/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_compute.c | 71 BEGIN_NV04(push, SUBC_CP(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_compute_setup() 74 BEGIN_NV04(push, NV50_CP(UNK02A0), 1); in nv50_screen_compute_setup() 76 BEGIN_NV04(push, NV50_CP(DMA_STACK), 1); in nv50_screen_compute_setup() 78 BEGIN_NV04(push, NV50_CP(STACK_ADDRESS_HIGH), 2); in nv50_screen_compute_setup() 81 BEGIN_NV04(push, NV50_CP(STACK_SIZE_LOG), 1); in nv50_screen_compute_setup() 84 BEGIN_NV04(push, NV50_CP(UNK0290), 1); in nv50_screen_compute_setup() 86 BEGIN_NV04(push, NV50_CP(LANES32_ENABLE), 1); in nv50_screen_compute_setup() 88 BEGIN_NV04(push, NV50_CP(REG_MODE), 1); in nv50_screen_compute_setup() 90 BEGIN_NV04(push, NV50_CP(UNK0384), 1); in nv50_screen_compute_setup() 92 BEGIN_NV04(push, NV50_CP(DMA_GLOBAL), 1); in nv50_screen_compute_setup() [all …]
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D | nv50_screen.c | 699 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx() 701 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3); in nv50_screen_init_hwctx() 706 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx() 708 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4); in nv50_screen_init_hwctx() 713 BEGIN_NV04(push, NV50_2D(OPERATION), 1); in nv50_screen_init_hwctx() 715 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); in nv50_screen_init_hwctx() 717 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1); in nv50_screen_init_hwctx() 719 BEGIN_NV04(push, NV50_2D(SET_PIXELS_FROM_MEMORY_SAFE_OVERLAP), 1); in nv50_screen_init_hwctx() 721 BEGIN_NV04(push, NV50_2D(COND_MODE), 1); in nv50_screen_init_hwctx() 724 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx() [all …]
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D | nv50_shader_state.c | 67 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate() 74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); in nv50_constbufs_validate() 91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); in nv50_constbufs_validate() 96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate() 104 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate() 164 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); in nv50_vertprog_validate() 167 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); in nv50_vertprog_validate() 169 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); in nv50_vertprog_validate() 171 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); in nv50_vertprog_validate() 239 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1); in nv50_fragprog_validate() [all …]
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D | nv50_surface.c | 115 BEGIN_NV04(push, SUBC_2D(mthd), 2); in nv50_2d_texture_set() 118 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); in nv50_2d_texture_set() 125 BEGIN_NV04(push, SUBC_2D(mthd), 5); in nv50_2d_texture_set() 131 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); in nv50_2d_texture_set() 140 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); in nv50_2d_texture_set() 174 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); in nv50_2d_texture_do_copy() 176 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); in nv50_2d_texture_do_copy() 181 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); in nv50_2d_texture_do_copy() 186 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); in nv50_2d_texture_do_copy() 292 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); in nv50_clear_render_target() [all …]
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D | nv50_state_validate.c | 9 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 4); in nv50_fb_set_null_rt() 14 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); in nv50_fb_set_null_rt() 30 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); in nv50_validate_fb() 32 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); in nv50_validate_fb() 57 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5); in nv50_validate_fb() 66 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); in nv50_validate_fb() 69 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); in nv50_validate_fb() 75 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); in nv50_validate_fb() 78 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); in nv50_validate_fb() 101 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); in nv50_validate_fb() [all …]
