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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific NIR code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28# precision highp float;
29# precision highp int;
30#
31# layout(set = 0, binding = 0) uniform buf0
32# {
33#     int one;
34# };
35#
36# layout(location = 0) out highp vec4 _GLF_color;
37#
38# void main()
39# {
40#
41#     int a = 0;
42#
43#     for (int i = 0; i < 5; i++)
44#     {
45#         // Always false.
46#         if (one == 0)
47#         {
48#             // intBitsToFloat produces NaN. Floor of NaN is undefined, but this
49#             // code is never executed.
50#             if (floor(intBitsToFloat(0xffc00000)) > 0.0)
51#             {
52#                 a = -1;
53#                 break;
54#             }
55#         }
56#
57#         a++;
58#     }
59#
60#     // Always true.
61#     if (a == 5)
62#         _GLF_color = vec4(1, 0, 0, 1);
63#     else
64#         _GLF_color = vec4(0);
65#
66# }
67SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
68; SPIR-V
69; Version: 1.0
70; Generator: Khronos Glslang Reference Front End; 10
71; Bound: 55
72; Schema: 0
73               OpCapability Shader
74          %1 = OpExtInstImport "GLSL.std.450"
75               OpMemoryModel Logical GLSL450
76               OpEntryPoint Fragment %4 "main" %50
77               OpExecutionMode %4 OriginUpperLeft
78               OpSource ESSL 320
79               OpName %4 "main"
80               OpName %8 "a"
81               OpName %10 "i"
82               OpName %20 "buf0"
83               OpMemberName %20 0 "one"
84               OpName %22 ""
85               OpName %50 "_GLF_color"
86               OpMemberDecorate %20 0 Offset 0
87               OpDecorate %20 Block
88               OpDecorate %22 DescriptorSet 0
89               OpDecorate %22 Binding 0
90               OpDecorate %50 Location 0
91          %2 = OpTypeVoid
92          %3 = OpTypeFunction %2
93          %6 = OpTypeInt 32 1
94          %7 = OpTypePointer Function %6
95          %9 = OpConstant %6 0
96         %17 = OpConstant %6 5
97         %18 = OpTypeBool
98         %20 = OpTypeStruct %6
99         %21 = OpTypePointer Uniform %20
100         %22 = OpVariable %21 Uniform
101         %23 = OpTypePointer Uniform %6
102         %29 = OpConstant %6 -4194304
103         %30 = OpTypeFloat 32
104         %33 = OpConstant %30 0
105         %37 = OpConstant %6 -1
106         %40 = OpConstant %6 1
107         %48 = OpTypeVector %30 4
108         %49 = OpTypePointer Output %48
109         %50 = OpVariable %49 Output
110         %51 = OpConstant %30 1
111         %52 = OpConstantComposite %48 %51 %33 %33 %51
112         %54 = OpConstantComposite %48 %33 %33 %33 %33
113          %4 = OpFunction %2 None %3
114          %5 = OpLabel
115          %8 = OpVariable %7 Function
116         %10 = OpVariable %7 Function
117               OpStore %8 %9
118               OpStore %10 %9
119               OpBranch %11
120         %11 = OpLabel
121               OpLoopMerge %13 %14 None
122               OpBranch %15
123         %15 = OpLabel
124         %16 = OpLoad %6 %10
125         %19 = OpSLessThan %18 %16 %17
126               OpBranchConditional %19 %12 %13
127         %12 = OpLabel
128         %24 = OpAccessChain %23 %22 %9
129         %25 = OpLoad %6 %24
130         %26 = OpIEqual %18 %25 %9
131               OpSelectionMerge %28 None
132               OpBranchConditional %26 %27 %28
133         %27 = OpLabel
134         %31 = OpBitcast %30 %29
135         %32 = OpExtInst %30 %1 Floor %31
136         %34 = OpFOrdGreaterThan %18 %32 %33
137               OpSelectionMerge %36 None
138               OpBranchConditional %34 %35 %36
139         %35 = OpLabel
140               OpStore %8 %37
141               OpBranch %13
142         %36 = OpLabel
143               OpBranch %28
144         %28 = OpLabel
145         %39 = OpLoad %6 %8
146         %41 = OpIAdd %6 %39 %40
147               OpStore %8 %41
148               OpBranch %14
149         %14 = OpLabel
150         %42 = OpLoad %6 %10
151         %43 = OpIAdd %6 %42 %40
152               OpStore %10 %43
153               OpBranch %11
154         %13 = OpLabel
155         %44 = OpLoad %6 %8
156         %45 = OpIEqual %18 %44 %17
157               OpSelectionMerge %47 None
158               OpBranchConditional %45 %46 %53
159         %46 = OpLabel
160               OpStore %50 %52
161               OpBranch %47
162         %53 = OpLabel
163               OpStore %50 %54
164               OpBranch %47
165         %47 = OpLabel
166               OpReturn
167               OpFunctionEnd
168END
169
170# uniforms for variant
171
172# one
173BUFFER variant_one DATA_TYPE int32 STD140 DATA
174 1
175END
176
177BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
178
179PIPELINE graphics variant_pipeline
180  ATTACH variant_vertex_shader
181  ATTACH variant_fragment_shader
182  FRAMEBUFFER_SIZE 256 256
183  BIND BUFFER variant_framebuffer AS color LOCATION 0
184  BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
185END
186CLEAR_COLOR variant_pipeline 0 0 0 255
187
188CLEAR variant_pipeline
189RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
190
191EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
192