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Searched refs:FLUSH_VERTICES (Results 1 – 25 of 64) sorted by relevance

123

/third_party/mesa3d/src/mesa/main/
Denable.c131 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in client_state()
335 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT | GL_ENABLE_BIT); in enable_texture()
355 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT); in _mesa_set_multisample()
357 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT); in _mesa_set_multisample()
375 FLUSH_VERTICES(ctx, 0, in _mesa_set_framebuffer_srgb()
409 FLUSH_VERTICES(ctx, _NEW_COLOR | _NEW_FF_FRAG_PROGRAM, in _mesa_set_enable()
419 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
459 FLUSH_VERTICES(ctx, _NEW_TRANSFORM, in _mesa_set_enable()
462 FLUSH_VERTICES(ctx, 0, GL_TRANSFORM_BIT | GL_ENABLE_BIT); in _mesa_set_enable()
486 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM, in _mesa_set_enable()
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Dhint.c58 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
66 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
74 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
82 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
90 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
100 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
110 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
120 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
Dpixel.c55 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelZoom()
195 FLUSH_VERTICES(ctx, _NEW_PIXEL, 0); in _mesa_PixelMapfv()
236 FLUSH_VERTICES(ctx, _NEW_PIXEL, 0); in _mesa_PixelMapuiv()
291 FLUSH_VERTICES(ctx, _NEW_PIXEL, 0); in _mesa_PixelMapusv()
510 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf()
516 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf()
522 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf()
528 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf()
534 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf()
540 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf()
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Dfog.c107 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv()
121 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv()
127 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv()
133 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv()
141 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv()
147 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv()
166 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_VERT_PROGRAM, GL_FOG_BIT); in _mesa_Fogfv()
179 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_VERT_PROGRAM, GL_FOG_BIT); in _mesa_Fogfv()
Dpoints.c62 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in point_size()
126 FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_FF_VERT_PROGRAM | in _mesa_PointParameterfv()
142 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in _mesa_PointParameterfv()
153 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in _mesa_PointParameterfv()
164 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in _mesa_PointParameterfv()
181 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in _mesa_PointParameterfv()
Dstencil.c163 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in _mesa_StencilFuncSeparateATI()
195 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_func()
210 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_func()
269 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in _mesa_StencilMask()
278 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in _mesa_StencilMask()
310 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_op()
325 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_op()
401 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_op_separate()
414 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_op_separate()
469 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_func_separate()
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Dpolygon.c68 FLUSH_VERTICES(ctx, 0, in cull_face()
117 FLUSH_VERTICES(ctx, 0, in front_face()
192 FLUSH_VERTICES(ctx, 0, in polygon_mode()
200 FLUSH_VERTICES(ctx, 0, in polygon_mode()
213 FLUSH_VERTICES(ctx, 0, in polygon_mode()
257 FLUSH_VERTICES(ctx, 0, GL_POLYGON_STIPPLE_BIT); in _mesa_PolygonStipple()
316 FLUSH_VERTICES(ctx, 0, in _mesa_polygon_offset_clamp()
Dlight.c55 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_ShadeModel()
85 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_ProvokingVertex()
111 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
117 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
123 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
130 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
164 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
172 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
179 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
203 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light()
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Dtexenv.c80 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_env_mode()
96 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_env_color()
151 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_mode()
158 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_mode()
251 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_source()
322 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_operand()
