1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture using the
31 * fragment window coordinate register and does a fragment kill for the
32 * stipple-failing fragments.
33 *
34 * Authors: Brian Paul
35 */
36
37
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_inlines.h"
42
43 #include "util/format/u_format.h"
44 #include "util/u_math.h"
45 #include "util/u_memory.h"
46 #include "util/u_pstipple.h"
47 #include "util/u_sampler.h"
48
49 #include "tgsi/tgsi_transform.h"
50
51 #include "draw_context.h"
52 #include "draw_pipe.h"
53
54 #include "nir.h"
55 #include "nir/nir_draw_helpers.h"
56
57 /** Approx number of new tokens for instructions in pstip_transform_inst() */
58 #define NUM_NEW_TOKENS 53
59
60
61 /**
62 * Subclass of pipe_shader_state to carry extra fragment shader info.
63 */
64 struct pstip_fragment_shader
65 {
66 struct pipe_shader_state state;
67 void *driver_fs;
68 void *pstip_fs;
69 uint sampler_unit;
70 };
71
72
73 /**
74 * Subclass of draw_stage
75 */
76 struct pstip_stage
77 {
78 struct draw_stage stage;
79
80 void *sampler_cso;
81 struct pipe_resource *texture;
82 struct pipe_sampler_view *sampler_view;
83 uint num_samplers;
84 uint num_sampler_views;
85
86 /*
87 * Currently bound state
88 */
89 struct pstip_fragment_shader *fs;
90 struct {
91 void *samplers[PIPE_MAX_SAMPLERS];
92 struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
93 const struct pipe_poly_stipple *stipple;
94 } state;
95
96 /*
97 * Driver interface/override functions
98 */
99 void * (*driver_create_fs_state)(struct pipe_context *,
100 const struct pipe_shader_state *);
101 void (*driver_bind_fs_state)(struct pipe_context *, void *);
102 void (*driver_delete_fs_state)(struct pipe_context *, void *);
103
104 void (*driver_bind_sampler_states)(struct pipe_context *,
105 enum pipe_shader_type,
106 unsigned, unsigned, void **);
107
108 void (*driver_set_sampler_views)(struct pipe_context *,
109 enum pipe_shader_type shader,
110 unsigned start, unsigned count,
111 unsigned unbind_num_trailing_slots,
112 bool take_ownership,
113 struct pipe_sampler_view **);
114
115 void (*driver_set_polygon_stipple)(struct pipe_context *,
116 const struct pipe_poly_stipple *);
117
118 struct pipe_context *pipe;
119 };
120
121
122 /**
123 * Generate the frag shader we'll use for doing polygon stipple.
124 * This will be the user's shader prefixed with a TEX and KIL instruction.
125 */
126 static boolean
generate_pstip_fs(struct pstip_stage * pstip)127 generate_pstip_fs(struct pstip_stage *pstip)
128 {
129 struct pipe_context *pipe = pstip->pipe;
130 struct pipe_screen *screen = pipe->screen;
131 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
132 /*struct draw_context *draw = pstip->stage.draw;*/
133 struct pipe_shader_state pstip_fs;
134 enum tgsi_file_type wincoord_file;
135
136 wincoord_file = screen->get_param(screen, PIPE_CAP_FS_POSITION_IS_SYSVAL) ?
137 TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT;
138
139 pstip_fs = *orig_fs; /* copy to init */
140 if (orig_fs->type == PIPE_SHADER_IR_TGSI) {
141 pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
142 &pstip->fs->sampler_unit,
143 0,
144 wincoord_file);
145 if (pstip_fs.tokens == NULL)
146 return FALSE;
147 } else {
148 pstip_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
149 nir_lower_pstipple_fs(pstip_fs.ir.nir,
150 &pstip->fs->sampler_unit, 0, wincoord_file == TGSI_FILE_SYSTEM_VALUE);
151 }
152
153 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
154
155 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pipe, &pstip_fs);
156
157 FREE((void *)pstip_fs.tokens);
158
159 if (!pstip->fs->pstip_fs)
160 return FALSE;
161
162 return TRUE;
163 }
164
165
166 /**
167 * When we're about to draw our first stipple polygon in a batch, this function
168 * is called to tell the driver to bind our modified fragment shader.
