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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Polygon stipple stage:  implement polygon stipple with texture map and
30  * fragment program.  The fragment program samples the texture using the
31  * fragment window coordinate register and does a fragment kill for the
32  * stipple-failing fragments.
33  *
34  * Authors:  Brian Paul
35  */
36 
37 
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_inlines.h"
42 
43 #include "util/format/u_format.h"
44 #include "util/u_math.h"
45 #include "util/u_memory.h"
46 #include "util/u_pstipple.h"
47 #include "util/u_sampler.h"
48 
49 #include "tgsi/tgsi_transform.h"
50 
51 #include "draw_context.h"
52 #include "draw_pipe.h"
53 
54 #include "nir.h"
55 #include "nir/nir_draw_helpers.h"
56 
57 /** Approx number of new tokens for instructions in pstip_transform_inst() */
58 #define NUM_NEW_TOKENS 53
59 
60 
61 /**
62  * Subclass of pipe_shader_state to carry extra fragment shader info.
63  */
64 struct pstip_fragment_shader
65 {
66    struct pipe_shader_state state;
67    void *driver_fs;
68    void *pstip_fs;
69    uint sampler_unit;
70 };
71 
72 
73 /**
74  * Subclass of draw_stage
75  */
76 struct pstip_stage
77 {
78    struct draw_stage stage;
79 
80    void *sampler_cso;
81    struct pipe_resource *texture;
82    struct pipe_sampler_view *sampler_view;
83    uint num_samplers;
84    uint num_sampler_views;
85 
86    /*
87     * Currently bound state
88     */
89    struct pstip_fragment_shader *fs;
90    struct {
91       void *samplers[PIPE_MAX_SAMPLERS];
92       struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
93       const struct pipe_poly_stipple *stipple;
94    } state;
95 
96    /*
97     * Driver interface/override functions
98     */
99    void * (*driver_create_fs_state)(struct pipe_context *,
100                                     const struct pipe_shader_state *);
101    void (*driver_bind_fs_state)(struct pipe_context *, void *);
102    void (*driver_delete_fs_state)(struct pipe_context *, void *);
103 
104    void (*driver_bind_sampler_states)(struct pipe_context *,
105                                       enum pipe_shader_type,
106                                       unsigned, unsigned, void **);
107 
108    void (*driver_set_sampler_views)(struct pipe_context *,
109                                     enum pipe_shader_type shader,
110                                     unsigned start, unsigned count,
111                                     unsigned unbind_num_trailing_slots,
112                                     bool take_ownership,
113                                     struct pipe_sampler_view **);
114 
115    void (*driver_set_polygon_stipple)(struct pipe_context *,
116                                       const struct pipe_poly_stipple *);
117 
118    struct pipe_context *pipe;
119 };
120 
121 
122 /**
123  * Generate the frag shader we'll use for doing polygon stipple.
124  * This will be the user's shader prefixed with a TEX and KIL instruction.
125  */
126 static boolean
generate_pstip_fs(struct pstip_stage * pstip)127 generate_pstip_fs(struct pstip_stage *pstip)
128 {
129    struct pipe_context *pipe = pstip->pipe;
130    struct pipe_screen *screen = pipe->screen;
131    const struct pipe_shader_state *orig_fs = &pstip->fs->state;
132    /*struct draw_context *draw = pstip->stage.draw;*/
133    struct pipe_shader_state pstip_fs;
134    enum tgsi_file_type wincoord_file;
135 
136    wincoord_file = screen->get_param(screen, PIPE_CAP_FS_POSITION_IS_SYSVAL) ?
