/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_screen.c | 763 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); in nvc0_graph_set_macro() 766 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); in nvc0_graph_set_macro() 783 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); in tu102_graph_set_macro() 786 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); in tu102_graph_set_macro() 796 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1); in nvc0_magic_3d_init() 798 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2); in nvc0_magic_3d_init() 801 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2); in nvc0_magic_3d_init() 805 BEGIN_NVC0(push, SUBC_3D(0x074c), 1); in nvc0_magic_3d_init() 809 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1); in nvc0_magic_3d_init() 811 BEGIN_NVC0(push, SUBC_3D(0x1794), 1); in nvc0_magic_3d_init() [all …]
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D | nvc0_winsys.h | 49 #define SUBC_3D(m) 0, (m) macro 50 #define NVC0_3D(n) SUBC_3D(NVC0_3D_##n) 51 #define NVE4_3D(n) SUBC_3D(NVE4_3D_##n)
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D | nvc0_shader_state.c | 78 BEGIN_NVC0(push, SUBC_3D(GV100_3D_SP_ADDRESS_HIGH(stage)), 2); in nvc0_program_sp_start_id() 188 BEGIN_NVC0(push, SUBC_3D(0x0360), 2); in nvc0_fragprog_validate()
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D | nvc0_vbo.c | 368 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i)), 2); in nvc0_validate_vertex_buffers() 418 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(b)), 2); in nvc0_validate_vertex_buffers_shared() 824 IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0); in nvc0_draw_indirect() 1004 BEGIN_NVC0(push, SUBC_3D(TU102_3D_INDEX_ARRAY_LIMIT_HIGH), 2); in nvc0_draw_vbo()
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D | nvc0_state_validate.c | 41 BEGIN_NVC0(push, SUBC_3D(0x07e0), 2); 44 BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */ 158 BEGIN_NVC0(push, SUBC_3D(0x11e0), 4); in gm200_validate_sample_locations()
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D | nvc0_vbo_translate.c | 236 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2); in nvc0_push_setup_vertex_array() 790 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(1)), 2); in nvc0_push_upload_vertex_ids()
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D | nvc0_surface.c | 793 IMMED_NVC0(push, SUBC_3D(0x11fc), 1); in gm200_evaluate_depth_buffer() 1266 IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE), in nvc0_blit_3d() 1341 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2); in nvc0_blit_3d() 1419 IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE), 0); in nvc0_blit_3d()
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D | nvc0_context.c | 174 BEGIN_NIC0(push, SUBC_3D(NV04_GRAPH_NOP), data_words); in nvc0_emit_string_marker()
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D | nvc0_query_hw.c | 650 BEGIN_NVC0(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4); in nvc0_hw_query_fifo_wait()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_screen.c | 761 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); in nv30_screen_create() 763 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv30_screen_create() 766 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv30_screen_create() 768 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv30_screen_create() 772 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); in nv30_screen_create() 783 BEGIN_NV04(push, SUBC_3D(0x1450), 1); in nv30_screen_create() 786 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */ in nv30_screen_create() 792 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1); in nv30_screen_create() 794 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2); in nv30_screen_create() 797 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1); in nv30_screen_create() [all …]
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D | nv30_query.c | 170 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_begin() 191 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_end() 251 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition() 258 BEGIN_NV04(push, SUBC_3D(0x0110), 1); in nv40_query_render_condition() 262 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition()
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D | nv30_winsys.h | 149 #define SUBC_3D(mthd) 7, (mthd) macro 150 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd) 151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd)
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D | nv30_fragprog.c | 128 BEGIN_NV04(push, SUBC_3D(0x0b40), 1); in nv30_fragprog_validate()
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D | nv30_state_validate.c | 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); in nv30_validate_fb() 187 BEGIN_NV04(push, SUBC_3D(0x037c), 1); in nv30_validate_blend_colour()
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D | nv30_transfer.c | 330 BEGIN_NV04(push, SUBC_3D(0x0b40), 1); in nv30_transfer_rect_blit()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_winsys.h | 50 #define SUBC_3D(m) 3, (m) macro 51 #define NV50_3D(n) SUBC_3D(NV50_3D_##n) 52 #define NV84_3D(n) SUBC_3D(NV84_3D_##n) 53 #define NVA0_3D(n) SUBC_3D(NVA0_3D_##n)
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D | nv50_context.c | 52 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_texture_barrier() 93 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_memory_barrier() 125 BEGIN_NI04(push, SUBC_3D(NV04_GRAPH_NOP), data_words); in nv50_emit_string_marker()
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D | nv50_stateobj.h | 13 (so)->state[(so)->size++] = NV50_FIFO_PKHDR(SUBC_3D(m), s)
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D | nv50_query_hw.c | 460 BEGIN_NV04(push, SUBC_3D(method), 1); in nv50_hw_query_pushbuf_submit() 474 BEGIN_NV04(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4); in nv84_hw_query_fifo_wait()
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D | nv50_query.c | 131 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_render_condition()
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D | nv50_state_validate.c | 444 BEGIN_NV04(push, SUBC_3D(NVA3_3D_SAMPLE_SHADING), 1); in nv50_validate_min_samples() 555 BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_state_validate()
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D | nv50_shader_state.c | 251 BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1); in nv50_fragprog_validate() 687 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_stream_output_validate()
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D | nv50_vbo.c | 725 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nva0_draw_stream_output() 847 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1); in nv50_draw_vbo()
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D | nv50_screen.c | 724 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx() 773 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1); in nv50_screen_init_hwctx()
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D | nv50_state.c | 1178 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nva0_so_target_save_offset()
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