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Searched refs:SUBC_3D (Results 1 – 25 of 26) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_screen.c763 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); in nvc0_graph_set_macro()
766 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); in nvc0_graph_set_macro()
783 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); in tu102_graph_set_macro()
786 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); in tu102_graph_set_macro()
796 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1); in nvc0_magic_3d_init()
798 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2); in nvc0_magic_3d_init()
801 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2); in nvc0_magic_3d_init()
805 BEGIN_NVC0(push, SUBC_3D(0x074c), 1); in nvc0_magic_3d_init()
809 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1); in nvc0_magic_3d_init()
811 BEGIN_NVC0(push, SUBC_3D(0x1794), 1); in nvc0_magic_3d_init()
[all …]
Dnvc0_winsys.h49 #define SUBC_3D(m) 0, (m) macro
50 #define NVC0_3D(n) SUBC_3D(NVC0_3D_##n)
51 #define NVE4_3D(n) SUBC_3D(NVE4_3D_##n)
Dnvc0_shader_state.c78 BEGIN_NVC0(push, SUBC_3D(GV100_3D_SP_ADDRESS_HIGH(stage)), 2); in nvc0_program_sp_start_id()
188 BEGIN_NVC0(push, SUBC_3D(0x0360), 2); in nvc0_fragprog_validate()
Dnvc0_vbo.c368 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i)), 2); in nvc0_validate_vertex_buffers()
418 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(b)), 2); in nvc0_validate_vertex_buffers_shared()
824 IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0); in nvc0_draw_indirect()
1004 BEGIN_NVC0(push, SUBC_3D(TU102_3D_INDEX_ARRAY_LIMIT_HIGH), 2); in nvc0_draw_vbo()
Dnvc0_state_validate.c41 BEGIN_NVC0(push, SUBC_3D(0x07e0), 2);
44 BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */
158 BEGIN_NVC0(push, SUBC_3D(0x11e0), 4); in gm200_validate_sample_locations()
Dnvc0_vbo_translate.c236 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2); in nvc0_push_setup_vertex_array()
790 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(1)), 2); in nvc0_push_upload_vertex_ids()
Dnvc0_surface.c793 IMMED_NVC0(push, SUBC_3D(0x11fc), 1); in gm200_evaluate_depth_buffer()
1266 IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE), in nvc0_blit_3d()
1341 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2); in nvc0_blit_3d()
1419 IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE), 0); in nvc0_blit_3d()
Dnvc0_context.c174 BEGIN_NIC0(push, SUBC_3D(NV04_GRAPH_NOP), data_words); in nvc0_emit_string_marker()
Dnvc0_query_hw.c650 BEGIN_NVC0(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4); in nvc0_hw_query_fifo_wait()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_screen.c761 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); in nv30_screen_create()
763 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv30_screen_create()
766 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv30_screen_create()
768 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv30_screen_create()
772 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); in nv30_screen_create()
783 BEGIN_NV04(push, SUBC_3D(0x1450), 1); in nv30_screen_create()
786 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */ in nv30_screen_create()
792 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1); in nv30_screen_create()
794 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2); in nv30_screen_create()
797 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1); in nv30_screen_create()
[all …]
Dnv30_query.c170 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_begin()
191 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_end()
251 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition()
258 BEGIN_NV04(push, SUBC_3D(0x0110), 1); in nv40_query_render_condition()
262 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition()
Dnv30_winsys.h149 #define SUBC_3D(mthd) 7, (mthd) macro
150 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd)
151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd)
Dnv30_fragprog.c128 BEGIN_NV04(push, SUBC_3D(0x0b40), 1); in nv30_fragprog_validate()
Dnv30_state_validate.c104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); in nv30_validate_fb()
187 BEGIN_NV04(push, SUBC_3D(0x037c), 1); in nv30_validate_blend_colour()
Dnv30_transfer.c330 BEGIN_NV04(push, SUBC_3D(0x0b40), 1); in nv30_transfer_rect_blit()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_winsys.h50 #define SUBC_3D(m) 3, (m) macro
51 #define NV50_3D(n) SUBC_3D(NV50_3D_##n)
52 #define NV84_3D(n) SUBC_3D(NV84_3D_##n)
53 #define NVA0_3D(n) SUBC_3D(NVA0_3D_##n)
Dnv50_context.c52 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_texture_barrier()
93 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_memory_barrier()
125 BEGIN_NI04(push, SUBC_3D(NV04_GRAPH_NOP), data_words); in nv50_emit_string_marker()
Dnv50_stateobj.h13 (so)->state[(so)->size++] = NV50_FIFO_PKHDR(SUBC_3D(m), s)
Dnv50_query_hw.c460 BEGIN_NV04(push, SUBC_3D(method), 1); in nv50_hw_query_pushbuf_submit()
474 BEGIN_NV04(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4); in nv84_hw_query_fifo_wait()
Dnv50_query.c131 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_render_condition()
Dnv50_state_validate.c444 BEGIN_NV04(push, SUBC_3D(NVA3_3D_SAMPLE_SHADING), 1); in nv50_validate_min_samples()
555 BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_state_validate()
Dnv50_shader_state.c251 BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1); in nv50_fragprog_validate()
687 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_stream_output_validate()
Dnv50_vbo.c725 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nva0_draw_stream_output()
847 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1); in nv50_draw_vbo()
Dnv50_screen.c724 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
773 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1); in nv50_screen_init_hwctx()
Dnv50_state.c1178 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nva0_so_target_save_offset()

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