Searched refs:BatchData (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Renderer.hpp | 121 struct BatchData struct 123 using Pool = marl::BoundedPool<BatchData, MaxBatchCount, marl::PoolPolicy::Preserve>; argument 142 static void processVertices(vk::Device *device, DrawCall *draw, BatchData *batch); 143 static void processPrimitives(vk::Device *device, DrawCall *draw, BatchData *batch); 144 …(vk::Device *device, const marl::Loan<DrawCall> &draw, const marl::Loan<BatchData> &batch, const s… 150 BatchData::Pool *batchDataPool; 223 DrawCall::BatchData::Pool batchDataPool;
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D | Renderer.cpp | 531 void DrawCall::processVertices(vk::Device *device, DrawCall *draw, BatchData *batch) in processVertices() 561 void DrawCall::processPrimitives(vk::Device *device, DrawCall *draw, BatchData *batch) in processPrimitives() 569 …(vk::Device *device, const marl::Loan<DrawCall> &draw, const marl::Loan<BatchData> &batch, const s… in processPixels() 573 …Data(const marl::Loan<DrawCall> &draw, const marl::Loan<BatchData> &batch, const std::shared_ptr<m… in processPixels() 579 marl::Loan<BatchData> batch; in processPixels()
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