1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_draw.h"
26 #include "util/u_inlines.h"
27 #include "util/u_prim.h"
28 #include "util/format/u_format.h"
29 #include "translate/translate.h"
30
31 #include "nv50/nv50_context.h"
32 #include "nv50/nv50_query_hw.h"
33 #include "nv50/nv50_resource.h"
34
35 #include "nv50/nv50_3d.xml.h"
36
37 void
nv50_vertex_state_delete(struct pipe_context * pipe,void * hwcso)38 nv50_vertex_state_delete(struct pipe_context *pipe,
39 void *hwcso)
40 {
41 struct nv50_vertex_stateobj *so = hwcso;
42
43 if (so->translate)
44 so->translate->release(so->translate);
45 FREE(hwcso);
46 }
47
48 void *
nv50_vertex_state_create(struct pipe_context * pipe,unsigned num_elements,const struct pipe_vertex_element * elements)49 nv50_vertex_state_create(struct pipe_context *pipe,
50 unsigned num_elements,
51 const struct pipe_vertex_element *elements)
52 {
53 struct nv50_vertex_stateobj *so;
54 struct translate_key transkey;
55 unsigned i;
56
57 so = MALLOC(sizeof(*so) +
58 num_elements * sizeof(struct nv50_vertex_element));
59 if (!so)
60 return NULL;
61 so->num_elements = num_elements;
62 so->instance_elts = 0;
63 so->instance_bufs = 0;
64 so->need_conversion = false;
65
66 memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
67
68 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
69 so->min_instance_div[i] = 0xffffffff;
70
71 transkey.nr_elements = 0;
72 transkey.output_stride = 0;
73
74 for (i = 0; i < num_elements; ++i) {
75 const struct pipe_vertex_element *ve = &elements[i];
76 const unsigned vbi = ve->vertex_buffer_index;
77 unsigned size;
78 enum pipe_format fmt = ve->src_format;
79
80 so->element[i].pipe = elements[i];
81 so->element[i].state = nv50_vertex_format[fmt].vtx;
82
83 if (!so->element[i].state) {
84 switch (util_format_get_nr_components(fmt)) {
85 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
86 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
87 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
88 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
89 default:
90 assert(0);
91 FREE(so);
92 return NULL;
93 }
94 so->element[i].state = nv50_vertex_format[fmt].vtx;
95 so->need_conversion = true;
96 util_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
97 "Converting vertex element %d, no hw format %s",
98 i, util_format_name(ve->src_format));
99 }
100 so->element[i].state |= i;
101
102 size = util_format_get_blocksize(fmt);
103 if (so->vb_access_size[vbi] < (ve->src_offset + size))
104 so->vb_access_size[vbi] = ve->src_offset + size;
105
106 if (1) {
107 unsigned j = transkey.nr_elements++;
108
109 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
110 transkey.element[j].input_format = ve->src_format;
111 transkey.element[j].input_buffer = vbi;
112 transkey.element[j].input_offset = ve->src_offset;
113 transkey.element[j].instance_divisor = ve->instance_divisor;
114
115 transkey.element[j].output_format = fmt;
116 transkey.element[j].output_offset = transkey.output_stride;
117 transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
118
119 if (unlikely(ve->instance_divisor)) {
120 so->instance_elts |= 1 << i;
121 so->instance_bufs |= 1 << vbi;
122 if (ve->instance_divisor < so->min_instance_div[vbi])
123 so->min_instance_div[vbi] = ve->instance_divisor;
124 }
125 }
126 }
127
128 so->translate = translate_create(&transkey);
129 so->vertex_size = transkey.output_stride / 4;
130 so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
131 MAX2(so->vertex_size, 1);
132
133 return so;
134 }
135
136 #define NV50_3D_VERTEX_ATTRIB_INACTIVE \
137 NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT | \
138 NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
139 NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
140
141 static void
nv50_emit_vtxattr(struct nv50_context * nv50,struct pipe_vertex_buffer * vb,struct pipe_vertex_element * ve,unsigned attr)142 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
