1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Copyright (c) 2016 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Vulkan ShaderRenderCase
24 *//*--------------------------------------------------------------------*/
25
26 #include "vktShaderRender.hpp"
27
28 #include "tcuImageCompare.hpp"
29 #include "tcuImageIO.hpp"
30 #include "tcuTestLog.hpp"
31 #include "tcuTextureUtil.hpp"
32 #include "tcuSurface.hpp"
33 #include "tcuVector.hpp"
34
35 #include "deFilePath.hpp"
36 #include "deMath.h"
37 #include "deUniquePtr.hpp"
38
39 #include "vkDeviceUtil.hpp"
40 #include "vkImageUtil.hpp"
41 #include "vkPlatform.hpp"
42 #include "vkQueryUtil.hpp"
43 #include "vkRef.hpp"
44 #include "vkRefUtil.hpp"
45 #include "vkStrUtil.hpp"
46 #include "vkTypeUtil.hpp"
47 #include "vkCmdUtil.hpp"
48 #include "vkObjUtil.hpp"
49
50 #include <vector>
51 #include <string>
52
53 namespace vkt
54 {
55 namespace sr
56 {
57
58 using namespace vk;
59
textureTypeToImageViewType(TextureBinding::Type type)60 VkImageViewType textureTypeToImageViewType (TextureBinding::Type type)
61 {
62 switch (type)
63 {
64 case TextureBinding::TYPE_1D: return VK_IMAGE_VIEW_TYPE_1D;
65 case TextureBinding::TYPE_2D: return VK_IMAGE_VIEW_TYPE_2D;
66 case TextureBinding::TYPE_3D: return VK_IMAGE_VIEW_TYPE_3D;
67 case TextureBinding::TYPE_CUBE_MAP: return VK_IMAGE_VIEW_TYPE_CUBE;
68 case TextureBinding::TYPE_1D_ARRAY: return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
69 case TextureBinding::TYPE_2D_ARRAY: return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
70 case TextureBinding::TYPE_CUBE_ARRAY: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
71
72 default:
73 DE_FATAL("Impossible");
74 return (VkImageViewType)0;
75 }
76 }
77
viewTypeToImageType(VkImageViewType type)78 VkImageType viewTypeToImageType (VkImageViewType type)
79 {
80 switch (type)
81 {
82 case VK_IMAGE_VIEW_TYPE_1D:
83 case VK_IMAGE_VIEW_TYPE_1D_ARRAY: return VK_IMAGE_TYPE_1D;
84 case VK_IMAGE_VIEW_TYPE_2D:
85 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: return VK_IMAGE_TYPE_2D;
86 case VK_IMAGE_VIEW_TYPE_3D: return VK_IMAGE_TYPE_3D;
87 case VK_IMAGE_VIEW_TYPE_CUBE:
88 case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: return VK_IMAGE_TYPE_2D;
89
90 default:
91 DE_FATAL("Impossible");
92 return (VkImageType)0;
93 }
94 }
95
textureUsageFlags(void)96 vk::VkImageUsageFlags textureUsageFlags (void)
97 {
98 return (VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
99 }
100
textureCreateFlags(vk::VkImageViewType viewType,ShaderRenderCaseInstance::ImageBackingMode backingMode)101 vk::VkImageCreateFlags textureCreateFlags (vk::VkImageViewType viewType, ShaderRenderCaseInstance::ImageBackingMode backingMode)
102 {
103 const bool isCube = (viewType == VK_IMAGE_VIEW_TYPE_CUBE || viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY);
104 VkImageCreateFlags imageCreateFlags = (isCube ? static_cast<VkImageCreateFlags>(VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) : 0u);
105
106 if (backingMode == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)
107 imageCreateFlags |= (VK_IMAGE_CREATE_SPARSE_BINDING_BIT | VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT);
108
109 return imageCreateFlags;
110 }
111
112 namespace
113 {
114
115 static const deUint32 MAX_RENDER_WIDTH = 128;
116 static const deUint32 MAX_RENDER_HEIGHT = 128;
117 static const tcu::Vec4 DEFAULT_CLEAR_COLOR = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
118
119 /*! Gets the next multiple of a given divisor */
getNextMultiple(deUint32 divisor,deUint32 value)120 static deUint32 getNextMultiple (deUint32 divisor, deUint32 value)
121 {
122 if (value % divisor == 0)
123 {
124 return value;
125 }
126 return value + divisor - (value % divisor);
127 }
128
129 /*! Gets the next value that is multiple of all given divisors */
getNextMultiple(const std::vector<deUint32> & divisors,deUint32 value)130 static deUint32 getNextMultiple (const std::vector<deUint32>& divisors, deUint32 value)
131 {
132 deUint32 nextMultiple = value;
133 bool nextMultipleFound = false;
134
135 while (true)
136 {
137 nextMultipleFound = true;
138
139 for (size_t divNdx = 0; divNdx < divisors.size(); divNdx++)
140 nextMultipleFound = nextMultipleFound && (nextMultiple % divisors[divNdx] == 0);
141
142 if (nextMultipleFound)
143 break;
144
145 DE_ASSERT(nextMultiple < ~((deUint32)0u));
146 nextMultiple = getNextMultiple(divisors[0], nextMultiple + 1);
147 }
148
149 return nextMultiple;
150 }
151
152 } // anonymous
153
154 // QuadGrid.
155
156 class QuadGrid
157 {
158 public:
159 QuadGrid (int gridSize,
160 int screenWidth,
161 int screenHeight,
162 const tcu::Vec4& constCoords,
163 const std::vector<tcu::Mat4>& userAttribTransforms,
164 const std::vector<TextureBindingSp>& textures);
165 ~QuadGrid (void);
166
getGridSize(void) const167 int getGridSize (void) const { return m_gridSize; }
getNumVertices(void) const168 int getNumVertices (void) const { return m_numVertices; }
getNumTriangles(void) const169 int getNumTriangles (void) const { return m_numTriangles; }
getConstCoords(void) const170 const tcu::Vec4& getConstCoords (void) const { return m_constCoords; }
getUserAttribTransforms(void) const171 const std::vector<tcu::Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; }
getTextures(void) const172 const std::vector<TextureBindingSp>& getTextures (void) const { return m_textures; }
173
getPositions(void) const174 const tcu::Vec4* getPositions (void) const { return &m_positions[0]; }
getAttribOne(void) const175 const float* getAttribOne (void) const { return &m_attribOne[0]; }
getCoords(void) const176 const tcu::Vec4* getCoords (void) const { return &m_coords[0]; }
getUnitCoords(void) const177 const tcu::Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; }
178
getUserAttrib(int attribNdx) const179 const tcu::Vec4* getUserAttrib (int attribNdx) const { return &m_userAttribs[attribNdx][0]; }
getIndices(void) const180 const deUint16* getIndices (void) const { return &m_indices[0]; }
181
182 tcu::Vec4 getCoords (float sx, float sy) const;
183 tcu::Vec4 getUnitCoords (float sx, float sy) const;
184
getNumUserAttribs(void) const185 int getNumUserAttribs (void) const { return (int)m_userAttribTransforms.size(); }
186 tcu::Vec4 getUserAttrib (int attribNdx, float sx, float sy) const;
187
188 private:
189 const int m_gridSize;
190 const int m_numVertices;
191 const int m_numTriangles;
192 const tcu::Vec4 m_constCoords;
193 const std::vector<tcu::Mat4> m_userAttribTransforms;
194
195 const std::vector<TextureBindingSp>& m_textures;
196
197 std::vector<tcu::Vec4> m_screenPos;
198 std::vector<tcu::Vec4> m_positions;
199 std::vector<tcu::Vec4> m_coords; //!< Near-unit coordinates, roughly [-2.0 .. 2.0].
200 std::vector<tcu::Vec4> m_unitCoords; //!< Positive-only coordinates [0.0 .. 1.5].
201 std::vector<float> m_attribOne;
202 std::vector<tcu::Vec4> m_userAttribs[ShaderEvalContext::MAX_TEXTURES];
203 std::vector<deUint16> m_indices;
204 };
205
QuadGrid(int gridSize,int width,int height,const tcu::Vec4 & constCoords,const std::vector<tcu::Mat4> & userAttribTransforms,const std::vector<TextureBindingSp> & textures)206 QuadGrid::QuadGrid (int gridSize,
207 int width,
208 int height,
209 const tcu::Vec4& constCoords,
210 const std::vector<tcu::Mat4>& userAttribTransforms,
211 const std::vector<TextureBindingSp>& textures)
212 : m_gridSize (gridSize)
213 , m_numVertices ((gridSize + 1) * (gridSize + 1))
214 , m_numTriangles (gridSize * gridSize * 2)
215 , m_constCoords (constCoords)
216 , m_userAttribTransforms (userAttribTransforms)
217 , m_textures (textures)
218 {
219 const tcu::Vec4 viewportScale ((float)width, (float)height, 0.0f, 0.0f);
220
221 // Compute vertices.
222 m_screenPos.resize(m_numVertices);
223 m_positions.resize(m_numVertices);
224 m_coords.resize(m_numVertices);
225 m_unitCoords.resize(m_numVertices);
226 m_attribOne.resize(m_numVertices);
227
228 // User attributes.
229 for (int attrNdx = 0; attrNdx < DE_LENGTH_OF_ARRAY(m_userAttribs); attrNdx++)
230 m_userAttribs[attrNdx].resize(m_numVertices);
231
232 for (int y = 0; y < gridSize+1; y++)
233 for (int x = 0; x < gridSize+1; x++)
234 {
235 float sx = (float)x / (float)gridSize;
236 float sy = (float)y / (float)gridSize;
237 float fx = 2.0f * sx - 1.0f;
238 float fy = 2.0f * sy - 1.0f;
239 int vtxNdx = ((y * (gridSize+1)) + x);
240
241 m_positions[vtxNdx] = tcu::Vec4(fx, fy, 0.0f, 1.0f);
242 m_coords[vtxNdx] = getCoords(sx, sy);
243 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
244 m_attribOne[vtxNdx] = 1.0f;
245
246 m_screenPos[vtxNdx] = tcu::Vec4(sx, sy, 0.0f, 1.0f) * viewportScale;
247
248 for (int attribNdx = 0; attribNdx < getNumUserAttribs(); attribNdx++)
249 m_userAttribs[attribNdx][vtxNdx] = getUserAttrib(attribNdx, sx, sy);
250 }
251
252 // Compute indices.
253 m_indices.resize(3 * m_numTriangles);
254 for (int y = 0; y < gridSize; y++)
255 for (int x = 0; x < gridSize; x++)
256 {
257 int stride = gridSize + 1;
258 int v00 = (y * stride) + x;
259 int v01 = (y * stride) + x + 1;
260 int v10 = ((y+1) * stride) + x;
261 int v11 = ((y+1) * stride) + x + 1;
262
263 int baseNdx = ((y * gridSize) + x) * 6;
264 m_indices[baseNdx + 0] = (deUint16)v10;
265 m_indices[baseNdx + 1] = (deUint16)v00;
266 m_indices[baseNdx + 2] = (deUint16)v01;
267
268 m_indices[baseNdx + 3] = (deUint16)v10;
269 m_indices[baseNdx + 4] = (deUint16)v01;
270 m_indices[baseNdx + 5] = (deUint16)v11;
271 }
272 }
273
~QuadGrid(void)274 QuadGrid::~QuadGrid (void)
275 {
276 }
277
getCoords(float sx,float sy) const278 inline tcu::Vec4 QuadGrid::getCoords (float sx, float sy) const
279 {
280 const float fx = 2.0f * sx - 1.0f;
281 const float fy = 2.0f * sy - 1.0f;
282 return tcu::Vec4(fx, fy, -fx + 0.33f*fy, -0.275f*fx - fy);
283 }
284
getUnitCoords(float sx,float sy) const285 inline tcu::Vec4 QuadGrid::getUnitCoords (float sx, float sy) const
286 {
287 return tcu::Vec4(sx, sy, 0.33f*sx + 0.5f*sy, 0.5f*sx + 0.25f*sy);
288 }
289
getUserAttrib(int attribNdx,float sx,float sy) const290 inline tcu::Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const
291 {
292 // homogeneous normalized screen-space coordinates
293 return m_userAttribTransforms[attribNdx] * tcu::Vec4(sx, sy, 0.0f, 1.0f);
294 }
295
296 // TextureBinding
297
TextureBinding(const tcu::Archive & archive,const char * filename,const Type type,const tcu::Sampler & sampler)298 TextureBinding::TextureBinding (const tcu::Archive& archive,
299 const char* filename,
300 const Type type,
301 const tcu::Sampler& sampler)
302 : m_type (type)
303 , m_sampler (sampler)
304 {
305 switch(m_type)
306 {
307 case TYPE_2D: m_binding.tex2D = loadTexture2D(archive, filename).release(); break;
308 default:
309 DE_FATAL("Unsupported texture type");
310 }
311 }
312
TextureBinding(const tcu::Texture1D * tex1D,const tcu::Sampler & sampler)313 TextureBinding::TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler)
314 : m_type (TYPE_1D)
315 , m_sampler (sampler)
316 {
317 m_binding.tex1D = tex1D;
318 }
319
TextureBinding(const tcu::Texture2D * tex2D,const tcu::Sampler & sampler)320 TextureBinding::TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler)
321 : m_type (TYPE_2D)
322 , m_sampler (sampler)
323 {
324 m_binding.tex2D = tex2D;
325 }
326
TextureBinding(const tcu::Texture3D * tex3D,const tcu::Sampler & sampler)327 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler)
328 : m_type (TYPE_3D)
329 , m_sampler (sampler)
330 {
331 m_binding.tex3D = tex3D;
332 }
333
TextureBinding(const tcu::TextureCube * texCube,const tcu::Sampler & sampler)334 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler)
335 : m_type (TYPE_CUBE_MAP)
336 , m_sampler (sampler)
337 {
338 m_binding.texCube = texCube;
339 }
340
TextureBinding(const tcu::Texture1DArray * tex1DArray,const tcu::Sampler & sampler)341 TextureBinding::TextureBinding (const tcu::Texture1DArray* tex1DArray, const tcu::Sampler& sampler)
342 : m_type (TYPE_1D_ARRAY)
343 , m_sampler (sampler)
344 {
345 m_binding.tex1DArray = tex1DArray;
346 }
347
TextureBinding(const tcu::Texture2DArray * tex2DArray,const tcu::Sampler & sampler)348 TextureBinding::TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler)
349 : m_type (TYPE_2D_ARRAY)
350 , m_sampler (sampler)
351 {
352 m_binding.tex2DArray = tex2DArray;
353 }
354
TextureBinding(const tcu::TextureCubeArray * texCubeArray,const tcu::Sampler & sampler)355 TextureBinding::TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler)
356 : m_type (TYPE_CUBE_ARRAY)
357 , m_sampler (sampler)
358 {
359 m_binding.texCubeArray = texCubeArray;
360 }
361
~TextureBinding(void)362 TextureBinding::~TextureBinding (void)
363 {
364 switch(m_type)
365 {
366 case TYPE_1D: delete m_binding.tex1D; break;
367 case TYPE_2D: delete m_binding.tex2D; break;
368 case TYPE_3D: delete m_binding.tex3D; break;
369 case TYPE_CUBE_MAP: delete m_binding.texCube; break;
370 case TYPE_1D_ARRAY: delete m_binding.tex1DArray; break;
371 case TYPE_2D_ARRAY: delete m_binding.tex2DArray; break;
372 case TYPE_CUBE_ARRAY: delete m_binding.texCubeArray; break;
373 default: break;
374 }
375 }
376
loadTexture2D(const tcu::Archive & archive,const char * filename)377 de::MovePtr<tcu::Texture2D> TextureBinding::loadTexture2D (const tcu::Archive& archive, const char* filename)
378 {
379 tcu::TextureLevel level;
380 tcu::ImageIO::loadImage(level, archive, filename);
381
382 TCU_CHECK_INTERNAL(level.getFormat() == tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8) ||
383 level.getFormat() == tcu::TextureFormat(tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_INT8));
384
385 // \todo [2015-10-08 elecro] for some reason we get better when using RGBA texture even in RGB case, this needs to be investigated
386 de::MovePtr<tcu::Texture2D> texture(new tcu::Texture2D(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), level.getWidth(), level.getHeight()));
387
388 // Fill level 0.
