/third_party/mesa3d/src/compiler/glsl/ |
D | standalone.cpp | 173 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context() 175 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context() 176 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; in initialize_context() 177 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context() 179 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context() 201 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context() 203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context() 204 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; in initialize_context() 205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context() 207 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context() [all …]
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D | standalone_scaffolding.cpp | 111 assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX); in _mesa_new_shader() 245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; in initialize_context_to_defaults() 246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context_to_defaults() 247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; in initialize_context_to_defaults()
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/third_party/mesa3d/src/mesa/main/ |
D | shaderobj.h | 132 return MESA_SHADER_FRAGMENT; in _mesa_shader_enum_to_shader_stage() 156 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine_prefix() 178 return MESA_SHADER_FRAGMENT; in _mesa_shader_stage_from_subroutine_uniform() 198 return MESA_SHADER_FRAGMENT; in _mesa_shader_stage_from_subroutine() 218 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine() 239 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_subroutine_uniform()
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D | state.c | 108 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in _mesa_update_allow_draw_out_of_order() 178 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in update_program() 231 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program() 233 f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); in update_program() 348 MESA_SHADER_FRAGMENT); in update_program_constants() 373 !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] && /* GLSL*/ in update_fixed_func_program_usage()
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/third_party/mesa3d/src/imagination/rogue/ |
D | rogue_build_data.h | 149 nir_shader *nir[MESA_SHADER_FRAGMENT + 1]; 150 struct rogue_shader *rogue[MESA_SHADER_FRAGMENT + 1]; 151 struct rogue_shader_binary *binary[MESA_SHADER_FRAGMENT + 1]; 153 struct rogue_common_build_data common_data[MESA_SHADER_FRAGMENT + 1];
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/third_party/mesa3d/src/gallium/drivers/lima/standalone/ |
D | lima_compiler_cmdline.c | 95 case MESA_SHADER_FRAGMENT: in load_glsl() 124 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { in load_glsl() 154 case MESA_SHADER_FRAGMENT: in load_glsl() 205 stage = MESA_SHADER_FRAGMENT; in main() 231 case MESA_SHADER_FRAGMENT: in main()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_gather_info.c | 143 if (shader->info.stage == MESA_SHADER_FRAGMENT) { in set_io_mask() 178 if (shader->info.stage == MESA_SHADER_FRAGMENT) in set_io_mask() 182 if (shader->info.stage == MESA_SHADER_FRAGMENT && in set_io_mask() 510 if (shader->info.stage == MESA_SHADER_FRAGMENT) in gather_intrinsic_info() 516 assert(shader->info.stage == MESA_SHADER_FRAGMENT); in gather_intrinsic_info() 620 if (shader->info.stage == MESA_SHADER_FRAGMENT && in gather_intrinsic_info() 648 if (shader->info.stage == MESA_SHADER_FRAGMENT && in gather_intrinsic_info() 760 if (shader->info.stage == MESA_SHADER_FRAGMENT) in gather_intrinsic_info() 769 if (shader->info.stage == MESA_SHADER_FRAGMENT) in gather_intrinsic_info() 796 if (shader->info.stage == MESA_SHADER_FRAGMENT) in gather_intrinsic_info() [all …]
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D | nir_divergence_analysis.c | 193 if (stage == MESA_SHADER_FRAGMENT) in visit_intrinsic() 212 assert(stage == MESA_SHADER_FRAGMENT); in visit_intrinsic() 221 case MESA_SHADER_FRAGMENT: in visit_intrinsic() 246 assert(stage == MESA_SHADER_FRAGMENT); in visit_intrinsic() 253 else if (stage == MESA_SHADER_FRAGMENT) in visit_intrinsic() 257 assert(stage == MESA_SHADER_FRAGMENT); in visit_intrinsic() 262 if (stage == MESA_SHADER_FRAGMENT) in visit_intrinsic() 706 if (stage == MESA_SHADER_FRAGMENT && in nir_variable_is_uniform()
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/third_party/mesa3d/src/panfrost/lib/ |
D | pan_shader.h | 53 case MESA_SHADER_FRAGMENT: in pan_shader_stage() 92 if (info->stage != MESA_SHADER_FRAGMENT) { in pan_shader_prepare_midgard_rsd() 121 case MESA_SHADER_FRAGMENT: in pan_make_preload() 183 if (info->stage == MESA_SHADER_FRAGMENT) { in pan_shader_prepare_bifrost_rsd() 233 if (shader_info->stage == MESA_SHADER_FRAGMENT) { in pan_shader_prepare_rsd()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_nir_builtins.c | 40 if (stage == MESA_SHADER_FRAGMENT) in st_nir_finish_builtin_shader() 52 (stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0); in st_nir_finish_builtin_shader() 143 st_get_nir_compiler_options(st, MESA_SHADER_FRAGMENT); in st_nir_make_clearcolor_shader() 145 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, options, in st_nir_make_clearcolor_shader()
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D | st_extensions.c | 387 c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents; in st_init_limits() 404 c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits + in st_init_limits() 410 = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits() 414 _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, in st_init_limits() 481 c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks + in st_init_limits() 498 MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers, in st_init_limits() 501 MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters, in st_init_limits() 514 c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers, in st_init_limits() 524 if (c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers) { in st_init_limits() 542 c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks, in st_init_limits() [all …]