169 */
170 static boolean
bind_pstip_fragment_shader(struct pstip_stage * pstip)171 bind_pstip_fragment_shader(struct pstip_stage *pstip)
172 {
173 struct draw_context *draw = pstip->stage.draw;
174 if (!pstip->fs->pstip_fs &&
175 !generate_pstip_fs(pstip))
176 return FALSE;
177
178 draw->suspend_flushing = TRUE;
179 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
180 draw->suspend_flushing = FALSE;
181 return TRUE;
182 }
183
184
185 static inline struct pstip_stage *
pstip_stage(struct draw_stage * stage)186 pstip_stage( struct draw_stage *stage )
187 {
188 return (struct pstip_stage *) stage;
189 }
190
191
192 static void
pstip_first_tri(struct draw_stage * stage,struct prim_header * header)193 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
194 {
195 struct pstip_stage *pstip = pstip_stage(stage);
196 struct pipe_context *pipe = pstip->pipe;
197 struct draw_context *draw = stage->draw;
198 uint num_samplers;
199 uint num_sampler_views;
200
201 assert(stage->draw->rasterizer->poly_stipple_enable);
202
203 /* bind our fragprog */
204 if (!bind_pstip_fragment_shader(pstip)) {
205 stage->tri = draw_pipe_passthrough_tri;
206 stage->tri(stage, header);
207 return;
208 }
209
210 /* how many samplers? */
211 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
212 num_samplers = MAX2(pstip->num_samplers, pstip->fs->sampler_unit + 1);
213 num_sampler_views = MAX2(pstip->num_sampler_views, num_samplers);
214
215 /* plug in our sampler, texture */
216 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
217 pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
218 pstip->sampler_view);
219
220 assert(num_samplers <= PIPE_MAX_SAMPLERS);
221
222 draw->suspend_flushing = TRUE;
223
224 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
225 num_samplers, pstip->state.samplers);
226
227 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
228 num_sampler_views, 0, false,
229 pstip->state.sampler_views);
230
231 draw->suspend_flushing = FALSE;
232
233 /* now really draw first triangle */
234 stage->tri = draw_pipe_passthrough_tri;
235 stage->tri(stage, header);
236 }
237
238
239 static void
pstip_flush(struct draw_stage * stage,unsigned flags)240 pstip_flush(struct draw_stage *stage, unsigned flags)
241 {
242 struct draw_context *draw = stage->draw;
243 struct pstip_stage *pstip = pstip_stage(stage);
244 struct pipe_context *pipe = pstip->pipe;
245
246 stage->tri = pstip_first_tri;
247 stage->next->flush( stage->next, flags );
248
249 /* restore original frag shader, texture, sampler state */
250 draw->suspend_flushing = TRUE;
251 pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL);
252
253 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
254 pstip->num_samplers,
255 pstip->state.samplers);
256
257 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
258 pstip->num_sampler_views, 0, false,
259 pstip->state.sampler_views);
260
261 draw->suspend_flushing = FALSE;
262 }
263
264
265 static void
pstip_reset_stipple_counter(struct draw_stage * stage)266 pstip_reset_stipple_counter(struct draw_stage *stage)
267 {
268 stage->next->reset_stipple_counter( stage->next );
269 }
270
271
272 static void
pstip_destroy(struct draw_stage * stage)273 pstip_destroy(struct draw_stage *stage)
274 {
275 struct pstip_stage *pstip = pstip_stage(stage);
276 uint i;
277
278 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
279 pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
280 }
281
282 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
283
284 pipe_resource_reference(&pstip->texture, NULL);
285
286 if (pstip->sampler_view) {
287 pipe_sampler_view_reference(&pstip->sampler_view, NULL);
288 }
289
290 draw_free_temp_verts( stage );
291 FREE( stage );
292 }
293
294
295 /** Create a new polygon stipple drawing stage object */
296 static struct pstip_stage *
draw_pstip_stage(struct draw_context * draw,struct pipe_context * pipe)297 draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
298 {
299 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
300 if (!pstip)
301 goto fail;
302
303 pstip->pipe = pipe;
304
305 pstip->stage.draw = draw;
306 pstip->stage.name = "pstip";
307 pstip->stage.next = NULL;
308 pstip->stage.point = draw_pipe_passthrough_point;
309 pstip->stage.line = draw_pipe_passthrough_line;
310 pstip->stage.tri = pstip_first_tri;
311 pstip->stage.flush = pstip_flush;
312 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
313 pstip->stage.destroy = pstip_destroy;
314
315 if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
316 goto fail;
317
318 return pstip;
319
320 fail:
321 if (pstip)
322 pstip->stage.destroy( &pstip->stage );
323
324 return NULL;
325 }
326
327
328 static struct pstip_stage *
pstip_stage_from_pipe(struct pipe_context * pipe)329 pstip_stage_from_pipe(struct pipe_context *pipe)
330 {
331 struct draw_context *draw = (struct draw_context *) pipe->draw;
332 return pstip_stage(draw->pipeline.pstipple);
333 }
334
335
336 /**
337 * This function overrides the driver's create_fs_state() function and
338 * will typically be called by the gallium frontend.
