 private:
1159 Texture1DArrayShadowTestInstance (const Texture1DArrayShadowTestInstance& other) = delete;
1160 Texture1DArrayShadowTestInstance& operator= (const Texture1DArrayShadowTestInstance& other) = delete;
1161
1162 struct FilterCase
1163 {
1164 int textureIndex;
1165 tcu::Vec2 minCoord;
1166 tcu::Vec2 maxCoord;
1167 float ref;
1168
FilterCasevkt::texture::__anonbfb5dedc0111::Texture1DArrayShadowTestInstance::FilterCase1169 FilterCase (void)
1170 : textureIndex (-1)
1171 , ref (0.0f)
1172 {
1173 }
1174
FilterCasevkt::texture::__anonbfb5dedc0111::Texture1DArrayShadowTestInstance::FilterCase1175 FilterCase (const int tex_, float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
1176 : textureIndex (tex_)
1177 , minCoord (minCoord_)
1178 , maxCoord (maxCoord_)
1179 , ref (ref_)
1180 {
1181 }
1182 };
1183
1184 const ParameterType& m_testParameters;
1185 std::vector<TestTexture1DArraySp> m_textures;
1186 std::vector<FilterCase> m_cases;
1187
1188 TextureRenderer m_renderer;
1189
1190 int m_caseNdx;
1191 };
1192
Texture1DArrayShadowTestInstance(Context & context,const ParameterType & testParameters)1193 Texture1DArrayShadowTestInstance::Texture1DArrayShadowTestInstance (Context& context, const ParameterType& testParameters)
1194 : TestInstance (context)
1195 , m_testParameters (testParameters)
1196 , m_renderer (context, testParameters.sampleCount, TEX1D_VIEWPORT_WIDTH, 1)
1197 , m_caseNdx (0)
1198 {
1199 const int numLevels = deLog2Floor32(m_testParameters.width) + 1;
1200 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
1201 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
1202 const tcu::Vec4 cBias = fmtInfo.valueMin;
1203
1204 // Create 2 textures.
1205 m_textures.reserve(2);
1206 for (int ndx = 0; ndx < 2; ndx++)
1207 {
1208 m_textures.push_back(TestTexture1DArraySp(new pipeline::TestTexture1DArray(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.numLayers)));
1209 }
1210
1211 // Fill first gradient texture.
1212 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1213 {
1214 const tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
1215 const tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
1216
1217 tcu::fillWithComponentGradients(m_textures[0]->getTexture().getLevel(levelNdx), gMin, gMax);
1218 }
1219
1220 // Fill second with grid texture.
1221 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1222 {
1223 const deUint32 step = 0x00ffffff / numLevels;
1224 const deUint32 rgb = step*levelNdx;
1225 const deUint32 colorA = 0xff000000 | rgb;
1226 const deUint32 colorB = 0xff000000 | ~rgb;
1227
1228 tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
1229 }
1230
1231 // Upload.
1232 for (std::vector<TestTexture1DArraySp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
1233 {
1234 m_renderer.add1DArrayTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
1235 }
1236
1237 // Compute cases.