137                    TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT;
138 
139    pstip_fs = *orig_fs; /* copy to init */
140    if (orig_fs->type == PIPE_SHADER_IR_TGSI) {
141       pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
142                                                              &pstip->fs->sampler_unit,
143                                                              0,
144                                                              wincoord_file);
145       if (pstip_fs.tokens == NULL)
146          return FALSE;
147    } else {
148       pstip_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
149       nir_lower_pstipple_fs(pstip_fs.ir.nir,
150                             &pstip->fs->sampler_unit, 0, wincoord_file == TGSI_FILE_SYSTEM_VALUE);
151    }
152 
153    assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
154 
155    pstip->fs->pstip_fs = pstip->driver_create_fs_state(pipe, &pstip_fs);
156 
157    FREE((void *)pstip_fs.tokens);
158 
159    if (!pstip->fs->pstip_fs)
160       return FALSE;
161 
162    return TRUE;
163 }
164 
165 
166 /**
167  * When we're about to draw our first stipple polygon in a batch, this function
168  * is called to tell the driver to bind our modified fragment shader.
169  */
170 static boolean
bind_pstip_fragment_shader(struct pstip_stage * pstip)171 bind_pstip_fragment_shader(struct pstip_stage *pstip)
172 {
173    struct draw_context *draw = pstip->stage.draw;
174    if (!pstip->fs->pstip_fs &&
175        !generate_pstip_fs(pstip))
176       return FALSE;
177 
178    draw->suspend_flushing = TRUE;
179    pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
180    draw->suspend_flushing = FALSE;
181    return TRUE;
182 }
183 
184 
185 static inline struct pstip_stage *
pstip_stage(struct draw_stage * stage)186 pstip_stage( struct draw_stage *stage )
187 {
188    return (struct pstip_stage *) stage;
189 }
190 
191 
192 static void
pstip_first_tri(struct draw_stage * stage,struct prim_header * header)193 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
194 {
195    struct pstip_stage *pstip = pstip_stage(stage);
196    struct pipe_context *pipe = pstip->pipe;
197    struct draw_context *draw = stage->draw;
198    uint num_samplers;
199    uint num_sampler_views;
200 
201    assert(stage->draw->rasterizer->poly_stipple_enable);
202 
203    /* bind our fragprog */
204    if (!bind_pstip_fragment_shader(pstip)) {
205       stage->tri = draw_pipe_passthrough_tri;
206       stage->tri(stage, header);
207       return;
208    }
209 
210    /* how many samplers? */
211    /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
212    num_samplers = MAX2(pstip->num_samplers, pstip->fs->sampler_unit + 1);
213    num_sampler_views = MAX2(pstip->num_sampler_views, num_samplers);
214 
215    /* plug in our sampler, texture */
216    pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
217    pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
218                                pstip->sampler_view);
219 
220    assert(num_samplers <= PIPE_MAX_SAMPLERS);
221 
222    draw->suspend_flushing = TRUE;
223 
224    pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
225                                      num_samplers, pstip->state.samplers);
226 
227    pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
228                                    num_sampler_views, 0, false,
229                                    pstip->state.sampler_views);
230 
231    draw->suspend_flushing = FALSE;
232 
233    /* now really draw first triangle */
234    stage->tri = draw_pipe_passthrough_tri;
235    stage->tri(stage, header);
236 }
237 
238 
239 static void
pstip_flush(struct draw_stage * stage,unsigned flags)240 pstip_flush(struct draw_stage *stage, unsigned flags)
241 {
242    struct draw_context *draw = stage->draw;
243    struct pstip_stage *pstip = pstip_stage(stage);
244    struct pipe_context *pipe = pstip->pipe;
245 
246    stage->tri = pstip_first_tri;
247    stage->next->flush( stage->next, flags );
248 
249    /* restore original frag shader, texture, sampler state */
250    draw->suspend_flushing = TRUE;
251    pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL);
252 
253    pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
254                                      pstip->num_samplers,
255                                      pstip->state.samplers);
256 
257    pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
258                                    pstip->num_sampler_views, 0, false,