143 struct pipe_vertex_element *ve, unsigned attr)
144 {
145 struct nouveau_pushbuf *push = nv50->base.pushbuf;
146 const void *data = (const uint8_t *)vb->buffer.user + ve->src_offset;
147 float v[4];
148 const unsigned nc = util_format_get_nr_components(ve->src_format);
149
150 assert(vb->is_user_buffer);
151
152 util_format_unpack_rgba(ve->src_format, v, data, 1);
153
154 switch (nc) {
155 case 4:
156 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
157 PUSH_DATAf(push, v[0]);
158 PUSH_DATAf(push, v[1]);
159 PUSH_DATAf(push, v[2]);
160 PUSH_DATAf(push, v[3]);
161 break;
162 case 3:
163 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
164 PUSH_DATAf(push, v[0]);
165 PUSH_DATAf(push, v[1]);
166 PUSH_DATAf(push, v[2]);
167 break;
168 case 2:
169 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
170 PUSH_DATAf(push, v[0]);
171 PUSH_DATAf(push, v[1]);
172 break;
173 case 1:
174 if (attr == nv50->vertprog->vp.edgeflag) {
175 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
176 PUSH_DATA (push, v[0] ? 1 : 0);
177 }
178 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
179 PUSH_DATAf(push, v[0]);
180 break;
181 default:
182 assert(0);
183 break;
184 }
185 }
186
187 static inline void
nv50_user_vbuf_range(struct nv50_context * nv50,unsigned vbi,uint32_t * base,uint32_t * size)188 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi,
189 uint32_t *base, uint32_t *size)
190 {
191 assert(vbi < PIPE_MAX_ATTRIBS);
192 if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
193 const uint32_t div = nv50->vertex->min_instance_div[vbi];
194 *base = nv50->instance_off * nv50->vtxbuf[vbi].stride;
195 *size = (nv50->instance_max / div) * nv50->vtxbuf[vbi].stride +
196 nv50->vertex->vb_access_size[vbi];
197 } else {
198 /* NOTE: if there are user buffers, we *must* have index bounds */
199 assert(nv50->vb_elt_limit != ~0);
200 *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
201 *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
202 nv50->vertex->vb_access_size[vbi];
203 }
204 }
205
206 static void
nv50_upload_user_buffers(struct nv50_context * nv50,uint64_t addrs[],uint32_t limits[])207 nv50_upload_user_buffers(struct nv50_context *nv50,
208 uint64_t addrs[], uint32_t limits[])
209 {
210 unsigned b;
211
212 assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
213 for (b = 0; b < nv50->num_vtxbufs; ++b) {
214 struct nouveau_bo *bo;
215 const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
216 uint32_t base, size;
217
218 if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
219 continue;
220 nv50_user_vbuf_range(nv50, b, &base, &size);
221
222 limits[b] = base + size - 1;
223 addrs[b] = nouveau_scratch_data(&nv50->base, vb->buffer.user, base, size,
224 &bo);
225 if (addrs[b])
226 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART |
227 NOUVEAU_BO_RD, bo);
228 }
229 nv50->base.vbo_dirty = true;
230 }
231
232 static void
nv50_update_user_vbufs(struct nv50_context * nv50)233 nv50_update_user_vbufs(struct nv50_context *nv50)
234 {
235 uint64_t address[PIPE_MAX_ATTRIBS];
236 struct nouveau_pushbuf *push = nv50->base.pushbuf;
237 unsigned i;
238 uint32_t written = 0;
239
240 for (i = 0; i < nv50->vertex->num_elements; ++i) {
241 struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
242 const unsigned b = ve->vertex_buffer_index;
243 struct pipe_vertex_buffer *vb;
244 uint32_t base, size;
245
246 assert(b < PIPE_MAX_ATTRIBS);
247 vb = &nv50->vtxbuf[b];
248
249 if (!(nv50->vbo_user & (1 << b)))
250 continue;
251
252 if (!vb->stride) {
253 nv50_emit_vtxattr(nv50, vb, ve, i);
254 continue;
255 }
256 nv50_user_vbuf_range(nv50, b, &base, &size);
257
258 if (!(written & (1 << b))) {
259 struct nouveau_bo *bo;
260 const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
261 written |= 1 << b;
262 address[b] = nouveau_scratch_data(&nv50->base, vb->buffer.user,
263 base, size, &bo);
264 if (address[b])
265 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo);
