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Searched refs:MESA_SHADER_FRAGMENT (Results 1 – 25 of 295) sorted by relevance

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/third_party/mesa3d/src/compiler/glsl/
Dstandalone.cpp173 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
175 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context()
176 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; in initialize_context()
177 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
179 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
201 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context()
204 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; in initialize_context()
205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
207 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
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Dstandalone_scaffolding.cpp111 assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX); in _mesa_new_shader()
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; in initialize_context_to_defaults()
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context_to_defaults()
247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; in initialize_context_to_defaults()
/third_party/mesa3d/src/mesa/main/
Dshaderobj.h132 return MESA_SHADER_FRAGMENT; in _mesa_shader_enum_to_shader_stage()
156 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine_prefix()
178 return MESA_SHADER_FRAGMENT; in _mesa_shader_stage_from_subroutine_uniform()
198 return MESA_SHADER_FRAGMENT; in _mesa_shader_stage_from_subroutine()
218 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine()
239 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine_uniform()
Dstate.c108 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in _mesa_update_allow_draw_out_of_order()
178 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in update_program()
231 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()
233 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program()
348 MESA_SHADER_FRAGMENT); in update_program_constants()
373 !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] && /* GLSL*/ in update_fixed_func_program_usage()
/third_party/mesa3d/src/imagination/rogue/
Drogue_build_data.h149 nir_shader *nir[MESA_SHADER_FRAGMENT + 1];
150 struct rogue_shader *rogue[MESA_SHADER_FRAGMENT + 1];
151 struct rogue_shader_binary *binary[MESA_SHADER_FRAGMENT + 1];
153 struct rogue_common_build_data common_data[MESA_SHADER_FRAGMENT + 1];
/third_party/mesa3d/src/gallium/drivers/lima/standalone/
Dlima_compiler_cmdline.c95 case MESA_SHADER_FRAGMENT: in load_glsl()
124 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { in load_glsl()
154 case MESA_SHADER_FRAGMENT: in load_glsl()
205 stage = MESA_SHADER_FRAGMENT; in main()
231 case MESA_SHADER_FRAGMENT: in main()
/third_party/mesa3d/src/compiler/nir/
Dnir_gather_info.c143 if (shader->info.stage == MESA_SHADER_FRAGMENT) { in set_io_mask()
178 if (shader->info.stage == MESA_SHADER_FRAGMENT) in set_io_mask()
182 if (shader->info.stage == MESA_SHADER_FRAGMENT && in set_io_mask()
510 if (shader->info.stage == MESA_SHADER_FRAGMENT) in gather_intrinsic_info()
516 assert(shader->info.stage == MESA_SHADER_FRAGMENT); in gather_intrinsic_info()
620 if (shader->info.stage == MESA_SHADER_FRAGMENT && in gather_intrinsic_info()
648 if (shader->info.stage == MESA_SHADER_FRAGMENT && in gather_intrinsic_info()
760 if (shader->info.stage == MESA_SHADER_FRAGMENT) in gather_intrinsic_info()
769 if (shader->info.stage == MESA_SHADER_FRAGMENT) in gather_intrinsic_info()
796 if (shader->info.stage == MESA_SHADER_FRAGMENT) in gather_intrinsic_info()
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Dnir_divergence_analysis.c193 if (stage == MESA_SHADER_FRAGMENT) in visit_intrinsic()
212 assert(stage == MESA_SHADER_FRAGMENT); in visit_intrinsic()
221 case MESA_SHADER_FRAGMENT: in visit_intrinsic()
246 assert(stage == MESA_SHADER_FRAGMENT); in visit_intrinsic()
253 else if (stage == MESA_SHADER_FRAGMENT) in visit_intrinsic()
257 assert(stage == MESA_SHADER_FRAGMENT); in visit_intrinsic()
262 if (stage == MESA_SHADER_FRAGMENT) in visit_intrinsic()
706 if (stage == MESA_SHADER_FRAGMENT && in nir_variable_is_uniform()
/third_party/mesa3d/src/panfrost/lib/
Dpan_shader.h53 case MESA_SHADER_FRAGMENT: in pan_shader_stage()
92 if (info->stage != MESA_SHADER_FRAGMENT) { in pan_shader_prepare_midgard_rsd()
121 case MESA_SHADER_FRAGMENT: in pan_make_preload()
183 if (info->stage == MESA_SHADER_FRAGMENT) { in pan_shader_prepare_bifrost_rsd()
233 if (shader_info->stage == MESA_SHADER_FRAGMENT) { in pan_shader_prepare_rsd()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_nir_builtins.c40 if (stage == MESA_SHADER_FRAGMENT) in st_nir_finish_builtin_shader()
52 (stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0); in st_nir_finish_builtin_shader()
143 st_get_nir_compiler_options(st, MESA_SHADER_FRAGMENT); in st_nir_make_clearcolor_shader()
145 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, options, in st_nir_make_clearcolor_shader()
Dst_extensions.c387 c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents; in st_init_limits()
404 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + in st_init_limits()
410 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits()
414 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits()
481 c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks + in st_init_limits()
498 MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers, in st_init_limits()
501 MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters, in st_init_limits()
514 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers, in st_init_limits()
