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Searched refs:constantDepthBias (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DContext.hpp156 inline float getConstantDepthBias() const { return constantDepthBias; } in getConstantDepthBias()
225 float constantDepthBias = 0.0f; member
DRenderer.hpp91 float constantDepthBias; member
DContext.cpp333constantDepthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthB… in GraphicsState()
670 combinedState.constantDepthBias = dynamicState.depthBiasConstantFactor; in combineStates()
DRenderer.cpp355 data->constantDepthBias = pipelineState.getConstantDepthBias(); in draw()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSetupRoutine.cpp469 bias = r * *Pointer<Float>(data + OFFSET(DrawData, constantDepthBias)); in generate()