266 }
267
268 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
269 PUSH_DATAh(push, address[b] + base + size - 1);
270 PUSH_DATA (push, address[b] + base + size - 1);
271 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
272 PUSH_DATAh(push, address[b] + ve->src_offset);
273 PUSH_DATA (push, address[b] + ve->src_offset);
274 }
275 nv50->base.vbo_dirty = true;
276 }
277
278 static inline void
nv50_release_user_vbufs(struct nv50_context * nv50)279 nv50_release_user_vbufs(struct nv50_context *nv50)
280 {
281 if (nv50->vbo_user) {
282 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP);
283 nouveau_scratch_done(&nv50->base);
284 }
285 }
286
287 void
nv50_vertex_arrays_validate(struct nv50_context * nv50)288 nv50_vertex_arrays_validate(struct nv50_context *nv50)
289 {
290 uint64_t addrs[PIPE_MAX_ATTRIBS];
291 uint32_t limits[PIPE_MAX_ATTRIBS];
292 struct nouveau_pushbuf *push = nv50->base.pushbuf;
293 struct nv50_vertex_stateobj *vertex = nv50->vertex;
294 struct pipe_vertex_buffer *vb;
295 struct nv50_vertex_element *ve;
296 uint32_t mask;
297 uint32_t refd = 0;
298 unsigned i;
299 const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
300
301 if (unlikely(vertex->need_conversion))
302 nv50->vbo_fifo = ~0;
303 else
304 if (nv50->vbo_user & ~nv50->vbo_constant)
305 nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
306 else
307 nv50->vbo_fifo = 0;
308
309 if (!nv50->vbo_fifo) {
310 /* if vertex buffer was written by GPU - flush VBO cache */
311 assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
312 for (i = 0; i < nv50->num_vtxbufs; ++i) {
313 struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer.resource);
314 if (!nv50->vtxbuf[i].is_user_buffer &&
315 buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
316 buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
317 nv50->base.vbo_dirty = true;
318 }
319 }
320 }
321
322 /* update vertex format state */
323 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
324 if (nv50->vbo_fifo) {
325 nv50->state.num_vtxelts = vertex->num_elements;
326 for (i = 0; i < vertex->num_elements; ++i)
327 PUSH_DATA (push, vertex->element[i].state);
328 for (; i < n; ++i)
329 PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
330 for (i = 0; i < n; ++i) {
331 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
332 PUSH_DATA (push, 0);
333 }
334 return;
335 }
336 for (i = 0; i < vertex->num_elements; ++i) {
337 const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
338
339 assert(b < PIPE_MAX_ATTRIBS);
340 ve = &vertex->element[i];
341 vb = &nv50->vtxbuf[b];
342
343 if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
344 PUSH_DATA(push, ve->state);
345 else
346 PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
347 }
348 for (; i < n; ++i)
349 PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
350
351 /* update per-instance enables */
352 mask = vertex->instance_elts ^ nv50->state.instance_elts;
353 while (mask) {
354 const int i = ffs(mask) - 1;
355 mask &= ~(1 << i);
356 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
357 PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
358 }
359 nv50->state.instance_elts = vertex->instance_elts;
360
361 if (nv50->vbo_user & ~nv50->vbo_constant)
362 nv50_upload_user_buffers(nv50, addrs, limits);
363
364 /* update buffers and set constant attributes */
365 for (i = 0; i < vertex->num_elements; ++i) {
366 uint64_t address, limit;
367 const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
368
369 assert(b < PIPE_MAX_ATTRIBS);
370 ve = &vertex->element[i];
371 vb = &nv50->vtxbuf[b];
372
373 if (unlikely(nv50->vbo_constant & (1 << b))) {
374 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
375 PUSH_DATA (push, 0);
376 nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
377 continue;
378 } else
379 if (nv50->vbo_user & (1 << b)) {
380 address = addrs[b] + ve->pipe.src_offset;
381 limit = addrs[b] + limits[b];
382 } else
383 if (!vb->buffer.resource) {