1238 {
1239 const bool compareModeSet = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL);
1240 const float refInRangeUpper = compareModeSet ? 1.0f : 0.5f;
1241 const float refInRangeLower = compareModeSet ? 0.0f : 0.5f;
1242 const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
1243 const float refOutOfBoundsLower = -0.1f;
1244
1245 const struct
1246 {
1247 const int texNdx;
1248 const float ref;
1249 const float lodX;
1250 const float oX;
1251 }
1252 cases[] =
1253 {
1254 { 0, refInRangeUpper, 1.6f, -1.0f, },
1255 { 0, refInRangeLower, -2.0f, -0.2f, },
1256 { 1, refInRangeUpper, 0.14f, -1.5f, },
1257 { 1, refInRangeLower, -0.92f, 0.4f, },
1258 { 1, refOutOfBoundsUpper, -0.49f, 0.45f, },
1259 { 1, refOutOfBoundsLower, -0.85f, 0.25f, },
1260 };
1261
1262 const float minLayer = -0.5f;
1263 const float maxLayer = (float)m_testParameters.numLayers;
1264
1265 for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
1266 {
1267 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
1268 const float ref = cases[caseNdx].ref;
1269 const float lodX = cases[caseNdx].lodX;
1270 const float oX = cases[caseNdx].oX;
1271 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth());
1272
1273 m_cases.push_back(FilterCase(tex, ref, tcu::Vec2(oX, minLayer), tcu::Vec2(oX+sX, maxLayer)));
1274 }
1275 }
1276 }
1277
~Texture1DArrayShadowTestInstance(void)1278 Texture1DArrayShadowTestInstance::~Texture1DArrayShadowTestInstance (void)
1279 {
1280 }
1281
iterate(void)1282 tcu::TestStatus Texture1DArrayShadowTestInstance::iterate (void)
1283 {
1284 tcu::TestLog& log = m_context.getTestContext().getLog();
1285 const FilterCase& curCase = m_cases[m_caseNdx];
1286 const pipeline::TestTexture1DArray& texture = m_renderer.get1DArrayTexture(curCase.textureIndex);
1287
1288 ReferenceParams sampleParams (TEXTURETYPE_1D_ARRAY);
1289 tcu::Surface rendered (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
1290 const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
1291
1292 const float texCoord[] =
1293 {
1294 curCase.minCoord.x(), curCase.minCoord.y(),
1295 curCase.minCoord.x(), (curCase.minCoord.y() + curCase.maxCoord.y()) / 2.0f,
1296 curCase.maxCoord.x(), (curCase.minCoord.y() + curCase.maxCoord.y()) / 2.0f,
1297 curCase.maxCoord.x(), curCase.maxCoord.y()
1298 };
1299
1300 // Setup params for reference.
1301 sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.minFilter, m_testParameters.magFilter);
1302 sampleParams.sampler.compare = m_testParameters.compareOp;
1303 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
1304 sampleParams.lodMode = LODMODE_EXACT;
1305 sampleParams.ref = curCase.ref;
1306
1307 log << TestLog::Message
1308 << "Compare reference value = " << sampleParams.ref << "\n"
1309 << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
1310 << TestLog::EndMessage;
1311
1312 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
1313
1314 {
1315 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
1316 tcu::LodPrecision lodPrecision;
1317 tcu::TexComparePrecision texComparePrecision;
1318
1319 lodPrecision.derivateBits = 18;
1320 lodPrecision.lodBits = 6;
1321 texComparePrecision.coordBits = tcu::IVec3(20,20,20);
1322 texComparePrecision.uvwBits = tcu::IVec3(7,7,7);
1323 texComparePrecision.pcfBits = 5;
1324 texComparePrecision.referenceBits = 16;
1325 texComparePrecision.resultBits = pixelFormat.redBits-1;
1326
1327 #ifdef CTS_USES_VULKANSC
1328 if (m_context.getTestContext().getCommandLine().isSubProcess())
1329 #endif // CTS_USES_VULKANSC
1330 {
1331 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
1332 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1333
1334 if (!isHighQuality)
1335 {
1336 log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
1337
1338 lodPrecision.lodBits = 4;
1339 texComparePrecision.uvwBits = tcu::IVec3(4,4,4);
1340 texComparePrecision.pcfBits = 0;
1341
1342 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
1343 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1344
1345 if (!isOk)
1346 {
1347 log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
1348 return tcu::TestStatus::fail("Image verification failed");
1349 }
1350 }
1351 }
1352 }
1353
1354 m_caseNdx += 1;
1355 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
1356 }
1357