389 texture->allocLevel(0);
390 tcu::copy(texture->getLevel(0), level.getAccess());
391
392 return texture;
393 }
394
395 // ShaderEvalContext.
396
ShaderEvalContext(const QuadGrid & quadGrid)397 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid)
398 : constCoords (quadGrid.getConstCoords())
399 , isDiscarded (false)
400 , m_quadGrid (quadGrid)
401 {
402 const std::vector<TextureBindingSp>& bindings = m_quadGrid.getTextures();
403 DE_ASSERT((int)bindings.size() <= MAX_TEXTURES);
404
405 // Fill in texture array.
406 for (int ndx = 0; ndx < (int)bindings.size(); ndx++)
407 {
408 const TextureBinding& binding = *bindings[ndx];
409
410 if (binding.getType() == TextureBinding::TYPE_NONE)
411 continue;
412
413 textures[ndx].sampler = binding.getSampler();
414
415 switch (binding.getType())
416 {
417 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break;
418 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D(); break;
419 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break;
420 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break;
421 case TextureBinding::TYPE_1D_ARRAY: textures[ndx].tex1DArray = &binding.get1DArray(); break;
422 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray(); break;
423 case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break;
424 default:
425 TCU_THROW(InternalError, "Handling of texture binding type not implemented");
426 }
427 }
428 }
429
~ShaderEvalContext(void)430 ShaderEvalContext::~ShaderEvalContext (void)
431 {
432 }
433
reset(float sx,float sy)434 void ShaderEvalContext::reset (float sx, float sy)
435 {
436 // Clear old values
437 color = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
438 isDiscarded = false;
439
440 // Compute coords
441 coords = m_quadGrid.getCoords(sx, sy);
442 unitCoords = m_quadGrid.getUnitCoords(sx, sy);
443
444 // Compute user attributes.
445 const int numAttribs = m_quadGrid.getNumUserAttribs();
446 DE_ASSERT(numAttribs <= MAX_USER_ATTRIBS);
447 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++)
448 in[attribNdx] = m_quadGrid.getUserAttrib(attribNdx, sx, sy);
449 }
450
texture2D(int unitNdx,const tcu::Vec2 & texCoords)451 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords)
452 {
453 if (textures[unitNdx].tex2D)
454 return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.0f);
455 else
456 return tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
457 }
458
459 // ShaderEvaluator.
460
ShaderEvaluator(void)461 ShaderEvaluator::ShaderEvaluator (void)
462 : m_evalFunc(DE_NULL)
463 {
464 }
465
ShaderEvaluator(ShaderEvalFunc evalFunc)466 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc)
467 : m_evalFunc(evalFunc)
468 {
469 }
470
~ShaderEvaluator(void)471 ShaderEvaluator::~ShaderEvaluator (void)
472 {
473 }
474
evaluate(ShaderEvalContext & ctx) const475 void ShaderEvaluator::evaluate (ShaderEvalContext& ctx) const
476 {
477 DE_ASSERT(m_evalFunc);
478 m_evalFunc(ctx);
479 }
480
481 // UniformSetup.
482
UniformSetup(void)483 UniformSetup::UniformSetup (void)
484 : m_setupFunc(DE_NULL)
485 {
486 }
487
UniformSetup(UniformSetupFunc setupFunc)488 UniformSetup::UniformSetup (UniformSetupFunc setupFunc)
489 : m_setupFunc(setupFunc)
490 {
491 }
492
~UniformSetup(void)493 UniformSetup::~UniformSetup (void)
494 {
495 }
496
setup(ShaderRenderCaseInstance & instance,const tcu::Vec4 & constCoords) const497 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const
498 {
499 if (m_setupFunc)
500 m_setupFunc(instance, constCoords);
501 }
502
503 // ShaderRenderCase.
504
ShaderRenderCase(tcu::TestContext & testCtx,const std::string & name,const std::string & description,const bool isVertexCase,const ShaderEvalFunc evalFunc,const UniformSetup * uniformSetup,const AttributeSetupFunc attribFunc)505 ShaderRenderCase::ShaderRenderCase (tcu::TestContext& testCtx,
506 const std::string& name,
507 const std::string& description,
508 const bool isVertexCase,
509 const ShaderEvalFunc evalFunc,
510 const UniformSetup* uniformSetup,
511 const AttributeSetupFunc attribFunc)
512 : vkt::TestCase (testCtx, name, description)
513 , m_isVertexCase (isVertexCase)
514 , m_evaluator (new ShaderEvaluator(evalFunc))
515 , m_uniformSetup (uniformSetup ? uniformSetup : new UniformSetup())
516 , m_attribFunc (attribFunc)
517 {}
518
ShaderRenderCase(tcu::TestContext & testCtx,const std::string & name,const std::string & description,const bool isVertexCase,const ShaderEvaluator * evaluator,const UniformSetup * uniformSetup,const AttributeSetupFunc attribFunc)519 ShaderRenderCase::ShaderRenderCase (tcu::TestContext& testCtx,
520 const std::string& name,
521 const std::string& description,
522 const bool isVertexCase,
523 const ShaderEvaluator* evaluator,
524 const UniformSetup* uniformSetup,
525 const AttributeSetupFunc attribFunc)
526 : vkt::TestCase (testCtx, name, description)
527 , m_isVertexCase (isVertexCase)
528 , m_evaluator (evaluator)
529 , m_uniformSetup (uniformSetup ? uniformSetup : new UniformSetup())
530 , m_attribFunc (attribFunc)
531 {}
532
~ShaderRenderCase(void)533 ShaderRenderCase::~ShaderRenderCase (void)
534 {
535 }
536
initPrograms(vk::SourceCollections & programCollection) const537 void ShaderRenderCase::initPrograms (vk::SourceCollections& programCollection) const
538 {
539 programCollection.glslSources.add("vert") << glu::VertexSource(m_vertShaderSource);
540 programCollection.glslSources.add("frag") << glu::FragmentSource(m_fragShaderSource);
541 }
542
createInstance(Context & context) const543 TestInstance* ShaderRenderCase::createInstance (Context& context) const
544 {
545 DE_ASSERT(m_evaluator != DE_NULL);
546 DE_ASSERT(m_uniformSetup != DE_NULL);
547 return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attribFunc);
548 }
549
550 // ShaderRenderCaseInstance.
551
ShaderRenderCaseInstance(Context & context)552 ShaderRenderCaseInstance::ShaderRenderCaseInstance (Context& context)
553 : vkt::TestInstance (context)
554 , m_imageBackingMode (IMAGE_BACKING_MODE_REGULAR)
555 , m_quadGridSize (static_cast<deUint32>(GRID_SIZE_DEFAULT_FRAGMENT))
556 , m_memAlloc (getAllocator())
557 , m_clearColor (DEFAULT_CLEAR_COLOR)
558 , m_isVertexCase (false)
559 , m_vertexShaderName ("vert")
560 , m_fragmentShaderName ("frag")
561 , m_renderSize (MAX_RENDER_WIDTH, MAX_RENDER_HEIGHT)
562 , m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
563 , m_evaluator (DE_NULL)
564 , m_uniformSetup (DE_NULL)
565 , m_attribFunc (DE_NULL)
566 , m_sampleCount (VK_SAMPLE_COUNT_1_BIT)
567 , m_fuzzyCompare (true)
568 {
569 }
570
571
ShaderRenderCaseInstance(Context & context,const bool isVertexCase,const ShaderEvaluator & evaluator,const UniformSetup & uniformSetup,const AttributeSetupFunc attribFunc,const ImageBackingMode imageBackingMode,const deUint32 gridSize,const bool fuzzyCompare)572 ShaderRenderCaseInstance::ShaderRenderCaseInstance (Context& context,
573 const bool isVertexCase,
574 const ShaderEvaluator& evaluator,
575 const UniformSetup& uniformSetup,
576 const AttributeSetupFunc attribFunc,
577 const ImageBackingMode imageBackingMode,
578 const deUint32 gridSize,
579 const bool fuzzyCompare)
580 : vkt::TestInstance (context)
581 , m_imageBackingMode (imageBackingMode)
582 , m_quadGridSize (gridSize == static_cast<deUint32>(GRID_SIZE_DEFAULTS)
583 ? (isVertexCase
584 ? static_cast<deUint32>(GRID_SIZE_DEFAULT_VERTEX)
585 : static_cast<deUint32>(GRID_SIZE_DEFAULT_FRAGMENT))
586 : gridSize)
587 , m_memAlloc (getAllocator())
588 , m_clearColor (DEFAULT_CLEAR_COLOR)
589 , m_isVertexCase (isVertexCase)
590 , m_vertexShaderName ("vert")
591 , m_fragmentShaderName ("frag")
592 , m_renderSize (MAX_RENDER_WIDTH, MAX_RENDER_HEIGHT)
593 , m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
594 , m_evaluator (&evaluator)
595 , m_uniformSetup (&uniformSetup)
596 , m_attribFunc (attribFunc)
597 , m_sampleCount (VK_SAMPLE_COUNT_1_BIT)
598 , m_fuzzyCompare (fuzzyCompare)
599 {
600 }
601
ShaderRenderCaseInstance(Context & context,const bool isVertexCase,const ShaderEvaluator * evaluator,const UniformSetup * uniformSetup,const AttributeSetupFunc attribFunc,const ImageBackingMode imageBackingMode,const deUint32 gridSize)602 ShaderRenderCaseInstance::ShaderRenderCaseInstance (Context& context,
603 const bool isVertexCase,
604 const ShaderEvaluator* evaluator,
605 const UniformSetup* uniformSetup,
606 const AttributeSetupFunc attribFunc,
607 const ImageBackingMode imageBackingMode,
608 const deUint32 gridSize)
609 : vkt::TestInstance (context)
610 , m_imageBackingMode (imageBackingMode)
611 , m_quadGridSize (gridSize == static_cast<deUint32>(GRID_SIZE_DEFAULTS)
612 ? (isVertexCase
613 ? static_cast<deUint32>(GRID_SIZE_DEFAULT_VERTEX)
614 : static_cast<deUint32>(GRID_SIZE_DEFAULT_FRAGMENT))
615 : gridSize)
616 , m_memAlloc (getAllocator())
617 , m_clearColor (DEFAULT_CLEAR_COLOR)
618 , m_isVertexCase (isVertexCase)
619 , m_vertexShaderName ("vert")
620 , m_fragmentShaderName ("frag")
621 , m_renderSize (MAX_RENDER_WIDTH, MAX_RENDER_HEIGHT)
622 , m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
623 , m_evaluator (evaluator)
624 , m_uniformSetup (uniformSetup)
625 , m_attribFunc (attribFunc)
626 , m_sampleCount (VK_SAMPLE_COUNT_1_BIT)
627 , m_fuzzyCompare (false)
628 {
629 }
630
getAllocator(void) const631 vk::Allocator& ShaderRenderCaseInstance::getAllocator (void) const
632 {
633 return m_context.getDefaultAllocator();
634 }
635
~ShaderRenderCaseInstance(void)636 ShaderRenderCaseInstance::~ShaderRenderCaseInstance (void)
637 {
638 }
639
getDevice(void) const640 VkDevice ShaderRenderCaseInstance::getDevice (void) const
641 {
642 return m_context.getDevice();
643 }
644
getUniversalQueueFamilyIndex(void) const645 deUint32 ShaderRenderCaseInstance::getUniversalQueueFamilyIndex (void) const
646 {
647 return m_context.getUniversalQueueFamilyIndex();
648 }
649
getSparseQueueFamilyIndex(void) const650 deUint32 ShaderRenderCaseInstance::getSparseQueueFamilyIndex (void) const
651 {
652 return m_context.getSparseQueueFamilyIndex();
653 }
654
getDeviceInterface(void) const655 const DeviceInterface& ShaderRenderCaseInstance::getDeviceInterface (void) const
656 {
657 return m_context.getDeviceInterface();
658 }
659
getUniversalQueue(void) const660 VkQueue ShaderRenderCaseInstance::getUniversalQueue (void) const
661 {
662 return m_context.getUniversalQueue();
663 }
664
getSparseQueue(void) const665 VkQueue ShaderRenderCaseInstance::getSparseQueue (void) const
666 {
667 return m_context.getSparseQueue();
668 }
669
getPhysicalDevice(void) const670 VkPhysicalDevice ShaderRenderCaseInstance::getPhysicalDevice (void) const
671 {
672 return m_context.getPhysicalDevice();
673 }
674
getInstanceInterface(void) const675 const InstanceInterface& ShaderRenderCaseInstance::getInstanceInterface (void) const
676 {
677 return m_context.getInstanceInterface();
678 }
679
iterate(void)680 tcu::TestStatus ShaderRenderCaseInstance::iterate (void)
681 {
682 setup();
683
684 // Create quad grid.
