/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_cs.c | 116 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_CS, NULL)); in svga_delete_compute_state() 167 SVGA_RETRY(svga, in svga_validate_compute_resources() 171 SVGA_RETRY(svga, in svga_validate_compute_resources() 175 SVGA_RETRY(svga, in svga_validate_compute_resources() 179 SVGA_RETRY(svga, in svga_validate_compute_resources() 212 SVGA_RETRY(svga, SVGA3D_sm5_DispatchIndirect(swc, indirect_surf, in svga_launch_grid() 220 SVGA_RETRY(svga, SVGA3D_sm5_Dispatch(swc, info->grid)); in svga_launch_grid()
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D | svga_pipe_query.c | 143 SVGA_RETRY(svga, SVGA3D_BeginQuery(svga->swc, sq->svga_type)); in begin_query_vgpu9() 152 SVGA_RETRY(svga, SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf)); in end_query_vgpu9() 167 SVGA_RETRY(svga, SVGA3D_WaitForQuery(svga->swc, sq->svga_type, in get_query_result_vgpu9() 495 SVGA_RETRY(svga, svga->swc->query_bind(svga->swc, svga->gb_query, in define_query_vgpu10() 523 SVGA_RETRY(svga, SVGA3D_vgpu10_BindQuery(svga->swc, sq->gb_query, sq->id)); in define_query_vgpu10() 524 SVGA_RETRY(svga, SVGA3D_vgpu10_SetQueryOffset(svga->swc, sq->id, in define_query_vgpu10() 533 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyQuery(svga->swc, sq->id)); in destroy_query_vgpu10() 546 SVGA_RETRY(svga, svga->swc->query_bind(svga->swc, svga->gb_query, in rebind_vgpu10_query() 570 SVGA_RETRY(svga, SVGA3D_vgpu10_BeginQuery(svga->swc, sq->id)); in begin_query_vgpu10() 581 SVGA_RETRY(svga, SVGA3D_vgpu10_EndQuery(svga->swc, sq->id)); in end_query_vgpu10() [all …]
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D | svga_pipe_draw.c | 53 SVGA_RETRY(svga, svga_hwtnl_draw_range_elements(svga->hwtnl, info, draw, count)); in retry_draw_range_elements() 113 SVGA_RETRY(svga, svga_hwtnl_prim in retry_draw_auto() 162 SVGA_RETRY(svga, svga_hwtnl_prim in retry_draw_indirect()
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D | svga_swtnl_state.c | 210 SVGA_RETRY(svga, SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, in svga_vdecl_to_input_element() 316 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyElementLayout in svga_swtnl_update_vdecl() 336 SVGA_RETRY(svga, SVGA3D_vgpu10_SetInputLayout(svga->swc, in svga_swtnl_update_vdecl()
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D | svga_pipe_streamout.c | 108 SVGA_RETRY(svga, SVGA3D_sm5_DefineAndBindStreamOutput in svga_define_stream_output() 117 SVGA_RETRY(svga, SVGA3D_vgpu10_DefineStreamOutput(svga->swc, soid, in svga_define_stream_output() 350 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, in svga_delete_stream_output() 492 SVGA_RETRY(svga, SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets, in svga_set_stream_output_targets()
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D | svga_pipe_ts.c | 116 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL)); in svga_delete_tcs_state() 196 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL)); in svga_delete_tes_state()
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D | svga_resource_texture.c | 89 SVGA_RETRY(svga, SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags)); in svga_transfer_dma_band() 246 SVGA_RETRY(svga, SVGA3D_ReadbackGBSurface(svga->swc, surf)); in readback_texture_surface() 642 SVGA_RETRY(svga, SVGA3D_BindGBSurface(swc, surf)); in svga_texture_surface_unmap() 654 SVGA_RETRY(svga, SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level)); in update_image_vgpu9() 670 SVGA_RETRY(svga, SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box, in update_image_vgpu10() 1275 SVGA_RETRY(svga, svga_validate_pipe_sampler_view(svga, sv)); in svga_texture_generate_mipmap() 1277 SVGA_RETRY(svga, SVGA3D_vgpu10_GenMips(svga->swc, sv->id, tex->handle)); in svga_texture_generate_mipmap() 1471 SVGA_RETRY(svga, SVGA3D_vgpu10_TransferFromBuffer(svga->swc, srcsurf, in svga_texture_transfer_unmap_upload()
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D | svga_surface.c | 71 SVGA_RETRY(svga, SVGA3D_vgpu10_PredCopyRegion in svga_texture_copy_region() 118 SVGA_RETRY(svga, SVGA3D_BeginSurfaceCopy(svga->swc, in svga_texture_copy_handle() 593 SVGA_RETRY(svga, SVGA3D_InvalidateGBSurface(svga->swc, stex->handle)); in svga_validate_surface_view() 700 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, in svga_surface_destroy() 704 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, in svga_surface_destroy()