1358 struct TextureCubeArrayShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public TextureCubeArrayTestCaseParameters
1359 {
1360 };
1361
checkTextureSupport(Context & context,const TextureCubeArrayShadowTestCaseParameters & testParameters)1362 void checkTextureSupport (Context& context, const TextureCubeArrayShadowTestCaseParameters& testParameters)
1363 {
1364 #ifndef CTS_USES_VULKANSC
1365 const VkFormatProperties3 formatProperties = context.getFormatProperties(testParameters.format);
1366 if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR))
1367 TCU_THROW(NotSupportedError, "Format does not support shadow sampling");
1368 if (!testParameters.seamless)
1369 context.requireDeviceFunctionality("VK_EXT_non_seamless_cube_map");
1370 #else
1371 DE_UNREF(context);
1372 if (!isDepthFormat(testParameters.format))
1373 TCU_THROW(NotSupportedError, "Format cannot be used as depth format");
1374 #endif // CTS_USES_VULKANSC
1375 }
1376
1377 class TextureCubeArrayShadowTestInstance : public TestInstance
1378 {
1379 public:
1380 typedef TextureCubeArrayShadowTestCaseParameters ParameterType;
1381 TextureCubeArrayShadowTestInstance (Context& context, const ParameterType& testParameters);
1382 ~TextureCubeArrayShadowTestInstance (void);
1383
1384 virtual tcu::TestStatus iterate (void);
1385
1386 private:
1387 TextureCubeArrayShadowTestInstance (const TextureCubeArrayShadowTestInstance& other);
1388 TextureCubeArrayShadowTestInstance& operator= (const TextureCubeArrayShadowTestInstance& other);
1389
1390 struct FilterCase
1391 {
1392 int textureIndex;
1393 tcu::Vec2 bottomLeft;
1394 tcu::Vec2 topRight;
1395 float ref;
1396
FilterCasevkt::texture::__anonbfb5dedc0111::TextureCubeArrayShadowTestInstance::FilterCase1397 FilterCase (void)
1398 : textureIndex (-1)
1399 , ref (0.0f)
1400 {
1401 }
1402
FilterCasevkt::texture::__anonbfb5dedc0111::TextureCubeArrayShadowTestInstance::FilterCase1403 FilterCase (const int tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
1404 : textureIndex (tex_)
1405 , bottomLeft (bottomLeft_)
1406 , topRight (topRight_)
1407 , ref (ref_)
1408 {
1409 }
1410 };
1411
1412 const ParameterType& m_testParameters;
1413 vector<TestTextureCubeArraySp> m_textures;
1414 std::vector<FilterCase> m_cases;
1415
1416 TextureRenderer m_renderer;
1417 int m_caseNdx;
1418 };
1419
TextureCubeArrayShadowTestInstance(Context & context,const ParameterType & testParameters)1420 TextureCubeArrayShadowTestInstance::TextureCubeArrayShadowTestInstance (Context& context, const ParameterType& testParameters)
1421 : TestInstance (context)
1422 , m_testParameters (testParameters)
1423 , m_renderer (context, testParameters.sampleCount, TEXCUBE_VIEWPORT_SIZE, TEXCUBE_VIEWPORT_SIZE)
1424 , m_caseNdx (0)
1425 {
1426 const int numLevels = deLog2Floor32(m_testParameters.size)+1;
1427 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
1428 const tcu::Vec4 cBias = fmtInfo.valueMin;
1429 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
1430
1431 // Create textures.
1432
1433 m_textures.reserve(2);
1434 for (int ndx = 0; ndx < 2; ndx++)
1435 {
1436 m_textures.push_back(TestTextureCubeArraySp(new pipeline::TestTextureCubeArray(vk::mapVkFormat(m_testParameters.format), m_testParameters.size, m_testParameters.numLayers)));
1437 }
1438
1439 // Fill first with gradient texture.
1440 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
1441 {
1442 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
1443 { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
1444 { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
1445 { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
1446 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
1447 { tcu::Vec4( 0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z
1448 };
1449
1450 for (int layerFace = 0; layerFace < m_textures[0]->getArraySize(); layerFace++)
1451 {
1452 const int face = layerFace % 6;
1453 const int layer = layerFace / 6;
1454 const tcu::Vec4 gradient0 = gradients[face][0] / float(layer + 1);
1455 const tcu::Vec4 gradient1 = gradients[face][1] / float(layer + 1);
1456
1457 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1458 {
1459 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, layerFace), gradient0*cScale + cBias, gradient1*cScale + cBias);
1460 }
1461 }
1462
1463 // Fill second with grid texture.
