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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #ifndef ST_CB_TEXTURE_H
30 #define ST_CB_TEXTURE_H
31 
32 
33 #include "main/glheader.h"
34 
35 struct dd_function_table;
36 struct gl_context;
37 struct gl_texture_object;
38 struct gl_texture_image;
39 struct pipe_context;
40 struct st_context;
41 struct gl_renderbuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_memory_object;
44 struct gl_sampler_object;
45 
46 extern enum pipe_texture_target
47 gl_target_to_pipe(GLenum target);
48 
49 unsigned
50 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat);
51 
52 extern GLboolean
53 st_finalize_texture(struct gl_context *ctx,
54 		    struct pipe_context *pipe,
55 		    struct gl_texture_object *tObj,
56 		    GLuint cubeMapFace);
57 
58 void st_FreeTextureImageBuffer(struct gl_context *ctx,
59                                struct gl_texture_image *texImage);
60 void st_MapTextureImage(struct gl_context *ctx,
61                         struct gl_texture_image *texImage,
62                         GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
63                         GLbitfield mode,
64                         GLubyte **mapOut, GLint *rowStrideOut);
65 void st_UnmapTextureImage(struct gl_context *ctx,
66                           struct gl_texture_image *texImage,
67                           GLuint slice);
68 GLboolean st_AllocTextureImageBuffer(struct gl_context *ctx,
69                                      struct gl_texture_image *texImage);
70 void st_TexSubImage(struct gl_context *ctx, GLuint dims,
71                     struct gl_texture_image *texImage,
72                     GLint xoffset, GLint yoffset, GLint zoffset,
73                     GLint width, GLint height, GLint depth,
74                     GLenum format, GLenum type, const void *pixels,
75                     const struct gl_pixelstore_attrib *unpack);
76 void st_TexImage(struct gl_context * ctx, GLuint dims,
77                  struct gl_texture_image *texImage,
78                  GLenum format, GLenum type, const void *pixels,
79                  const struct gl_pixelstore_attrib *unpack);
80 void st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
81                               struct gl_texture_image *texImage,
82                               GLint x, GLint y, GLint z,
83                               GLsizei w, GLsizei h, GLsizei d,
84                               GLenum format, GLsizei imageSize, const void *data);
85 void st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
86                            struct gl_texture_image *texImage,
87                            GLsizei imageSize, const void *data);
88 void st_GetTexSubImage(struct gl_context * ctx,
89                        GLint xoffset, GLint yoffset, GLint zoffset,
90                        GLsizei width, GLsizei height, GLint depth,
91                        GLenum format, GLenum type, void * pixels,
92                        struct gl_texture_image *texImage);
93 void st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
94                         struct gl_texture_image *texImage,
95                         GLint destX, GLint destY, GLint slice,
96                         struct gl_renderbuffer *rb,
97                         GLint srcX, GLint srcY, GLsizei width, GLsizei height);
98 GLboolean st_AllocTextureStorage(struct gl_context *ctx,
99                                  struct gl_texture_object *texObj,
100                                  GLsizei levels, GLsizei width,
101                                  GLsizei height, GLsizei depth);
102 GLboolean st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
103                                GLuint numLevels, GLint level,
104                                mesa_format format, GLuint numSamples,
105                                GLint width, GLint height, GLint depth);
106 GLboolean st_TextureView(struct gl_context *ctx,
107                          struct gl_texture_object *texObj,
108                          struct gl_texture_object *origTexObj);
109 void st_ClearTexSubImage(struct gl_context *ctx,
110                          struct gl_texture_image *texImage,
111                          GLint xoffset, GLint yoffset, GLint zoffset,
112                          GLsizei width, GLsizei height, GLsizei depth,
113                          const void *clearValue);
114 GLboolean st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
115                                               struct gl_texture_object *texObj,
116                                               struct gl_memory_object *memObj,
117                                               GLsizei levels, GLsizei width,
118                                               GLsizei height, GLsizei depth,
119                                               GLuint64 offset);
120 
121 GLboolean st_GetSparseTextureVirtualPageSize(struct gl_context *ctx,
122                                              GLenum target, mesa_format format,
123                                              unsigned index, int *x, int *y, int *z);
124 void st_TexturePageCommitment(struct gl_context *ctx,
125                               struct gl_texture_object *tex_obj,
126                               int level, int xoffset, int yoffset, int zoffset,
127                               int width, int height, int depth, bool commit);
128 #endif /* ST_CB_TEXTURE_H */
129