/third_party/mesa3d/src/mesa/main/ |
D | enable.c | 131 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in client_state() 335 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT | GL_ENABLE_BIT); in enable_texture() 355 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT); in _mesa_set_multisample() 357 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT); in _mesa_set_multisample() 375 FLUSH_VERTICES(ctx, 0, in _mesa_set_framebuffer_srgb() 409 FLUSH_VERTICES(ctx, _NEW_COLOR | _NEW_FF_FRAG_PROGRAM, in _mesa_set_enable() 419 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT); in _mesa_set_enable() 459 FLUSH_VERTICES(ctx, _NEW_TRANSFORM, in _mesa_set_enable() 462 FLUSH_VERTICES(ctx, 0, GL_TRANSFORM_BIT | GL_ENABLE_BIT); in _mesa_set_enable() 486 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM, in _mesa_set_enable() [all …]
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D | hint.c | 58 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint() 66 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint() 74 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint() 82 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint() 90 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint() 100 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint() 110 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint() 120 FLUSH_VERTICES(ctx, _NEW_HINT, GL_HINT_BIT); in _mesa_Hint()
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D | pixel.c | 55 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelZoom() 195 FLUSH_VERTICES(ctx, _NEW_PIXEL, 0); in _mesa_PixelMapfv() 236 FLUSH_VERTICES(ctx, _NEW_PIXEL, 0); in _mesa_PixelMapuiv() 291 FLUSH_VERTICES(ctx, _NEW_PIXEL, 0); in _mesa_PixelMapusv() 510 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf() 516 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf() 522 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf() 528 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf() 534 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf() 540 FLUSH_VERTICES(ctx, _NEW_PIXEL, GL_PIXEL_MODE_BIT); in _mesa_PixelTransferf() [all …]
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D | fog.c | 107 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv() 121 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv() 127 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv() 133 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv() 141 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv() 147 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); in _mesa_Fogfv() 166 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_VERT_PROGRAM, GL_FOG_BIT); in _mesa_Fogfv() 179 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_VERT_PROGRAM, GL_FOG_BIT); in _mesa_Fogfv()
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D | points.c | 62 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in point_size() 126 FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_FF_VERT_PROGRAM | in _mesa_PointParameterfv() 142 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in _mesa_PointParameterfv() 153 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in _mesa_PointParameterfv() 164 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in _mesa_PointParameterfv() 181 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); in _mesa_PointParameterfv()
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D | stencil.c | 163 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in _mesa_StencilFuncSeparateATI() 195 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_func() 210 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_func() 269 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in _mesa_StencilMask() 278 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in _mesa_StencilMask() 310 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_op() 325 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_op() 401 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_op_separate() 414 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_op_separate() 469 FLUSH_VERTICES(ctx, 0, GL_STENCIL_BUFFER_BIT); in stencil_func_separate() [all …]
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D | polygon.c | 68 FLUSH_VERTICES(ctx, 0, in cull_face() 117 FLUSH_VERTICES(ctx, 0, in front_face() 192 FLUSH_VERTICES(ctx, 0, in polygon_mode() 200 FLUSH_VERTICES(ctx, 0, in polygon_mode() 213 FLUSH_VERTICES(ctx, 0, in polygon_mode() 257 FLUSH_VERTICES(ctx, 0, GL_POLYGON_STIPPLE_BIT); in _mesa_PolygonStipple() 316 FLUSH_VERTICES(ctx, 0, in _mesa_polygon_offset_clamp()
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D | light.c | 55 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_ShadeModel() 85 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_ProvokingVertex() 111 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light() 117 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light() 123 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light() 130 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light() 164 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light() 172 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light() 179 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light() 203 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT); in do_light() [all …]
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D | texenv.c | 80 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_env_mode() 96 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_env_color() 151 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_mode() 158 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_mode() 251 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_source() 322 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_operand() 359 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_scale() 365 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in set_combiner_scale() 455 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT); in _mesa_texenvfv_indexed() 477 FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_FF_VERT_PROGRAM, in _mesa_texenvfv_indexed() [all …]
