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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/vert/
Dspec-constant-op-composite.asm.vk.vert.vk20 vec2 _56 = pos.xy + vec2(_32);
21 pos = vec4(_56.x, _56.y, pos.z, pos.w);
Dspec-constant-op-composite.asm.vk.vert29 vec2 _56 = pos.xy + vec2(_32);
30 pos = vec4(_56.x, _56.y, pos.z, pos.w);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/vert/
Dspec-constant-op-composite.asm.vk.vert.vk20 vec2 _56 = _52.xy + vec2(_32);
21 gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
Dspec-constant-op-composite.asm.vk.vert26 vec2 _56 = _52.xy + vec2(_32);
27 gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/
Dinterface-block-block-composites.frag91 for (int _56 = 0; _56 < 4; )
93 out.FragColor += float4(_17.arr[_56]);
94 _56++;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/vert/
Dspec-constant-op-composite.asm.vert30 float2 _56 = _52.xy + float2(_32);
31 out.gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/vert/
Dspec-constant-op-composite.asm.vert31 float2 _56 = pos.xy + float2(_32);
32 pos = float4(_56.x, _56.y, pos.z, pos.w);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/vert/
Dspec-constant-op-composite.asm.vert34 float2 _56 = _52.xy + float2(_32);
35 gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/vert/
Dspec-constant-op-composite.asm.vert37 float2 _56 = pos.xy + float2(_32);
38 pos = float4(_56.x, _56.y, pos.z, pos.w);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/tesc/
Dcopy-memory-control-point.asm.tesc20 vec4 _56;
48 _56 = opc[3u];
49 fork1_epilogue(_56);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/
Dbasic.dispatchbase.msl11.comp32 … uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed);
33 _49.out_data[_56] = _33;
Dbasic.dispatchbase.comp34 … uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed);
35 _49.out_data[_56] = _33;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/
Dcontrol-dependent-in-branch.desktop.frag21 vec2 _56 = textureQueryLod(uSampler, vInput.zw);
34 FragColor += _56.xyxy;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Dbasic.dispatchbase.msl11.comp35 … uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed);
36 _49.out_data[_56] = idata;
Dbasic.dispatchbase.comp37 … uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed);
38 _49.out_data[_56] = idata;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dubo-load-row-major-workaround.frag32 } _56;
43 FragColor += (_56.D * Clip);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/
Dubo-load-row-major-workaround.frag32 } _56;
45 FragColor += (_56.D * Clip);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dcontrol-dependent-in-branch.desktop.frag31 float2 _56 = _56_tmp.xx;
44 FragColor += _56.xyxy;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/frag/
Dsparse-texture-feedback.desktop.frag47 ResType _56 = ResType(_152, _153);
48 texel = _56._m1;
49 ret = sparseTexelsResidentARB(_56._m0);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dcontrol-dependent-in-branch.desktop.frag31 float2 _56 = _56_tmp.xx;
32 float2 lod = _56;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/masking/
Dcopy-arrays.mask-location-1.msl2.multi-patch.tesc75 … spvUnsafeArray<float4, 2> _56 = spvUnsafeArray<float4, 2>({ gl_in[0].ipFoo, gl_in[1].ipFoo });
76 patchOut.pFoo = _56;
Dcopy-arrays.mask-location-1.msl2.tesc79 … spvUnsafeArray<float4, 2> _56 = spvUnsafeArray<float4, 2>({ gl_in[0].ipFoo, gl_in[1].ipFoo });
80 patchOut.pFoo = _56;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/masking/
Dcopy-arrays.mask-location-1.msl2.multi-patch.tesc75 … spvUnsafeArray<float4, 2> _56 = spvUnsafeArray<float4, 2>({ gl_in[0].ipFoo, gl_in[1].ipFoo });
76 patchOut.pFoo = _56;
Dcopy-arrays.mask-location-1.msl2.tesc79 … spvUnsafeArray<float4, 2> _56 = spvUnsafeArray<float4, 2>({ gl_in[0].ipFoo, gl_in[1].ipFoo });
80 patchOut.pFoo = _56;
/third_party/typescript/tests/baselines/reference/
DsourceMapValidationDestructuringForOfArrayBindingPatternDefaultValues2.js174 for (var _56 = 0, _57 = [multiRobotA, multiRobotB]; _56 < _57.length; _56++) {
175 _2 = _57[_56][0], nameB = _2 === void 0 ? "noName" : _2;

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