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Searched refs:add_input (Results 1 – 10 of 10) sorted by relevance

/third_party/mbedtls/library/
Dctr_drbg.c319 unsigned char add_input[MBEDTLS_CTR_DRBG_SEEDLEN]; in mbedtls_ctr_drbg_update() local
325 if( ( ret = block_cipher_df( add_input, additional, add_len ) ) != 0 ) in mbedtls_ctr_drbg_update()
327 if( ( ret = ctr_drbg_update_internal( ctx, add_input ) ) != 0 ) in mbedtls_ctr_drbg_update()
331 mbedtls_platform_zeroize( add_input, sizeof( add_input ) ); in mbedtls_ctr_drbg_update()
507 unsigned char add_input[MBEDTLS_CTR_DRBG_SEEDLEN]; in mbedtls_ctr_drbg_random_with_add() local
519 memset( add_input, 0, MBEDTLS_CTR_DRBG_SEEDLEN ); in mbedtls_ctr_drbg_random_with_add()
533 if( ( ret = block_cipher_df( add_input, additional, add_len ) ) != 0 ) in mbedtls_ctr_drbg_random_with_add()
535 if( ( ret = ctr_drbg_update_internal( ctx, add_input ) ) != 0 ) in mbedtls_ctr_drbg_random_with_add()
567 if( ( ret = ctr_drbg_update_internal( ctx, add_input ) ) != 0 ) in mbedtls_ctr_drbg_random_with_add()
573 mbedtls_platform_zeroize( add_input, sizeof( add_input ) ); in mbedtls_ctr_drbg_random_with_add()
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp446 ir_variable *add_input(int slot, const glsl_type *type, int precision, in add_input() function in __anone2e1154f0111::builtin_variable_generator
453 ir_variable *add_input(int slot, const glsl_type *type, const char *name, in add_input() function in __anone2e1154f0111::builtin_variable_generator
456 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); in add_input()
1157 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); in generate_vs_special_vars()
1158 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); in generate_vs_special_vars()
1159 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); in generate_vs_special_vars()
1160 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars()
1161 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars()
1162 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); in generate_vs_special_vars()
1163 add_input(VERT_ATTRIB_TEX2, vec4_t, "gl_MultiTexCoord2"); in generate_vs_special_vars()
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/third_party/mesa3d/src/gallium/drivers/r600/sb/
Dsb_bc_parser.cpp123 sh->add_input(0 /* GPR */, true /* preloaded */, 0x0F /* mask */); in parse_decls()
124 sh->add_input(1 /* GPR */, true /* preloaded */, 0x0F /* mask */); in parse_decls()
153 sh->add_input(0, 1, 0x0F); in parse_decls()
155 sh->add_input(0, 1, 0x0F); in parse_decls()
156 sh->add_input(1, 1, 0x0F); in parse_decls()
158 sh->add_input(0, 1, 0x0F); in parse_decls()
159 sh->add_input(1, 1, 0x0F); in parse_decls()
171 sh->add_input(in.gpr, preloaded, /*in.write_mask*/ 0x0F); in parse_decls()
195 sh->add_input(gpr, true, mask & 0x0F); in parse_decls()
Dsb_shader.h343 void add_input(unsigned gpr, bool preloaded = false,
Dsb_shader.cpp197 void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) { in add_input() function in r600_sb::shader
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fs.cpp247 add_input(input); in do_allocate_reserved_registers()
259 add_input(input); in do_allocate_reserved_registers()
362 add_input(pos_input); in scan_input()
371 add_input(face_input); in scan_input()
449 add_input(input); in scan_input()
Dsfn_shader.h175 void add_input(const ShaderInput& input) { in add_input() function
Dsfn_shader_gs.cpp145 add_input(input); in process_load_input()
Dsfn_shader_vs.cpp500 add_input(input); in load_input()
Dsfn_shader.cpp303 add_input(input); in read_input()