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D | svga_pipe_vertex.c | 192 SVGA_RETRY(svga, SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count, in define_input_element_object() 295 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyElementLayout(svga->swc, in svga_delete_vertex_elements_state()
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D | svga_pipe_sampler.c | 209 SVGA_RETRY(svga, SVGA3D_vgpu10_DefineSamplerState in define_sampler_state_object() 348 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroySamplerState(svga->swc, in svga_delete_sampler_state() 400 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyShaderResourceView(svga->swc, in svga_sampler_view_destroy()
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D | svga_pipe_depthstencil.c | 95 SVGA_RETRY(svga, SVGA3D_vgpu10_DefineDepthStencilState in define_depth_stencil_state_object() 249 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyDepthStencilState(svga->swc, in svga_delete_depth_stencil_state()
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D | svga_pipe_gs.c | 112 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL)); in svga_delete_gs_state()
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D | svga_pipe_fs.c | 112 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL)); in svga_delete_fs_state()
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D | svga_pipe_vs.c | 132 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_VS, NULL)); in svga_delete_vs_state()
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D | svga_pipe_clear.c | 346 SVGA_RETRY(svga, SVGA3D_vgpu10_ClearDepthStencilView(svga->swc, dsv, in svga_clear_texture() 410 SVGA_RETRY(svga, SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv, in svga_clear_texture()
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D | svga_pipe_blend.c | 167 SVGA_RETRY(svga, SVGA3D_vgpu10_DefineBlendState(svga->swc, in define_blend_state_object() 442 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id)); in svga_delete_blend_state()
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D | svga_resource_buffer.h | 336 SVGA_RETRY(svga, SVGA3D_BindGBSurface(swc, sbuf->handle)); in svga_buffer_hw_storage_unmap()
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D | svga_resource_buffer_upload.c | 288 SVGA_RETRY(svga, SVGA3D_vgpu10_BufferCopy(svga->swc, old_handle, in svga_buffer_recreate_host_surface() 392 SVGA_RETRY(svga, SVGA3D_vgpu10_BufferCopy(svga->swc, sbuf->handle, in svga_buffer_bind_host_surface() 968 SVGA_RETRY(svga, SVGA3D_BufferDMA(svga->swc, in svga_buffer_upload_piecewise()
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D | svga_shader.c | 818 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyShader(svga->swc, variant->id)); in svga_destroy_shader_variant() 829 SVGA_RETRY(svga, SVGA3D_DestroyShader(svga->swc, variant->id, in svga_destroy_shader_variant()
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D | svga_pipe_rasterizer.c | 464 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyRasterizerState(svga->swc, in svga_delete_rasterizer_state()
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D | svga_pipe_blit.c | 104 SVGA_RETRY(svga, SVGA3D_vgpu10_IntraSurfaceCopy(svga->swc, stex->handle, in intra_surface_copy() 921 SVGA_RETRY(svga, SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, in svga_resource_copy_region()
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D | svga_resource_buffer.c | 174 SVGA_RETRY(svga, SVGA3D_ReadbackGBSurface(svga->swc, sbuf->handle)); in svga_buffer_transfer_map()
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D | svga_context.h | 1113 #define SVGA_RETRY(_svga, _func) \ macro
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D | svga_state_uav.c | 298 SVGA_RETRY(svga, SVGA3D_sm5_DestroyUAView(svga->swc, index)); in svga_destroy_uav()
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D | svga_state_constants.c | 632 SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyShaderResourceView(svga->swc, in svga_destroy_rawbuf_srv()
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