384 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
385 PUSH_DATA (push, 0);
386 continue;
387 } else {
388 struct nv04_resource *buf = nv04_resource(vb->buffer.resource);
389 if (!(refd & (1 << b))) {
390 refd |= 1 << b;
391 BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD);
392 }
393 address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
394 limit = buf->address + buf->base.width0 - 1;
395 }
396
397 if (unlikely(ve->pipe.instance_divisor)) {
398 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
399 PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
400 PUSH_DATAh(push, address);
401 PUSH_DATA (push, address);
402 PUSH_DATA (push, ve->pipe.instance_divisor);
403 } else {
404 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
405 PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
406 PUSH_DATAh(push, address);
407 PUSH_DATA (push, address);
408 }
409 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
410 PUSH_DATAh(push, limit);
411 PUSH_DATA (push, limit);
412 }
413 for (; i < nv50->state.num_vtxelts; ++i) {
414 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
415 PUSH_DATA (push, 0);
416 }
417 nv50->state.num_vtxelts = vertex->num_elements;
418 }
419
420 #define NV50_PRIM_GL_CASE(n) \
421 case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
422
423 static inline unsigned
nv50_prim_gl(unsigned prim)424 nv50_prim_gl(unsigned prim)
425 {
426 switch (prim) {
427 NV50_PRIM_GL_CASE(POINTS);
428 NV50_PRIM_GL_CASE(LINES);
429 NV50_PRIM_GL_CASE(LINE_LOOP);
430 NV50_PRIM_GL_CASE(LINE_STRIP);
431 NV50_PRIM_GL_CASE(TRIANGLES);
432 NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
433 NV50_PRIM_GL_CASE(TRIANGLE_FAN);
434 NV50_PRIM_GL_CASE(QUADS);
435 NV50_PRIM_GL_CASE(QUAD_STRIP);
436 NV50_PRIM_GL_CASE(POLYGON);
437 NV50_PRIM_GL_CASE(LINES_ADJACENCY);
438 NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
439 NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
440 NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
441 default:
442 return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
443 break;
444 }
445 }
446
447 /* For pre-nva0 transform feedback. */
448 static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
449 {
450 [PIPE_PRIM_POINTS] = 1,
451 [PIPE_PRIM_LINES] = 2,
452 [PIPE_PRIM_LINE_LOOP] = 2,
453 [PIPE_PRIM_LINE_STRIP] = 2,
454 [PIPE_PRIM_TRIANGLES] = 3,
455 [PIPE_PRIM_TRIANGLE_STRIP] = 3,
456 [PIPE_PRIM_TRIANGLE_FAN] = 3,
457 [PIPE_PRIM_QUADS] = 3,
458 [PIPE_PRIM_QUAD_STRIP] = 3,
459 [PIPE_PRIM_POLYGON] = 3,
460 [PIPE_PRIM_LINES_ADJACENCY] = 2,
461 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
462 [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
463 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
464 };
465
466 static void
nv50_draw_arrays(struct nv50_context * nv50,unsigned mode,unsigned start,unsigned count,unsigned instance_count)467 nv50_draw_arrays(struct nv50_context *nv50,
468 unsigned mode, unsigned start, unsigned count,
469 unsigned instance_count)
470 {
471 struct nouveau_pushbuf *push = nv50->base.pushbuf;
472 unsigned prim;
473
474 if (nv50->state.index_bias) {
475 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
476 PUSH_DATA (push, 0);
477 if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
478 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
479 PUSH_DATA (push, 0);
480 }
481 nv50->state.index_bias = 0;
482 }
483
484 prim = nv50_prim_gl(mode);
485
486 while (instance_count--) {
487 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
488 PUSH_DATA (push, prim);
489 BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
490 PUSH_DATA (push, start);
491 PUSH_DATA (push, count);
492 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
493 PUSH_DATA (push, 0);
494
495 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
496 }
497 }
498
499 static void
nv50_draw_elements_inline_u08(struct nouveau_pushbuf * push,const uint8_t * map,unsigned start,unsigned count)500 nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