1464 for (int layerFace = 0; layerFace < m_textures[1]->getArraySize(); layerFace++)
1465 {
1466 const int face = layerFace % 6;
1467 const int layer = layerFace / 6;
1468 const int cellSize = 4 + layer;
1469
1470 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1471 {
1472 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
1473 const deUint32 rgb = step*levelNdx*face;
1474 const deUint32 colorA = 0xff000000 | rgb;
1475 const deUint32 colorB = 0xff000000 | ~rgb;
1476
1477 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, layerFace), cellSize, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
1478 }
1479 }
1480
1481 // Upload.
1482 for (vector<TestTextureCubeArraySp>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
1483 {
1484 m_renderer.addCubeArrayTexture(*i, m_testParameters.aspectMask, m_testParameters.backingMode);
1485 }
1486
1487 // Compute cases
1488 {
1489 const bool compareModeSet = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL);
1490 const float refInRangeUpper = compareModeSet ? 1.0f : 0.5f;
1491 const float refInRangeLower = compareModeSet ? 0.0f : 0.5f;
1492 const float refOutOfBoundsUpper = 1.1f;
1493 const float refOutOfBoundsLower = -0.1f;
1494
1495 m_cases.push_back(FilterCase(0, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
1496 m_cases.push_back(FilterCase(0, refInRangeLower, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
1497 m_cases.push_back(FilterCase(1, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification
1498 m_cases.push_back(FilterCase(1, refInRangeLower, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification
1499 m_cases.push_back(FilterCase(1, refOutOfBoundsUpper, tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f))); // reference value clamp, upper
1500 m_cases.push_back(FilterCase(1, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f))); // reference value clamp, lower
1501 }
1502 }
1503
~TextureCubeArrayShadowTestInstance(void)1504 TextureCubeArrayShadowTestInstance::~TextureCubeArrayShadowTestInstance (void)
1505 {
1506 }
1507
iterate(void)1508 tcu::TestStatus TextureCubeArrayShadowTestInstance::iterate (void)
1509 {
1510
1511 tcu::TestLog& log = m_context.getTestContext().getLog();
1512 const tcu::ScopedLogSection iterSection (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
1513 const FilterCase& curCase = m_cases[m_caseNdx];
1514 const pipeline::TestTextureCubeArray& texture = m_renderer.getCubeArrayTexture(curCase.textureIndex);
1515
1516 ReferenceParams sampleParams (TEXTURETYPE_CUBE_ARRAY);
1517
1518 // Params for reference computation.
1519 sampleParams.sampler = util::createSampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, m_testParameters.minFilter, m_testParameters.magFilter);
1520 sampleParams.sampler.seamlessCubeMap = m_testParameters.seamless;
1521 sampleParams.sampler.compare = m_testParameters.compareOp;
1522 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
1523 sampleParams.lodMode = LODMODE_EXACT;
1524 sampleParams.ref = curCase.ref;
1525
1526 log << TestLog::Message
1527 << "Compare reference value = " << sampleParams.ref << "\n"
1528 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
1529 << TestLog::EndMessage;
1530
1531 for (int layerFace = 0; layerFace < m_textures[curCase.textureIndex]->getArraySize(); layerFace++)
1532 {
1533 const tcu::CubeFace face = tcu::CubeFace(layerFace % 6);
1534 const int layer = layerFace / 6;
1535 const float minLayer = -0.5f + float(layer);
1536 const float maxLayer = (float)m_testParameters.numLayers;
1537 tcu::Surface result (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
1538 vector<float> texCoord;
1539
1540 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, tcu::Vec2(minLayer, maxLayer));
1541
1542 log << TestLog::Message << "Face " << getFaceDesc(face) << " at layer " << layer << TestLog::EndMessage;
1543
1544 // \todo Log texture coordinates.