524 if (c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers) { in st_init_limits()
542 c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks, in st_init_limits()
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/third_party/mesa3d/src/mesa/program/
Dprogram.h104 return MESA_SHADER_FRAGMENT; in _mesa_program_enum_to_shader_stage()
106 return MESA_SHADER_FRAGMENT; in _mesa_program_enum_to_shader_stage()
128 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_program()
Dprogram.c69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4 in _mesa_init_program()
74 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
75 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
78 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program()
81 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c97 case MESA_SHADER_FRAGMENT: in st_shader_stage_to_ptarget()
459 if (stage == MESA_SHADER_FRAGMENT) in lvp_shader_compile_to_ir()
499 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { in lvp_shader_compile_to_ir()
631 case MESA_SHADER_FRAGMENT: in lvp_pipeline_compile_stage()
823 if (stage == MESA_SHADER_FRAGMENT) { in lvp_graphics_pipeline_init()
839 case MESA_SHADER_FRAGMENT: in lvp_graphics_pipeline_init()
840 if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading) in lvp_graphics_pipeline_init()
856 if (p->pipeline_nir[MESA_SHADER_FRAGMENT]) in lvp_graphics_pipeline_init()
857 …pipeline->pipeline_nir[MESA_SHADER_FRAGMENT] = nir_shader_clone(pipeline->mem_ctx, p->pipeline_nir… in lvp_graphics_pipeline_init()
860 for (unsigned j = MESA_SHADER_VERTEX; j < MESA_SHADER_FRAGMENT; j++) { in lvp_graphics_pipeline_init()
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/third_party/mesa3d/src/intel/compiler/
Dbrw_compiler.c129 i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE; in brw_compiler_create()
197 nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT; in brw_compiler_create()
244 [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_data), in brw_prog_data_size()
268 [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_key), in brw_prog_key_size()
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_pipe.h37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, in stage_from_pipe()
51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, in stage_to_pipe()
Diris_binder.c142 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { in iris_binder_reserve_3d()
153 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { in iris_binder_reserve_3d()
176 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { in iris_binder_reserve_3d()
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_pipe.h37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, in stage_from_pipe()
51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, in stage_to_pipe()
/third_party/mesa3d/src/intel/vulkan/
Danv_nir_lower_multiview.c139 if (b->shader->info.stage == MESA_SHADER_FRAGMENT) in build_view_index()
190 if (shader->info.stage == MESA_SHADER_FRAGMENT) in anv_nir_lower_multiview()
252 if (shader->info.stage != MESA_SHADER_FRAGMENT) { in anv_nir_lower_multiview()
324 if (nir_shader_uses_view_index(shaders[MESA_SHADER_FRAGMENT])) in anv_check_for_primitive_replication()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_from_mesa.h73 case MESA_SHADER_FRAGMENT: in pipe_shader_type_from_mesa()
87 case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT; in tgsi_processor_to_shader_stage()
/third_party/mesa3d/src/compiler/
Dshader_enums.c44 ENUM(MESA_SHADER_FRAGMENT), in gl_shader_stage_name()
69 case MESA_SHADER_FRAGMENT: return "fragment"; in _mesa_shader_stage_to_string()
97 case MESA_SHADER_FRAGMENT: return "FS"; in _mesa_shader_stage_to_abbrev()
160 if (stage != MESA_SHADER_FRAGMENT && slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE) in gl_varying_slot_name_for_stage()
/third_party/mesa3d/src/asahi/compiler/
Dcmdline.c91 MESA_SHADER_FRAGMENT, in compile_shader()
103 prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; in compile_shader()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir_lower_load_barycentric_at_offset.c46 if (b->shader->info.stage == MESA_SHADER_FRAGMENT) in ir3_nir_lower_load_barycentric_at_offset_instr()
93 assert(shader->info.stage == MESA_SHADER_FRAGMENT); in ir3_nir_lower_load_barycentric_at_offset()
/third_party/mesa3d/src/panfrost/midgard/
Dmidgard_derivatives.c81 if (op == midgard_tex_op_normal && stage != MESA_SHADER_FRAGMENT) in mir_op_computes_derivatives()
87 assert(stage == MESA_SHADER_FRAGMENT); in mir_op_computes_derivatives()
/third_party/mesa3d/src/panfrost/vulkan/
Dpanvk_vX_pipeline.c210 if (!shader && i != MESA_SHADER_FRAGMENT) in panvk_pipeline_builder_alloc_static_state_bo()
213 if (pipeline->fs.dynamic_rsd && i == MESA_SHADER_FRAGMENT) in panvk_pipeline_builder_alloc_static_state_bo()
219 if (i == MESA_SHADER_FRAGMENT) in panvk_pipeline_builder_alloc_static_state_bo()
284 if (i != MESA_SHADER_FRAGMENT) { in panvk_pipeline_builder_init_shaders()
299 void *rsd = pipeline->state_bo->ptr.cpu + builder->stages[MESA_SHADER_FRAGMENT].rsd_offset; in panvk_pipeline_builder_init_shaders()
300 … mali_ptr gpu_rsd = pipeline->state_bo->ptr.gpu + builder->stages[MESA_SHADER_FRAGMENT].rsd_offset; in panvk_pipeline_builder_init_shaders()
309 pipeline->rsds[MESA_SHADER_FRAGMENT] = gpu_rsd; in panvk_pipeline_builder_init_shaders()
732 if (!builder->shaders[MESA_SHADER_FRAGMENT]) in panvk_pipeline_builder_init_fs_state()
738 builder->stages[MESA_SHADER_FRAGMENT].shader_offset; in panvk_pipeline_builder_init_fs_state()
739 pipeline->fs.info = builder->shaders[MESA_SHADER_FRAGMENT]->info; in panvk_pipeline_builder_init_fs_state()

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