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Searched refs:dy0w (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.cpp898 float dy0w = dy * P0.w / W; in setupLine() local
903 P[0].x += -dy0w; in setupLine()
915 P[3].x += +dy0w; in setupLine()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.cpp1811 float dy0w = dy * P0.w / W; in setupLine() local
1816 P[0].x += -dy0w; in setupLine()
1828 P[3].x += +dy0w; in setupLine()