1#ifndef SPIRV_CROSS_CONSTANT_ID_201 2#define SPIRV_CROSS_CONSTANT_ID_201 -10 3#endif 4static const int _7 = SPIRV_CROSS_CONSTANT_ID_201; 5static const int _20 = (_7 + 2); 6#ifndef SPIRV_CROSS_CONSTANT_ID_202 7#define SPIRV_CROSS_CONSTANT_ID_202 100u 8#endif 9static const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; 10static const uint _25 = (_8 % 5u); 11#ifndef SPIRV_CROSS_CONSTANT_ID_0 12#define SPIRV_CROSS_CONSTANT_ID_0 int4(20, 30, _20, _20) 13#endif 14static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0; 15static const int2 _32 = int2(_30.y, _30.x); 16static const int _33 = _30.y; 17#ifndef SPIRV_CROSS_CONSTANT_ID_200 18#define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125f 19#endif 20static const float _9 = SPIRV_CROSS_CONSTANT_ID_200; 21 22static float4 gl_Position; 23static int _4; 24 25struct SPIRV_Cross_Output 26{ 27 nointerpolation int _4 : TEXCOORD0; 28 float4 gl_Position : SV_Position; 29}; 30 31void vert_main() 32{ 33 float4 pos = 0.0f.xxxx; 34 pos.y += float(_20); 35 pos.z += float(_25); 36 pos += float4(_30); 37 float2 _56 = pos.xy + float2(_32); 38 pos = float4(_56.x, _56.y, pos.z, pos.w); 39 gl_Position = pos; 40 _4 = _33; 41} 42 43SPIRV_Cross_Output main() 44{ 45 vert_main(); 46 SPIRV_Cross_Output stage_output; 47 stage_output.gl_Position = gl_Position; 48 stage_output._4 = _4; 49 return stage_output; 50} 51