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1### Before submitting your bug report:
2- Check if a new version of Mesa is available which might have fixed the problem.
3- If you can, check if the latest development version (git main) works better.
4- Check if your bug has already been reported here.
5- For any logs, backtraces, etc - use [code blocks](https://docs.gitlab.com/ee/user/markdown.html#code-spans-and-blocks), GitLab removes line breaks without this.
6   - Do not paste long logs directly into the description. Use https://gitlab.freedesktop.org/-/snippets/new, attachments, or a pastebin with a long expiration instead.
7- As examples of good bug reports you may review one of these - #2598, #2615, #2608
8
9
10Otherwise, fill the requested information below.
11And please remove anything that doesn't apply to keep things readable :)
12
13
14The title should effectively distinguish this bug report from others and be specific to issue you encounter. When writing the title of the bug report, include a short description of the issue, the hardware/driver(s) affected and application(s) affected.
15
16
17### Description
18
19Describe what you are doing, what you expect and what you're
20seeing instead. How frequent is the issue? Is it a one time occurrence? Does it appear multiple times but randomly? Can you easily reproduce it?
21
22"It doesn't work" usually is not a helpful description of an issue.
23The more detail about how things are going wrong, the better.
24
25### Screenshots/video files
26
27For rendering errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos.
28
29### Log files (for system lockups / game freezes / crashes)
30
31- Backtrace (for crashes)
32- Output of `dmesg`
33- Hang reports: Run with `RADV_DEBUG=hang` and attach the files created in `$HOME/radv_dumps_*/`
34
35### Steps to reproduce
36
37How can Mesa developers reproduce the issue? When reporting a game issue, start explaining from a fresh save file and don't assume prior knowledge of the game's story.
38
39Example:
40
411. `Start new game and enter second mission (takes about 10 minutes)`
422. `Talk to the NPC called "Frank"`
433. `Observe flickering on Frank's body`
44
45### System information
46
47Please post `inxi -GSC -xx` output ([fenced with triple backticks](https://docs.gitlab.com/ee/user/markdown.html#code-spans-and-blocks)) OR fill information below manually
48
49
50- OS: (`cat /etc/os-release | grep "NAME"`)
51- GPU: (`lspci -nn | grep VGA` or `lshw -C display -numeric`)
52- Kernel version: (`uname -a`)
53- Mesa version: (`glxinfo -B | grep "OpenGL version string"`)
54- Desktop environment: (`env | grep XDG_CURRENT_DESKTOP`)
55
56#### If applicable
57- Xserver version: (`sudo X -version`)
58- DXVK version:
59- Wine/Proton version:
60
61
62### Regression
63
64Did it used to work in a previous Mesa version? It can greatly help to know when the issue started.
65
66
67### API captures (if applicable, optional)
68
69Consider recording a [GFXReconstruct](https://github.com/LunarG/gfxreconstruct/blob/dev/USAGE_desktop.md) (preferred), [RenderDoc](https://renderdoc.org/), or [apitrace](https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown) capture of the issue with the RADV driver active. This can tremendously help when debugging issues, but you're still encouraged to report issues if you can't provide a capture file.
70
71### Further information (optional)
72
73Does the issue reproduce with the LLVM backend (`RADV_DEBUG=llvm`) or on the AMDGPU-PRO drivers?
74
75Does your environment set any of the variables `ACO_DEBUG`, `RADV_DEBUG`, and `RADV_PERFTEST`?
76