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1 /*
2  * Copyright (c) 2017 Lima Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  */
24 
25 #include <err.h>
26 #include <stdio.h>
27 #include <string.h>
28 
29 #include "main/mtypes.h"
30 
31 #include "compiler/glsl/standalone.h"
32 #include "compiler/glsl/glsl_to_nir.h"
33 #include "compiler/glsl/gl_nir.h"
34 #include "compiler/nir_types.h"
35 
36 #include "lima_context.h"
37 #include "lima_program.h"
38 #include "ir/lima_ir.h"
39 #include "standalone/glsl.h"
40 
41 static void
print_usage(void)42 print_usage(void)
43 {
44    printf("Usage: lima_compiler [OPTIONS]... FILE\n");
45    printf("    --help            - show this message\n");
46 }
47 
48 static void
insert_sorted(struct exec_list * var_list,nir_variable * new_var)49 insert_sorted(struct exec_list *var_list, nir_variable *new_var)
50 {
51    nir_foreach_variable_in_list(var, var_list) {
52       if (var->data.location > new_var->data.location &&
53           new_var->data.location >= 0) {
54          exec_node_insert_node_before(&var->node, &new_var->node);
55          return;
56       }
57    }
58    exec_list_push_tail(var_list, &new_var->node);
59 }
60 
61 static void
sort_varyings(nir_shader * nir,nir_variable_mode mode)62 sort_varyings(nir_shader *nir, nir_variable_mode mode)
63 {
64    struct exec_list new_list;
65    exec_list_make_empty(&new_list);
66    nir_foreach_variable_with_modes_safe(var, nir, mode) {
67       exec_node_remove(&var->node);
68       insert_sorted(&new_list, var);
69    }
70    exec_list_append(&nir->variables, &new_list);
71 }
72 
73 static void
fixup_varying_slots(nir_shader * nir,nir_variable_mode mode)74 fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
75 {
76    nir_foreach_variable_with_modes(var, nir, mode) {
77       if (var->data.location >= VARYING_SLOT_VAR0) {
78          var->data.location += 9;
79       } else if ((var->data.location >= VARYING_SLOT_TEX0) &&
80                  (var->data.location <= VARYING_SLOT_TEX7)) {
81          var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
82       }
83    }
84 }
85 
86 static nir_shader *
load_glsl(unsigned num_files,char * const * files,gl_shader_stage stage)87 load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
88 {
89    static const struct standalone_options options = {
90       .glsl_version = 110,
91       .do_link = false,
92    };
93    unsigned shader = 0;
94    switch (stage) {
95    case MESA_SHADER_FRAGMENT:
96       shader = PIPE_SHADER_FRAGMENT;
97       break;
98    case MESA_SHADER_VERTEX:
99       shader = PIPE_SHADER_VERTEX;
100       break;
101    default:
102       unreachable("bad stage");
103    }
104    struct gl_shader_program *prog;
105    const nir_shader_compiler_options *nir_options =
106       lima_program_get_compiler_options(shader);
107    static struct gl_context local_ctx;
108 
109    prog = standalone_compile_shader(&options, num_files, files, &local_ctx);
110    if (!prog)
111       errx(1, "couldn't parse `%s'", files[0]);
112 
113    lima_do_glsl_optimizations(prog->_LinkedShaders[stage]->ir);
114 
115    nir_shader *nir = glsl_to_nir(&local_ctx.Const, prog, stage, nir_options);
116 
117    /* required NIR passes: */
118    if (nir_options->lower_all_io_to_temps ||
119        nir->info.stage == MESA_SHADER_VERTEX ||
120        nir->info.stage == MESA_SHADER_GEOMETRY) {
121       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
122                  nir_shader_get_entrypoint(nir),
123                  true, true);
124    } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
125       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
126                  nir_shader_get_entrypoint(nir),