1545
1546 m_renderer.renderQuad(result, curCase.textureIndex, &texCoord[0], sampleParams);
1547
1548 {
1549 const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
1550 tcu::LodPrecision lodPrecision;
1551 tcu::TexComparePrecision texComparePrecision;
1552
1553 lodPrecision.derivateBits = 10;
1554 lodPrecision.lodBits = 5;
1555 texComparePrecision.coordBits = tcu::IVec3(10,10,10);
1556 texComparePrecision.uvwBits = tcu::IVec3(6,6,0);
1557 texComparePrecision.pcfBits = 5;
1558 texComparePrecision.referenceBits = 16;
1559 texComparePrecision.resultBits = pixelFormat.redBits-1;
1560
1561 #ifdef CTS_USES_VULKANSC
1562 if (m_context.getTestContext().getCommandLine().isSubProcess())
1563 #endif // CTS_USES_VULKANSC
1564 {
1565 const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
1566 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1567
1568 if (!isHighQuality)
1569 {
1570 log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
1571
1572 lodPrecision.lodBits = 4;
1573 texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
1574 texComparePrecision.pcfBits = 0;
1575
1576 const bool isOk = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
1577 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
1578
1579 if (!isOk)
1580 {
1581 log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
1582 return tcu::TestStatus::fail("Image verification failed");
1583 }
1584 }
1585 }
1586 }
1587 }
1588
1589 m_caseNdx += 1;
1590 return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
1591 }
1592 } // anonymous
1593
populateTextureShadowTests(tcu::TestCaseGroup * textureShadowTests)1594 void populateTextureShadowTests (tcu::TestCaseGroup* textureShadowTests)
1595 {
1596 tcu::TestContext& testCtx = textureShadowTests->getTestContext();
1597
1598 static const struct
1599 {
1600 const char* name;
1601 const TextureBinding::ImageBackingMode backingMode;
1602 } backingModes[] =
1603 {
1604 { "", TextureBinding::IMAGE_BACKING_MODE_REGULAR },
1605 #ifndef CTS_USES_VULKANSC
1606 { "sparse_", TextureBinding::IMAGE_BACKING_MODE_SPARSE }
1607 #endif // CTS_USES_VULKANSC
1608 };
1609
1610 static const struct
1611 {
1612 const char* name;
1613 const VkFormat format;
1614 const VkImageAspectFlags aspect;
1615 } formats[] =
1616 {
1617 { "d16_unorm", VK_FORMAT_D16_UNORM, VK_IMAGE_ASPECT_DEPTH_BIT },
1618 { "x8_d24_unorm_pack32", VK_FORMAT_X8_D24_UNORM_PACK32, VK_IMAGE_ASPECT_DEPTH_BIT },
1619 { "d32_sfloat", VK_FORMAT_D32_SFLOAT, VK_IMAGE_ASPECT_DEPTH_BIT },
1620 { "d16_unorm_s8_uint", VK_FORMAT_D16_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT },
1621 { "d24_unorm_s8_uint", VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT },
1622 { "d32_sfloat_s8_uint", VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT },
1623 { "r16_unorm", VK_FORMAT_R16_UNORM, VK_IMAGE_ASPECT_COLOR_BIT },
1624 { "r32_sfloat", VK_FORMAT_R32_SFLOAT, VK_IMAGE_ASPECT_COLOR_BIT }
1625 };
1626
1627 static const struct
1628 {
1629 const char* name;
1630 const Sampler::FilterMode minFilter;
1631 const Sampler::FilterMode magFilter;
1632 } filters[] =
1633 {
1634 { "nearest", Sampler::NEAREST, Sampler::NEAREST },
1635 { "linear", Sampler::LINEAR, Sampler::LINEAR },
1636 { "nearest_mipmap_nearest", Sampler::NEAREST_MIPMAP_NEAREST, Sampler::LINEAR },
1637 { "linear_mipmap_nearest", Sampler::LINEAR_MIPMAP_NEAREST, Sampler::LINEAR },
1638 { "nearest_mipmap_linear", Sampler::NEAREST_MIPMAP_LINEAR, Sampler::LINEAR },
1639 { "linear_mipmap_linear", Sampler::LINEAR_MIPMAP_LINEAR, Sampler::LINEAR }
1640 };
1641
1642 static const struct
1643 {
1644 const char* name;
1645 const Sampler::CompareMode op;
1646 } compareOp[] =
1647 {
1648 { "less_or_equal", Sampler::COMPAREMODE_LESS_OR_EQUAL },
1649 { "greater_or_equal", Sampler::COMPAREMODE_GREATER_OR_EQUAL },