501 unsigned start, unsigned count)
502 {
503 map += start;
504
505 if (count & 3) {
506 unsigned i;
507 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
508 for (i = 0; i < (count & 3); ++i)
509 PUSH_DATA(push, *map++);
510 count &= ~3;
511 }
512 while (count) {
513 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
514
515 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
516 for (i = 0; i < nr; ++i) {
517 PUSH_DATA(push,
518 (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
519 map += 4;
520 }
521 count -= nr * 4;
522 }
523 }
524
525 static void
nv50_draw_elements_inline_u16(struct nouveau_pushbuf * push,const uint16_t * map,unsigned start,unsigned count)526 nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
527 unsigned start, unsigned count)
528 {
529 map += start;
530
531 if (count & 1) {
532 count &= ~1;
533 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
534 PUSH_DATA (push, *map++);
535 }
536 while (count) {
537 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
538
539 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
540 for (i = 0; i < nr; ++i) {
541 PUSH_DATA(push, (map[1] << 16) | map[0]);
542 map += 2;
543 }
544 count -= nr * 2;
545 }
546 }
547
548 static void
nv50_draw_elements_inline_u32(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)549 nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
550 unsigned start, unsigned count)
551 {
552 map += start;
553
554 while (count) {
555 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
556
557 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
558 PUSH_DATAp(push, map, nr);
559
560 map += nr;
561 count -= nr;
562 }
563 }
564
565 static void
nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)566 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
567 const uint32_t *map,
568 unsigned start, unsigned count)
569 {
570 map += start;
571
572 if (count & 1) {
573 count--;
574 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
575 PUSH_DATA (push, *map++);
576 }
577 while (count) {
578 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
579
580 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
581 for (i = 0; i < nr; ++i) {
582 PUSH_DATA(push, (map[1] << 16) | map[0]);
583 map += 2;
584 }
585 count -= nr * 2;
586 }
587 }
588
589 static void
nv50_draw_elements(struct nv50_context * nv50,bool shorten,const struct pipe_draw_info * info,unsigned mode,unsigned start,unsigned count,unsigned instance_count,int32_t index_bias,unsigned index_size)590 nv50_draw_elements(struct nv50_context *nv50, bool shorten,
591 const struct pipe_draw_info *info,
592 unsigned mode, unsigned start, unsigned count,
593 unsigned instance_count, int32_t index_bias,
594 unsigned index_size)
595 {
596 struct nouveau_pushbuf *push = nv50->base.pushbuf;
597 unsigned prim;
598
599 prim = nv50_prim_gl(mode);
600
601 if (index_bias != nv50->state.index_bias) {
602 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
603 PUSH_DATA (push, index_bias);
604 if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
605 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
606 PUSH_DATA (push, index_bias);
607 }
608 nv50->state.index_bias = index_bias;
609 }
610
611 if (!info->has_user_indices) {
612 struct nv04_resource *buf = nv04_resource(info->index.resource);
613 unsigned pb_start;
614 unsigned pb_bytes;
615 const unsigned base = buf->offset & ~3;
616
617 start += (buf->offset & 3) >> (index_size >> 1);
618
619 assert(nouveau_resource_mapped_by_gpu(info->index.resource));
620
621 /* This shouldn't have to be here. The going theory is that the buffer
622 * is being filled in by PGRAPH, and it's not done yet by the time it
623 * gets submitted to PFIFO, which in turn starts immediately prefetching
624 * the not-yet-written data. Ideally this wait would only happen on
625 * pushbuf submit, but it's probably not a big performance difference.
