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Searched refs:emit_vertex (Results 1 – 25 of 42) sorted by relevance

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/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_vbuf.c119 emit_vertex(struct vbuf_stage *vbuf, struct vertex_header *vertex) in emit_vertex() function
150 vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]); in vbuf_tri()
164 vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]); in vbuf_line()
176 vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[0]); in vbuf_point()
Ddraw_llvm.c2823 gs_iface.base.emit_vertex = draw_gs_llvm_emit_vertex; in draw_gs_llvm_generate()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_gs.cpp201 return emit_vertex(intr, false); in process_stage_intrinsic()
203 return emit_vertex(intr, true); in process_stage_intrinsic()
216 bool GeometryShader::emit_vertex(nir_intrinsic_instr* instr, bool cut) in emit_vertex() function in r600::GeometryShader
Dsfn_shader_gs.h40 bool emit_vertex(nir_intrinsic_instr* instr, bool cut);
/third_party/mesa3d/src/intel/compiler/
Dbrw_vec4_vs_visitor.cpp90 emit_vertex(); in emit_thread_end()
Dbrw_vec4_tes.cpp221 emit_vertex(); in emit_thread_end()
Dbrw_vec4.h334 void emit_vertex();
Dbrw_vec4_gs_visitor.cpp494 emit_vertex(); in gs_emit_vertex()
Dbrw_vec4_visitor.cpp1004 vec4_visitor::emit_vertex() in emit_vertex() function in brw::vec4_visitor
/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp83 static inline void* emit_vertex(Vertex* v, bool emitCoverage, void* data) { in emit_vertex() function
99 data = emit_vertex(v0, emitCoverage, data); in emit_triangle()
100 data = emit_vertex(v1, emitCoverage, data); in emit_triangle()
101 data = emit_vertex(v1, emitCoverage, data); in emit_triangle()
102 data = emit_vertex(v2, emitCoverage, data); in emit_triangle()
103 data = emit_vertex(v2, emitCoverage, data); in emit_triangle()
104 data = emit_vertex(v0, emitCoverage, data); in emit_triangle()
106 data = emit_vertex(v0, emitCoverage, data); in emit_triangle()
107 data = emit_vertex(v1, emitCoverage, data); in emit_triangle()
108 data = emit_vertex(v2, emitCoverage, data); in emit_triangle()
/third_party/mesa3d/src/amd/llvm/
Dac_shader_abi.h57 void (*emit_vertex)(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs); member
Dac_nir_to_llvm.c4020 ctx->abi->emit_vertex(ctx->abi, nir_intrinsic_stream_id(instr), ctx->abi->outputs); in visit_intrinsic()
/third_party/flutter/skia/src/gpu/
DGrTessellator.cpp199 inline void* emit_vertex(Vertex* v, bool emitCoverage, void* data) { in emit_vertex() function
215 data = emit_vertex(v0, emitCoverage, data); in emit_triangle()
216 data = emit_vertex(v1, emitCoverage, data); in emit_triangle()
217 data = emit_vertex(v1, emitCoverage, data); in emit_triangle()
218 data = emit_vertex(v2, emitCoverage, data); in emit_triangle()
219 data = emit_vertex(v2, emitCoverage, data); in emit_triangle()
220 data = emit_vertex(v0, emitCoverage, data); in emit_triangle()
222 data = emit_vertex(v0, emitCoverage, data); in emit_triangle()
223 data = emit_vertex(v1, emitCoverage, data); in emit_triangle()
224 data = emit_vertex(v2, emitCoverage, data); in emit_triangle()
/third_party/mesa3d/src/compiler/glsl/
Dlinker.cpp740 find_emit_vertex_visitor emit_vertex(consts->MaxVertexStreams - 1); in validate_geometry_shader_emissions() local
741 emit_vertex.run(sh->ir); in validate_geometry_shader_emissions()
742 if (emit_vertex.error()) { in validate_geometry_shader_emissions()
745 emit_vertex.error_func(), in validate_geometry_shader_emissions()
746 emit_vertex.error_stream(), in validate_geometry_shader_emissions()
749 prog->Geom.ActiveStreamMask = emit_vertex.active_stream_mask(); in validate_geometry_shader_emissions()
750 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive(); in validate_geometry_shader_emissions()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_nir.h206 void (*emit_vertex)(struct lp_build_nir_context *bld_base, uint32_t stream_id); member
Dlp_bld_tgsi.h436 void (*emit_vertex)(const struct lp_build_gs_iface *gs_iface, member
Dlp_bld_nir_soa.c1979 static void emit_vertex(struct lp_build_nir_context *bld_base, uint32_t stream_id) in emit_vertex() function
1986 assert(bld->gs_iface->emit_vertex); in emit_vertex()
1992 bld->gs_iface->emit_vertex(bld->gs_iface, &bld->bld_base.base, in emit_vertex()
2736 bld.bld_base.emit_vertex = emit_vertex; in lp_build_nir_soa()
Dlp_bld_tgsi_soa.c3964 emit_vertex( in emit_vertex() function
3972 if (bld->gs_iface->emit_vertex) { in emit_vertex()
3983 bld->gs_iface->emit_vertex(bld->gs_iface, &bld->bld_base.base, in emit_vertex()
4586 bld.bld_base.op_actions[TGSI_OPCODE_EMIT].emit = emit_vertex; in lp_build_tgsi_soa()
Dlp_bld_nir.c2070 bld_base->emit_vertex(bld_base, nir_intrinsic_stream_id(instr)); in visit_intrinsic()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_llvm_gs.c541 ctx->abi.emit_vertex = si_llvm_emit_vertex; in si_llvm_init_gs_callbacks()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_tgsi_vgpu10.c507 emit_vertex(struct svga_shader_emitter_v10 *emit,
10985 return emit_vertex(emit, inst); in emit_instruction()
11423 emit_vertex(struct svga_shader_emitter_v10 *emit, in emit_vertex() function
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeShaderFunctionTests.cpp3052 void emit_vertex (NegativeTestContext& ctx) in emit_vertex() function
4450 {emit_vertex, "emit_vertex", "Invalid usage of EmitVertex." }, in getNegativeShaderFunctionTestFunctions()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_exec.c1835 emit_vertex(struct tgsi_exec_machine *mach, in emit_vertex() function
5380 emit_vertex(mach, inst); in exec_instruction()
/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/
Ddeqp_gles31_test_expectations.txt688 …ULKAN : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.emit_vertex = SKIP
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gl/aosp_mustpass/main/
Dgl45-master.txt17006 dEQP-GL45.functional.debug.negative_coverage.callbacks.shader_function.emit_vertex
17504 dEQP-GL45.functional.debug.negative_coverage.log.shader_function.emit_vertex
18000 dEQP-GL45.functional.debug.negative_coverage.get_error.shader_function.emit_vertex

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