Searched refs:WxF (Results 1 – 4 of 4) sorted by relevance
81 float4 WxF; member
346 data->WxF = float4(W * subPixF); in draw()869 const float W = data.WxF[0] * (1.0f / subPixF); in setupLine()
139 …Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData, WxF))); in generate()
604 …4>(data + OFFSET(DrawData, X0xF)) + pos.x * rhw * *Pointer<Float4>(data + OFFSET(DrawData, WxF)))); in writeCache()