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D | nv50_vbo.c | 156 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4); in nv50_emit_vtxattr() 163 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3); in nv50_emit_vtxattr() 169 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2); in nv50_emit_vtxattr() 175 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1); in nv50_emit_vtxattr() 178 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1); in nv50_emit_vtxattr() 268 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); in nv50_update_user_vbufs() 271 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2); in nv50_update_user_vbufs() 323 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n); in nv50_vertex_arrays_validate() 331 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1); in nv50_vertex_arrays_validate() 356 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1); in nv50_vertex_arrays_validate() [all …]
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D | nv50_tex.c | 257 BEGIN_NV04(push, NV50_CP(BIND_TIC), 1); in nv50_validate_tic() 259 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); in nv50_validate_tic() 269 BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2); in nv50_validate_tic() 272 BEGIN_NV04(push, NV50_2D(DST_PITCH), 5); in nv50_validate_tic() 278 BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2); in nv50_validate_tic() 281 BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10); in nv50_validate_tic() 299 BEGIN_NV04(push, NV50_CP(TEX_CACHE_CTL), 1); in nv50_validate_tic() 301 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1); in nv50_validate_tic() 312 BEGIN_NV04(push, NV50_CP(BIND_TIC), 1); in nv50_validate_tic() 315 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); in nv50_validate_tic() [all …]
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D | nv50_transfer.c | 95 BEGIN_NV04(push, NV50_2D(SRC_FORMAT), 5); in nv50_2d_transfer_rect() 101 BEGIN_NV04(push, NV50_2D(SRC_WIDTH), 4); in nv50_2d_transfer_rect() 107 BEGIN_NV04(push, NV50_2D(SRC_FORMAT), 2); in nv50_2d_transfer_rect() 110 BEGIN_NV04(push, NV50_2D(SRC_PITCH), 5); in nv50_2d_transfer_rect() 119 BEGIN_NV04(push, NV50_2D(DST_FORMAT), 5); in nv50_2d_transfer_rect() 125 BEGIN_NV04(push, NV50_2D(DST_WIDTH), 4); in nv50_2d_transfer_rect() 131 BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2); in nv50_2d_transfer_rect() 134 BEGIN_NV04(push, NV50_2D(DST_PITCH), 5); in nv50_2d_transfer_rect() 142 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); in nv50_2d_transfer_rect() 144 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); in nv50_2d_transfer_rect() [all …]
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D | nv98_video.c | 162 BEGIN_NV04(push[0], SUBC_BSP(NV01_SUBCHAN_OBJECT), 1); in nv98_create_decoder() 165 BEGIN_NV04(push[0], SUBC_BSP(0x180), 5); in nv98_create_decoder() 169 BEGIN_NV04(push[1], SUBC_VP(NV01_SUBCHAN_OBJECT), 1); in nv98_create_decoder() 172 BEGIN_NV04(push[1], SUBC_VP(0x180), 6); in nv98_create_decoder() 176 BEGIN_NV04(push[2], SUBC_PPP(NV01_SUBCHAN_OBJECT), 1); in nv98_create_decoder() 179 BEGIN_NV04(push[2], SUBC_PPP(0x180), 5); in nv98_create_decoder() 252 BEGIN_NV04(push[0], SUBC_BSP(0x200), 2); in nv98_create_decoder() 256 BEGIN_NV04(push[1], SUBC_VP(0x200), 2); in nv98_create_decoder() 260 BEGIN_NV04(push[2], SUBC_PPP(0x200), 2); in nv98_create_decoder() 280 BEGIN_NV04(push[0], SUBC_BSP(0x240), 3); in nv98_create_decoder() [all …]
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D | nv50_push.c | 83 BEGIN_NV04(ctx->push, NV84_3D(VERTEX_ID_BASE), 1); in emit_vertices_i08() 100 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); in emit_vertices_i08() 122 BEGIN_NV04(ctx->push, NV84_3D(VERTEX_ID_BASE), 1); in emit_vertices_i16() 139 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); in emit_vertices_i16() 161 BEGIN_NV04(ctx->push, NV84_3D(VERTEX_ID_BASE), 1); in emit_vertices_i32() 178 BEGIN_NV04(ctx->push, NV50_3D(VB_ELEMENT_U32), 1); in emit_vertices_i32() 195 BEGIN_NV04(ctx->push, NV84_3D(VERTEX_ID_BASE), 1); in emit_vertices_seq() 318 BEGIN_NV04(ctx.push, NV50_3D(PRIM_RESTART_ENABLE), 2); in nv50_push_vbo() 323 BEGIN_NV04(ctx.push, NV50_3D(PRIM_RESTART_ENABLE), 1); in nv50_push_vbo() 329 BEGIN_NV04(ctx.push, NV50_3D(VERTEX_BEGIN_GL), 1); in nv50_push_vbo() [all …]
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D | nv98_video_vp.c | 130 BEGIN_NV04(push, SUBC_VP(0x700), 7); in nv98_decoder_vp() 142 BEGIN_NV04(push, SUBC_VP(0x71c), 2); in nv98_decoder_vp() 147 BEGIN_NV04(push, SUBC_VP(0x724), 5); in nv98_decoder_vp() 157 BEGIN_NV04(push, SUBC_VP(0x400), dec->base.max_references - 2); in nv98_decoder_vp() 165 BEGIN_NV04(push, SUBC_VP(0x438), 1); in nv98_decoder_vp() 172 BEGIN_NV04(push, SUBC_VP(0x240), 3); in nv98_decoder_vp() 177 BEGIN_NV04(push, SUBC_VP(0x300), 1); in nv98_decoder_vp() 193 BEGIN_NV04(push, SUBC_VP(0x300), 1); in nv98_decoder_vp()
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D | nv98_video_ppp.c | 53 BEGIN_NV04(push, SUBC_PPP(0x700), 10); in nv98_decoder_setup_ppp() 84 BEGIN_NV04(push, SUBC_PPP(0x400), 1); in nv98_decoder_vc1_ppp() 110 BEGIN_NV04(push, SUBC_PPP(0x734), 2); in nv98_decoder_ppp() 115 BEGIN_NV04(push, SUBC_PPP(0x240), 3); in nv98_decoder_ppp() 120 BEGIN_NV04(push, SUBC_PPP(0x300), 1); in nv98_decoder_ppp() 134 BEGIN_NV04(push, SUBC_PPP(0x300), 1); in nv98_decoder_ppp()