1650 { "less", Sampler::COMPAREMODE_LESS },
1651 { "greater", Sampler::COMPAREMODE_GREATER },
1652 { "equal", Sampler::COMPAREMODE_EQUAL },
1653 { "not_equal", Sampler::COMPAREMODE_NOT_EQUAL },
1654 { "always", Sampler::COMPAREMODE_ALWAYS },
1655 { "never", Sampler::COMPAREMODE_NEVER }
1656 };
1657
1658 static const struct
1659 {
1660 const char* name;
1661 deBool seamless;
1662 } seamModes[] =
1663 {
1664 {"", true},
1665 #ifndef CTS_USES_VULKANSC
1666 {"non_seamless_", false}
1667 #endif // CTS_USES_VULKANSC
1668 };
1669
1670 // 2D cases.
1671 {
1672 de::MovePtr<tcu::TestCaseGroup> group2D (new tcu::TestCaseGroup(testCtx, "2d", "2D texture shadow lookup tests"));
1673
1674 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1675 {
1676 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1677
1678 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1679 {
1680 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1681 {
1682 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1683 {
1684 const string name = string(backingModes[backingNdx].name) + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1685 Texture2DShadowTestCaseParameters testParameters;
1686
1687 testParameters.minFilter = filters[filterNdx].minFilter;
1688 testParameters.magFilter = filters[filterNdx].magFilter;
1689 testParameters.format = formats[formatNdx].format;
1690 testParameters.backingMode = backingModes[backingNdx].backingMode;
1691 testParameters.compareOp = compareOp[compareNdx].op;
1692 testParameters.wrapS = Sampler::REPEAT_GL;
1693 testParameters.wrapT = Sampler::REPEAT_GL;
1694 testParameters.width = 32;
1695 testParameters.height = 64;
1696 testParameters.aspectMask = formats[formatNdx].aspect;
1697 testParameters.programs.push_back(PROGRAM_2D_SHADOW);
1698
1699 filterGroup->addChild(new TextureTestCase<Texture2DShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1700 }
1701 }
1702 }
1703
1704 group2D->addChild(filterGroup.release());
1705 }
1706
1707 textureShadowTests->addChild(group2D.release());
1708 }
1709
1710 // Cubemap cases.
1711 {
1712 de::MovePtr<tcu::TestCaseGroup> groupCube (new tcu::TestCaseGroup(testCtx, "cube", "Cube map texture shadow lookup tests"));
1713
1714 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1715 {
1716 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1717
1718 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1719 {
1720 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1721 {
1722 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1723 {
1724 for (int seamNdx = 0; seamNdx < DE_LENGTH_OF_ARRAY(seamModes); seamNdx++)
1725 {
1726 const string name = string(backingModes[backingNdx].name) + seamModes[seamNdx].name + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1727 TextureCubeShadowTestCaseParameters testParameters;
1728
1729 testParameters.minFilter = filters[filterNdx].minFilter;
1730 testParameters.magFilter = filters[filterNdx].magFilter;
1731 testParameters.format = formats[formatNdx].format;
1732 testParameters.backingMode = backingModes[backingNdx].backingMode;
1733 testParameters.seamless = seamModes[seamNdx].seamless;
1734 testParameters.compareOp = compareOp[compareNdx].op;
1735 testParameters.wrapS = Sampler::REPEAT_GL;
1736 testParameters.wrapT = Sampler::REPEAT_GL;
1737 testParameters.size = 32;
1738 testParameters.aspectMask = formats[formatNdx].aspect;
1739
1740 testParameters.programs.push_back(PROGRAM_CUBE_SHADOW);
1741
1742 filterGroup->addChild(new TextureTestCase<TextureCubeShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1743 }
1744 }
1745 }
1746 }
1747
1748 groupCube->addChild(filterGroup.release());
1749 }
1750
1751 textureShadowTests->addChild(groupCube.release());
1752 }
1753
1754 // 2D array cases.
