1 /**********************************************************
2 * Copyright 2018-2022 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "nir/nir_to_tgsi.h"
27 #include "pipe/p_context.h"
28 #include "util/u_memory.h"
29 #include "tgsi/tgsi_parse.h"
30
31 #include "svga_context.h"
32 #include "svga_shader.h"
33
34 static void
svga_set_tess_state(struct pipe_context * pipe,const float default_outer_level[4],const float default_inner_level[2])35 svga_set_tess_state(struct pipe_context *pipe,
36 const float default_outer_level[4],
37 const float default_inner_level[2])
38 {
39 struct svga_context *svga = svga_context(pipe);
40 unsigned i;
41
42 for (i = 0; i < 4; i++) {
43 svga->curr.default_tesslevels[i] = default_outer_level[i];
44 }
45 for (i = 0; i < 2; i++) {
46 svga->curr.default_tesslevels[i + 4] = default_inner_level[i];
47 }
48 }
49
50
51 static void
svga_set_patch_vertices(struct pipe_context * pipe,uint8_t patch_vertices)52 svga_set_patch_vertices(struct pipe_context *pipe, uint8_t patch_vertices)
53 {
54 struct svga_context *svga = svga_context(pipe);
55
56 svga->patch_vertices = patch_vertices;
57 }
58
59
60 static void *
svga_create_tcs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)61 svga_create_tcs_state(struct pipe_context *pipe,
62 const struct pipe_shader_state *templ)
63 {
64 struct svga_context *svga = svga_context(pipe);
65 struct svga_tcs_shader *tcs;
66
67 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS);
68
69 tcs = (struct svga_tcs_shader *)
70 svga_create_shader(pipe, templ, PIPE_SHADER_TESS_CTRL,
71 sizeof(struct svga_tcs_shader));
72 if (!tcs)
73 goto done;
74
75 done:
76 SVGA_STATS_TIME_POP(svga_sws(svga));
77 (void) svga; /* silence unused var warning */
78
79 return tcs;
80 }
81
82
83 static void
svga_bind_tcs_state(struct pipe_context * pipe,void * shader)84 svga_bind_tcs_state(struct pipe_context *pipe, void *shader)
85 {
86 struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
87 struct svga_context *svga = svga_context(pipe);
88
89 if (tcs == svga->curr.tcs)
90 return;
91
92 svga->curr.tcs = tcs;
93 svga->dirty |= SVGA_NEW_TCS;
94 }
95
96
97 static void
svga_delete_tcs_state(struct pipe_context * pipe,void * shader)98 svga_delete_tcs_state(struct pipe_context *pipe, void *shader)
99 {
100 struct svga_context *svga = svga_context(pipe);
101 struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
102 struct svga_tcs_shader *next_tcs;
103 struct svga_shader_variant *variant, *tmp;
104
105 svga_hwtnl_flush_retry(svga);
106
107 assert(tcs->base.parent == NULL);
108
109 while (tcs) {
110 next_tcs = (struct svga_tcs_shader *)tcs->base.next;
111 for (variant = tcs->base.variants; variant; variant = tmp) {
112 tmp = variant->next;
113
114 /* Check if deleting currently bound shader */
115 if (variant == svga->state.hw_draw.tcs) {
116 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL));
117 svga->state.hw_draw.tcs = NULL;
118 }
119
120 svga_destroy_shader_variant(svga, variant);
121 }
122
123 FREE((void *)tcs->base.tokens);
124 FREE(tcs);
125 tcs = next_tcs;
126 }
127 }
128
129
130 void
svga_cleanup_tcs_state(struct svga_context * svga)131 svga_cleanup_tcs_state(struct svga_context *svga)
132 {
133 if (svga->tcs.passthrough_tcs) {
134 svga_delete_tcs_state(&svga->pipe, svga->tcs.passthrough_tcs);
135 }
136 }
137
138
139 static void *
svga_create_tes_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)140 svga_create_tes_state(struct pipe_context *pipe,
141 const struct pipe_shader_state *templ)
142 {
143 struct svga_context *svga = svga_context(pipe);
144 struct svga_tes_shader *tes;
145
146 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETES);
147
148 tes = (struct svga_tes_shader *)
149 svga_create_shader(pipe, templ, PIPE_SHADER_TESS_EVAL,
150 sizeof(struct svga_tes_shader));
151
152 if (!tes)
153 goto done;
154
155 done:
156 SVGA_STATS_TIME_POP(svga_sws(svga));
157 (void) svga; /* silence unused var warning */
158
159 return tes;
160 }
161
162
163 static void
svga_bind_tes_state(struct pipe_context * pipe,void * shader)164 svga_bind_tes_state(struct pipe_context *pipe, void *shader)
165 {
166 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
167 struct svga_context *svga = svga_context(pipe);
168
169 if (tes == svga->curr.tes)
170 return;
171
172 svga->curr.tes = tes;
173 svga->dirty |= SVGA_NEW_TES;
174 }
175
176
177 static void
svga_delete_tes_state(struct pipe_context * pipe,void * shader)178 svga_delete_tes_state(struct pipe_context *pipe, void *shader)
179 {
180 struct svga_context *svga = svga_context(pipe);
181 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
182 struct svga_tes_shader *next_tes;
183 struct svga_shader_variant *variant, *tmp;
184
185 svga_hwtnl_flush_retry(svga);
186
187 assert(tes->base.parent == NULL);
188
189 while (tes) {
190 next_tes = (struct svga_tes_shader *)tes->base.next;
191 for (variant = tes->base.variants; variant; variant = tmp) {
192 tmp = variant->next;
193
194 /* Check if deleting currently bound shader */
195 if (variant == svga->state.hw_draw.tes) {
196 SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL));
197 svga->state.hw_draw.tes = NULL;
198 }
199
200 svga_destroy_shader_variant(svga, variant);
201 }
202
203 FREE((void *)tes->base.tokens);
204 FREE(tes);
205 tes = next_tes;
206 }
207 }
208
209
210 void
svga_init_ts_functions(struct svga_context * svga)211 svga_init_ts_functions(struct svga_context *svga)
212 {
213 svga->pipe.set_tess_state = svga_set_tess_state;
214 svga->pipe.set_patch_vertices = svga_set_patch_vertices;
215 svga->pipe.create_tcs_state = svga_create_tcs_state;
216 svga->pipe.bind_tcs_state = svga_bind_tcs_state;
217 svga->pipe.delete_tcs_state = svga_delete_tcs_state;
218 svga->pipe.create_tes_state = svga_create_tes_state;
219 svga->pipe.bind_tes_state = svga_bind_tes_state;
220 svga->pipe.delete_tes_state = svga_delete_tes_state;
221 }
222