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D | feedback.c | 91 FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0); /* Always flush */ in _mesa_FeedbackBuffer() 105 FLUSH_VERTICES(ctx, 0, 0); in _mesa_PassThrough() 176 FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0); in _mesa_SelectBuffer() 453 FLUSH_VERTICES(ctx, 0, 0); in _mesa_InitNames() 483 FLUSH_VERTICES(ctx, 0, 0); in _mesa_LoadName() 512 FLUSH_VERTICES(ctx, 0, 0); in _mesa_PushName() 539 FLUSH_VERTICES(ctx, 0, 0); in _mesa_PopName() 579 FLUSH_VERTICES(ctx, _NEW_RENDERMODE | _NEW_FF_VERT_PROGRAM | in _mesa_RenderMode()
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D | multisample.c | 55 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in _mesa_SampleCoverage() 157 FLUSH_VERTICES(ctx, 0, 0); in sample_maski() 195 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in min_sample_shading() 382 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in _mesa_AlphaToCoverageDitherControlNV_no_error() 392 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT); in _mesa_AlphaToCoverageDitherControlNV()
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D | matrix.c | 119 FLUSH_VERTICES(ctx, 0, 0); in matrix_frustum() 200 FLUSH_VERTICES(ctx, 0, 0); in matrix_ortho() 382 FLUSH_VERTICES(ctx, 0, 0); in pop_matrix() 450 FLUSH_VERTICES(ctx, 0, 0); in _mesa_load_identity_matrix() 496 FLUSH_VERTICES(ctx, 0, 0); in _mesa_load_matrix() 580 FLUSH_VERTICES(ctx, 0, 0); in matrix_mult() 624 FLUSH_VERTICES(ctx, 0, 0); in matrix_rotate() 685 FLUSH_VERTICES(ctx, 0, 0); in _mesa_Scalef() 701 FLUSH_VERTICES(ctx, 0, 0); in _mesa_MatrixScalefEXT() 725 FLUSH_VERTICES(ctx, 0, 0); in _mesa_Translatef() [all …]
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D | depth.c | 87 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in depth_func() 130 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask() 160 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
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D | blend.c | 243 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in blend_func_separate() 404 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in blend_func_separatei() 810 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_BlendColor() 852 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_AlphaFunc() 915 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in logic_op() 961 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_IndexMask() 1000 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_ColorMask() 1033 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_ColorMaski() 1063 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT | GL_ENABLE_BIT); in _mesa_ClampColor() 1071 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT); in _mesa_ClampColor()
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D | blend.h | 90 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_flush_vertices_for_blend_state() 103 FLUSH_VERTICES(ctx, _NEW_COLOR, GL_COLOR_BUFFER_BIT); in _mesa_flush_vertices_for_blend_adv()
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D | lines.c | 72 FLUSH_VERTICES(ctx, 0, GL_LINE_BIT); in line_width() 124 FLUSH_VERTICES(ctx, 0, GL_LINE_BIT); in _mesa_LineStipple()
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D | conservativeraster.c | 66 FLUSH_VERTICES(ctx, 0, 0); in conservative_raster_parameter() 85 FLUSH_VERTICES(ctx, 0, 0); in conservative_raster_parameter()
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D | clear.c | 151 FLUSH_VERTICES(ctx, 0, 0); in clear() 349 FLUSH_VERTICES(ctx, 0, 0); in clear_bufferiv() 468 FLUSH_VERTICES(ctx, 0, 0); in clear_bufferuiv() 562 FLUSH_VERTICES(ctx, 0, 0); in clear_bufferfv() 698 FLUSH_VERTICES(ctx, 0, 0); in clear_bufferfi()
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D | drawpix.c | 55 FLUSH_VERTICES(ctx, 0, 0); in _mesa_DrawPixels() 204 FLUSH_VERTICES(ctx, 0, 0); in _mesa_CopyPixels() 326 FLUSH_VERTICES(ctx, 0, 0); in _mesa_Bitmap()
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D | compute.c | 312 FLUSH_VERTICES(ctx, 0, 0); in dispatch_compute() 361 FLUSH_VERTICES(ctx, 0, 0); in dispatch_compute_indirect() 405 FLUSH_VERTICES(ctx, 0, 0); in dispatch_compute_group_size()
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D | viewport.c | 78 FLUSH_VERTICES(ctx, 0, GL_VIEWPORT_BIT); in set_viewport_no_notify() 299 FLUSH_VERTICES(ctx, _NEW_VIEWPORT, GL_VIEWPORT_BIT); in set_depth_range_no_notify() 513 FLUSH_VERTICES(ctx, 0, GL_TRANSFORM_BIT); in clip_control() 598 FLUSH_VERTICES(ctx, 0, GL_VIEWPORT_BIT); in subpixel_precision_bias() 658 FLUSH_VERTICES(ctx, _NEW_VIEWPORT, GL_VIEWPORT_BIT); in set_viewport_swizzle()
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D | texgen.c | 134 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM, in texgenfv() 149 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in texgenfv() 171 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); in texgenfv()
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D | buffers.c | 290 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in draw_buffer() 435 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in draw_buffers() 731 FLUSH_VERTICES(ctx, _NEW_BUFFERS, GL_COLOR_BUFFER_BIT); in updated_drawbuffers() 898 FLUSH_VERTICES(ctx, 0, GL_PIXEL_MODE_BIT); in read_buffer()
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D | scissor.c | 57 FLUSH_VERTICES(ctx, 0, GL_SCISSOR_BIT); in set_scissor_no_notify() 303 FLUSH_VERTICES(ctx, 0, GL_SCISSOR_BIT); in _mesa_WindowRectanglesEXT()
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D | atifragshader.c | 243 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in _mesa_BindFragmentShaderATI() 305 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in _mesa_DeleteFragmentShaderATI() 333 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in _mesa_BeginFragmentShaderATI() 830 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0); in _mesa_SetFragmentShaderConstantATI()
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