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Searched refs:addIdOperand (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/SPIRV/
DSpvBuilder.cpp139 line->addIdOperand(fileName); in addLine()
150 scopeInst->addIdOperand(nonSemanticShaderDebugInfo); in addDebugScopeAndLine()
152 scopeInst->addIdOperand(currentDebugScopeId.top()); in addDebugScopeAndLine()
158 lineInst->addIdOperand(nonSemanticShaderDebugInfo); in addDebugScopeAndLine()
160 lineInst->addIdOperand(makeDebugSource(fileName)); in addDebugScopeAndLine()
161 lineInst->addIdOperand(makeUintConstant(lineNum)); in addDebugScopeAndLine()
162 lineInst->addIdOperand(makeUintConstant(lineNum)); in addDebugScopeAndLine()
163 lineInst->addIdOperand(makeUintConstant(column)); in addDebugScopeAndLine()
164 lineInst->addIdOperand(makeUintConstant(column)); in addDebugScopeAndLine()
241 type->addIdOperand(pointee); in makePointer()
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DspvIR.h99 void addIdOperand(Id id) { in addIdOperand() function
250 branch->addIdOperand(header->getId()); in rewriteAsCanonicalUnreachableContinue()
363 lineInstruction->addIdOperand(fileName); in setDebugLineInfo()
481 functionInstruction.addIdOperand(functionType); in Function()
DGlslangToSpv.cpp1976 entryPoint->addIdOperand(*it); in finishSpv()