626 */
627 if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
628 nouveau_fence_wait(buf->fence_wr, &nv50->base.debug);
629
630 while (instance_count--) {
631 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
632 PUSH_DATA (push, prim);
633
634 nouveau_pushbuf_space(push, 16, 0, 1);
635 PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
636
637 switch (index_size) {
638 case 4:
639 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
640 nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
641 break;
642 case 2:
643 pb_start = (start & ~1) * 2;
644 pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
645
646 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
647 PUSH_DATA (push, (start << 31) | count);
648 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
649 nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
650 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
651 PUSH_DATA (push, 0);
652 break;
653 default:
654 assert(index_size == 1);
655 pb_start = start & ~3;
656 pb_bytes = ((start + count + 3) & ~3) - pb_start;
657
658 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
659 PUSH_DATA (push, (start << 30) | count);
660 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
661 nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
662 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
663 PUSH_DATA (push, 0);
664 break;
665 }
666 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
667 PUSH_DATA (push, 0);
668
669 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
670 }
671 } else {
672 const void *data = info->index.user;
673
674 while (instance_count--) {
675 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
676 PUSH_DATA (push, prim);
677 switch (index_size) {
678 case 1:
679 nv50_draw_elements_inline_u08(push, data, start, count);
680 break;
681 case 2:
682 nv50_draw_elements_inline_u16(push, data, start, count);
683 break;
684 case 4:
685 if (shorten)
686 nv50_draw_elements_inline_u32_short(push, data, start, count);
687 else
688 nv50_draw_elements_inline_u32(push, data, start, count);
689 break;
690 default:
691 assert(0);
692 return;
693 }
694 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
695 PUSH_DATA (push, 0);
696
697 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
698 }
699 }
700 NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1);
701 }
702
703 static void
nva0_draw_stream_output(struct nv50_context * nv50,const struct pipe_draw_info * info,const struct pipe_draw_indirect_info * indirect)704 nva0_draw_stream_output(struct nv50_context *nv50,
705 const struct pipe_draw_info *info,
706 const struct pipe_draw_indirect_info *indirect)
707 {
708 struct nouveau_pushbuf *push = nv50->base.pushbuf;
709 struct nv50_so_target *so = nv50_so_target(indirect->count_from_stream_output);
710 struct nv04_resource *res = nv04_resource(so->pipe.buffer);
711 unsigned num_instances = info->instance_count;
712 unsigned mode = nv50_prim_gl(info->mode);
713
714 if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
715 /* A proper implementation without waiting doesn't seem possible,
716 * so don't bother.
717 */
718 NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
719 return;
720 }
721
722 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
723 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
724 PUSH_SPACE(push, 4);
725 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
726 PUSH_DATA (push, 0);
727 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
728 PUSH_DATA (push, 0);
729 }
730
731 assert(num_instances);
732 do {
733 PUSH_SPACE(push, 8);
734 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
735 PUSH_DATA (push, mode);
736 BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
737 PUSH_DATA (push, 0);
738 BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
739 PUSH_DATA (push, so->stride);
740 nv50_hw_query_pushbuf_submit(push, NVA0_3D_DRAW_TFB_BYTES,
741 nv50_query(so->pq), 0x4);
742 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
743 PUSH_DATA (push, 0);
744
745 mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
746 } while (--num_instances);
747 }
748
749 static void
nv50_draw_vbo_kick_notify(struct nouveau_pushbuf * chan)750 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
751 {
752 struct nv50_screen *screen = chan->user_priv;
753
754 nouveau_fence_update(&screen->base, true);
755
756 nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true);
757 }
758
759 void
nv50_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)760 nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
761 unsigned drawid_offset,
762 const struct pipe_draw_indirect_info *indirect,
763 const struct pipe_draw_start_count_bias *draws,
764 unsigned num_draws)
765 {
766 if (num_draws > 1) {
767 util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws);
768 return;
769 }
770
771 if (!indirect && (!draws[0].count || !info->instance_count))
772 return;
773
774 /* We don't actually support indirect draws, so add a fallback for ES 3.1's
775 * benefit.
776 */
777 if (indirect && indirect->buffer) {
778 util_draw_indirect(pipe, info, indirect);
779 return;
780 }
781
782 struct nv50_context *nv50 = nv50_context(pipe);
783 struct nouveau_pushbuf *push = nv50->base.pushbuf;
784 bool tex_dirty = false;
785 int s;
786
787 if (info->index_size && !info->has_user_indices)
788 BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(info->index.resource), RD);
789
790 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
791 if (info->index_bounds_valid) {
792 nv50->vb_elt_first = info->min_index + (info->index_size ? draws->index_bias : 0);
793 nv50->vb_elt_limit = info->max_index - info->min_index;
794 } else {
795 nv50->vb_elt_first = 0;
796 nv50->vb_elt_limit = ~0;
797 }
798 nv50->instance_off = info->start_instance;
799 nv50->instance_max = info->instance_count - 1;
800
801 /* For picking only a few vertices from a large user buffer, push is better,
802 * if index count is larger and we expect repeated vertices, suggest upload.
