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Searched refs:getCube (Results 1 – 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp133 const glu::TextureCube* getCube(void) const in getCube() function in deqp::TextureBinding
DglcShaderRenderCase.cpp342 textures[ndx].texCube = &binding.getCube()->getRefTexture(); in ShaderEvalContext()
577 texObj = tex.getCube()->getGLTexture(); in setupDefaultInputs()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.hpp103 …const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m… in getCube() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp284 …case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); … in ShaderEvalContext()
513 …case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGL… in setupDefaultInputs()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp145 …const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_bin… in getCube() function in vkt::sr::TextureBinding
DvktShaderRender.cpp420 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break; in ShaderEvalContext()
1411 const tcu::TextureCube& texture = textureBinding.getCube(); in useSampler()
DvktShaderRenderTextureGatherTests.cpp1310 case TextureBinding::TYPE_CUBE_MAP: levels = textureBinding->getCube().getNumLevels(); break; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRender.hpp145 …const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_bin… in getCube() function in vkt::sr::TextureBinding
DvktShaderRender.cpp420 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break; in ShaderEvalContext()
1411 const tcu::TextureCube& texture = textureBinding.getCube(); in useSampler()
DvktShaderRenderTextureGatherTests.cpp1310 case TextureBinding::TYPE_CUBE_MAP: levels = textureBinding->getCube().getNumLevels(); break; in init()