339 */
340 static void *
pstip_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)341 pstip_create_fs_state(struct pipe_context *pipe,
342 const struct pipe_shader_state *fs)
343 {
344 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
345 struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
346
347 if (pstipfs) {
348 pstipfs->state.type = fs->type;
349 if (fs->type == PIPE_SHADER_IR_TGSI)
350 pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
351 else
352 pstipfs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
353
354 /* pass-through */
355 pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
356 }
357
358 return pstipfs;
359 }
360
361
362 static void
pstip_bind_fs_state(struct pipe_context * pipe,void * fs)363 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
364 {
365 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
366 struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
367 /* save current */
368 pstip->fs = pstipfs;
369 /* pass-through */
370 pstip->driver_bind_fs_state(pstip->pipe,
371 (pstipfs ? pstipfs->driver_fs : NULL));
372 }
373
374
375 static void
pstip_delete_fs_state(struct pipe_context * pipe,void * fs)376 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
377 {
378 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
379 struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
380 /* pass-through */
381 pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs);
382
383 if (pstipfs->pstip_fs)
384 pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
385
386 if (pstipfs->state.type == PIPE_SHADER_IR_TGSI)
387 FREE((void*)pstipfs->state.tokens);
388 else
389 ralloc_free(pstipfs->state.ir.nir);
390 FREE(pstipfs);
391 }
392
393
394 static void
pstip_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** sampler)395 pstip_bind_sampler_states(struct pipe_context *pipe,
396 enum pipe_shader_type shader,
397 unsigned start, unsigned num, void **sampler)
398 {
399 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
400 uint i;
401
402 assert(start == 0);
403
404 if (shader == PIPE_SHADER_FRAGMENT) {
405 /* save current */
406 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
407 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
408 pstip->state.samplers[i] = NULL;
409 }
410 pstip->num_samplers = num;
411 }
412
413 /* pass-through */
414 pstip->driver_bind_sampler_states(pstip->pipe, shader, start, num, sampler);
415 }
416
417
418 static void
pstip_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)419 pstip_set_sampler_views(struct pipe_context *pipe,
420 enum pipe_shader_type shader,
421 unsigned start, unsigned num,
422 unsigned unbind_num_trailing_slots,
423 bool take_ownership,
424 struct pipe_sampler_view **views)
425 {
426 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
427 uint i;
428
429 if (shader == PIPE_SHADER_FRAGMENT) {
430 /* save current */
431 for (i = 0; i < num; i++) {
432 pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
433 views[i]);
434 }
435 for (; i < num + unbind_num_trailing_slots; i++) {
436 pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
437 NULL);
438 }
439 pstip->num_sampler_views = num;
440 }
441
442 /* pass-through */
443 pstip->driver_set_sampler_views(pstip->pipe, shader, start, num,
444 unbind_num_trailing_slots, take_ownership, views);
445 }
446
447
448 static void
pstip_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)449 pstip_set_polygon_stipple(struct pipe_context *pipe,
450 const struct pipe_poly_stipple *stipple)
451 {
452 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
453
454 /* save current */
455 pstip->state.stipple = stipple;
456
457 /* pass-through */
458 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
459
460 util_pstipple_update_stipple_texture(pstip->pipe, pstip->texture,
461 pstip->state.stipple->stipple);
462 }
463
464
465 /**
466 * Called by drivers that want to install this polygon stipple stage
467 * into the draw module's pipeline. This will not be used if the
468 * hardware has native support for polygon stipple.
469 */
470 boolean
draw_install_pstipple_stage(struct draw_context * draw,struct pipe_context * pipe)471 draw_install_pstipple_stage(struct draw_context *draw,
472 struct pipe_context *pipe)
473 {
474 struct pstip_stage *pstip;
475
476 pipe->draw = (void *) draw;
477
478 /*
479 * Create / install pgon stipple drawing / prim stage
480 */
481 pstip = draw_pstip_stage( draw, pipe );
482 if (!pstip)
483 goto fail;
484
485 draw->pipeline.pstipple = &pstip->stage;
486
487 /* save original driver functions */
488 pstip->driver_create_fs_state = pipe->create_fs_state;
489 pstip->driver_bind_fs_state = pipe->bind_fs_state;
490 pstip->driver_delete_fs_state = pipe->delete_fs_state;
491
492 pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
493 pstip->driver_set_sampler_views = pipe->set_sampler_views;
494 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
495
496 /* create special texture, sampler state */
497 pstip->texture = util_pstipple_create_stipple_texture(pipe, NULL);
498 if (!pstip->texture)
499 goto fail;
500
501 pstip->sampler_view = util_pstipple_create_sampler_view(pipe,
502 pstip->texture);
503 if (!pstip->sampler_view)
504 goto fail;
505
506 pstip->sampler_cso = util_pstipple_create_sampler(pipe);
507 if (!pstip->sampler_cso)
508 goto fail;
509
510 /* override the driver's functions */
511 pipe->create_fs_state = pstip_create_fs_state;
512 pipe->bind_fs_state = pstip_bind_fs_state;
513 pipe->delete_fs_state = pstip_delete_fs_state;
514
515 pipe->bind_sampler_states = pstip_bind_sampler_states;
516 pipe->set_sampler_views = pstip_set_sampler_views;
517 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
518
519 return TRUE;
520
521 fail:
522 if (pstip)
523 pstip->stage.destroy( &pstip->stage );
524
525 return FALSE;
526 }
527