685 const tcu::UVec2 viewportSize = getViewportSize();
686 const int width = viewportSize.x();
687 const int height = viewportSize.y();
688
689 m_quadGrid = de::MovePtr<QuadGrid>(new QuadGrid(m_quadGridSize, width, height, getDefaultConstCoords(), m_userAttribTransforms, m_textures));
690
691 // Render result.
692 tcu::Surface resImage (width, height);
693
694 render(m_quadGrid->getNumVertices(), m_quadGrid->getNumTriangles(), m_quadGrid->getIndices(), m_quadGrid->getConstCoords());
695 tcu::copy(resImage.getAccess(), m_resultImage.getAccess());
696
697 // Compute reference.
698 tcu::Surface refImage (width, height);
699 if (m_isVertexCase)
700 computeVertexReference(refImage, *m_quadGrid);
701 else
702 computeFragmentReference(refImage, *m_quadGrid);
703
704 // Compare.
705 const bool compareOk = compareImages(resImage, refImage, 0.2f);
706
707 if (compareOk)
708 return tcu::TestStatus::pass("Result image matches reference");
709 else
710 return tcu::TestStatus::fail("Image mismatch");
711 }
712
setup(void)713 void ShaderRenderCaseInstance::setup (void)
714 {
715 m_resultImage = tcu::TextureLevel();
716 m_descriptorSetLayoutBuilder = de::MovePtr<DescriptorSetLayoutBuilder> (new DescriptorSetLayoutBuilder());
717 m_descriptorPoolBuilder = de::MovePtr<DescriptorPoolBuilder> (new DescriptorPoolBuilder());
718 m_descriptorSetUpdateBuilder = de::MovePtr<DescriptorSetUpdateBuilder> (new DescriptorSetUpdateBuilder());
719
720 m_uniformInfos.clear();
721 m_vertexBindingDescription.clear();
722 m_vertexAttributeDescription.clear();
723 m_vertexBuffers.clear();
724 m_vertexBufferAllocs.clear();
725 m_pushConstantRanges.clear();
726 }
727
setupUniformData(deUint32 bindingLocation,size_t size,const void * dataPtr)728 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr)
729 {
730 const VkDevice vkDevice = getDevice();
731 const DeviceInterface& vk = getDeviceInterface();
732 const deUint32 queueFamilyIndex = getUniversalQueueFamilyIndex();
733
734 const VkBufferCreateInfo uniformBufferParams =
735 {
736 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
737 DE_NULL, // const void* pNext;
738 0u, // VkBufferCreateFlags flags;
739 size, // VkDeviceSize size;
740 VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, // VkBufferUsageFlags usage;
741 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
742 1u, // deUint32 queueFamilyCount;
743 &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
744 };
745
746 Move<VkBuffer> buffer = createBuffer(vk, vkDevice, &uniformBufferParams);
747 de::MovePtr<Allocation> alloc = m_memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *buffer), MemoryRequirement::HostVisible);
748 VK_CHECK(vk.bindBufferMemory(vkDevice, *buffer, alloc->getMemory(), alloc->getOffset()));
749
750 deMemcpy(alloc->getHostPtr(), dataPtr, size);
751 flushAlloc(vk, vkDevice, *alloc);
752
753 de::MovePtr<BufferUniform> uniformInfo(new BufferUniform());
754 uniformInfo->type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
755 uniformInfo->descriptor = makeDescriptorBufferInfo(*buffer, 0u, size);
756 uniformInfo->location = bindingLocation;
757 uniformInfo->buffer = VkBufferSp(new vk::Unique<VkBuffer>(buffer));
758 uniformInfo->alloc = AllocationSp(alloc.release());
759
760 m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniformInfo)));
761 }
762
addUniform(deUint32 bindingLocation,vk::VkDescriptorType descriptorType,size_t dataSize,const void * data)763 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descriptorType, size_t dataSize, const void* data)
764 {
765 m_descriptorSetLayoutBuilder->addSingleBinding(descriptorType, vk::VK_SHADER_STAGE_ALL);
766 m_descriptorPoolBuilder->addType(descriptorType);
767
768 setupUniformData(bindingLocation, dataSize, data);
769 }
770
addAttribute(deUint32 bindingLocation,vk::VkFormat format,deUint32 sizePerElement,deUint32 count,const void * dataPtr)771 void ShaderRenderCaseInstance::addAttribute (deUint32 bindingLocation,
772 vk::VkFormat format,
773 deUint32 sizePerElement,
774 deUint32 count,
775 const void* dataPtr)
776 {
777 // Portability requires stride to be multiply of minVertexInputBindingStrideAlignment
778 // this value is usually 4 and current tests meet this requirement but
779 // if this changes in future then this limit should be verified in checkSupport
780 #ifndef CTS_USES_VULKANSC
781 if (m_context.isDeviceFunctionalitySupported("VK_KHR_portability_subset") &&
782 ((sizePerElement % m_context.getPortabilitySubsetProperties().minVertexInputBindingStrideAlignment) != 0))
783 {
784 DE_FATAL("stride is not multiply of minVertexInputBindingStrideAlignment");
785 }
786 #endif // CTS_USES_VULKANSC
787
788 // Add binding specification
789 const deUint32 binding = (deUint32)m_vertexBindingDescription.size();
790 const VkVertexInputBindingDescription bindingDescription =
791 {
792 binding, // deUint32 binding;
793 sizePerElement, // deUint32 stride;
794 VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate stepRate;
795 };
796
797 m_vertexBindingDescription.push_back(bindingDescription);
798
799 // Add location and format specification
800 const VkVertexInputAttributeDescription attributeDescription =
801 {
802 bindingLocation, // deUint32 location;
803 binding, // deUint32 binding;
804 format, // VkFormat format;
805 0u, // deUint32 offset;
806 };
807
808 m_vertexAttributeDescription.push_back(attributeDescription);
809
810 // Upload data to buffer
811 const VkDevice vkDevice = getDevice();
812 const DeviceInterface& vk = getDeviceInterface();
813 const deUint32 queueFamilyIndex = getUniversalQueueFamilyIndex();
814
815 const VkDeviceSize inputSize = sizePerElement * count;
816 const VkBufferCreateInfo vertexBufferParams =
817 {
818 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
819 DE_NULL, // const void* pNext;
820 0u, // VkBufferCreateFlags flags;
821 inputSize, // VkDeviceSize size;
822 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
823 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
824 1u, // deUint32 queueFamilyCount;
825 &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
826 };
827
828 Move<VkBuffer> buffer = createBuffer(vk, vkDevice, &vertexBufferParams);
829 de::MovePtr<vk::Allocation> alloc = m_memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *buffer), MemoryRequirement::HostVisible);
830 VK_CHECK(vk.bindBufferMemory(vkDevice, *buffer, alloc->getMemory(), alloc->getOffset()));
831
832 deMemcpy(alloc->getHostPtr(), dataPtr, (size_t)inputSize);
833 flushAlloc(vk, vkDevice, *alloc);
834
835 m_vertexBuffers.push_back(VkBufferSp(new vk::Unique<VkBuffer>(buffer)));
836 m_vertexBufferAllocs.push_back(AllocationSp(alloc.release()));
837 }
838
useAttribute(deUint32 bindingLocation,BaseAttributeType type)839 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type)
840 {
841 const EnabledBaseAttribute attribute =
842 {
843 bindingLocation, // deUint32 location;
844 type // BaseAttributeType type;
845 };
846 m_enabledBaseAttributes.push_back(attribute);
847 }
848
setupUniforms(const tcu::Vec4 & constCoords)849 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords)
850 {
851 if (m_uniformSetup)
852 m_uniformSetup->setup(*this, constCoords);
853 }
854
useUniform(deUint32 bindingLocation,BaseUniformType type)855 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type)
856 {
857 #define UNIFORM_CASE(type, value) case type: addUniform(bindingLocation, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, value); break
858
859 switch(type)
860 {
861 // Bool
862 UNIFORM_CASE(UB_FALSE, 0);
863 UNIFORM_CASE(UB_TRUE, 1);
864
865 // BVec4
866 UNIFORM_CASE(UB4_FALSE, tcu::Vec4(0));
867 UNIFORM_CASE(UB4_TRUE, tcu::Vec4(1));
868
869 // Integer
870 UNIFORM_CASE(UI_ZERO, 0);
871 UNIFORM_CASE(UI_ONE, 1);
872 UNIFORM_CASE(UI_TWO, 2);
873 UNIFORM_CASE(UI_THREE, 3);
874 UNIFORM_CASE(UI_FOUR, 4);
875 UNIFORM_CASE(UI_FIVE, 5);
876 UNIFORM_CASE(UI_SIX, 6);
877 UNIFORM_CASE(UI_SEVEN, 7);
878 UNIFORM_CASE(UI_EIGHT, 8);
879 UNIFORM_CASE(UI_ONEHUNDREDONE, 101);
880
881 // IVec2
882 UNIFORM_CASE(UI2_MINUS_ONE, tcu::IVec2(-1));
883 UNIFORM_CASE(UI2_ZERO, tcu::IVec2(0));
884 UNIFORM_CASE(UI2_ONE, tcu::IVec2(1));
885 UNIFORM_CASE(UI2_TWO, tcu::IVec2(2));
886 UNIFORM_CASE(UI2_THREE, tcu::IVec2(3));
887 UNIFORM_CASE(UI2_FOUR, tcu::IVec2(4));
888 UNIFORM_CASE(UI2_FIVE, tcu::IVec2(5));
889
890 // IVec3
891 UNIFORM_CASE(UI3_MINUS_ONE, tcu::IVec3(-1));
892 UNIFORM_CASE(UI3_ZERO, tcu::IVec3(0));
893 UNIFORM_CASE(UI3_ONE, tcu::IVec3(1));
894 UNIFORM_CASE(UI3_TWO, tcu::IVec3(2));
895 UNIFORM_CASE(UI3_THREE, tcu::IVec3(3));
896 UNIFORM_CASE(UI3_FOUR, tcu::IVec3(4));
897 UNIFORM_CASE(UI3_FIVE, tcu::IVec3(5));
898
899 // IVec4
900 UNIFORM_CASE(UI4_MINUS_ONE, tcu::IVec4(-1));
901 UNIFORM_CASE(UI4_ZERO, tcu::IVec4(0));
902 UNIFORM_CASE(UI4_ONE, tcu::IVec4(1));
903 UNIFORM_CASE(UI4_TWO, tcu::IVec4(2));
904 UNIFORM_CASE(UI4_THREE, tcu::IVec4(3));
905 UNIFORM_CASE(UI4_FOUR, tcu::IVec4(4));
906 UNIFORM_CASE(UI4_FIVE, tcu::IVec4(5));
907
908 // Float
909 UNIFORM_CASE(UF_ZERO, 0.0f);
910 UNIFORM_CASE(UF_ONE, 1.0f);
911 UNIFORM_CASE(UF_TWO, 2.0f);
912 UNIFORM_CASE(UF_THREE, 3.0f);
913 UNIFORM_CASE(UF_FOUR, 4.0f);
914 UNIFORM_CASE(UF_FIVE, 5.0f);
915 UNIFORM_CASE(UF_SIX, 6.0f);
916 UNIFORM_CASE(UF_SEVEN, 7.0f);
917 UNIFORM_CASE(UF_EIGHT, 8.0f);
918
919 UNIFORM_CASE(UF_HALF, 1.0f / 2.0f);
920 UNIFORM_CASE(UF_THIRD, 1.0f / 3.0f);
921 UNIFORM_CASE(UF_FOURTH, 1.0f / 4.0f);
922 UNIFORM_CASE(UF_FIFTH, 1.0f / 5.0f);
923 UNIFORM_CASE(UF_SIXTH, 1.0f / 6.0f);
924 UNIFORM_CASE(UF_SEVENTH, 1.0f / 7.0f);
925 UNIFORM_CASE(UF_EIGHTH, 1.0f / 8.0f);
926
927 // Vec2
928 UNIFORM_CASE(UV2_MINUS_ONE, tcu::Vec2(-1.0f));
929 UNIFORM_CASE(UV2_ZERO, tcu::Vec2(0.0f));
930 UNIFORM_CASE(UV2_ONE, tcu::Vec2(1.0f));
931 UNIFORM_CASE(UV2_TWO, tcu::Vec2(2.0f));
932 UNIFORM_CASE(UV2_THREE, tcu::Vec2(3.0f));
933
934 UNIFORM_CASE(UV2_HALF, tcu::Vec2(1.0f / 2.0f));
935
936 // Vec3
937 UNIFORM_CASE(UV3_MINUS_ONE, tcu::Vec3(-1.0f));
938 UNIFORM_CASE(UV3_ZERO, tcu::Vec3(0.0f));
939 UNIFORM_CASE(UV3_ONE, tcu::Vec3(1.0f));
940 UNIFORM_CASE(UV3_TWO, tcu::Vec3(2.0f));
941 UNIFORM_CASE(UV3_THREE, tcu::Vec3(3.0f));
942
943 UNIFORM_CASE(UV3_HALF, tcu::Vec3(1.0f / 2.0f));
944
945 // Vec4
946 UNIFORM_CASE(UV4_MINUS_ONE, tcu::Vec4(-1.0f));
947 UNIFORM_CASE(UV4_ZERO, tcu::Vec4(0.0f));
948 UNIFORM_CASE(UV4_ONE, tcu::Vec4(1.0f));
949 UNIFORM_CASE(UV4_TWO, tcu::Vec4(2.0f));
950 UNIFORM_CASE(UV4_THREE, tcu::Vec4(3.0f));
951
952 UNIFORM_CASE(UV4_HALF, tcu::Vec4(1.0f / 2.0f));
953
954 UNIFORM_CASE(UV4_BLACK, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
955 UNIFORM_CASE(UV4_GRAY, tcu::Vec4(0.5f, 0.5f, 0.5f, 1.0f));
956 UNIFORM_CASE(UV4_WHITE, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
957
958 default:
959 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Unknown Uniform type: " << type << tcu::TestLog::EndMessage;