259                                    pstip->state.sampler_views);
260 
261    draw->suspend_flushing = FALSE;
262 }
263 
264 
265 static void
pstip_reset_stipple_counter(struct draw_stage * stage)266 pstip_reset_stipple_counter(struct draw_stage *stage)
267 {
268    stage->next->reset_stipple_counter( stage->next );
269 }
270 
271 
272 static void
pstip_destroy(struct draw_stage * stage)273 pstip_destroy(struct draw_stage *stage)
274 {
275    struct pstip_stage *pstip = pstip_stage(stage);
276    uint i;
277 
278    for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
279       pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
280    }
281 
282    pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
283 
284    pipe_resource_reference(&pstip->texture, NULL);
285 
286    if (pstip->sampler_view) {
287       pipe_sampler_view_reference(&pstip->sampler_view, NULL);
288    }
289 
290    draw_free_temp_verts( stage );
291    FREE( stage );
292 }
293 
294 
295 /** Create a new polygon stipple drawing stage object */
296 static struct pstip_stage *
draw_pstip_stage(struct draw_context * draw,struct pipe_context * pipe)297 draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
298 {
299    struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
300    if (!pstip)
301       goto fail;
302 
303    pstip->pipe = pipe;
304 
305    pstip->stage.draw = draw;
306    pstip->stage.name = "pstip";
307    pstip->stage.next = NULL;
308    pstip->stage.point = draw_pipe_passthrough_point;
309    pstip->stage.line = draw_pipe_passthrough_line;
310    pstip->stage.tri = pstip_first_tri;
311    pstip->stage.flush = pstip_flush;
312    pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
313    pstip->stage.destroy = pstip_destroy;
314 
315    if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
316       goto fail;
317 
318    return pstip;
319 
320 fail:
321    if (pstip)
322       pstip->stage.destroy( &pstip->stage );
323 
324    return NULL;
325 }
326 
327 
328 static struct pstip_stage *
pstip_stage_from_pipe(struct pipe_context * pipe)329 pstip_stage_from_pipe(struct pipe_context *pipe)
330 {
331    struct draw_context *draw = (struct draw_context *) pipe->draw;
332    return pstip_stage(draw->pipeline.pstipple);
333 }
334 
335 
336 /**
337  * This function overrides the driver's create_fs_state() function and
338  * will typically be called by the gallium frontend.
339  */
340 static void *
pstip_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)341 pstip_create_fs_state(struct pipe_context *pipe,
342                        const struct pipe_shader_state *fs)
343 {
344    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
345    struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
346 
347    if (pstipfs) {
348       pstipfs->state.type = fs->type;
349       if (fs->type == PIPE_SHADER_IR_TGSI)
350          pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
351       else
352          pstipfs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
353 
354       /* pass-through */
355       pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
356    }
357 
358    return pstipfs;
359 }
360 
361 
362 static void
pstip_bind_fs_state(struct pipe_context * pipe,void * fs)363 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
364 {
365    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
366    struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
367    /* save current */
368    pstip->fs = pstipfs;
369    /* pass-through */
370    pstip->driver_bind_fs_state(pstip->pipe,
371                                (pstipfs ? pstipfs->driver_fs : NULL));
372 }
373 
374 
375 static void
pstip_delete_fs_state(struct pipe_context * pipe,void * fs)376 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
377 {
378    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
379    struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
380    /* pass-through */
381    pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs);
382 
383    if (pstipfs->pstip_fs)
384       pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
385 
386    if (pstipfs->state.type == PIPE_SHADER_IR_TGSI)
387       FREE((void*)pstipfs->state.tokens);
388    else
389       ralloc_free(pstipfs->state.ir.nir);
390    FREE(pstipfs);
391 }
392 
393 
394 static void
pstip_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** sampler)395 pstip_bind_sampler_states(struct pipe_context *pipe,
396                           enum pipe_shader_type shader,
397                           unsigned start, unsigned num, void **sampler)
