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1 /**********************************************************
2  * Copyright 2018-2022 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "nir/nir_to_tgsi.h"
27 #include "pipe/p_context.h"
28 #include "util/u_memory.h"
29 #include "tgsi/tgsi_parse.h"
30 
31 #include "svga_context.h"
32 #include "svga_shader.h"
33 
34 static void
svga_set_tess_state(struct pipe_context * pipe,const float default_outer_level[4],const float default_inner_level[2])35 svga_set_tess_state(struct pipe_context *pipe,
36                     const float default_outer_level[4],
37                     const float default_inner_level[2])
38 {
39    struct svga_context *svga = svga_context(pipe);
40    unsigned i;
41 
42    for (i = 0; i < 4; i++) {
43       svga->curr.default_tesslevels[i] = default_outer_level[i];
44    }
45    for (i = 0; i < 2; i++) {
46       svga->curr.default_tesslevels[i + 4] = default_inner_level[i];
47    }
48 }
49 
50 
51 static void
svga_set_patch_vertices(struct pipe_context * pipe,uint8_t patch_vertices)52 svga_set_patch_vertices(struct pipe_context *pipe, uint8_t patch_vertices)
53 {
54    struct svga_context *svga = svga_context(pipe);
55 
56    svga->patch_vertices = patch_vertices;
57 }
58 
59 
60 static void *
svga_create_tcs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)61 svga_create_tcs_state(struct pipe_context *pipe,
62                       const struct pipe_shader_state *templ)
63 {
64    struct svga_context *svga = svga_context(pipe);
65    struct svga_tcs_shader *tcs;
66 
67    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS);
68 
69    tcs = (struct svga_tcs_shader *)
70             svga_create_shader(pipe, templ, PIPE_SHADER_TESS_CTRL,
71                                sizeof(struct svga_tcs_shader));
72    if (!tcs)
73       goto done;
74 
75 done:
76    SVGA_STATS_TIME_POP(svga_sws(svga));
77    (void) svga; /* silence unused var warning */
78 
79    return tcs;
80 }
81 
82 
83 static void
svga_bind_tcs_state(struct pipe_context * pipe,void * shader)84 svga_bind_tcs_state(struct pipe_context *pipe, void *shader)
85 {
86    struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
87    struct svga_context *svga = svga_context(pipe);
88 
89    if (tcs == svga->curr.tcs)
90       return;
91 
92    svga->curr.tcs = tcs;
93    svga->dirty |= SVGA_NEW_TCS;
94 }
95 
96 
97 static void
svga_delete_tcs_state(struct pipe_context * pipe,void * shader)98 svga_delete_tcs_state(struct pipe_context *pipe, void *shader)
99 {
100    struct svga_context *svga = svga_context(pipe);
101    struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader;
102    struct svga_tcs_shader *next_tcs;
103    struct svga_shader_variant *variant, *tmp;
104 
105    svga_hwtnl_flush_retry(svga);
106 
107    assert(tcs->base.parent == NULL);
108 
109    while (tcs) {
110       next_tcs = (struct svga_tcs_shader *)tcs->base.next;
111       for (variant = tcs->base.variants; variant; variant = tmp) {
112          tmp = variant->next;
113 
114          /* Check if deleting currently bound shader */
115          if (variant == svga->state.hw_draw.tcs) {
116             SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL));
117             svga->state.hw_draw.tcs = NULL;
118          }
119 
120          svga_destroy_shader_variant(svga, variant);
121       }
122 
123       FREE((void *)tcs->base.tokens);
124       FREE(tcs);
125       tcs = next_tcs;
126    }
127 }
128 
129 
130 void
svga_cleanup_tcs_state(struct svga_context * svga)131 svga_cleanup_tcs_state(struct svga_context *svga)
132 {
133    if (svga->tcs.passthrough_tcs) {
134       svga_delete_tcs_state(&svga->pipe, svga->tcs.passthrough_tcs);
135    }
136 }
137 
138 
139 static void *
svga_create_tes_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)140 svga_create_tes_state(struct pipe_context *pipe,
141                       const struct pipe_shader_state *templ)
142 {
143    struct svga_context *svga = svga_context(pipe);
144    struct svga_tes_shader *tes;
145 
146    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETES);
147 
148    tes = (struct svga_tes_shader *)
149             svga_create_shader(pipe, templ, PIPE_SHADER_TESS_EVAL,
150                                sizeof(struct svga_tes_shader));
151 
152    if (!tes)
153       goto done;
154 
155 done:
156    SVGA_STATS_TIME_POP(svga_sws(svga));
157    (void) svga; /* silence unused var warning */
158 
159    return tes;
160 }
161 
162 
163 static void
svga_bind_tes_state(struct pipe_context * pipe,void * shader)164 svga_bind_tes_state(struct pipe_context *pipe, void *shader)
165 {
166    struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
167    struct svga_context *svga = svga_context(pipe);
168 
169    if (tes == svga->curr.tes)
170       return;
171 
172    svga->curr.tes = tes;
173    svga->dirty |= SVGA_NEW_TES;
174 }
175 
176 
177 static void
svga_delete_tes_state(struct pipe_context * pipe,void * shader)178 svga_delete_tes_state(struct pipe_context *pipe, void *shader)
179 {
180    struct svga_context *svga = svga_context(pipe);
181    struct svga_tes_shader *tes = (struct svga_tes_shader *) shader;
182    struct svga_tes_shader *next_tes;
183    struct svga_shader_variant *variant, *tmp;
184 
185    svga_hwtnl_flush_retry(svga);
186 
187    assert(tes->base.parent == NULL);
188 
189    while (tes) {
190       next_tes = (struct svga_tes_shader *)tes->base.next;
191       for (variant = tes->base.variants; variant; variant = tmp) {
192          tmp = variant->next;
193 
194          /* Check if deleting currently bound shader */
195          if (variant == svga->state.hw_draw.tes) {
196             SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL));
197             svga->state.hw_draw.tes = NULL;
198          }
199 
200          svga_destroy_shader_variant(svga, variant);
201       }
202 
203       FREE((void *)tes->base.tokens);
204       FREE(tes);
205       tes = next_tes;
206    }
207 }
208 
209 
210 void
svga_init_ts_functions(struct svga_context * svga)211 svga_init_ts_functions(struct svga_context *svga)
212 {
213    svga->pipe.set_tess_state = svga_set_tess_state;
214    svga->pipe.set_patch_vertices = svga_set_patch_vertices;
215    svga->pipe.create_tcs_state = svga_create_tcs_state;
216    svga->pipe.bind_tcs_state = svga_bind_tcs_state;
217    svga->pipe.delete_tcs_state = svga_delete_tcs_state;
218    svga->pipe.create_tes_state = svga_create_tes_state;
219    svga->pipe.bind_tes_state = svga_bind_tes_state;
220    svga->pipe.delete_tes_state = svga_delete_tes_state;
221 }
222