960 break;
961 }
962
963 #undef UNIFORM_CASE
964 }
965
getViewportSize(void) const966 const tcu::UVec2 ShaderRenderCaseInstance::getViewportSize (void) const
967 {
968 return tcu::UVec2(de::min(m_renderSize.x(), MAX_RENDER_WIDTH),
969 de::min(m_renderSize.y(), MAX_RENDER_HEIGHT));
970 }
971
setSampleCount(VkSampleCountFlagBits sampleCount)972 void ShaderRenderCaseInstance::setSampleCount (VkSampleCountFlagBits sampleCount)
973 {
974 m_sampleCount = sampleCount;
975 }
976
isMultiSampling(void) const977 bool ShaderRenderCaseInstance::isMultiSampling (void) const
978 {
979 return m_sampleCount != VK_SAMPLE_COUNT_1_BIT;
980 }
981
uploadImage(const tcu::TextureFormat & texFormat,const TextureData & textureData,const tcu::Sampler & refSampler,deUint32 mipLevels,deUint32 arrayLayers,VkImage destImage)982 void ShaderRenderCaseInstance::uploadImage (const tcu::TextureFormat& texFormat,
983 const TextureData& textureData,
984 const tcu::Sampler& refSampler,
985 deUint32 mipLevels,
986 deUint32 arrayLayers,
987 VkImage destImage)
988 {
989 const VkDevice vkDevice = getDevice();
990 const DeviceInterface& vk = getDeviceInterface();
991 const VkQueue queue = getUniversalQueue();
992 const deUint32 queueFamilyIndex = getUniversalQueueFamilyIndex();
993
994 const bool isShadowSampler = refSampler.compare != tcu::Sampler::COMPAREMODE_NONE;
995 const VkImageAspectFlags aspectMask = isShadowSampler ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
996 deUint32 bufferSize = 0u;
997 Move<VkBuffer> buffer;
998 de::MovePtr<Allocation> bufferAlloc;
999 std::vector<VkBufferImageCopy> copyRegions;
1000 std::vector<deUint32> offsetMultiples;
1001
1002 offsetMultiples.push_back(4u);
1003 offsetMultiples.push_back(texFormat.getPixelSize());
1004
1005 // Calculate buffer size
1006 for (TextureData::const_iterator mit = textureData.begin(); mit != textureData.end(); ++mit)
1007 {
1008 for (TextureLayerData::const_iterator lit = mit->begin(); lit != mit->end(); ++lit)
1009 {
1010 const tcu::ConstPixelBufferAccess& access = *lit;
1011
1012 bufferSize = getNextMultiple(offsetMultiples, bufferSize);
1013 bufferSize += access.getWidth() * access.getHeight() * access.getDepth() * access.getFormat().getPixelSize();
1014 }
1015 }
1016
1017 // Create source buffer
1018 {
1019 const VkBufferCreateInfo bufferParams =
1020 {
1021 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
1022 DE_NULL, // const void* pNext;
1023 0u, // VkBufferCreateFlags flags;
1024 bufferSize, // VkDeviceSize size;
1025 VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // VkBufferUsageFlags usage;
1026 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1027 0u, // deUint32 queueFamilyIndexCount;
1028 DE_NULL, // const deUint32* pQueueFamilyIndices;
1029 };
1030
1031 buffer = createBuffer(vk, vkDevice, &bufferParams);
1032 bufferAlloc = m_memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *buffer), MemoryRequirement::HostVisible);
1033 VK_CHECK(vk.bindBufferMemory(vkDevice, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
1034 }
1035
1036 // Get copy regions and write buffer data
1037 {
1038 deUint32 layerDataOffset = 0;
1039 deUint8* destPtr = (deUint8*)bufferAlloc->getHostPtr();
1040
1041 for (size_t levelNdx = 0; levelNdx < textureData.size(); levelNdx++)
1042 {
1043 const TextureLayerData& layerData = textureData[levelNdx];
1044
1045 for (size_t layerNdx = 0; layerNdx < layerData.size(); layerNdx++)
1046 {
1047 layerDataOffset = getNextMultiple(offsetMultiples, layerDataOffset);
1048
1049 const tcu::ConstPixelBufferAccess& access = layerData[layerNdx];
1050 const tcu::PixelBufferAccess destAccess (access.getFormat(), access.getSize(), destPtr + layerDataOffset);
1051
1052 const VkBufferImageCopy layerRegion =
1053 {
1054 layerDataOffset, // VkDeviceSize bufferOffset;
1055 (deUint32)access.getWidth(), // deUint32 bufferRowLength;
1056 (deUint32)access.getHeight(), // deUint32 bufferImageHeight;
1057 { // VkImageSubresourceLayers imageSubresource;
1058 aspectMask, // VkImageAspectFlags aspectMask;
1059 (deUint32)levelNdx, // uint32_t mipLevel;
1060 (deUint32)layerNdx, // uint32_t baseArrayLayer;
1061 1u // uint32_t layerCount;
1062 },
1063 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
1064 { // VkExtent3D imageExtent;
1065 (deUint32)access.getWidth(),
1066 (deUint32)access.getHeight(),
1067 (deUint32)access.getDepth()
1068 }
1069 };
1070
1071 copyRegions.push_back(layerRegion);
1072 tcu::copy(destAccess, access);
1073
1074 layerDataOffset += access.getWidth() * access.getHeight() * access.getDepth() * access.getFormat().getPixelSize();
1075 }
1076 }
1077 }
1078
1079 flushAlloc(vk, vkDevice, *bufferAlloc);
1080
1081 if(m_externalCommandPool.get() != DE_NULL)
1082 copyBufferToImage(vk, vkDevice, queue, queueFamilyIndex, *buffer, bufferSize, copyRegions, DE_NULL, aspectMask, mipLevels, arrayLayers, destImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, &(m_externalCommandPool.get()->get()));
1083 else
1084 copyBufferToImage(vk, vkDevice, queue, queueFamilyIndex, *buffer, bufferSize, copyRegions, DE_NULL, aspectMask, mipLevels, arrayLayers, destImage);
1085 }
1086
clearImage(const tcu::Sampler & refSampler,deUint32 mipLevels,deUint32 arrayLayers,VkImage destImage)1087 void ShaderRenderCaseInstance::clearImage (const tcu::Sampler& refSampler,
1088 deUint32 mipLevels,
1089 deUint32 arrayLayers,
1090 VkImage destImage)
1091 {
1092 const VkDevice vkDevice = m_context.getDevice();
1093 const DeviceInterface& vk = m_context.getDeviceInterface();
1094 const VkQueue queue = m_context.getUniversalQueue();
1095 const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
1096
1097 const bool isShadowSampler = refSampler.compare != tcu::Sampler::COMPAREMODE_NONE;
1098 const VkImageAspectFlags aspectMask = isShadowSampler ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
1099 Move<VkCommandPool> cmdPool;
1100 Move<VkCommandBuffer> cmdBuffer;
1101
1102 VkClearValue clearValue;
1103 deMemset(&clearValue, 0, sizeof(clearValue));
1104
1105
1106 // Create command pool
1107 VkCommandPool activeCmdPool;
1108 if (m_externalCommandPool.get() == DE_NULL)
1109 {
1110 // Create local command pool
1111 cmdPool = createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
1112 activeCmdPool = *cmdPool;
1113 }
1114 else
1115 {
1116 // Use external command pool if available
1117 activeCmdPool = m_externalCommandPool.get()->get();
1118 }
1119 // Create command buffer
1120 cmdBuffer = allocateCommandBuffer(vk, vkDevice, activeCmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
1121
1122 const VkImageMemoryBarrier preImageBarrier =
1123 {
1124 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
1125 DE_NULL, // const void* pNext;
1126 0u, // VkAccessFlags srcAccessMask;
1127 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask;
1128 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
1129 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout;
1130 VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
1131 VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
1132 destImage, // VkImage image;
1133 { // VkImageSubresourceRange subresourceRange;
1134 aspectMask, // VkImageAspect aspect;
1135 0u, // deUint32 baseMipLevel;
1136 mipLevels, // deUint32 mipLevels;
1137 0u, // deUint32 baseArraySlice;
1138 arrayLayers // deUint32 arraySize;
1139 }
1140 };
1141
1142 const VkImageMemoryBarrier postImageBarrier =
1143 {
1144 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
1145 DE_NULL, // const void* pNext;
1146 VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
1147 VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask;
1148 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout;
1149 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout newLayout;
1150 VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
1151 VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
1152 destImage, // VkImage image;
1153 { // VkImageSubresourceRange subresourceRange;
1154 aspectMask, // VkImageAspect aspect;
1155 0u, // deUint32 baseMipLevel;
1156 mipLevels, // deUint32 mipLevels;
1157 0u, // deUint32 baseArraySlice;
1158 arrayLayers // deUint32 arraySize;
1159 }
1160 };
1161
1162 const VkImageSubresourceRange clearRange =
1163 {
1164 aspectMask, // VkImageAspectFlags aspectMask;
1165 0u, // deUint32 baseMipLevel;
1166 mipLevels, // deUint32 levelCount;
1167 0u, // deUint32 baseArrayLayer;
1168 arrayLayers // deUint32 layerCount;
1169 };
1170
1171 // Copy buffer to image
1172 beginCommandBuffer(vk, *cmdBuffer);
1173 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &preImageBarrier);
1174 if (aspectMask == VK_IMAGE_ASPECT_COLOR_BIT)
1175 {
1176 vk.cmdClearColorImage(*cmdBuffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.color, 1, &clearRange);
1177 }
1178 else
1179 {
1180 vk.cmdClearDepthStencilImage(*cmdBuffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.depthStencil, 1, &clearRange);
1181 }
1182 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &postImageBarrier);
1183 endCommandBuffer(vk, *cmdBuffer);
1184
1185 submitCommandsAndWait(vk, vkDevice, queue, cmdBuffer.get());
1186 }
1187
mipLevelExtents(const VkExtent3D & baseExtents,const deUint32 mipLevel)1188 VkExtent3D mipLevelExtents (const VkExtent3D& baseExtents, const deUint32 mipLevel)
1189 {
1190 VkExtent3D result;
1191
1192 result.width = std::max(baseExtents.width >> mipLevel, 1u);
1193 result.height = std::max(baseExtents.height >> mipLevel, 1u);
1194 result.depth = std::max(baseExtents.depth >> mipLevel, 1u);
1195
1196 return result;
1197 }
1198
alignedDivide(const VkExtent3D & extent,const VkExtent3D & divisor)1199 tcu::UVec3 alignedDivide (const VkExtent3D& extent, const VkExtent3D& divisor)
1200 {
1201 tcu::UVec3 result;
1202
1203 result.x() = extent.width / divisor.width + ((extent.width % divisor.width != 0) ? 1u : 0u);
1204 result.y() = extent.height / divisor.height + ((extent.height % divisor.height != 0) ? 1u : 0u);
1205 result.z() = extent.depth / divisor.depth + ((extent.depth % divisor.depth != 0) ? 1u : 0u);
1206
1207 return result;
1208 }
1209
isImageSizeSupported(const VkImageType imageType,const tcu::UVec3 & imageSize,const vk::VkPhysicalDeviceLimits & limits)1210 bool isImageSizeSupported (const VkImageType imageType, const tcu::UVec3& imageSize, const vk::VkPhysicalDeviceLimits& limits)
1211 {
1212 switch (imageType)
1213 {
1214 case VK_IMAGE_TYPE_1D:
1215 return (imageSize.x() <= limits.maxImageDimension1D
1216 && imageSize.y() == 1
1217 && imageSize.z() == 1);
1218 case VK_IMAGE_TYPE_2D:
1219 return (imageSize.x() <= limits.maxImageDimension2D
1220 && imageSize.y() <= limits.maxImageDimension2D
1221 && imageSize.z() == 1);
1222 case VK_IMAGE_TYPE_3D:
1223 return (imageSize.x() <= limits.maxImageDimension3D
1224 && imageSize.y() <= limits.maxImageDimension3D
1225 && imageSize.z() <= limits.maxImageDimension3D);
