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1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_vec4_tes.cpp
26  *
27  * Tessellaton evaluation shader specific code derived from the vec4_visitor class.
28  */
29 
30 #include "brw_vec4_tes.h"
31 #include "brw_cfg.h"
32 #include "dev/intel_debug.h"
33 
34 namespace brw {
35 
vec4_tes_visitor(const struct brw_compiler * compiler,void * log_data,const struct brw_tes_prog_key * key,struct brw_tes_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool debug_enabled)36 vec4_tes_visitor::vec4_tes_visitor(const struct brw_compiler *compiler,
37                                   void *log_data,
38                                   const struct brw_tes_prog_key *key,
39                                   struct brw_tes_prog_data *prog_data,
40                                   const nir_shader *shader,
41                                   void *mem_ctx,
42                                   bool debug_enabled)
43    : vec4_visitor(compiler, log_data, &key->base.tex, &prog_data->base,
44                   shader, mem_ctx, false, debug_enabled)
45 {
46 }
47 
48 void
setup_payload()49 vec4_tes_visitor::setup_payload()
50 {
51    int reg = 0;
52 
53    /* The payload always contains important data in r0 and r1, which contains
54     * the URB handles that are passed on to the URB write at the end
55     * of the thread.
56     */
57    reg += 2;
58 
59    reg = setup_uniforms(reg);
60 
61    foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
62       for (int i = 0; i < 3; i++) {
63          if (inst->src[i].file != ATTR)
64             continue;
65 
66          unsigned slot = inst->src[i].nr + inst->src[i].offset / 16;
67          struct brw_reg grf = brw_vec4_grf(reg + slot / 2, 4 * (slot % 2));
68          grf = stride(grf, 0, 4, 1);
69          grf.swizzle = inst->src[i].swizzle;
70          grf.type = inst->src[i].type;
71          grf.abs = inst->src[i].abs;
72          grf.negate = inst->src[i].negate;
73          inst->src[i] = grf;
74       }
75    }
76 
77    reg += 8 * prog_data->urb_read_length;
78 
79    this->first_non_payload_grf = reg;
80 }
81 
82 
83 void
emit_prolog()84 vec4_tes_visitor::emit_prolog()
85 {
86    input_read_header = src_reg(this, glsl_type::uvec4_type);
87    emit(TES_OPCODE_CREATE_INPUT_READ_HEADER, dst_reg(input_read_header));
88 
89    this->current_annotation = NULL;
90 }
91 
92 
93 void
emit_urb_write_header(int mrf)94 vec4_tes_visitor::emit_urb_write_header(int mrf)
95 {
96    /* No need to do anything for DS; an implied write to this MRF will be
97     * performed by VEC4_VS_OPCODE_URB_WRITE.
98     */
99    (void) mrf;
100 }
101 
102 
103 vec4_instruction *
emit_urb_write_opcode(bool complete)104 vec4_tes_visitor::emit_urb_write_opcode(bool complete)
105 {
106    vec4_instruction *inst = emit(VEC4_VS_OPCODE_URB_WRITE);
107    inst->urb_write_flags = complete ?
108       BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
109 
110    return inst;
111 }
112 
113 void
nir_emit_intrinsic(nir_intrinsic_instr * instr)114 vec4_tes_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
115 {
116    const struct brw_tes_prog_data *tes_prog_data =
117       (const struct brw_tes_prog_data *) prog_data;
118 
119    switch (instr->intrinsic) {
120    case nir_intrinsic_load_tess_coord:
121       /* gl_TessCoord is part of the payload in g1 channels 0-2 and 4-6. */
122       emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
123                src_reg(brw_vec8_grf(1, 0))));
124       break;
125    case nir_intrinsic_load_tess_level_outer:
126       if (tes_prog_data->domain == BRW_TESS_DOMAIN_ISOLINE) {
127          emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
128                   swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
129                           BRW_SWIZZLE_ZWZW)));
130       } else {
131          emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
132                   swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
133                           BRW_SWIZZLE_WZYX)));
134       }
135       break;
136    case nir_intrinsic_load_tess_level_inner:
137       if (tes_prog_data->domain == BRW_TESS_DOMAIN_QUAD) {
138          emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
139                   swizzle(src_reg(ATTR, 0, glsl_type::vec4_type),
140                           BRW_SWIZZLE_WZYX)));
141       } else {
142          emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
143                   src_reg(ATTR, 1, glsl_type::float_type)));
144       }
145       break;
146    case nir_intrinsic_load_primitive_id:
147       emit(TES_OPCODE_GET_PRIMITIVE_ID,
148            get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD));
149       break;
150 
151    case nir_intrinsic_load_input:
152    case nir_intrinsic_load_per_vertex_input: {
153       assert(nir_dest_bit_size(instr->dest) == 32);
154       src_reg indirect_offset = get_indirect_offset(instr);
155       unsigned imm_offset = instr->const_index[0];
156       src_reg header = input_read_header;
157       unsigned first_component = nir_intrinsic_component(instr);
158 
159       if (indirect_offset.file != BAD_FILE) {
160          src_reg clamped_indirect_offset = src_reg(this, glsl_type::uvec4_type);
161 
162          /* Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the
163           * valid range of the offset is [0, 0FFFFFFFh].
164           */
165          emit_minmax(BRW_CONDITIONAL_L,
166                      dst_reg(clamped_indirect_offset),
167                      retype(indirect_offset, BRW_REGISTER_TYPE_UD),
168                      brw_imm_ud(0x0fffffffu));
169 
170          header = src_reg(this, glsl_type::uvec4_type);
171          emit(TES_OPCODE_ADD_INDIRECT_URB_OFFSET, dst_reg(header),
172               input_read_header, clamped_indirect_offset);
173       } else {
174          /* Arbitrarily only push up to 24 vec4 slots worth of data,
175           * which is 12 registers (since each holds 2 vec4 slots).
176           */
177          const unsigned max_push_slots = 24;
178          if (imm_offset < max_push_slots) {
179             src_reg src = src_reg(ATTR, imm_offset, glsl_type::ivec4_type);
180             src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
181 
182             emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D), src));
183 
184             prog_data->urb_read_length =
185                MAX2(prog_data->urb_read_length,
186                     DIV_ROUND_UP(imm_offset + 1, 2));
187             break;
188          }
189       }
190 
191       dst_reg temp(this, glsl_type::ivec4_type);
192       vec4_instruction *read =
193          emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
194       read->offset = imm_offset;
195       read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
196 
197       src_reg src = src_reg(temp);
198       src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
199 
200       /* Copy to target.  We might end up with some funky writemasks landing
201        * in here, but we really don't want them in the above pseudo-ops.
202        */
203       dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
204       dst.writemask = brw_writemask_for_size(instr->num_components);
205       emit(MOV(dst, src));
206       break;
207    }
208    default:
209       vec4_visitor::nir_emit_intrinsic(instr);
210    }
211 }
212 
213 
214 void
emit_thread_end()215 vec4_tes_visitor::emit_thread_end()
216 {
217    /* For DS, we always end the thread by emitting a single vertex.
218     * emit_urb_write_opcode() will take care of setting the eot flag on the
219     * SEND instruction.
220     */
221    emit_vertex();
222 }
223 
224 } /* namespace brw */
225