398 {
399    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
400    uint i;
401 
402    assert(start == 0);
403 
404    if (shader == PIPE_SHADER_FRAGMENT) {
405       /* save current */
406       memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
407       for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
408          pstip->state.samplers[i] = NULL;
409       }
410       pstip->num_samplers = num;
411    }
412 
413    /* pass-through */
414    pstip->driver_bind_sampler_states(pstip->pipe, shader, start, num, sampler);
415 }
416 
417 
418 static void
pstip_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)419 pstip_set_sampler_views(struct pipe_context *pipe,
420                         enum pipe_shader_type shader,
421                         unsigned start, unsigned num,
422                         unsigned unbind_num_trailing_slots,
423                         bool take_ownership,
424                         struct pipe_sampler_view **views)
425 {
426    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
427    uint i;
428 
429    if (shader == PIPE_SHADER_FRAGMENT) {
430       /* save current */
431       for (i = 0; i < num; i++) {
432          pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
433                                      views[i]);
434       }
435       for (; i < num + unbind_num_trailing_slots; i++) {
436          pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
437                                      NULL);
438       }
439       pstip->num_sampler_views = num;
440    }
441 
442    /* pass-through */
443    pstip->driver_set_sampler_views(pstip->pipe, shader, start, num,
444                                    unbind_num_trailing_slots, take_ownership, views);
445 }
446 
447 
448 static void
pstip_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)449 pstip_set_polygon_stipple(struct pipe_context *pipe,
450                           const struct pipe_poly_stipple *stipple)
451 {
452    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
453 
454    /* save current */
455    pstip->state.stipple = stipple;
456 
457    /* pass-through */
458    pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
459 
460    util_pstipple_update_stipple_texture(pstip->pipe, pstip->texture,
461                                         pstip->state.stipple->stipple);
462 }
463 
464 
465 /**
466  * Called by drivers that want to install this polygon stipple stage
467  * into the draw module's pipeline.  This will not be used if the
468  * hardware has native support for polygon stipple.
469  */
470 boolean
draw_install_pstipple_stage(struct draw_context * draw,struct pipe_context * pipe)471 draw_install_pstipple_stage(struct draw_context *draw,
472                             struct pipe_context *pipe)
473 {
474    struct pstip_stage *pstip;
475 
476    pipe->draw = (void *) draw;
477 
478    /*
479     * Create / install pgon stipple drawing / prim stage
480     */
481    pstip = draw_pstip_stage( draw, pipe );
482    if (!pstip)
483       goto fail;
484 
485    draw->pipeline.pstipple = &pstip->stage;
486 
487    /* save original driver functions */
488    pstip->driver_create_fs_state = pipe->create_fs_state;
489    pstip->driver_bind_fs_state = pipe->bind_fs_state;
490    pstip->driver_delete_fs_state = pipe->delete_fs_state;
491 
492    pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
493    pstip->driver_set_sampler_views = pipe->set_sampler_views;
494    pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
495 
496    /* create special texture, sampler state */
497    pstip->texture = util_pstipple_create_stipple_texture(pipe, NULL);
498    if (!pstip->texture)
499       goto fail;
500 
501    pstip->sampler_view = util_pstipple_create_sampler_view(pipe,
502                                                            pstip->texture);
503    if (!pstip->sampler_view)
504       goto fail;
505 
506    pstip->sampler_cso = util_pstipple_create_sampler(pipe);
507    if (!pstip->sampler_cso)
508       goto fail;
509 
510    /* override the driver's functions */
511    pipe->create_fs_state = pstip_create_fs_state;
512    pipe->bind_fs_state = pstip_bind_fs_state;
513    pipe->delete_fs_state = pstip_delete_fs_state;
514 
515    pipe->bind_sampler_states = pstip_bind_sampler_states;
516    pipe->set_sampler_views = pstip_set_sampler_views;
517    pipe->set_polygon_stipple = pstip_set_polygon_stipple;
518 
519    return TRUE;
520 
521  fail:
522    if (pstip)
523       pstip->stage.destroy( &pstip->stage );
524 
525    return FALSE;
526 }
527