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Searched refs:GL_DEPTH24_STENCIL8 (Results 1 – 25 of 191) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboInvalidateTests.cpp130 return GL_DEPTH24_STENCIL8; in getCompatibleDepthStencilFormat()
1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render()
1372 … InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); in init()
1373 …ateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1374 …ateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
1375 …teFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL… in init()
1376 …RenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
1377 …idateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1379 …UnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1380 …UnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
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Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render()
251 GL_DEPTH24_STENCIL8, in init()
Des3fFboTestCase.cpp194 case GL_DEPTH24_STENCIL8: in isRequiredFormat()
311 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/
Dgstgl_gles2compat.h54 #ifndef GL_DEPTH24_STENCIL8
55 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp551 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH24_STENCIL8, GL_SAMPLES, 1, /* bufSize */ in iterate()
617 GL_DEPTH24_STENCIL8, 2, /* width */ in iterate()
1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1283 if (internalformat == GL_DEPTH24_STENCIL8) in iterate()
1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1436 else if (internalformat != GL_DEPTH24_STENCIL8) in iterate()
1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1591 else if (internalformat != GL_DEPTH24_STENCIL8) in iterate()
1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1747 else if (internalformat != GL_DEPTH24_STENCIL8) in iterate()
[all …]
Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp130 GL_DEPTH24_STENCIL8, in iterate()
131 GL_DEPTH24_STENCIL8, in iterate()
940 …enum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 }; in iterate()
1079 const glw::GLenum internalformat_list[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate()
1211 … depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 }; in iterate()
1212 const glw::GLenum stencil_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate()
Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp55 GL_DEPTH24_STENCIL8 };
61 const glw::GLint depth_stencil_renderable_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_ST…
76 GL_DEPTH24_STENCIL8,
77 GL_DEPTH24_STENCIL8 };
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fStencilTexturingTests.cpp503 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport()
1019 …matGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8)); in init()
1020 …->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8)); in init()
1021 …Group->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8)); in init()
1036 …nderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8)); in init()
1037 …nderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8)); in init()
1045 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8)); in init()
1046 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8)); in init()
Des31fFboTestCase.cpp200 case GL_DEPTH24_STENCIL8: in isRequiredFormat()
331 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
/third_party/skia/third_party/externals/angle2/src/common/
Dandroid_util.cpp252 return GL_DEPTH24_STENCIL8; in getPixelFormatInfo()
381 case GL_DEPTH24_STENCIL8: in GLInternalFormatToNativePixelFormat()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DBlitFramebufferANGLETest.cpp1330 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 128, 128); in TEST_P()
1705 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P()
1707 glTexImage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P()
1729 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P()
1772 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P()
1792 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P()
1794 glTexImage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P()
1840 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P()
1860 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P()
1862 glTexImage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P()
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DMultisampledRenderToTextureTest.cpp212 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 64, 64); in TEST_P()
271 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 64, 64, 0, GL_DEPTH_STENCIL, in TEST_P()
602 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mTestSampleCount, GL_DEPTH24_STENCIL8, in createAndAttachDepthStencilAttachment()
610 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, size, size, 0, GL_DEPTH_STENCIL, in createAndAttachDepthStencilAttachment()