1226 default:
1227 DE_FATAL("Unknown image type");
1228 return false;
1229 }
1230 }
1231
checkSparseSupport(const VkImageCreateInfo & imageInfo) const1232 void ShaderRenderCaseInstance::checkSparseSupport (const VkImageCreateInfo& imageInfo) const
1233 {
1234 #ifdef CTS_USES_VULKANSC
1235 TCU_THROW(NotSupportedError, "Vulkan SC does not support sparse operations");
1236 #endif // CTS_USES_VULKANSC
1237 const InstanceInterface& instance = getInstanceInterface();
1238 const VkPhysicalDevice physicalDevice = getPhysicalDevice();
1239 const VkPhysicalDeviceFeatures deviceFeatures = getPhysicalDeviceFeatures(instance, physicalDevice);
1240 #ifndef CTS_USES_VULKANSC
1241 const std::vector<VkSparseImageFormatProperties> sparseImageFormatPropVec = getPhysicalDeviceSparseImageFormatProperties(
1242 instance, physicalDevice, imageInfo.format, imageInfo.imageType, imageInfo.samples, imageInfo.usage, imageInfo.tiling);
1243 #endif // CTS_USES_VULKANSC
1244
1245 if (!deviceFeatures.shaderResourceResidency)
1246 TCU_THROW(NotSupportedError, "Required feature: shaderResourceResidency.");
1247
1248 if (!deviceFeatures.sparseBinding)
1249 TCU_THROW(NotSupportedError, "Required feature: sparseBinding.");
1250
1251 if (imageInfo.imageType == VK_IMAGE_TYPE_2D && !deviceFeatures.sparseResidencyImage2D)
1252 TCU_THROW(NotSupportedError, "Required feature: sparseResidencyImage2D.");
1253
1254 if (imageInfo.imageType == VK_IMAGE_TYPE_3D && !deviceFeatures.sparseResidencyImage3D)
1255 TCU_THROW(NotSupportedError, "Required feature: sparseResidencyImage3D.");
1256 #ifndef CTS_USES_VULKANSC
1257 if (sparseImageFormatPropVec.size() == 0)
1258 TCU_THROW(NotSupportedError, "The image format does not support sparse operations");
1259 #endif // CTS_USES_VULKANSC
1260 }
1261
1262 #ifndef CTS_USES_VULKANSC
uploadSparseImage(const tcu::TextureFormat & texFormat,const TextureData & textureData,const tcu::Sampler & refSampler,const deUint32 mipLevels,const deUint32 arrayLayers,const VkImage sparseImage,const VkImageCreateInfo & imageCreateInfo,const tcu::UVec3 texSize)1263 void ShaderRenderCaseInstance::uploadSparseImage (const tcu::TextureFormat& texFormat,
1264 const TextureData& textureData,
1265 const tcu::Sampler& refSampler,
1266 const deUint32 mipLevels,
1267 const deUint32 arrayLayers,
1268 const VkImage sparseImage,
1269 const VkImageCreateInfo& imageCreateInfo,
1270 const tcu::UVec3 texSize)
1271 {
1272 const VkDevice vkDevice = getDevice();
1273 const DeviceInterface& vk = getDeviceInterface();
1274 const VkPhysicalDevice physicalDevice = getPhysicalDevice();
1275 const VkQueue queue = getUniversalQueue();
1276 const VkQueue sparseQueue = getSparseQueue();
1277 const deUint32 queueFamilyIndex = getUniversalQueueFamilyIndex();
1278 const InstanceInterface& instance = getInstanceInterface();
1279 const VkPhysicalDeviceProperties deviceProperties = getPhysicalDeviceProperties(instance, physicalDevice);
1280 const bool isShadowSampler = refSampler.compare != tcu::Sampler::COMPAREMODE_NONE;
1281 const VkImageAspectFlags aspectMask = isShadowSampler ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
1282 const Unique<VkSemaphore> imageMemoryBindSemaphore(createSemaphore(vk, vkDevice));
1283 Move<VkBuffer> buffer;
1284 deUint32 bufferSize = 0u;
1285 de::MovePtr<Allocation> bufferAlloc;
1286 std::vector<VkBufferImageCopy> copyRegions;
1287 std::vector<deUint32> offsetMultiples;
1288
1289 offsetMultiples.push_back(4u);
1290 offsetMultiples.push_back(texFormat.getPixelSize());
1291
1292 if (isImageSizeSupported(imageCreateInfo.imageType, texSize, deviceProperties.limits) == false)
1293 TCU_THROW(NotSupportedError, "Image size not supported for device.");
1294
1295 allocateAndBindSparseImage(vk, vkDevice, physicalDevice, instance, imageCreateInfo, *imageMemoryBindSemaphore, sparseQueue, m_memAlloc, m_allocations, texFormat, sparseImage);
1296
1297 // Calculate buffer size
1298 for (TextureData::const_iterator mit = textureData.begin(); mit != textureData.end(); ++mit)
1299 {
1300 for (TextureLayerData::const_iterator lit = mit->begin(); lit != mit->end(); ++lit)
1301 {
1302 const tcu::ConstPixelBufferAccess& access = *lit;
1303
1304 bufferSize = getNextMultiple(offsetMultiples, bufferSize);
1305 bufferSize += access.getWidth() * access.getHeight() * access.getDepth() * access.getFormat().getPixelSize();
1306 }
1307 }
1308
1309 {
1310 // Create source buffer
1311 const VkBufferCreateInfo bufferParams =
1312 {
1313 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
1314 DE_NULL, // const void* pNext;
1315 0u, // VkBufferCreateFlags flags;
1316 bufferSize, // VkDeviceSize size;
1317 VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // VkBufferUsageFlags usage;
1318 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1319 0u, // deUint32 queueFamilyIndexCount;
1320 DE_NULL, // const deUint32* pQueueFamilyIndices;
1321 };
1322
1323 buffer = createBuffer(vk, vkDevice, &bufferParams);
1324 bufferAlloc = m_memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *buffer), MemoryRequirement::HostVisible);
1325
1326 VK_CHECK(vk.bindBufferMemory(vkDevice, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
1327 }
1328
1329 // Get copy regions and write buffer data
1330 {
1331 deUint32 layerDataOffset = 0;
1332 deUint8* destPtr = (deUint8*)bufferAlloc->getHostPtr();
1333
1334 for (size_t levelNdx = 0; levelNdx < textureData.size(); levelNdx++)
1335 {
1336 const TextureLayerData& layerData = textureData[levelNdx];
1337
1338 for (size_t layerNdx = 0; layerNdx < layerData.size(); layerNdx++)
1339 {
1340 layerDataOffset = getNextMultiple(offsetMultiples, layerDataOffset);
1341
1342 const tcu::ConstPixelBufferAccess& access = layerData[layerNdx];
1343 const tcu::PixelBufferAccess destAccess (access.getFormat(), access.getSize(), destPtr + layerDataOffset);
1344
1345 const VkBufferImageCopy layerRegion =
1346 {
1347 layerDataOffset, // VkDeviceSize bufferOffset;
1348 (deUint32)access.getWidth(), // deUint32 bufferRowLength;
1349 (deUint32)access.getHeight(), // deUint32 bufferImageHeight;
1350 { // VkImageSubresourceLayers imageSubresource;
1351 aspectMask, // VkImageAspectFlags aspectMask;
1352 (deUint32)levelNdx, // uint32_t mipLevel;
1353 (deUint32)layerNdx, // uint32_t baseArrayLayer;
1354 1u // uint32_t layerCount;
1355 },
1356 { 0u, 0u, 0u }, // VkOffset3D imageOffset;
1357 { // VkExtent3D imageExtent;
1358 (deUint32)access.getWidth(),
1359 (deUint32)access.getHeight(),
1360 (deUint32)access.getDepth()
1361 }
1362 };
1363
1364 copyRegions.push_back(layerRegion);
1365 tcu::copy(destAccess, access);
1366
1367 layerDataOffset += access.getWidth() * access.getHeight() * access.getDepth() * access.getFormat().getPixelSize();
1368 }
1369 }
1370 }
1371 copyBufferToImage(vk, vkDevice, queue, queueFamilyIndex, *buffer, bufferSize, copyRegions, &(*imageMemoryBindSemaphore), aspectMask, mipLevels, arrayLayers, sparseImage);
1372 }
1373 #endif // CTS_USES_VULKANSC
1374
useSampler(deUint32 bindingLocation,deUint32 textureId)1375 void ShaderRenderCaseInstance::useSampler (deUint32 bindingLocation, deUint32 textureId)
1376 {
1377 DE_ASSERT(textureId < m_textures.size());
1378
1379 const TextureBinding& textureBinding = *m_textures[textureId];
1380 const TextureBinding::Type textureType = textureBinding.getType();
1381 const tcu::Sampler& refSampler = textureBinding.getSampler();
1382 const TextureBinding::Parameters& textureParams = textureBinding.getParameters();
1383 const bool isMSTexture = textureParams.samples != vk::VK_SAMPLE_COUNT_1_BIT;
1384 deUint32 mipLevels = 1u;
1385 deUint32 arrayLayers = 1u;
1386 tcu::TextureFormat texFormat;
1387 tcu::UVec3 texSize;
1388 TextureData textureData;
1389
1390 if (textureType == TextureBinding::TYPE_2D)
1391 {
1392 const tcu::Texture2D& texture = textureBinding.get2D();
1393
1394 texFormat = texture.getFormat();
1395 texSize = tcu::UVec3(texture.getWidth(), texture.getHeight(), 1u);
1396 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels();
1397 arrayLayers = 1u;
1398
1399 textureData.resize(mipLevels);
1400
1401 for (deUint32 level = 0; level < mipLevels; ++level)
1402 {
1403 if (texture.isLevelEmpty(level))
1404 continue;
1405
1406 textureData[level].push_back(texture.getLevel(level));
1407 }
1408 }
1409 else if (textureType == TextureBinding::TYPE_CUBE_MAP)
1410 {
1411 const tcu::TextureCube& texture = textureBinding.getCube();
1412
1413 texFormat = texture.getFormat();
1414 texSize = tcu::UVec3(texture.getSize(), texture.getSize(), 1u);
1415 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels();
1416 arrayLayers = 6u;
1417
1418 static const tcu::CubeFace cubeFaceMapping[tcu::CUBEFACE_LAST] =
1419 {
1420 tcu::CUBEFACE_POSITIVE_X,
1421 tcu::CUBEFACE_NEGATIVE_X,
1422 tcu::CUBEFACE_POSITIVE_Y,
1423 tcu::CUBEFACE_NEGATIVE_Y,
1424 tcu::CUBEFACE_POSITIVE_Z,
1425 tcu::CUBEFACE_NEGATIVE_Z
1426 };
1427
1428 textureData.resize(mipLevels);
1429
1430 for (deUint32 level = 0; level < mipLevels; ++level)
1431 {
1432 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; ++faceNdx)
1433 {
1434 tcu::CubeFace face = cubeFaceMapping[faceNdx];
1435
1436 if (texture.isLevelEmpty(face, level))
1437 continue;
1438
1439 textureData[level].push_back(texture.getLevelFace(level, face));
1440 }
1441 }
1442 }
1443 else if (textureType == TextureBinding::TYPE_2D_ARRAY)
1444 {
1445 const tcu::Texture2DArray& texture = textureBinding.get2DArray();
1446
1447 texFormat = texture.getFormat();
1448 texSize = tcu::UVec3(texture.getWidth(), texture.getHeight(), 1u);
1449 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels();
1450 arrayLayers = (deUint32)texture.getNumLayers();
1451
1452 textureData.resize(mipLevels);
1453
1454 for (deUint32 level = 0; level < mipLevels; ++level)
1455 {
1456 if (texture.isLevelEmpty(level))
1457 continue;
1458
1459 const tcu::ConstPixelBufferAccess& levelLayers = texture.getLevel(level);
1460 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1461
1462 for (deUint32 layer = 0; layer < arrayLayers; ++layer)
1463 {
1464 const deUint32 layerOffset = layerSize * layer;
1465 tcu::ConstPixelBufferAccess layerData (levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1466 textureData[level].push_back(layerData);
1467 }
1468 }
1469 }
1470 else if (textureType == TextureBinding::TYPE_3D)
1471 {
1472 const tcu::Texture3D& texture = textureBinding.get3D();
1473
1474 texFormat = texture.getFormat();
1475 texSize = tcu::UVec3(texture.getWidth(), texture.getHeight(), texture.getDepth());
1476 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels();
1477 arrayLayers = 1u;
1478
1479 textureData.resize(mipLevels);
1480
1481 for (deUint32 level = 0; level < mipLevels; ++level)
1482 {
1483 if (texture.isLevelEmpty(level))
1484 continue;
1485
1486 textureData[level].push_back(texture.getLevel(level));
1487 }
1488 }
