• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#pragma clang diagnostic ignored "-Wmissing-prototypes"
2#pragma clang diagnostic ignored "-Wmissing-braces"
3
4#include <metal_stdlib>
5#include <simd/simd.h>
6
7using namespace metal;
8
9template<typename T, size_t Num>
10struct spvUnsafeArray
11{
12    T elements[Num ? Num : 1];
13
14    thread T& operator [] (size_t pos) thread
15    {
16        return elements[pos];
17    }
18    constexpr const thread T& operator [] (size_t pos) const thread
19    {
20        return elements[pos];
21    }
22
23    device T& operator [] (size_t pos) device
24    {
25        return elements[pos];
26    }
27    constexpr const device T& operator [] (size_t pos) const device
28    {
29        return elements[pos];
30    }
31
32    constexpr const constant T& operator [] (size_t pos) const constant
33    {
34        return elements[pos];
35    }
36
37    threadgroup T& operator [] (size_t pos) threadgroup
38    {
39        return elements[pos];
40    }
41    constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
42    {
43        return elements[pos];
44    }
45};
46
47struct C
48{
49    float4 v;
50};
51
52struct P
53{
54    float4 v;
55};
56
57struct main0_out
58{
59    float4 gl_Position;
60    float gl_PointSize;
61};
62
63struct main0_patchOut
64{
65    float4 P_v;
66};
67
68kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
69{
70    spvUnsafeArray<C, 4> _18 = spvUnsafeArray<C, 4>({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.0) } });
71
72    threadgroup C c[4];
73    device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4];
74    c[gl_InvocationID] = _18[gl_InvocationID];
75    device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID];
76    patchOut.P_v = float4(0.0);
77    c[gl_InvocationID].v = float4(1.0);
78    patchOut.P_v = float4(2.0);
79    gl_out[gl_InvocationID].gl_Position = float4(3.0);
80    gl_out[gl_InvocationID].gl_PointSize = 4.0;
81}
82
83