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D | nv84_video_vp.c | 153 BEGIN_NV04(push, SUBC_VP(0x10), 4); in nv84_decoder_vp_h264() 160 BEGIN_NV04(push, SUBC_VP(0x400), 15); in nv84_decoder_vp_h264() 178 BEGIN_NV04(push, SUBC_VP(0x620), 2); in nv84_decoder_vp_h264() 182 BEGIN_NV04(push, SUBC_VP(0x300), 1); in nv84_decoder_vp_h264() 186 BEGIN_NV04(push, SUBC_VP(0x400), 5); in nv84_decoder_vp_h264() 195 BEGIN_NV04(push, SUBC_VP(0x414), 1); in nv84_decoder_vp_h264() 199 BEGIN_NV04(push, SUBC_VP(0x620), 2); in nv84_decoder_vp_h264() 203 BEGIN_NV04(push, SUBC_VP(0x300), 1); in nv84_decoder_vp_h264() 207 BEGIN_NV04(push, SUBC_VP(0x610), 3); in nv84_decoder_vp_h264() 213 BEGIN_NV04(push, SUBC_VP(0x304), 1); in nv84_decoder_vp_h264() [all …]
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D | nv98_video_bsp.c | 123 BEGIN_NV04(push, SUBC_BSP(0x700), 5); in nv98_decoder_bsp() 137 BEGIN_NV04(push, SUBC_BSP(0x400), mpeg12 ? 5 : 7); in nv98_decoder_bsp() 149 BEGIN_NV04(push, SUBC_BSP(0x400), 8); in nv98_decoder_bsp() 162 BEGIN_NV04(push, SUBC_BSP(0x240), 3); in nv98_decoder_bsp() 167 BEGIN_NV04(push, SUBC_BSP(0x300), 1); in nv98_decoder_bsp() 185 BEGIN_NV04(push, SUBC_BSP(0x300), 1); in nv98_decoder_bsp()
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D | nv84_video_bsp.c | 206 BEGIN_NV04(push, SUBC_BSP(0x10), 4); in nv84_decoder_bsp() 215 BEGIN_NV04(push, SUBC_BSP(0x400), 20); in nv84_decoder_bsp() 238 BEGIN_NV04(push, SUBC_BSP(0x620), 2); in nv84_decoder_bsp() 242 BEGIN_NV04(push, SUBC_BSP(0x300), 1); in nv84_decoder_bsp() 246 BEGIN_NV04(push, SUBC_BSP(0x610), 3); in nv84_decoder_bsp() 251 BEGIN_NV04(push, SUBC_BSP(0x304), 1); in nv84_decoder_bsp()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_transfer.c | 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); in nv30_transfer_rect_vertprog() 94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_transfer_rect_vertprog() 99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_transfer_rect_vertprog() 198 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); in nv30_transfer_rect_blit() 201 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); in nv30_transfer_rect_blit() 207 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); in nv30_transfer_rect_blit() 213 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); in nv30_transfer_rect_blit() 222 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); in nv30_transfer_rect_blit() 229 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); in nv30_transfer_rect_blit() 231 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1); in nv30_transfer_rect_blit() [all …]
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D | nv30_state_validate.c | 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); in nv30_validate_fb() 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); in nv30_validate_fb() 110 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); in nv30_validate_fb() 127 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_validate_fb() 129 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); in nv30_validate_fb() 132 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); in nv30_validate_fb() 145 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); in nv30_validate_fb() 155 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); in nv30_validate_fb() 158 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); in nv30_validate_fb() 166 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); in nv30_validate_fb() [all …]
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D | nv30_clear.c | 70 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); in nv30_clear() 75 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); in nv30_clear() 94 BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 2); in nv30_clear() 103 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); in nv30_clear() 109 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); in nv30_clear() 155 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); in nv30_clear_render_target() 157 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); in nv30_clear_render_target() 161 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); in nv30_clear_render_target() 167 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); in nv30_clear_render_target() 171 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); in nv30_clear_render_target() [all …]