359 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_scale()
365 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_scale()
455 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in _mesa_texenvfv_indexed()
477 FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_FF_VERT_PROGRAM, in _mesa_texenvfv_indexed()
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Dfeedback.c91 FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0); /* Always flush */ in _mesa_FeedbackBuffer()
105 FLUSH_VERTICES(ctx, 0, 0); in _mesa_PassThrough()
176 FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0); in _mesa_SelectBuffer()
453 FLUSH_VERTICES(ctx, 0, 0); in _mesa_InitNames()
483 FLUSH_VERTICES(ctx, 0, 0); in _mesa_LoadName()
512 FLUSH_VERTICES(ctx, 0, 0); in _mesa_PushName()
539 FLUSH_VERTICES(ctx, 0, 0); in _mesa_PopName()
579 FLUSH_VERTICES(ctx, _NEW_RENDERMODE | _NEW_FF_VERT_PROGRAM | in _mesa_RenderMode()
Dmultisample.c55 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in _mesa_SampleCoverage()
157 FLUSH_VERTICES(ctx, 0, 0); in sample_maski()
195 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in min_sample_shading()
382 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in _mesa_AlphaToCoverageDitherControlNV_no_error()
392 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in _mesa_AlphaToCoverageDitherControlNV()
Dmatrix.c119 FLUSH_VERTICES(ctx, 0, 0); in matrix_frustum()
200 FLUSH_VERTICES(ctx, 0, 0); in matrix_ortho()
382 FLUSH_VERTICES(ctx, 0, 0); in pop_matrix()
450 FLUSH_VERTICES(ctx, 0, 0); in _mesa_load_identity_matrix()
496 FLUSH_VERTICES(ctx, 0, 0); in _mesa_load_matrix()
580 FLUSH_VERTICES(ctx, 0, 0); in matrix_mult()
624 FLUSH_VERTICES(ctx, 0, 0); in matrix_rotate()
685 FLUSH_VERTICES(ctx, 0, 0); in _mesa_Scalef()
701 FLUSH_VERTICES(ctx, 0, 0); in _mesa_MatrixScalefEXT()
725 FLUSH_VERTICES(ctx, 0, 0); in _mesa_Translatef()
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Ddepth.c87 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in depth_func()
130 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
160 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
Dblend.c243 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in blend_func_separate()
404 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in blend_func_separatei()
810 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_BlendColor()
852 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_AlphaFunc()
915 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in logic_op()
961 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_IndexMask()
1000 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_ColorMask()
1033 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_ColorMaski()
1063 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT | GL_ENABLE_BIT); in _mesa_ClampColor()
1071 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT); in _mesa_ClampColor()
Dblend.h90 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_flush_vertices_for_blend_state()
103 FLUSH_VERTICES(ctx, _NEW_COLOR, GL_COLOR_BUFFER_BIT); in _mesa_flush_vertices_for_blend_adv()
Dlines.c72 FLUSH_VERTICES(ctx, 0, GL_LINE_BIT); in line_width()
124 FLUSH_VERTICES(ctx, 0, GL_LINE_BIT); in _mesa_LineStipple()
Dconservativeraster.c66 FLUSH_VERTICES(ctx, 0, 0); in conservative_raster_parameter()
85 FLUSH_VERTICES(ctx, 0, 0); in conservative_raster_parameter()
Dclear.c151 FLUSH_VERTICES(ctx, 0, 0); in clear()
349 FLUSH_VERTICES(ctx, 0, 0); in clear_bufferiv()
468 FLUSH_VERTICES(ctx, 0, 0); in clear_bufferuiv()
562 FLUSH_VERTICES(ctx, 0, 0); in clear_bufferfv()
698 FLUSH_VERTICES(ctx, 0, 0); in clear_bufferfi()
Ddrawpix.c55 FLUSH_VERTICES(ctx, 0, 0); in _mesa_DrawPixels()
204 FLUSH_VERTICES(ctx, 0, 0); in _mesa_CopyPixels()
326 FLUSH_VERTICES(ctx, 0, 0); in _mesa_Bitmap()
Dcompute.c312 FLUSH_VERTICES(ctx, 0, 0); in dispatch_compute()
361 FLUSH_VERTICES(ctx, 0, 0); in dispatch_compute_indirect()
405 FLUSH_VERTICES(ctx, 0, 0); in dispatch_compute_group_size()
Dviewport.c78 FLUSH_VERTICES(ctx, 0, GL_VIEWPORT_BIT); in set_viewport_no_notify()
299 FLUSH_VERTICES(ctx, _NEW_VIEWPORT, GL_VIEWPORT_BIT); in set_depth_range_no_notify()
513 FLUSH_VERTICES(ctx, 0, GL_TRANSFORM_BIT); in clip_control()
598 FLUSH_VERTICES(ctx, 0, GL_VIEWPORT_BIT); in subpixel_precision_bias()
658 FLUSH_VERTICES(ctx, _NEW_VIEWPORT, GL_VIEWPORT_BIT); in set_viewport_swizzle()
Dtexgen.c134 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM, in texgenfv()
149 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in texgenfv()
171 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in texgenfv()
Dbuffers.c290 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in draw_buffer()
435 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in draw_buffers()
731 FLUSH_VERTICES(ctx, _NEW_BUFFERS, GL_COLOR_BUFFER_BIT); in updated_drawbuffers()
898 FLUSH_VERTICES(ctx, 0, GL_PIXEL_MODE_BIT); in read_buffer()
Dscissor.c57 FLUSH_VERTICES(ctx, 0, GL_SCISSOR_BIT); in set_scissor_no_notify()
303 FLUSH_VERTICES(ctx, 0, GL_SCISSOR_BIT); in _mesa_WindowRectanglesEXT()
Datifragshader.c243 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in _mesa_BindFragmentShaderATI()
305 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in _mesa_DeleteFragmentShaderATI()
333 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in _mesa_BeginFragmentShaderATI()
830 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in _mesa_SetFragmentShaderConstantATI()

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