1755 {
1756 de::MovePtr<tcu::TestCaseGroup> group2DArray (new tcu::TestCaseGroup(testCtx, "2d_array", "2D texture array shadow lookup tests"));
1757
1758 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1759 {
1760 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1761
1762 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1763 {
1764 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1765 {
1766 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1767 {
1768 const string name = string(backingModes[backingNdx].name) + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1769 Texture2DArrayShadowTestCaseParameters testParameters;
1770
1771 testParameters.minFilter = filters[filterNdx].minFilter;
1772 testParameters.magFilter = filters[filterNdx].magFilter;
1773 testParameters.format = formats[formatNdx].format;
1774 testParameters.backingMode = backingModes[backingNdx].backingMode;
1775 testParameters.compareOp = compareOp[compareNdx].op;
1776 testParameters.wrapS = Sampler::REPEAT_GL;
1777 testParameters.wrapT = Sampler::REPEAT_GL;
1778 testParameters.width = 32;
1779 testParameters.height = 64;
1780 testParameters.numLayers = 8;
1781 testParameters.aspectMask = formats[formatNdx].aspect;
1782
1783 testParameters.programs.push_back(PROGRAM_2D_ARRAY_SHADOW);
1784
1785 filterGroup->addChild(new TextureTestCase<Texture2DArrayShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1786 }
1787 }
1788 }
1789
1790 group2DArray->addChild(filterGroup.release());
1791 }
1792
1793 textureShadowTests->addChild(group2DArray.release());
1794 }
1795
1796 // 1D cases.
1797 {
1798 de::MovePtr<tcu::TestCaseGroup> group1D (new tcu::TestCaseGroup(testCtx, "1d", "1D texture shadow lookup tests"));
1799
1800 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1801 {
1802 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1803
1804 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1805 {
1806 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1807 {
1808 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1809 {
1810 const string name = string(backingModes[backingNdx].name) + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1811 Texture1DShadowTestCaseParameters testParameters;
1812
1813 testParameters.minFilter = filters[filterNdx].minFilter;
1814 testParameters.magFilter = filters[filterNdx].magFilter;
1815 testParameters.format = formats[formatNdx].format;
1816 testParameters.backingMode = backingModes[backingNdx].backingMode;
1817 testParameters.compareOp = compareOp[compareNdx].op;
1818 testParameters.wrapS = Sampler::REPEAT_GL;
1819 testParameters.width = 32;
1820 testParameters.aspectMask = formats[formatNdx].aspect;
1821 testParameters.programs.push_back(PROGRAM_1D_SHADOW);
1822
1823 filterGroup->addChild(new TextureTestCase<Texture1DShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1824 }
1825 }
1826 }
1827
1828 group1D->addChild(filterGroup.release());
1829 }
1830
1831 textureShadowTests->addChild(group1D.release());
1832 }
1833
1834 // 1D array cases.