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/third_party/mesa3d/src/mesa/program/ |
D | program.h | 104 return MESA_SHADER_FRAGMENT; in _mesa_program_enum_to_shader_stage() 106 return MESA_SHADER_FRAGMENT; in _mesa_program_enum_to_shader_stage() 128 case MESA_SHADER_FRAGMENT: in _mesa_shader_stage_to_program()
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D | program.c | 69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4 in _mesa_init_program() 74 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS)); in _mesa_init_program() 75 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS)); in _mesa_init_program() 78 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program() 81 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_pipeline.c | 97 case MESA_SHADER_FRAGMENT: in st_shader_stage_to_ptarget() 459 if (stage == MESA_SHADER_FRAGMENT) in lvp_shader_compile_to_ir() 499 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { in lvp_shader_compile_to_ir() 631 case MESA_SHADER_FRAGMENT: in lvp_pipeline_compile_stage() 823 if (stage == MESA_SHADER_FRAGMENT) { in lvp_graphics_pipeline_init() 839 case MESA_SHADER_FRAGMENT: in lvp_graphics_pipeline_init() 840 if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading) in lvp_graphics_pipeline_init() 856 if (p->pipeline_nir[MESA_SHADER_FRAGMENT]) in lvp_graphics_pipeline_init() 857 …pipeline->pipeline_nir[MESA_SHADER_FRAGMENT] = nir_shader_clone(pipeline->mem_ctx, p->pipeline_nir… in lvp_graphics_pipeline_init() 860 for (unsigned j = MESA_SHADER_VERTEX; j < MESA_SHADER_FRAGMENT; j++) { in lvp_graphics_pipeline_init() [all …]
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/third_party/mesa3d/src/intel/compiler/ |
D | brw_compiler.c | 129 i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE; in brw_compiler_create() 197 nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT; in brw_compiler_create() 244 [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_data), in brw_prog_data_size() 268 [MESA_SHADER_FRAGMENT] = sizeof(struct brw_wm_prog_key), in brw_prog_key_size()
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/third_party/mesa3d/src/gallium/drivers/iris/ |
D | iris_pipe.h | 37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, in stage_from_pipe() 51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, in stage_to_pipe()
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D | iris_binder.c | 142 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { in iris_binder_reserve_3d() 153 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { in iris_binder_reserve_3d() 176 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { in iris_binder_reserve_3d()
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/third_party/mesa3d/src/gallium/drivers/crocus/ |
D | crocus_pipe.h | 37 [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, in stage_from_pipe() 51 [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, in stage_to_pipe()
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/third_party/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_multiview.c | 139 if (b->shader->info.stage == MESA_SHADER_FRAGMENT) in build_view_index() 190 if (shader->info.stage == MESA_SHADER_FRAGMENT) in anv_nir_lower_multiview() 252 if (shader->info.stage != MESA_SHADER_FRAGMENT) { in anv_nir_lower_multiview() 324 if (nir_shader_uses_view_index(shaders[MESA_SHADER_FRAGMENT])) in anv_check_for_primitive_replication()
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/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_from_mesa.h | 73 case MESA_SHADER_FRAGMENT: in pipe_shader_type_from_mesa() 87 case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT; in tgsi_processor_to_shader_stage()
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/third_party/mesa3d/src/compiler/ |
D | shader_enums.c | 44 ENUM(MESA_SHADER_FRAGMENT), in gl_shader_stage_name() 69 case MESA_SHADER_FRAGMENT: return "fragment"; in _mesa_shader_stage_to_string() 97 case MESA_SHADER_FRAGMENT: return "FS"; in _mesa_shader_stage_to_abbrev() 160 if (stage != MESA_SHADER_FRAGMENT && slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE) in gl_varying_slot_name_for_stage()
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/third_party/mesa3d/src/asahi/compiler/ |
D | cmdline.c | 91 MESA_SHADER_FRAGMENT, in compile_shader() 103 prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; in compile_shader()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_nir_lower_load_barycentric_at_offset.c | 46 if (b->shader->info.stage == MESA_SHADER_FRAGMENT) in ir3_nir_lower_load_barycentric_at_offset_instr() 93 assert(shader->info.stage == MESA_SHADER_FRAGMENT); in ir3_nir_lower_load_barycentric_at_offset()
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/third_party/mesa3d/src/panfrost/midgard/ |
D | midgard_derivatives.c | 81 if (op == midgard_tex_op_normal && stage != MESA_SHADER_FRAGMENT) in mir_op_computes_derivatives() 87 assert(stage == MESA_SHADER_FRAGMENT); in mir_op_computes_derivatives()
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/third_party/mesa3d/src/panfrost/vulkan/ |
D | panvk_vX_pipeline.c | 210 if (!shader && i != MESA_SHADER_FRAGMENT) in panvk_pipeline_builder_alloc_static_state_bo() 213 if (pipeline->fs.dynamic_rsd && i == MESA_SHADER_FRAGMENT) in panvk_pipeline_builder_alloc_static_state_bo() 219 if (i == MESA_SHADER_FRAGMENT) in panvk_pipeline_builder_alloc_static_state_bo() 284 if (i != MESA_SHADER_FRAGMENT) { in panvk_pipeline_builder_init_shaders() 299 void *rsd = pipeline->state_bo->ptr.cpu + builder->stages[MESA_SHADER_FRAGMENT].rsd_offset; in panvk_pipeline_builder_init_shaders() 300 … mali_ptr gpu_rsd = pipeline->state_bo->ptr.gpu + builder->stages[MESA_SHADER_FRAGMENT].rsd_offset; in panvk_pipeline_builder_init_shaders() 309 pipeline->rsds[MESA_SHADER_FRAGMENT] = gpu_rsd; in panvk_pipeline_builder_init_shaders() 732 if (!builder->shaders[MESA_SHADER_FRAGMENT]) in panvk_pipeline_builder_init_fs_state() 738 builder->stages[MESA_SHADER_FRAGMENT].shader_offset; in panvk_pipeline_builder_init_fs_state() 739 pipeline->fs.info = builder->shaders[MESA_SHADER_FRAGMENT]->info; in panvk_pipeline_builder_init_fs_state()
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