1489 else if (textureType == TextureBinding::TYPE_1D)
1490 {
1491 const tcu::Texture1D& texture = textureBinding.get1D();
1492
1493 texFormat = texture.getFormat();
1494 texSize = tcu::UVec3(texture.getWidth(), 1, 1);
1495 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels();
1496 arrayLayers = 1u;
1497
1498 textureData.resize(mipLevels);
1499
1500 for (deUint32 level = 0; level < mipLevels; ++level)
1501 {
1502 if (texture.isLevelEmpty(level))
1503 continue;
1504
1505 textureData[level].push_back(texture.getLevel(level));
1506 }
1507 }
1508 else if (textureType == TextureBinding::TYPE_1D_ARRAY)
1509 {
1510 const tcu::Texture1DArray& texture = textureBinding.get1DArray();
1511
1512 texFormat = texture.getFormat();
1513 texSize = tcu::UVec3(texture.getWidth(), 1, 1);
1514 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels();
1515 arrayLayers = (deUint32)texture.getNumLayers();
1516
1517 textureData.resize(mipLevels);
1518
1519 for (deUint32 level = 0; level < mipLevels; ++level)
1520 {
1521 if (texture.isLevelEmpty(level))
1522 continue;
1523
1524 const tcu::ConstPixelBufferAccess& levelLayers = texture.getLevel(level);
1525 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getFormat().getPixelSize();
1526
1527 for (deUint32 layer = 0; layer < arrayLayers; ++layer)
1528 {
1529 const deUint32 layerOffset = layerSize * layer;
1530 tcu::ConstPixelBufferAccess layerData (levelLayers.getFormat(), levelLayers.getWidth(), 1, 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1531 textureData[level].push_back(layerData);
1532 }
1533 }
1534 }
1535 else if (textureType == TextureBinding::TYPE_CUBE_ARRAY)
1536 {
1537 const tcu::TextureCubeArray& texture = textureBinding.getCubeArray();
1538 texFormat = texture.getFormat();
1539 texSize = tcu::UVec3(texture.getSize(), texture.getSize(), 1);
1540 mipLevels = isMSTexture ? 1u : (deUint32)texture.getNumLevels();
1541 arrayLayers = texture.getDepth();
1542
1543 textureData.resize(mipLevels);
1544
1545 for (deUint32 level = 0; level < mipLevels; ++level)
1546 {
1547 if (texture.isLevelEmpty(level))
1548 continue;
1549
1550 const tcu::ConstPixelBufferAccess& levelLayers = texture.getLevel(level);
1551 const deUint32 layerSize = levelLayers.getWidth() * levelLayers.getHeight() * levelLayers.getFormat().getPixelSize();
1552
1553 for (deUint32 layer = 0; layer < arrayLayers; ++layer)
1554 {
1555 const deUint32 layerOffset = layerSize * layer;
1556 tcu::ConstPixelBufferAccess layerData (levelLayers.getFormat(), levelLayers.getWidth(), levelLayers.getHeight(), 1, (deUint8*)levelLayers.getDataPtr() + layerOffset);
1557 textureData[level].push_back(layerData);
1558 }
1559 }
1560 }
1561 else
1562 {
1563 TCU_THROW(InternalError, "Invalid texture type");
1564 }
1565
1566 createSamplerUniform(bindingLocation, textureType, textureBinding.getParameters().initialization, texFormat, texSize, textureData, refSampler, mipLevels, arrayLayers, textureParams);
1567 }
1568
setPushConstantRanges(const deUint32 rangeCount,const vk::VkPushConstantRange * const pcRanges)1569 void ShaderRenderCaseInstance::setPushConstantRanges (const deUint32 rangeCount, const vk::VkPushConstantRange* const pcRanges)
1570 {
1571 m_pushConstantRanges.clear();
1572 for (deUint32 i = 0; i < rangeCount; ++i)
1573 {
1574 m_pushConstantRanges.push_back(pcRanges[i]);
1575 }
1576 }
1577
updatePushConstants(vk::VkCommandBuffer,vk::VkPipelineLayout)1578 void ShaderRenderCaseInstance::updatePushConstants (vk::VkCommandBuffer, vk::VkPipelineLayout)
1579 {
1580 }
1581
createSamplerUniform(deUint32 bindingLocation,TextureBinding::Type textureType,TextureBinding::Init textureInit,const tcu::TextureFormat & texFormat,const tcu::UVec3 texSize,const TextureData & textureData,const tcu::Sampler & refSampler,deUint32 mipLevels,deUint32 arrayLayers,TextureBinding::Parameters textureParams)1582 void ShaderRenderCaseInstance::createSamplerUniform (deUint32 bindingLocation,
1583 TextureBinding::Type textureType,
1584 TextureBinding::Init textureInit,
1585 const tcu::TextureFormat& texFormat,
1586 const tcu::UVec3 texSize,
1587 const TextureData& textureData,
1588 const tcu::Sampler& refSampler,
1589 deUint32 mipLevels,
1590 deUint32 arrayLayers,
1591 TextureBinding::Parameters textureParams)
1592 {
1593 const VkDevice vkDevice = getDevice();
1594 const DeviceInterface& vk = getDeviceInterface();
1595 const deUint32 queueFamilyIndex = getUniversalQueueFamilyIndex();
1596 const deUint32 sparseFamilyIndex = (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) ? getSparseQueueFamilyIndex() : queueFamilyIndex;
1597
1598 const bool isShadowSampler = refSampler.compare != tcu::Sampler::COMPAREMODE_NONE;
1599
1600 // when isShadowSampler is true mapSampler utill will set compareEnabled in
1601 // VkSamplerCreateInfo to true and in portability this functionality is under
1602 // feature flag - note that this is safety check as this is known at the
1603 // TestCase level and NotSupportedError should be thrown from checkSupport
1604 #ifndef CTS_USES_VULKANSC
1605 if (isShadowSampler &&
1606 m_context.isDeviceFunctionalitySupported("VK_KHR_portability_subset") &&
1607 !m_context.getPortabilitySubsetFeatures().mutableComparisonSamplers)
1608 {
1609 DE_FATAL("mutableComparisonSamplers support should be checked in checkSupport");
1610 }
1611 #endif // CTS_USES_VULKANSC
1612
1613 const VkImageAspectFlags aspectMask = isShadowSampler ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
1614 const VkImageViewType imageViewType = textureTypeToImageViewType(textureType);
1615 const VkImageType imageType = viewTypeToImageType(imageViewType);
1616 const VkSharingMode sharingMode = (queueFamilyIndex != sparseFamilyIndex) ? VK_SHARING_MODE_CONCURRENT : VK_SHARING_MODE_EXCLUSIVE;
1617 const VkFormat format = mapTextureFormat(texFormat);
1618 const VkImageUsageFlags imageUsageFlags = textureUsageFlags();
1619 const VkImageCreateFlags imageCreateFlags = textureCreateFlags(imageViewType, m_imageBackingMode);
1620
1621 const deUint32 queueIndexCount = (queueFamilyIndex != sparseFamilyIndex) ? 2 : 1;
1622 const deUint32 queueIndices[] =
1623 {
1624 queueFamilyIndex,
1625 sparseFamilyIndex
1626 };
1627
1628 Move<VkImage> vkTexture;
1629 de::MovePtr<Allocation> allocation;
1630
1631 // Create image
1632 const VkImageCreateInfo imageParams =
1633 {
1634 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1635 DE_NULL, // const void* pNext;
1636 imageCreateFlags, // VkImageCreateFlags flags;
1637 imageType, // VkImageType imageType;
1638 format, // VkFormat format;
1639 { // VkExtent3D extent;
1640 texSize.x(),
1641 texSize.y(),
1642 texSize.z()
1643 },
1644 mipLevels, // deUint32 mipLevels;
1645 arrayLayers, // deUint32 arrayLayers;
1646 textureParams.samples, // VkSampleCountFlagBits samples;
1647 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
1648 imageUsageFlags, // VkImageUsageFlags usage;
1649 sharingMode, // VkSharingMode sharingMode;
1650 queueIndexCount, // deUint32 queueFamilyIndexCount;
1651 queueIndices, // const deUint32* pQueueFamilyIndices;
1652 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1653 };
1654
1655 if (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE)
1656 {
1657 checkSparseSupport(imageParams);
1658 }
1659
1660 vkTexture = createImage(vk, vkDevice, &imageParams);
1661 allocation = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *vkTexture), MemoryRequirement::Any);
1662
1663 if (m_imageBackingMode != IMAGE_BACKING_MODE_SPARSE)
1664 {
1665 VK_CHECK(vk.bindImageMemory(vkDevice, *vkTexture, allocation->getMemory(), allocation->getOffset()));
1666 }
1667
1668 switch (textureInit)
1669 {
1670 case TextureBinding::INIT_UPLOAD_DATA:
1671 {
1672 // upload*Image functions use cmdCopyBufferToImage, which is invalid for multisample images
1673 DE_ASSERT(textureParams.samples == VK_SAMPLE_COUNT_1_BIT);
1674
1675 if (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE)
1676 {
1677 #ifndef CTS_USES_VULKANSC
1678 uploadSparseImage(texFormat, textureData, refSampler, mipLevels, arrayLayers, *vkTexture, imageParams, texSize);
1679 #endif // CTS_USES_VULKANSC
1680 }
1681 else
1682 {
1683 // Upload texture data
1684 uploadImage(texFormat, textureData, refSampler, mipLevels, arrayLayers, *vkTexture);
1685 }
1686 break;
1687 }
1688 case TextureBinding::INIT_CLEAR:
1689 clearImage(refSampler, mipLevels, arrayLayers, *vkTexture);
1690 break;
1691 default:
1692 DE_FATAL("Impossible");
1693 }
1694
1695 // Create sampler
1696 const auto& minMaxLod = textureParams.minMaxLod;
1697 const VkSamplerCreateInfo samplerParams = (minMaxLod
1698 ? mapSampler(refSampler, texFormat, minMaxLod.get().minLod, minMaxLod.get().maxLod)
1699 : mapSampler(refSampler, texFormat));
1700 Move<VkSampler> sampler = createSampler(vk, vkDevice, &samplerParams);
1701 const deUint32 baseMipLevel = textureParams.baseMipLevel;
1702 const vk::VkComponentMapping components = textureParams.componentMapping;
1703 const VkImageViewCreateInfo viewParams =
1704 {
1705 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1706 NULL, // const voide* pNext;
1707 0u, // VkImageViewCreateFlags flags;
1708 *vkTexture, // VkImage image;
1709 imageViewType, // VkImageViewType viewType;
1710 format, // VkFormat format;
1711 components, // VkChannelMapping channels;
1712 {
1713 aspectMask, // VkImageAspectFlags aspectMask;
1714 baseMipLevel, // deUint32 baseMipLevel;
1715 mipLevels - baseMipLevel, // deUint32 mipLevels;
1716 0, // deUint32 baseArraySlice;
1717 arrayLayers // deUint32 arraySize;
1718 }, // VkImageSubresourceRange subresourceRange;
1719 };
1720
1721 Move<VkImageView> imageView = createImageView(vk, vkDevice, &viewParams);
1722
1723 const vk::VkDescriptorImageInfo descriptor =
1724 {
1725 sampler.get(), // VkSampler sampler;
1726 imageView.get(), // VkImageView imageView;
1727 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout imageLayout;
1728 };
1729
1730 de::MovePtr<SamplerUniform> uniform(new SamplerUniform());
1731 uniform->type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1732 uniform->descriptor = descriptor;
1733 uniform->location = bindingLocation;
1734 uniform->image = VkImageSp(new vk::Unique<VkImage>(vkTexture));
1735 uniform->imageView = VkImageViewSp(new vk::Unique<VkImageView>(imageView));
1736 uniform->sampler = VkSamplerSp(new vk::Unique<VkSampler>(sampler));
1737 uniform->alloc = AllocationSp(allocation.release());
1738
1739 m_descriptorSetLayoutBuilder->addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, vk::VK_SHADER_STAGE_ALL, DE_NULL);
1740 m_descriptorPoolBuilder->addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
1741
1742 m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniform)));
1743 }
1744
setupDefaultInputs(void)1745 void ShaderRenderCaseInstance::setupDefaultInputs (void)
1746 {
1747 /* Configuration of the vertex input attributes:
1748 a_position is at location 0
1749 a_coords is at location 1
1750 a_unitCoords is at location 2
1751 a_one is at location 3
1752
1753 User attributes starts from at the location 4.
1754 */
1755
1756 DE_ASSERT(m_quadGrid);
1757 const QuadGrid& quadGrid = *m_quadGrid;
1758
1759 addAttribute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getPositions());
1760 addAttribute(1u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getCoords());
1761 addAttribute(2u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getUnitCoords());
1762 addAttribute(3u, VK_FORMAT_R32_SFLOAT, sizeof(float), quadGrid.getNumVertices(), quadGrid.getAttribOne());
1763
1764 static const struct
1765 {
1766 BaseAttributeType type;
1767 int userNdx;
1768 } userAttributes[] =
1769 {
1770 { A_IN0, 0 },
1771 { A_IN1, 1 },
1772 { A_IN2, 2 },
1773 { A_IN3, 3 }
1774 };
1775
1776 static const struct
1777 {
1778 BaseAttributeType matrixType;
1779 int numCols;
1780 int numRows;
1781 } matrices[] =
1782 {
1783 { MAT2, 2, 2 },
1784 { MAT2x3, 2, 3 },
1785 { MAT2x4, 2, 4 },
1786 { MAT3x2, 3, 2 },
1787 { MAT3, 3, 3 },
1788 { MAT3x4, 3, 4 },
1789 { MAT4x2, 4, 2 },
1790 { MAT4x3, 4, 3 },
1791 { MAT4, 4, 4 }
1792 };
1793
1794 for (size_t attrNdx = 0; attrNdx < m_enabledBaseAttributes.size(); attrNdx++)
1795 {
1796 for (int userNdx = 0; userNdx < DE_LENGTH_OF_ARRAY(userAttributes); userNdx++)
1797 {
1798 if (userAttributes[userNdx].type != m_enabledBaseAttributes[attrNdx].type)
1799 continue;
1800
1801 addAttribute(m_enabledBaseAttributes[attrNdx].location, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getUserAttrib(userNdx));
1802 }
1803
1804 for (int matNdx = 0; matNdx < DE_LENGTH_OF_ARRAY(matrices); matNdx++)
1805 {
1806
1807 if (matrices[matNdx].matrixType != m_enabledBaseAttributes[attrNdx].type)
1808 continue;
1809
1810 const int numCols = matrices[matNdx].numCols;
1811
1812 for (int colNdx = 0; colNdx < numCols; colNdx++)
1813 {
1814 addAttribute(m_enabledBaseAttributes[attrNdx].location + colNdx, VK_FORMAT_R32G32B32A32_SFLOAT, (deUint32)(4 * sizeof(float)), quadGrid.getNumVertices(), quadGrid.getUserAttrib(colNdx));
1815 }
1816 }
1817 }
1818 }
1819
render(deUint32 numVertices,deUint32 numTriangles,const deUint16 * indices,const tcu::Vec4 & constCoords)1820 void ShaderRenderCaseInstance::render (deUint32 numVertices,
1821 deUint32 numTriangles,
1822 const deUint16* indices,
1823 const tcu::Vec4& constCoords)
1824 {
1825 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords);
1826 }
1827
render(deUint32 numVertices,deUint32 numIndices,const deUint16 * indices,VkPrimitiveTopology topology,const tcu::Vec4 & constCoords)1828 void ShaderRenderCaseInstance::render (deUint32 numVertices,
1829 deUint32 numIndices,
1830 const deUint16* indices,
1831 VkPrimitiveTopology topology,
1832 const tcu::Vec4& constCoords)
1833 {
1834 const VkDevice vkDevice = getDevice();
1835 const DeviceInterface& vk = getDeviceInterface();
1836 const VkQueue queue = getUniversalQueue();
1837 const deUint32 queueFamilyIndex = getUniversalQueueFamilyIndex();
1838
1839 vk::Move<vk::VkImage> colorImage;
1840 de::MovePtr<vk::Allocation> colorImageAlloc;
1841 vk::Move<vk::VkImageView> colorImageView;
1842 vk::Move<vk::VkImage> resolvedImage;
1843 de::MovePtr<vk::Allocation> resolvedImageAlloc;
1844 vk::Move<vk::VkImageView> resolvedImageView;
1845 vk::Move<vk::VkRenderPass> renderPass;
1846 vk::Move<vk::VkFramebuffer> framebuffer;
1847 vk::Move<vk::VkPipelineLayout> pipelineLayout;
1848 vk::Move<vk::VkPipeline> graphicsPipeline;
1849 vk::Move<vk::VkShaderModule> vertexShaderModule;
1850 vk::Move<vk::VkShaderModule> fragmentShaderModule;
1851 vk::Move<vk::VkBuffer> indexBuffer;
1852 de::MovePtr<vk::Allocation> indexBufferAlloc;
1853 vk::Move<vk::VkDescriptorSetLayout> descriptorSetLayout;
1854 vk::Move<vk::VkDescriptorPool> descriptorPool;
1855 vk::Move<vk::VkDescriptorSet> descriptorSet;
1856 vk::Move<vk::VkCommandPool> cmdPool;
1857 vk::Move<vk::VkCommandBuffer> cmdBuffer;
1858
1859 // Create color image
1860 {
1861 const VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
1862 VkImageFormatProperties properties;
1863
1864 if ((getInstanceInterface().getPhysicalDeviceImageFormatProperties(getPhysicalDevice(),
1865 m_colorFormat,
1866 VK_IMAGE_TYPE_2D,
1867 VK_IMAGE_TILING_OPTIMAL,
1868 imageUsage,
1869 0u,
1870 &properties) == VK_ERROR_FORMAT_NOT_SUPPORTED))
1871 {
1872 TCU_THROW(NotSupportedError, "Format not supported");
1873 }
1874
1875 if ((properties.sampleCounts & m_sampleCount) != m_sampleCount)
1876 {
1877 TCU_THROW(NotSupportedError, "Format not supported");
1878 }
1879
1880 const VkImageCreateInfo colorImageParams =
1881 {
1882 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1883 DE_NULL, // const void* pNext;
1884 0u, // VkImageCreateFlags flags;
1885 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1886 m_colorFormat, // VkFormat format;
1887 { m_renderSize.x(), m_renderSize.y(), 1u }, // VkExtent3D extent;
1888 1u, // deUint32 mipLevels;
1889 1u, // deUint32 arraySize;
1890 m_sampleCount, // deUint32 samples;
1891 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
1892 imageUsage, // VkImageUsageFlags usage;
1893 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1894 1u, // deUint32 queueFamilyCount;
1895 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
1896 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
1897 };
1898
1899 colorImage = createImage(vk, vkDevice, &colorImageParams);
1900
1901 // Allocate and bind color image memory
1902 colorImageAlloc = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *colorImage), MemoryRequirement::Any);
1903 VK_CHECK(vk.bindImageMemory(vkDevice, *colorImage, colorImageAlloc->getMemory(), colorImageAlloc->getOffset()));
1904 }
1905
1906 // Create color attachment view
1907 {
1908 const VkImageViewCreateInfo colorImageViewParams =
1909 {
1910 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1911 DE_NULL, // const void* pNext;
1912 0u, // VkImageViewCreateFlags flags;
1913 *colorImage, // VkImage image;
1914 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
1915 m_colorFormat, // VkFormat format;
1916 {
1917 VK_COMPONENT_SWIZZLE_R, // VkChannelSwizzle r;
1918 VK_COMPONENT_SWIZZLE_G, // VkChannelSwizzle g;
1919 VK_COMPONENT_SWIZZLE_B, // VkChannelSwizzle b;
1920 VK_COMPONENT_SWIZZLE_A // VkChannelSwizzle a;
1921 }, // VkChannelMapping channels;
1922 {
1923 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1924 0, // deUint32 baseMipLevel;
1925 1, // deUint32 mipLevels;
1926 0, // deUint32 baseArraySlice;
1927 1 // deUint32 arraySize;
1928 }, // VkImageSubresourceRange subresourceRange;
1929 };
1930
1931 colorImageView = createImageView(vk, vkDevice, &colorImageViewParams);
1932 }
1933
1934 if (isMultiSampling())
1935 {
1936 // Resolved Image
1937 {
1938 const VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
1939 VkImageFormatProperties properties;
1940
1941 if ((getInstanceInterface().getPhysicalDeviceImageFormatProperties(getPhysicalDevice(),
1942 m_colorFormat,
1943 VK_IMAGE_TYPE_2D,
1944 VK_IMAGE_TILING_OPTIMAL,
1945 imageUsage,
1946 0,
1947 &properties) == VK_ERROR_FORMAT_NOT_SUPPORTED))
1948 {
1949 TCU_THROW(NotSupportedError, "Format not supported");
1950 }
1951
1952 const VkImageCreateInfo imageCreateInfo =
1953 {
1954 VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
1955 DE_NULL, // const void* pNext;
1956 0u, // VkImageCreateFlags flags;
1957 VK_IMAGE_TYPE_2D, // VkImageType imageType;
1958 m_colorFormat, // VkFormat format;
1959 { m_renderSize.x(), m_renderSize.y(), 1u }, // VkExtent3D extent;
1960 1u, // deUint32 mipLevels;
1961 1u, // deUint32 arrayLayers;
1962 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
1963 VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
1964 imageUsage, // VkImageUsageFlags usage;
1965 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1966 1u, // deUint32 queueFamilyIndexCount;
1967 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
1968 VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
1969 };
1970
1971 resolvedImage = vk::createImage(vk, vkDevice, &imageCreateInfo, DE_NULL);
1972 resolvedImageAlloc = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *resolvedImage), MemoryRequirement::Any);
1973 VK_CHECK(vk.bindImageMemory(vkDevice, *resolvedImage, resolvedImageAlloc->getMemory(), resolvedImageAlloc->getOffset()));
1974 }
1975
1976 // Resolved Image View
1977 {
1978 const VkImageViewCreateInfo imageViewCreateInfo =
1979 {
1980 VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
1981 DE_NULL, // const void* pNext;
1982 0u, // VkImageViewCreateFlags flags;
1983 *resolvedImage, // VkImage image;
1984 VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
1985 m_colorFormat, // VkFormat format;
1986 {
1987 VK_COMPONENT_SWIZZLE_R, // VkChannelSwizzle r;
1988 VK_COMPONENT_SWIZZLE_G, // VkChannelSwizzle g;
1989 VK_COMPONENT_SWIZZLE_B, // VkChannelSwizzle b;
1990 VK_COMPONENT_SWIZZLE_A // VkChannelSwizzle a;
1991 },
1992 {
1993 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
1994 0u, // deUint32 baseMipLevel;
1995 1u, // deUint32 mipLevels;
1996 0u, // deUint32 baseArrayLayer;
1997 1u, // deUint32 arraySize;
1998 }, // VkImageSubresourceRange subresourceRange;
1999 };
2000
2001 resolvedImageView = vk::createImageView(vk, vkDevice, &imageViewCreateInfo, DE_NULL);
2002 }
2003 }
2004
2005 // Create render pass
2006 {
2007 const VkAttachmentDescription attachmentDescription[] =
2008 {
2009 {
2010 (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags;
2011 m_colorFormat, // VkFormat format;
2012 m_sampleCount, // deUint32 samples;
2013 VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
2014 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2015 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
2016 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
2017 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
2018 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
2019 },
2020 {
2021 (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags;
2022 m_colorFormat, // VkFormat format;
2023 VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
2024 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp loadOp;
2025 VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
2026 VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
2027 VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
2028 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
2029 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
2030 }
2031 };
2032
2033 const VkAttachmentReference attachmentReference =
2034 {
2035 0u, // deUint32 attachment;
2036 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
2037 };
2038
2039 const VkAttachmentReference resolveAttachmentRef =
2040 {
2041 1u, // deUint32 attachment;
2042 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
2043 };
2044
2045 const VkSubpassDescription subpassDescription =
2046 {
2047 0u, // VkSubpassDescriptionFlags flags;
2048 VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
2049 0u, // deUint32 inputCount;
2050 DE_NULL, // constVkAttachmentReference* pInputAttachments;
2051 1u, // deUint32 colorCount;
2052 &attachmentReference, // constVkAttachmentReference* pColorAttachments;
2053 isMultiSampling() ? &resolveAttachmentRef : DE_NULL,// constVkAttachmentReference* pResolveAttachments;
2054 DE_NULL, // VkAttachmentReference depthStencilAttachment;
2055 0u, // deUint32 preserveCount;
2056 DE_NULL // constVkAttachmentReference* pPreserveAttachments;
2057 };
2058
2059 const VkRenderPassCreateInfo renderPassParams =
2060 {
2061 VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
2062 DE_NULL, // const void* pNext;
2063 0u, // VkRenderPassCreateFlags flags;
2064 isMultiSampling() ? 2u : 1u, // deUint32 attachmentCount;
2065 attachmentDescription, // const VkAttachmentDescription* pAttachments;
2066 1u, // deUint32 subpassCount;
2067 &subpassDescription, // const VkSubpassDescription* pSubpasses;
2068 0u, // deUint32 dependencyCount;
2069 DE_NULL // const VkSubpassDependency* pDependencies;
2070 };
2071
2072 renderPass = createRenderPass(vk, vkDevice, &renderPassParams);
2073 }
2074
2075 // Create framebuffer
2076 {
2077 const VkImageView attachments[] =
2078 {
2079 *colorImageView,
2080 *resolvedImageView
2081 };
2082
2083 const VkFramebufferCreateInfo framebufferParams =
2084 {
2085 VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
2086 DE_NULL, // const void* pNext;
2087 (VkFramebufferCreateFlags)0,
2088 *renderPass, // VkRenderPass renderPass;
2089 isMultiSampling() ? 2u : 1u, // deUint32 attachmentCount;
2090 attachments, // const VkImageView* pAttachments;
2091 (deUint32)m_renderSize.x(), // deUint32 width;
2092 (deUint32)m_renderSize.y(), // deUint32 height;
2093 1u // deUint32 layers;
2094 };
2095
2096 framebuffer = createFramebuffer(vk, vkDevice, &framebufferParams);
2097 }
2098
2099 // Create descriptors
2100 {
2101 setupUniforms(constCoords);
2102
2103 descriptorSetLayout = m_descriptorSetLayoutBuilder->build(vk, vkDevice);
2104 if (!m_uniformInfos.empty())
2105 {
2106 descriptorPool = m_descriptorPoolBuilder->build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
2107 const VkDescriptorSetAllocateInfo allocInfo =
2108 {
2109 VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
2110 DE_NULL,
2111 *descriptorPool,
2112 1u,
2113 &descriptorSetLayout.get(),
2114 };
2115
2116 descriptorSet = allocateDescriptorSet(vk, vkDevice, &allocInfo);
2117 }
2118
2119 for (deUint32 i = 0; i < m_uniformInfos.size(); i++)
2120 {
2121 const UniformInfo* uniformInfo = m_uniformInfos[i].get()->get();
2122 deUint32 location = uniformInfo->location;
2123
2124 if (uniformInfo->type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
2125 {
2126 const BufferUniform* bufferInfo = dynamic_cast<const BufferUniform*>(uniformInfo);
2127
2128 m_descriptorSetUpdateBuilder->writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(location), uniformInfo->type, &bufferInfo->descriptor);
2129 }
2130 else if (uniformInfo->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
2131 {
2132 const SamplerUniform* samplerInfo = dynamic_cast<const SamplerUniform*>(uniformInfo);
2133
2134 m_descriptorSetUpdateBuilder->writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(location), uniformInfo->type, &samplerInfo->descriptor);
2135 }
2136 else
2137 DE_FATAL("Impossible");
2138 }
2139
2140 m_descriptorSetUpdateBuilder->update(vk, vkDevice);
2141 }
2142
2143 // Create pipeline layout
2144 {
2145 const VkPushConstantRange* const pcRanges = m_pushConstantRanges.empty() ? DE_NULL : &m_pushConstantRanges[0];
2146 const VkPipelineLayoutCreateInfo pipelineLayoutParams =
2147 {
2148 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
2149 DE_NULL, // const void* pNext;
2150 (VkPipelineLayoutCreateFlags)0,
