/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/flatten/ |
D | rowmajor.flatten.vert | 23 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) 26 … float2 v = float4x2(_18.uMVP[0].xy, _18.uMVP[1].xy, _18.uMVP[2].xy, _18.uMVP[3].xy) * in.aVertex; 27 out.gl_Position = (_18.uMVPR * in.aVertex) + (in.aVertex * _18.uMVPC);
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D | struct.flatten.vert | 31 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) 34 out.gl_Position = _18.uMVP * in.aVertex; 36 float3 L = in.aVertex.xyz - float3(_18.light.Position); 37 …out.vColor += ((_18.light.Color * fast::clamp(1.0 - (length(L) / _18.light.Radius), 0.0, 1.0)) * d…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | ubo.alignment.vert | 29 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) 32 out.gl_Position = _18.mvp * in.aVertex; 34 out.vColor = float3(_18.color) * _18.opacity; 35 out.vSize = _18.targSize * _18.opacity;
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D | functions.vert | 111 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) 114 out.gl_Position = spvInverse4x4(_18.uMVP) * in.aVertex; 116 out.vRotDeg = degrees(_18.rotRad); 117 out.vRotRad = radians(_18.rotDeg); 118 out.vLSB = spvFindLSB(_18.bits); 119 out.vMSB = spvFindSMSB(_18.bits);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | ubo.alignment.vert | 29 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) 32 out.gl_Position = _18.mvp * in.aVertex; 34 out.vColor = float3(_18.color) * _18.opacity; 35 out.vSize = _18.targSize * _18.opacity;
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D | functions.vert | 111 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) 114 out.gl_Position = spvInverse4x4(_18.uMVP) * in.aVertex; 116 out.vRotDeg = degrees(_18.rotRad); 117 out.vRotRad = radians(_18.rotDeg); 118 out.vLSB = spvFindLSB(_18.bits); 119 out.vMSB = spvFindSMSB(_18.bits);
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D | leaf-function.for-tess.vert | 23 kernel void main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]], uint3 gl_GlobalInvocat… 28 out.gl_Position = _18.uMVP * in.aVertex;
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D | leaf-function.capture.vert | 23 vertex void main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]], uint gl_VertexIndex [[… 26 out.gl_Position = _18.uMVP * in.aVertex;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/flatten/ |
D | struct.flatten.vert | 31 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) 34 out.gl_Position = _18.uMVP * in.aVertex; 36 float3 _39 = in.aVertex.xyz - float3(_18.light.Position); 37 …out.vColor += ((_18.light.Color * fast::clamp(1.0 - (length(_39) / _18.light.Radius), 0.0, 1.0)) *…
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D | rowmajor.flatten.vert | 23 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]]) 26 out.gl_Position = (_18.uMVPR * in.aVertex) + (in.aVertex * _18.uMVPC);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/ |
D | loop-dominator-and-switch-default.frag | 11 mediump int _18 = int(_80.x); 15 for (mediump int _81 = 0; _81 < _18; _82 = _89, _81++) 18 switch (_18) 38 for (mediump int _84 = 0; _84 < _18; )
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | access-chain-dominator-in-loop-body-2.asm.comp | 19 int _18 = _4.values[_26]; 20 _4.values[_17] = _18; 21 _17 = _18;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/tesc/ |
D | matrix-output.multi-patch.tesc | 26 float3 _18 = float3(_15, 0.0, 0.0); 29 gl_out[gl_InvocationID].in_te_data0 = float4x3(_18, _19, _20, float3(0.0)); 32 …gl_out[gl_InvocationID].in_te_data1 = float4x3(_18 + gl_out[_42].in_te_data0[0], _19 + gl_out[_42]…
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D | struct-output.multi-patch.tesc | 33 int _18 = gl_InvocationID + 1; 34 float _19 = float(_18); 38 int _38 = _18 % 3;
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/third_party/typescript/tests/baselines/reference/ |
D | sourceMapValidationDestructuringVariableStatementArrayBindingPatternDefaultValues3.js | 58 …1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, _21, _22… variable 84 …6 = _14[1], _17 = _16 === void 0 ? [] : _16, _18 = _17[0], primarySkillB = _18 === void 0 ? "noSki…
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D | sourceMapValidationDestructuringForArrayBindingPatternDefaultValues2.js | 118 …1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, _21, _22… variable 184 for (_18 = ["trimmer", ["trimming", "edging"]], _19 = _18[0], nameMA = _19 === void 0 ? "noName" : …
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D | sourceMapValidationDestructuringForOfArrayBindingPatternDefaultValues2.js | 113 …1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, _21, _22… variable 191 …_17 = _15[1], _18 = _17 === void 0 ? ["skill1", "skill2"] : _17, _19 = _18[0], primarySkillA = _19…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | modf-frexp-scalar-access-chain-output.asm.frag | 9 int2 _18; 15 _18.y = _24;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/ |
D | aliased-struct-divergent-member-name.asm.comp | 6 static const T _18 = { 40.0f }; 13 T v = _18;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/ |
D | device-constant-array-load-store.force-native-array.asm.comp | 129 threadgroup uint2 _18[2]; 134 spvArrayCopyFromThreadGroupToDevice1(ssbo._m0[0u]._m0, _18); 135 spvArrayCopyFromDeviceToThreadGroup1(_18, ssbo._m0[0u]._m1); 137 spvArrayCopyFromConstantToThreadGroup1(_18, ubo._m0[0u]._m1);
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D | device-constant-array-load-store.asm.comp | 168 threadgroup uint2 _18[2]; 173 spvArrayCopyFromThreadGroupToDevice1(ssbo._m0[0u]._m0, _18); 174 spvArrayCopyFromDeviceToThreadGroup1(_18, ssbo._m0[0u]._m1); 176 spvArrayCopyFromConstantToThreadGroup1(_18, ubo._m0[0u]._m1);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/ |
D | decoration-group.asm.comp | 22 } _18; 36 … (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvoca…
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/ |
D | decoration-group.asm.comp | 22 } _18; 36 … (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvoca…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/masking/ |
D | initializers-block.mask-location-1.msl2.asm.tesc | 69 …spvUnsafeArray<C, 4> _18 = spvUnsafeArray<C, 4>({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.… 73 gl_out[gl_InvocationID].C_v = _18[gl_InvocationID].v;
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D | initializers-block.mask-location-0.msl2.asm.tesc | 70 …spvUnsafeArray<C, 4> _18 = spvUnsafeArray<C, 4>({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.… 74 c[gl_InvocationID] = _18[gl_InvocationID];
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