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D | nv30_screen.c | 744 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv30_screen_create() 746 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); in nv30_screen_create() 761 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); in nv30_screen_create() 763 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv30_screen_create() 766 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv30_screen_create() 768 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv30_screen_create() 772 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); in nv30_screen_create() 776 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); in nv30_screen_create() 779 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); in nv30_screen_create() 783 BEGIN_NV04(push, SUBC_3D(0x1450), 1); in nv30_screen_create() [all …]
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D | nv30_vbo.c | 55 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4); in nv30_emit_vtxattr() 62 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3); in nv30_emit_vtxattr() 68 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2); in nv30_emit_vtxattr() 73 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1); in nv30_emit_vtxattr() 158 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); in nv30_update_user_vbufs() 212 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine); 247 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); 345 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); 364 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); 375 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); [all …]
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D | nv30_draw.c | 130 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); in nv30_render_draw_elements() 140 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); in nv30_render_draw_elements() 144 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); in nv30_render_draw_elements() 160 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); in nv30_render_draw_elements() 175 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); in nv30_render_draw_arrays() 185 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); in nv30_render_draw_arrays() 197 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); in nv30_render_draw_arrays() 334 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); in nv30_render_validate() 338 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_render_validate() 345 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); in nv30_render_validate() [all …]
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D | nv30_query.c | 157 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1); in nv30_query_begin() 164 BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1); in nv30_query_begin() 170 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_begin() 186 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1); in nv30_query_end() 191 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_end() 251 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition() 258 BEGIN_NV04(push, SUBC_3D(0x0110), 1); in nv40_query_render_condition() 262 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition()
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D | nv30_vertprog.c | 191 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5); in nv30_vertprog_validate() 198 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); in nv30_vertprog_validate() 201 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_vertprog_validate() 207 BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1); in nv30_vertprog_validate() 210 BEGIN_NV04(push, NV30_3D(ENGINE), 1); in nv30_vertprog_validate() 213 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_vertprog_validate() 216 BEGIN_NV04(push, NV30_3D(ENGINE), 1); in nv30_vertprog_validate()
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D | nv30_fragprog.c | 115 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); in nv30_fragprog_validate() 120 BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); in nv30_fragprog_validate() 123 BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1); in nv30_fragprog_validate() 125 BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1); in nv30_fragprog_validate() 128 BEGIN_NV04(push, SUBC_3D(0x0b40), 1); in nv30_fragprog_validate()
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D | nv30_push.c | 109 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); in emit_vertices_i08() 141 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); in emit_vertices_i16() 173 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); in emit_vertices_i32() 250 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2); in nv30_push_vbo() 259 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1); in nv30_push_vbo() 278 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1); in nv30_push_vbo()
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