2151 1u, // deUint32 descriptorSetCount;
2152 &*descriptorSetLayout, // const VkDescriptorSetLayout* pSetLayouts;
2153 deUint32(m_pushConstantRanges.size()), // deUint32 pushConstantRangeCount;
2154 pcRanges // const VkPushConstantRange* pPushConstantRanges;
2155 };
2156
2157 pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams);
2158 }
2159
2160 // Create shaders
2161 {
2162 vertexShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get(m_vertexShaderName), 0);
2163 fragmentShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get(m_fragmentShaderName), 0);
2164 }
2165
2166 // Create pipeline
2167 {
2168 // Add test case specific attributes
2169 if (m_attribFunc)
2170 m_attribFunc(*this, numVertices);
2171
2172 // Add base attributes
2173 setupDefaultInputs();
2174
2175 const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
2176 {
2177 VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
2178 DE_NULL, // const void* pNext;
2179 (VkPipelineVertexInputStateCreateFlags)0,
2180 (deUint32)m_vertexBindingDescription.size(), // deUint32 bindingCount;
2181 &m_vertexBindingDescription[0], // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
2182 (deUint32)m_vertexAttributeDescription.size(), // deUint32 attributeCount;
2183 &m_vertexAttributeDescription[0], // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
2184 };
2185
2186 const std::vector<VkViewport> viewports (1, makeViewport(m_renderSize));
2187 const std::vector<VkRect2D> scissors (1, makeRect2D(m_renderSize));
2188
2189 const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
2190 {
2191 VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
2192 DE_NULL, // const void* pNext;
2193 0u, // VkPipelineMultisampleStateCreateFlags flags;
2194 m_sampleCount, // VkSampleCountFlagBits rasterizationSamples;
2195 VK_FALSE, // VkBool32 sampleShadingEnable;
2196 0.0f, // float minSampleShading;
2197 DE_NULL, // const VkSampleMask* pSampleMask;
2198 VK_FALSE, // VkBool32 alphaToCoverageEnable;
2199 VK_FALSE // VkBool32 alphaToOneEnable;
2200 };
2201
2202 graphicsPipeline = makeGraphicsPipeline(vk, // const DeviceInterface& vk
2203 vkDevice, // const VkDevice device
2204 *pipelineLayout, // const VkPipelineLayout pipelineLayout
2205 *vertexShaderModule, // const VkShaderModule vertexShaderModule
2206 DE_NULL, // const VkShaderModule tessellationControlShaderModule
2207 DE_NULL, // const VkShaderModule tessellationEvalShaderModule
2208 DE_NULL, // const VkShaderModule geometryShaderModule
2209 *fragmentShaderModule, // const VkShaderModule fragmentShaderModule
2210 *renderPass, // const VkRenderPass renderPass
2211 viewports, // const std::vector<VkViewport>& viewports
2212 scissors, // const std::vector<VkRect2D>& scissors
2213 topology, // const VkPrimitiveTopology topology
2214 0u, // const deUint32 subpass
2215 0u, // const deUint32 patchControlPoints
2216 &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
2217 DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
2218 &multisampleStateParams); // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
2219 }
2220
2221 // Create vertex indices buffer
2222 if (numIndices != 0)
2223 {
2224 const VkDeviceSize indexBufferSize = numIndices * sizeof(deUint16);
2225 const VkBufferCreateInfo indexBufferParams =
2226 {
2227 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2228 DE_NULL, // const void* pNext;
2229 0u, // VkBufferCreateFlags flags;
2230 indexBufferSize, // VkDeviceSize size;
2231 VK_BUFFER_USAGE_INDEX_BUFFER_BIT, // VkBufferUsageFlags usage;
2232 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2233 1u, // deUint32 queueFamilyCount;
2234 &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
2235 };
2236
2237 indexBuffer = createBuffer(vk, vkDevice, &indexBufferParams);
2238 indexBufferAlloc = m_memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *indexBuffer), MemoryRequirement::HostVisible);
2239
2240 VK_CHECK(vk.bindBufferMemory(vkDevice, *indexBuffer, indexBufferAlloc->getMemory(), indexBufferAlloc->getOffset()));
2241
2242 // Load vertice indices into buffer
2243 deMemcpy(indexBufferAlloc->getHostPtr(), indices, (size_t)indexBufferSize);
2244 flushAlloc(vk, vkDevice, *indexBufferAlloc);
2245 }
2246
2247 VkCommandPool activeCmdPool;
2248 if (m_externalCommandPool.get() == DE_NULL)
2249 {
2250 // Create local command pool
2251 cmdPool = createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
2252 activeCmdPool = *cmdPool;
2253 }
2254 else
2255 {
2256 // Use external command pool if available
2257 activeCmdPool = m_externalCommandPool.get()->get();
2258 }
2259
2260 // Create command buffer
2261 {
2262 cmdBuffer = allocateCommandBuffer(vk, vkDevice, activeCmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
2263
2264 beginCommandBuffer(vk, *cmdBuffer);
2265
2266 {
2267 const VkImageMemoryBarrier imageBarrier =
2268 {
2269 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
2270 DE_NULL, // const void* pNext;
2271 0u, // VkAccessFlags srcAccessMask;
2272 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
2273 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
2274 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
2275 VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
2276 VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
2277 *colorImage, // VkImage image;
2278 { // VkImageSubresourceRange subresourceRange;
2279 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
2280 0u, // deUint32 baseMipLevel;
2281 1u, // deUint32 mipLevels;
2282 0u, // deUint32 baseArrayLayer;
2283 1u, // deUint32 arraySize;
2284 }
2285 };
2286
2287 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, DE_NULL, 1, &imageBarrier);
2288
2289 if (isMultiSampling()) {
2290 // add multisample barrier
2291 const VkImageMemoryBarrier multiSampleImageBarrier =
2292 {
2293 VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
2294 DE_NULL, // const void* pNext;
2295 0u, // VkAccessFlags srcAccessMask;
2296 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
2297 VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
2298 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
2299 VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
2300 VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
2301 *resolvedImage, // VkImage image;
2302 { // VkImageSubresourceRange subresourceRange;
2303 VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
2304 0u, // deUint32 baseMipLevel;
2305 1u, // deUint32 mipLevels;
2306 0u, // deUint32 baseArrayLayer;
2307 1u, // deUint32 arraySize;
2308 }
2309 };
2310
2311 vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, DE_NULL, 1, &multiSampleImageBarrier);
2312 }
2313 }
2314
2315 beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, m_renderSize.x(), m_renderSize.y()), m_clearColor);
2316
2317 updatePushConstants(*cmdBuffer, *pipelineLayout);
2318 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipeline);
2319 if (!m_uniformInfos.empty())
2320 vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1, &*descriptorSet, 0u, DE_NULL);
2321
2322 const deUint32 numberOfVertexAttributes = (deUint32)m_vertexBuffers.size();
2323 const std::vector<VkDeviceSize> offsets(numberOfVertexAttributes, 0);
2324
2325 std::vector<VkBuffer> buffers(numberOfVertexAttributes);
2326 for (size_t i = 0; i < numberOfVertexAttributes; i++)
2327 {
2328 buffers[i] = m_vertexBuffers[i].get()->get();
2329 }
2330
2331 vk.cmdBindVertexBuffers(*cmdBuffer, 0, numberOfVertexAttributes, &buffers[0], &offsets[0]);
2332 if (numIndices != 0)
2333 {
2334 vk.cmdBindIndexBuffer(*cmdBuffer, *indexBuffer, 0, VK_INDEX_TYPE_UINT16);
2335 vk.cmdDrawIndexed(*cmdBuffer, numIndices, 1, 0, 0, 0);
2336 }
2337 else
2338 vk.cmdDraw(*cmdBuffer, numVertices, 1, 0, 0);
2339
2340 endRenderPass(vk, *cmdBuffer);
2341 endCommandBuffer(vk, *cmdBuffer);
2342 }
2343
2344 // Execute Draw
2345 submitCommandsAndWait(vk, vkDevice, queue, cmdBuffer.get());
2346
2347 // Read back the result
2348 {
2349 const tcu::TextureFormat resultFormat = mapVkFormat(m_colorFormat);
2350 const VkDeviceSize imageSizeBytes = (VkDeviceSize)(resultFormat.getPixelSize() * m_renderSize.x() * m_renderSize.y());
2351 const VkBufferCreateInfo readImageBufferParams =
2352 {
2353 VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
2354 DE_NULL, // const void* pNext;
2355 0u, // VkBufferCreateFlags flags;
2356 imageSizeBytes, // VkDeviceSize size;
2357 VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
2358 VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
2359 1u, // deUint32 queueFamilyCount;
2360 &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
2361 };
2362 const Unique<VkBuffer> readImageBuffer (createBuffer(vk, vkDevice, &readImageBufferParams));
2363 const de::UniquePtr<Allocation> readImageBufferMemory (m_memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *readImageBuffer), MemoryRequirement::HostVisible));
2364
2365 VK_CHECK(vk.bindBufferMemory(vkDevice, *readImageBuffer, readImageBufferMemory->getMemory(), readImageBufferMemory->getOffset()));
2366
2367 // Copy image to buffer
2368 const Move<VkCommandBuffer> resultCmdBuffer = allocateCommandBuffer(vk, vkDevice, activeCmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
2369
2370 beginCommandBuffer(vk, *resultCmdBuffer);
2371
2372 copyImageToBuffer(vk, *resultCmdBuffer, isMultiSampling() ? *resolvedImage : *colorImage, *readImageBuffer, tcu::IVec2(m_renderSize.x(), m_renderSize.y()));
2373
2374 endCommandBuffer(vk, *resultCmdBuffer);
2375
2376 submitCommandsAndWait(vk, vkDevice, queue, resultCmdBuffer.get());
2377
2378 invalidateAlloc(vk, vkDevice, *readImageBufferMemory);
2379
2380 const tcu::ConstPixelBufferAccess resultAccess (resultFormat, m_renderSize.x(), m_renderSize.y(), 1, readImageBufferMemory->getHostPtr());
2381
2382 m_resultImage.setStorage(resultFormat, m_renderSize.x(), m_renderSize.y());
2383 tcu::copy(m_resultImage.getAccess(), resultAccess);
2384 }
2385 }
2386
computeVertexReference(tcu::Surface & result,const QuadGrid & quadGrid)2387 void ShaderRenderCaseInstance::computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid)
2388 {
2389 DE_ASSERT(m_evaluator);
2390
2391 // Buffer info.
2392 const int width = result.getWidth();
2393 const int height = result.getHeight();
2394 const int gridSize = quadGrid.getGridSize();
2395 const int stride = gridSize + 1;
2396 const bool hasAlpha = true; // \todo [2015-09-07 elecro] add correct alpha check
2397 ShaderEvalContext evalCtx (quadGrid);
2398
2399 // Evaluate color for each vertex.
2400 std::vector<tcu::Vec4> colors ((gridSize + 1) * (gridSize + 1));
2401 for (int y = 0; y < gridSize+1; y++)
2402 for (int x = 0; x < gridSize+1; x++)
2403 {
2404 const float sx = (float)x / (float)gridSize;
2405 const float sy = (float)y / (float)gridSize;
2406 const int vtxNdx = ((y * (gridSize+1)) + x);
2407
2408 evalCtx.reset(sx, sy);
2409 m_evaluator->evaluate(evalCtx);
2410 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader.
2411 tcu::Vec4 color = evalCtx.color;
2412
2413 if (!hasAlpha)
2414 color.w() = 1.0f;
2415
2416 colors[vtxNdx] = color;
2417 }
2418
2419 // Render quads.
2420 for (int y = 0; y < gridSize; y++)
2421 for (int x = 0; x < gridSize; x++)
2422 {
2423 const float x0 = (float)x / (float)gridSize;
2424 const float x1 = (float)(x + 1) / (float)gridSize;
2425 const float y0 = (float)y / (float)gridSize;
2426 const float y1 = (float)(y + 1) / (float)gridSize;
2427
2428 const float sx0 = x0 * (float)width;
2429 const float sx1 = x1 * (float)width;
2430 const float sy0 = y0 * (float)height;
2431 const float sy1 = y1 * (float)height;
2432 const float oosx = 1.0f / (sx1 - sx0);
2433 const float oosy = 1.0f / (sy1 - sy0);
2434
2435 const int ix0 = deCeilFloatToInt32(sx0 - 0.5f);
2436 const int ix1 = deCeilFloatToInt32(sx1 - 0.5f);
2437 const int iy0 = deCeilFloatToInt32(sy0 - 0.5f);
2438 const int iy1 = deCeilFloatToInt32(sy1 - 0.5f);
2439
2440 const int v00 = (y * stride) + x;
2441 const int v01 = (y * stride) + x + 1;
2442 const int v10 = ((y + 1) * stride) + x;
2443 const int v11 = ((y + 1) * stride) + x + 1;
2444 const tcu::Vec4 c00 = colors[v00];
2445 const tcu::Vec4 c01 = colors[v01];
2446 const tcu::Vec4 c10 = colors[v10];
2447 const tcu::Vec4 c11 = colors[v11];
2448
2449 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1);
2450
2451 for (int iy = iy0; iy < iy1; iy++)
2452 for (int ix = ix0; ix < ix1; ix++)
2453 {
2454 DE_ASSERT(deInBounds32(ix, 0, width));
2455 DE_ASSERT(deInBounds32(iy, 0, height));
2456
2457 const float sfx = (float)ix + 0.5f;
2458 const float sfy = (float)iy + 0.5f;
2459 const float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f);
2460 const float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f);
2461
2462 // Triangle quad interpolation.
2463 const bool tri = fx1 + fy1 <= 1.0f;
2464 const float tx = tri ? fx1 : (1.0f-fx1);
2465 const float ty = tri ? fy1 : (1.0f-fy1);
2466 const tcu::Vec4& t0 = tri ? c00 : c11;
2467 const tcu::Vec4& t1 = tri ? c01 : c10;
2468 const tcu::Vec4& t2 = tri ? c10 : c01;
2469 const tcu::Vec4 color = t0 + (t1-t0)*tx + (t2-t0)*ty;
2470
2471 result.setPixel(ix, iy, tcu::RGBA(color));
2472 }
2473 }
2474 }
2475
computeFragmentReference(tcu::Surface & result,const QuadGrid & quadGrid)2476 void ShaderRenderCaseInstance::computeFragmentReference (tcu::Surface& result, const QuadGrid& quadGrid)
2477 {
2478 DE_ASSERT(m_evaluator);
2479
2480 // Buffer info.
2481 const int width = result.getWidth();
2482 const int height = result.getHeight();
2483 const bool hasAlpha = true; // \todo [2015-09-07 elecro] add correct alpha check
2484 ShaderEvalContext evalCtx (quadGrid);
2485
2486 // Render.
2487 for (int y = 0; y < height; y++)
2488 for (int x = 0; x < width; x++)
2489 {
2490 const float sx = ((float)x + 0.5f) / (float)width;
2491 const float sy = ((float)y + 0.5f) / (float)height;
2492
2493 evalCtx.reset(sx, sy);
2494 m_evaluator->evaluate(evalCtx);
2495 // Select either clear color or computed color based on discarded bit.
2496 tcu::Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color;
2497
2498 if (!hasAlpha)
2499 color.w() = 1.0f;
2500
2501 result.setPixel(x, y, tcu::RGBA(color));
2502 }
2503 }
2504
compareImages(const tcu::Surface & resImage,const tcu::Surface & refImage,float errorThreshold)2505 bool ShaderRenderCaseInstance::compareImages (const tcu::Surface& resImage, const tcu::Surface& refImage, float errorThreshold)
2506 {
2507 if (m_fuzzyCompare)
2508 return tcu::fuzzyCompare(m_context.getTestContext().getLog(), "ComparisonResult", "Image comparison result", refImage, resImage, errorThreshold, tcu::COMPARE_LOG_EVERYTHING);
2509 else
2510 return tcu::pixelThresholdCompare(m_context.getTestContext().getLog(), "ComparisonResult", "Image comparison result", refImage, resImage, tcu::RGBA(1, 1, 1, 1), tcu::COMPARE_LOG_EVERYTHING);
2511 }
2512
2513 } // sr
2514 } // vkt
2515