Searched refs:PIPE_MAX_SAMPLERS (Results 1 – 25 of 83) sorted by relevance
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81 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];83 struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];94 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];96 struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
249 SVGA3dShaderResourceViewId ids[PIPE_MAX_SAMPLERS]; in update_sampler_resources()250 struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS]; in update_sampler_resources()251 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; in update_sampler_resources()401 SVGA3dSamplerId ids[PIPE_MAX_SAMPLERS*2]; in update_samplers()548 SVGA3dShaderResourceViewId ids[PIPE_MAX_SAMPLERS]; in update_cs_sampler_resources()549 struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS]; in update_cs_sampler_resources()550 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; in update_cs_sampler_resources()667 SVGA3dSamplerId ids[PIPE_MAX_SAMPLERS]; in update_cs_samplers()
304 const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];308 …struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's?…432 struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];481 SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];485 *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
294 struct zink_sampler_state *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];295 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];349 VkDescriptorImageInfo textures[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];350 VkBufferView tbos[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];362 … struct zink_resource *descriptor_res[ZINK_DESCRIPTOR_TYPES][PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];363 struct zink_descriptor_surface sampler_surfaces[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
98 unsigned tex_saturate_s : PIPE_MAX_SAMPLERS;99 unsigned tex_saturate_r : PIPE_MAX_SAMPLERS;100 unsigned tex_saturate_t : PIPE_MAX_SAMPLERS;
269 STATIC_ASSERT(sizeof(pctx->samplersUsed) * 8 >= PIPE_MAX_SAMPLERS); in pstip_transform_prolog()273 if (pctx->freeSampler < 0 || pctx->freeSampler >= PIPE_MAX_SAMPLERS) in pstip_transform_prolog()274 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1; in pstip_transform_prolog()412 assert(transform.freeSampler < PIPE_MAX_SAMPLERS); in util_pstipple_create_fragment_shader()
124 void *saved_sampler_states[PIPE_MAX_SAMPLERS];127 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
255 const struct i915_sampler_state *fragment_sampler[PIPE_MAX_SAMPLERS];256 struct pipe_sampler_state *vertex_samplers[PIPE_MAX_SAMPLERS];275 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
69 } tex[PIPE_MAX_SAMPLERS];157 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];159 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
238 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];239 struct dd_state *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];271 struct dd_state sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
155 struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];171 struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS];
286 for (int x = 0; x < PIPE_MAX_SAMPLERS; ++x) { in etna_emit_texture_desc()312 for (int x = 0; x < PIPE_MAX_SAMPLERS; ++x) { in etna_emit_texture_desc()330 for (int x = 0; x < PIPE_MAX_SAMPLERS; ++x) { in etna_emit_texture_desc()
91 void *samplers[PIPE_MAX_SAMPLERS];153 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS); in generate_pstip_fs()220 assert(num_samplers <= PIPE_MAX_SAMPLERS); in pstip_first_tri()407 for (i = num; i < PIPE_MAX_SAMPLERS; i++) { in pstip_bind_sampler_states()
168 struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];272 struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];353 struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];407 struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
224 struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS];228 struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];234 uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
206 struct pipe_sampler_state vert_samplers[PIPE_MAX_SAMPLERS];207 struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
186 struct pipe_sampler_state local_samplers[PIPE_MAX_SAMPLERS]; in update_shader_samplers()187 const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS]; in update_shader_samplers()
303 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; in st_feedback_draw_vbo()311 struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS]; in st_feedback_draw_vbo()317 struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS]; in st_feedback_draw_vbo()
49 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)55 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];58 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
181 struct pipe_sampler_view *textures[NV50_MAX_SHADER_STAGES][PIPE_MAX_SAMPLERS];184 struct nv50_tsc_entry *samplers[NV50_MAX_SHADER_STAGES][PIPE_MAX_SAMPLERS];
145 return PIPE_MAX_SAMPLERS; in gallivm_get_shader_param()
59 struct cso_sampler *cso_samplers[PIPE_MAX_SAMPLERS];60 void *samplers[PIPE_MAX_SAMPLERS];185 samplers_to_restore = MALLOC(PIPE_SHADER_TYPES * PIPE_MAX_SAMPLERS * in sanitize_hash()192 for (j = 0; j < PIPE_MAX_SAMPLERS; j++) { in sanitize_hash()314 static void *zeros[PIPE_MAX_SAMPLERS] = { NULL }; in cso_unbind_context()346 assert(maxsam <= PIPE_MAX_SAMPLERS); in cso_unbind_context()1017 for (int i = PIPE_MAX_SAMPLERS - 1; i >= 0; i--) { in cso_restore_compute_samplers()1371 for (int i = PIPE_MAX_SAMPLERS - 1; i >= 0; i--) { in cso_restore_fragment_samplers()
103 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];105 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
160 struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS];446 struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS];
64 struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];