Searched refs:fUniformBuffer (Results 1 – 10 of 10) sorted by relevance
/third_party/flutter/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 56 fUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, uniformSize)); in GrVkPipelineState() 78 if (fUniformBuffer) { in freeGPUResources() 79 fUniformBuffer->release(gpu); in freeGPUResources() 80 fUniformBuffer.reset(); in freeGPUResources() 100 if (fUniformBuffer) { in abandonGPUResources() 101 fUniformBuffer->abandon(); in abandonGPUResources() 102 fUniformBuffer.reset(); in abandonGPUResources() 145 if (fUniformBuffer) { in setAndBindUniforms() 147 if (fDataManager.uploadUniformBuffers(gpu, fUniformBuffer.get()) || in setAndBindUniforms() 161 if (fUniformBuffer) { in setAndBindUniforms() [all …]
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D | GrVkPipelineState.h | 133 std::unique_ptr<GrVkUniformBuffer> fUniformBuffer; variable
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.cpp | 49 fUniformBuffer = nullptr; in uploadUniforms() 53 fUniformBuffer = resourceProvider->createBuffer( in uploadUniforms() 56 if (!fUniformBuffer) { in uploadUniforms() 63 return std::make_pair(fUniformBuffer, true); in uploadUniforms() 160 void GrVkPipelineStateDataManager::releaseData() { fUniformBuffer.reset(); } in releaseData()
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D | GrVkPipelineStateDataManager.h | 43 sk_sp<GrGpuBuffer> fUniformBuffer;
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/third_party/flutter/skia/src/sksl/ |
D | SkSLMetalCodeGenerator.cpp | 800 if (-1 != fUniformBuffer) { in writeFunction() 802 to_string(fUniformBuffer) + ")]]"); in writeFunction() 1300 if (-1 == fUniformBuffer) { in writeUniformStruct() 1302 fUniformBuffer = first.fModifiers.fLayout.fSet; in writeUniformStruct() 1303 if (-1 == fUniformBuffer) { in writeUniformStruct() 1306 } else if (first.fModifiers.fLayout.fSet != fUniformBuffer) { in writeUniformStruct() 1307 if (-1 == fUniformBuffer) { in writeUniformStruct() 1323 if (-1 != fUniformBuffer) { in writeUniformStruct()
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D | SkSLMetalCodeGenerator.h | 280 int fUniformBuffer = -1; variable
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/third_party/skia/src/sksl/codegen/ |
D | SkSLMetalCodeGenerator.cpp | 1821 if (-1 != fUniformBuffer) { in writeFunctionDeclaration() 1823 to_string(fUniformBuffer) + ")]]"); in writeFunctionDeclaration() 2278 if (-1 == fUniformBuffer) { in writeUniformStruct() 2280 fUniformBuffer = uniformSet; in writeUniformStruct() 2281 } else if (uniformSet != fUniformBuffer) { in writeUniformStruct() 2294 if (-1 != fUniformBuffer) { in writeUniformStruct()
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D | SkSLMetalCodeGenerator.h | 284 int fUniformBuffer = -1; variable
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D | SkSLSPIRVCodeGenerator.h | 506 UniformBuffer fUniformBuffer;
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D | SkSLSPIRVCodeGenerator.cpp | 3442 fUniformBuffer.fStruct = Type::MakeStructType(/*line=*/-1, kUniformBufferName, in writeUniformBuffer() 3451 fUniformBuffer.fInnerVariable = std::make_unique<Variable>( in writeUniformBuffer() 3453 fUniformBuffer.fStruct.get(), /*builtin=*/false, Variable::Storage::kGlobal); in writeUniformBuffer() 3456 fUniformBuffer.fInterfaceBlock = std::make_unique<InterfaceBlock>( in writeUniformBuffer() 3457 /*offset=*/-1, *fUniformBuffer.fInnerVariable, kUniformBufferName, in writeUniformBuffer() 3461 fUniformBufferId = this->writeInterfaceBlock(*fUniformBuffer.fInterfaceBlock); in writeUniformBuffer()
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