803 */
804 nv50->vbo_push_hint = /* the 64 is heuristic */
805 !(info->index_size && ((nv50->vb_elt_limit + 64) < draws[0].count));
806
807 if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
808 if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
809 nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
810 else
811 if (!nv50->vbo_fifo)
812 nv50_update_user_vbufs(nv50);
813 }
814
815 if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
816 nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
817
818 nv50_state_validate_3d(nv50, ~0);
819
820 push->kick_notify = nv50_draw_vbo_kick_notify;
821
822 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) {
823 if (nv50->constbuf_coherent[s])
824 nv50->cb_dirty = true;
825 }
826
827 /* If there are any coherent constbufs, flush the cache */
828 if (nv50->cb_dirty) {
829 BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
830 PUSH_DATA (push, 0);
831 nv50->cb_dirty = false;
832 }
833
834 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !tex_dirty; ++s) {
835 if (nv50->textures_coherent[s])
836 tex_dirty = true;
837 }
838
839 if (tex_dirty) {
840 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
841 PUSH_DATA (push, 0x20);
842 }
843
844 if (nv50->screen->base.class_3d >= NVA0_3D_CLASS &&
845 nv50->seamless_cube_map != nv50->state.seamless_cube_map) {
846 nv50->state.seamless_cube_map = nv50->seamless_cube_map;
847 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
848 PUSH_DATA (push, nv50->seamless_cube_map ? NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
849 }
850
851 if (nv50->vertprog->mul_zero_wins != nv50->state.mul_zero_wins) {
852 nv50->state.mul_zero_wins = nv50->vertprog->mul_zero_wins;
853 BEGIN_NV04(push, NV50_3D(UNK1690), 1);
854 PUSH_DATA (push, 0x00010000 * !!nv50->state.mul_zero_wins);
855 }
856
857 /* Make starting/pausing streamout work pre-NVA0 enough for ES3.0. This
858 * means counting vertices in a vertex shader when it has so outputs.
859 */
860 if (nv50->screen->base.class_3d < NVA0_3D_CLASS &&
861 nv50->vertprog->pipe.stream_output.num_outputs) {
862 for (int i = 0; i < nv50->num_so_targets; i++) {
863 nv50->so_used[i] += info->instance_count *
864 u_stream_outputs_for_vertices(info->mode, draws[0].count) *
865 nv50->vertprog->pipe.stream_output.stride[i] * 4;
866 }
867 }
868
869 if (nv50->vbo_fifo) {
870 nv50_push_vbo(nv50, info, indirect, &draws[0]);
871 goto cleanup;
872 }
873
874 if (nv50->state.instance_base != info->start_instance) {
875 nv50->state.instance_base = info->start_instance;
876 /* NOTE: this does not affect the shader input, should it ? */
877 BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
878 PUSH_DATA (push, info->start_instance);
879 }
880
881 nv50->base.vbo_dirty |= !!nv50->vtxbufs_coherent;
882
883 if (nv50->base.vbo_dirty) {
884 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
885 PUSH_DATA (push, 0);
886 nv50->base.vbo_dirty = false;
887 }
888
889 if (info->index_size) {
890 bool shorten = info->index_bounds_valid && info->max_index <= 65535;
891
892 if (info->primitive_restart != nv50->state.prim_restart) {
893 if (info->primitive_restart) {
894 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
895 PUSH_DATA (push, 1);
896 PUSH_DATA (push, info->restart_index);
897
898 if (info->restart_index > 65535)
899 shorten = false;
900 } else {
901 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
902 PUSH_DATA (push, 0);
903 }
904 nv50->state.prim_restart = info->primitive_restart;
905 } else
906 if (info->primitive_restart) {
907 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
908 PUSH_DATA (push, info->restart_index);
909
910 if (info->restart_index > 65535)
911 shorten = false;
912 }
913
914 nv50_draw_elements(nv50, shorten, info,
915 info->mode, draws[0].start, draws[0].count,
916 info->instance_count, draws->index_bias, info->index_size);
917 } else
918 if (unlikely(indirect && indirect->count_from_stream_output)) {
919 nva0_draw_stream_output(nv50, info, indirect);
920 } else {
921 nv50_draw_arrays(nv50,
922 info->mode, draws[0].start, draws[0].count,
923 info->instance_count);
924 }
925
926 cleanup:
927 push->kick_notify = nv50_default_kick_notify;
928
929 nv50_release_user_vbufs(nv50);
930
931 nouveau_pushbuf_bufctx(push, NULL);
932
933 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_INDEX);
934 }
935