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1#ifndef SPIRV_CROSS_CONSTANT_ID_201
2#define SPIRV_CROSS_CONSTANT_ID_201 -10
3#endif
4static const int _7 = SPIRV_CROSS_CONSTANT_ID_201;
5static const int _20 = (_7 + 2);
6#ifndef SPIRV_CROSS_CONSTANT_ID_202
7#define SPIRV_CROSS_CONSTANT_ID_202 100u
8#endif
9static const uint _8 = SPIRV_CROSS_CONSTANT_ID_202;
10static const uint _25 = (_8 % 5u);
11#ifndef SPIRV_CROSS_CONSTANT_ID_0
12#define SPIRV_CROSS_CONSTANT_ID_0 int4(20, 30, _20, _20)
13#endif
14static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0;
15static const int2 _32 = int2(_30.y, _30.x);
16static const int _33 = _30.y;
17#ifndef SPIRV_CROSS_CONSTANT_ID_200
18#define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125f
19#endif
20static const float _9 = SPIRV_CROSS_CONSTANT_ID_200;
21
22static float4 gl_Position;
23static int _4;
24
25struct SPIRV_Cross_Output
26{
27    nointerpolation int _4 : TEXCOORD0;
28    float4 gl_Position : SV_Position;
29};
30
31void vert_main()
32{
33    float4 pos = 0.0f.xxxx;
34    pos.y += float(_20);
35    pos.z += float(_25);
36    pos += float4(_30);
37    float2 _56 = pos.xy + float2(_32);
38    pos = float4(_56.x, _56.y, pos.z, pos.w);
39    gl_Position = pos;
40    _4 = _33;
41}
42
43SPIRV_Cross_Output main()
44{
45    vert_main();
46    SPIRV_Cross_Output stage_output;
47    stage_output.gl_Position = gl_Position;
48    stage_output._4 = _4;
49    return stage_output;
50}
51