127                  true, false);
128    }
129 
130    NIR_PASS_V(nir, nir_lower_global_vars_to_local);
131    NIR_PASS_V(nir, nir_split_var_copies);
132    NIR_PASS_V(nir, nir_lower_var_copies);
133 
134    NIR_PASS_V(nir, nir_split_var_copies);
135    NIR_PASS_V(nir, nir_lower_var_copies);
136    nir_print_shader(nir, stdout);
137    NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true);
138    NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, 0);
139    nir_print_shader(nir, stdout);
140 
141    switch (stage) {
142    case MESA_SHADER_VERTEX:
143       nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
144                                st_glsl_type_size);
145 
146       /* Re-lower global vars, to deal with any dead VS inputs. */
147       NIR_PASS_V(nir, nir_lower_global_vars_to_local);
148 
149       sort_varyings(nir, nir_var_shader_out);
150       nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
151                                st_glsl_type_size);
152       fixup_varying_slots(nir, nir_var_shader_out);
153       break;
154    case MESA_SHADER_FRAGMENT:
155       sort_varyings(nir, nir_var_shader_in);
156       nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
157                                st_glsl_type_size);
158       fixup_varying_slots(nir, nir_var_shader_in);
159       nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
160                                st_glsl_type_size);
161       break;
162    default:
163       errx(1, "unhandled shader stage: %d", stage);
164    }
165 
166    nir_assign_var_locations(nir, nir_var_uniform,
167                             &nir->num_uniforms,
168                             st_glsl_type_size);
169 
170    NIR_PASS_V(nir, nir_lower_system_values);
171    NIR_PASS_V(nir, nir_lower_frexp);
172    NIR_PASS_V(nir, gl_nir_lower_samplers, prog);
173 
174    return nir;
175 }
176 
177 int
main(int argc,char ** argv)178 main(int argc, char **argv)
179 {
180    int n;
181 
182    lima_debug = LIMA_DEBUG_GP | LIMA_DEBUG_PP;
183 
184    if (argc < 2) {
185       print_usage();
186       return 1;
187    }
188 
189    for (n = 1; n < argc; n++) {
190       if (!strcmp(argv[n], "--help")) {
191          print_usage();
192          return 1;
193       }
194 
195       break;
196    }
197 
198    char *filename[10] = {0};
199    filename[0] = argv[n];
200 
201    char *ext = rindex(filename[0], '.');
202    unsigned stage = 0;
203 
204    if (!strcmp(ext, ".frag")) {
205       stage = MESA_SHADER_FRAGMENT;
206    }
207    else if (!strcmp(ext, ".vert")) {
208       stage = MESA_SHADER_VERTEX;
209    }
210    else {
211       print_usage();
212       return -1;
213    }
214 
215    struct nir_lower_tex_options tex_options = {
216       .lower_txp = ~0u,
217       .lower_invalid_implicit_lod = true,
218    };
219 
220    nir_shader *nir = load_glsl(1, filename, stage);
221 
222    switch (stage) {
223    case MESA_SHADER_VERTEX:
224       lima_program_optimize_vs_nir(nir);
225 
226       nir_print_shader(nir, stdout);
227 
228       struct lima_vs_compiled_shader *vs = ralloc(nir, struct lima_vs_compiled_shader);
229       gpir_compile_nir(vs, nir, NULL);
230       break;
231    case MESA_SHADER_FRAGMENT:
232       lima_program_optimize_fs_nir(nir, &tex_options);
233 
234       nir_print_shader(nir, stdout);
235 
236       struct lima_fs_compiled_shader *so = rzalloc(NULL, struct lima_fs_compiled_shader);
237       struct ra_regs *ra = ppir_regalloc_init(NULL);
238       ppir_compile_nir(so, nir, ra, NULL);
239       break;
240    default:
241       errx(1, "unhandled shader stage: %d", stage);
242    }
243 
244    ralloc_free(nir);
245    return 0;
246 }
247