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/third_party/python/Lib/turtledemo/
Dnim.py54 def __init__(self, game): argument
55 self.game = game
58 if self.game.state not in [Nim.CREATED, Nim.OVER]:
63 self.game.view.setup()
64 self.game.state = Nim.RUNNING
69 self.game.view.notify_move(row, col, maxspalte, self.player)
71 self.game.state = Nim.OVER
73 self.game.view.notify_over()
90 def __init__(self, row, col, game): argument
94 self.game = game
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/
Dnative-lib.cpp27 std::unique_ptr<Game> game; variable
39 game = std::make_unique<Game>(*assetManager); in Java_com_google_oboe_samples_rhythmgame_MainActivity_native_1onStart()
40 game->start(); in Java_com_google_oboe_samples_rhythmgame_MainActivity_native_1onStart()
46 game->onSurfaceCreated(); in Java_com_google_oboe_samples_rhythmgame_RendererWrapper_native_1onSurfaceCreated()
54 game->onSurfaceChanged(width, height); in Java_com_google_oboe_samples_rhythmgame_RendererWrapper_native_1onSurfaceChanged()
60 game->tick(); in Java_com_google_oboe_samples_rhythmgame_RendererWrapper_native_1onDrawFrame()
70 game->tap(time_since_boot_ms); in Java_com_google_oboe_samples_rhythmgame_GameSurfaceView_native_1onTouchInput()
76 game->onSurfaceDestroyed(); in Java_com_google_oboe_samples_rhythmgame_GameSurfaceView_native_1surfaceDestroyed__()
82 game->stop(); in Java_com_google_oboe_samples_rhythmgame_MainActivity_native_1onStop()
/third_party/pulseaudio/src/modules/alsa/mixer/profile-sets/
Dsteelseries-arctis-common-usb-audio.conf12 [Mapping analog-game]
13 description-key = gaming-headset-game
16 paths-output = steelseries-arctis-output-game-common
19 [Profile output:analog-chat+output:analog-game+input:analog-chat]
20 output-mappings = analog-chat analog-game
Dusb-gaming-headset.conf49 [Mapping stereo-game]
50 description-key = gaming-headset-game
56 [Profile output:mono-chat+output:stereo-game+input:mono-chat]
57 output-mappings = mono-chat stereo-game
61 [Profile output:stereo-game+output:stereo-chat+input:mono-chat]
62 output-mappings = stereo-game stereo-chat
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/
DREADME.md4 This sample demonstrates how to build a simple musical game. The objective of the game is to clap i…
6 For a step-by-step guide on how this game works and how to build it check out this codelab: [Build …
11 …ey area after hearing the claps. The UI will change color to indicate the game state. The colors a…
18 - Red: There was a problem loading the game (check logcat output)
26 The game plays the clap sounds on the first 3 beats of the bar. These are played in time with the b…
28 …When the user taps on the screen, a clap sound is played and the game checks whether the tap occur…
82 In order to reduce APK size this game uses MP3 files for its audio assets. These are extracted on g…
84 By default the game uses `NDKExtractor` for asset extraction and decoding. Under the hood this uses…
/third_party/jsframework/runtime/main/extend/systemplugin/
Dsensor.js41 game: 20, property
114 game: 20, property
147 game: 20, property
289 game: 20, property
322 game: 20, property
355 game: 20, property
/third_party/mesa3d/.gitlab/issue_templates/
DBug Report - AMD Radeon Vulkan.md27 …ok. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer scree…
29 ### Log files (for system lockups / game freezes / crashes)
37 …the issue? When reporting a game issue, start explaining from a fresh save file and don't assume p…
41 1. `Start new game and enter second mission (takes about 10 minutes)`
/third_party/mesa3d/docs/
Dapplication-issues.rst32 variable to the approximate release year of the game. This will cause
36 For example, if the game was released in 2001, do
42 before running the game.
/third_party/flutter/skia/third_party/externals/sdl/docs/
DREADME-dynapi.md12 ever needed, and these fixes won't make it to a game shipping its own SDL.
17 - If you don't ship an SDL2 with the game in some form, people that disabled the
18 Steam Runtime, or just tried to run the game from the command line instead of
19 Steam might find themselves unable to run the game, due to a missing dependency.
30 swapping in a newer SDL to an older game often times can save the day.
67 And now, this game that is staticallly linked to SDL, can still be overridden
76 - Developers can ship an SDL with their game, Valve can override it for, say,
81 - End users (and Valve) can update a game's SDL in almost any case,
/third_party/flutter/flutter/dev/tools/gen_keycodes/data/
Dsupplemental_hid_codes.inc2 // defines. Since the web doesn't have game controller buttons defined in the
3 // same way, these map USB HID codes for game controller buttons to
7 // doesn't define game controller buttons in this way. It defines only two
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_EXT_pipeline_creation_cache_control.adoc64 The job or task based game engines that are being developed to take
67 However, most game engines are already built to "`stream`" in assets
68 dynamically as the user plays the game.
DVK_EXT_pipeline_creation_cache_control.txt62 The job or task based game engines that are being developed to take
65 However, most game engines are already built to "`stream`" in assets
66 dynamically as the user plays the game.
DVK_GOOGLE_display_timing.adoc26 Traditional game and real-time animation applications need to correctly
DVK_GOOGLE_display_timing.txt26 Traditional game and real-time animation applications need to correctly
/third_party/flutter/engine/flutter/ci/
Dfirebase_testlab.sh34 --type game-loop \
/third_party/flutter/skia/third_party/externals/imgui/examples/example_apple_metal/
DREADME.md5 This example shows how to integrate Dear ImGui with Metal. It is based on the "cross-platform" game
/third_party/skia/third_party/externals/imgui/examples/example_apple_metal/
DREADME.md5 This example shows how to integrate Dear ImGui with Metal. It is based on the "cross-platform" game
/third_party/pulseaudio/src/modules/alsa/mixer/paths/
Dsteelseries-arctis-output-game-common.conf16 ; Steelseries Arctis 5 USB headset stereo game path. The headset has two
/third_party/gstreamer/gstplugins_bad/ext/gme/
Dgstgme.c424 if (info->game && *info->game) in gme_setup()
425 gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_ALBUM, info->game, in gme_setup()
/third_party/skia/third_party/externals/imgui/examples/
DREADME.txt8 Once Dear ImGui is running (in either examples or your own application/game/engine),
/third_party/python/Tools/demo/
DREADME7 life.py Curses programming: Simple game-of-life.
/third_party/ffmpeg/doc/
Dgeneral_contents.texi132 FFmpeg can make use of the Game Music Emu library to read audio from supported video game
134 enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
375 @tab Multimedia format used in game Heart Of Darkness.
396 @tab Multimedia format used by the Creature Shock game.
411 @tab Used in the game Flash Traffic: City of Angels.
430 @tab Used in the game Cyberia from Interplay.
450 @tab This format is used in Chronomaster game
456 game and different game cutscenes repacked for use with ScummVM.
665 @tab Used in certain Loki game ports.
683 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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/third_party/mesa3d/docs/relnotes/
D20.3.5.rst34 - \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4.
36 - Rage 2: Visual corruption on in-game menu with ACO.
59 - \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion
/third_party/openh264/test/build/ios/codec_unittest/codec_unittest/
DAppDelegate.m21 …le timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
/third_party/flutter/skia/third_party/externals/sdl/
DWhatsNew.txt140 * Added support for MFi game controllers
171 * Added an API to load a database of game controller mappings from a file:
173 * Added game controller mappings for the PS4 and OUYA controllers
185 * Added controllermap test program to visually map a game controller

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