1835 {
1836 de::MovePtr<tcu::TestCaseGroup> group1DArray (new tcu::TestCaseGroup(testCtx, "1d_array", "1D texture array shadow lookup tests"));
1837
1838 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1839 {
1840 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1841
1842 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1843 {
1844 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1845 {
1846 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1847 {
1848 const string name = string(backingModes[backingNdx].name) + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1849 Texture1DArrayShadowTestCaseParameters testParameters;
1850
1851 testParameters.minFilter = filters[filterNdx].minFilter;
1852 testParameters.magFilter = filters[filterNdx].magFilter;
1853 testParameters.format = formats[formatNdx].format;
1854 testParameters.backingMode = backingModes[backingNdx].backingMode;
1855 testParameters.compareOp = compareOp[compareNdx].op;
1856 testParameters.wrapS = Sampler::REPEAT_GL;
1857 testParameters.width = 32;
1858 testParameters.numLayers = 8;
1859 testParameters.aspectMask = formats[formatNdx].aspect;
1860
1861 testParameters.programs.push_back(PROGRAM_1D_ARRAY_SHADOW);
1862
1863 filterGroup->addChild(new TextureTestCase<Texture1DArrayShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1864 }
1865 }
1866 }
1867
1868 group1DArray->addChild(filterGroup.release());
1869 }
1870
1871 textureShadowTests->addChild(group1DArray.release());
1872 }
1873
1874 // Cubemap Array cases.
1875 {
1876 de::MovePtr<tcu::TestCaseGroup> groupCubeArray (new tcu::TestCaseGroup(testCtx, "cube_array", "Cube map texture shadow lookup tests"));
1877
1878 for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
1879 {
1880 de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
1881
1882 for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
1883 {
1884 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
1885 {
1886 for (int backingNdx = 0; backingNdx < DE_LENGTH_OF_ARRAY(backingModes); backingNdx++)
1887 {
1888 for (int seamNdx = 0; seamNdx < DE_LENGTH_OF_ARRAY(seamModes); seamNdx++)
1889 {
1890 const string name = string(backingModes[backingNdx].name) + seamModes[seamNdx].name + compareOp[compareNdx].name + "_" + formats[formatNdx].name;
1891 TextureCubeArrayShadowTestCaseParameters testParameters;
1892
1893 testParameters.minFilter = filters[filterNdx].minFilter;
1894 testParameters.magFilter = filters[filterNdx].magFilter;
1895 testParameters.format = formats[formatNdx].format;
1896 testParameters.backingMode = backingModes[backingNdx].backingMode;
1897 testParameters.compareOp = compareOp[compareNdx].op;
1898 testParameters.seamless = seamModes[seamNdx].seamless;
1899 testParameters.wrapS = Sampler::REPEAT_GL;
1900 testParameters.wrapT = Sampler::REPEAT_GL;
1901 testParameters.size = 32;
1902 testParameters.numLayers = 4 * 6;
1903 testParameters.aspectMask = formats[formatNdx].aspect;
1904
1905 testParameters.programs.push_back(PROGRAM_CUBE_ARRAY_SHADOW);
1906
1907 filterGroup->addChild(new TextureTestCase<TextureCubeArrayShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
1908 }
1909 }
1910 }
1911 }
1912
1913 groupCubeArray->addChild(filterGroup.release());
1914 }
1915
1916 textureShadowTests->addChild(groupCubeArray.release());
1917 }
1918 #ifndef CTS_USES_VULKANSC
1919 // Texel replacement tests.
1920 {
1921 de::MovePtr<tcu::TestCaseGroup> groupTexelReplacement (new tcu::TestCaseGroup(testCtx, "texel_replacement", "Texel replacement texture shadow lookup tests"));
1922
1923 cts_amber::AmberTestCase* testCaseLod = cts_amber::createAmberTestCase(testCtx, "d32_sfloat", "", "texture/shadow/texel_replacement", "d32_sfloat.amber");
1924
1925 groupTexelReplacement->addChild(testCaseLod);
1926 textureShadowTests->addChild(groupTexelReplacement.release());
1927 }
1928 #endif // CTS_USES_VULKANSC
1929 }
1930
createTextureShadowTests(tcu::TestContext & testCtx)1931 tcu::TestCaseGroup* createTextureShadowTests (tcu::TestContext& testCtx)
1932 {
1933 return createTestGroup(testCtx, "shadow", "Texture shadow tests.", populateTextureShadowTests);
1934 }
1935
1936 } // texture
1937 } // vkt
1938