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Searched refs:WxF (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.hpp81 float4 WxF; member
DRenderer.cpp346 data->WxF = float4(W * subPixF); in draw()
869 const float W = data.WxF[0] * (1.0f / subPixF); in setupLine()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSetupRoutine.cpp139 …Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData, WxF))); in generate()
DVertexRoutine.cpp604 …4>(data + OFFSET(DrawData, X0xF)) + pos.x * rhw * *Pointer<Float4>(data + OFFSET(DrawData, WxF)))); in writeCache()