1415 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2126 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2221 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2335 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2354 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2449 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
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DVulkanPerformanceCounterTest.cpp69 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kInvalidateTestSize, in setupClearAndDrawForInvalidateTest()
1339 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_DEPTH_STENCIL, in TEST_P()
1374 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_DEPTH_STENCIL, in TEST_P()
1531 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1616 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1685 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1877 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, kSize, kSize, 0, GL_DEPTH_STENCIL, in TEST_P()
1991 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, kSize, kSize, 0, GL_DEPTH_STENCIL, in TEST_P()
2123 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2245 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp569 …context.texImage2D(context.texIds[2], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTUR… in __anon4a2e54d61702()
661 …context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, in __anon4a2e54d61f02()
677 … context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 1, GL_DEPTH24_STENCIL8, in __anon4a2e54d61f02()
704 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, in __anon4a2e54d62402()
717 …context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, in __anon4a2e54d62502()
731 … context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 2, GL_DEPTH24_STENCIL8, in __anon4a2e54d62602()
781 … context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 1, GL_DEPTH24_STENCIL8, in __anon4a2e54d62902()
790 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTU… in __anon4a2e54d62902()
798 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxTextureSamples, GL_DEPTH24_STENCIL8, TEXT… in __anon4a2e54d62902()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dformat_map_autogen.cpp305 return GL_DEPTH24_STENCIL8; in GetSizedFormatInternal()
319 return GL_DEPTH24_STENCIL8; in GetSizedFormatInternal()
829 case GL_DEPTH24_STENCIL8: in ValidES3FormatCombination()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/test_utils/
DMultiviewTest.cpp138 glTexStorage3DMultisampleOES(texTarget, samples, GL_DEPTH24_STENCIL8, viewWidth, height, in CreateMultiviewBackingTextures()
154 glTexImage3D(texTarget, 0, GL_DEPTH24_STENCIL8, viewWidth, height, numLayers, 0, in CreateMultiviewBackingTextures()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp607 if (false == test(GL_DEPTH24_STENCIL8, true)) in iterate()
615 if (false == test(GL_DEPTH24_STENCIL8, false)) in iterate()
955 case GL_DEPTH24_STENCIL8: in prepareSourceTexture()
1019 case GL_DEPTH24_STENCIL8: in prepareSourceTextureData()
1109 if (GL_DEPTH24_STENCIL8 == source_internal_format) in verifyTexture()
1158 if (GL_DEPTH24_STENCIL8 == source_internal_format) /* DEPTH24 */ in verifyTexture()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
DMultiviewTest.cpp138 glTexStorage3DMultisampleOES(texTarget, samples, GL_DEPTH24_STENCIL8, viewWidth, height, in CreateMultiviewBackingTextures()
154 glTexImage3D(texTarget, 0, GL_DEPTH24_STENCIL8, viewWidth, height, numLayers, 0, in CreateMultiviewBackingTextures()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.h35 constexpr GLenum kConfigDepthStencilFormats[] = {GL_NONE, GL_DEPTH24_STENCIL8, GL_DEPTH_COMPONENT24,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.h34 constexpr GLenum kConfigDepthStencilFormats[] = {GL_NONE, GL_DEPTH24_STENCIL8, GL_DEPTH_COMPONENT24,
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp620 case GL_DEPTH24_STENCIL8: in ValidateReadPixelsFormatType()
639 case GL_DEPTH24_STENCIL8: in ValidateReadPixelsFormatType()
767 format == GL_DEPTH24_STENCIL8 || in IsDepthTexture()
773 return format == GL_DEPTH24_STENCIL8 || in IsStencilTexture()
1090 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) in ValidateTextureFormatType()
1778 case GL_DEPTH24_STENCIL8: return 24; in GetDepthSize()
1795 case GL_DEPTH24_STENCIL8: return 8; in GetStencilSize()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fFboCompletenessTests.cpp156 GL_DEPTH24_STENCIL8,
161 GL_DEPTH24_STENCIL8,
Des2fMultisampledRenderToTextureTests.cpp102 gl.renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, max_samples, GL_DEPTH24_STENCIL8, 1, 1); in iterate()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
Dformat_map_autogen.cpp195 return GL_DEPTH24_STENCIL8; in GetSizedFormatInternal()
1405 case GL_DEPTH24_STENCIL8: in ValidES3FormatCombination()
/third_party/flutter/skia/third_party/externals/angle2/src/common/
Dandroid_util.cpp243 return GL_DEPTH24_STENCIL8; in NativePixelFormatToGLInternalFormat()

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