Searched refs:halfPixelY (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Renderer.hpp | 86 float4 halfPixelY; member
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D | Renderer.cpp | 351 data->halfPixelY = float4(0.5f / H); in draw() 1166 const float Y = pSize * P[0].w * data.halfPixelY[0]; in setupPoint()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Renderer.hpp | 185 float4 halfPixelY; member
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D | Renderer.cpp | 621 data->halfPixelY = replicate(0.5f / H); in draw() 2089 const float Y = pSize * P[0].w * data.halfPixelY[0]; in setupPoint()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/ |
D | vktMeshShaderMiscTestsEXT.cpp | 791 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local 808 …<< " gl_MeshVerticesEXT[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0… in initPrograms() 809 …<< " gl_MeshVerticesEXT[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0… in initPrograms() 810 << " gl_MeshVerticesEXT[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
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D | vktMeshShaderMiscTests.cpp | 784 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local 801 …<< " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f… in initPrograms() 802 …<< " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f… in initPrograms() 803 << " gl_MeshVerticesNV[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/ |
D | vktMeshShaderMiscTestsEXT.cpp | 791 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local 808 …<< " gl_MeshVerticesEXT[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0… in initPrograms() 809 …<< " gl_MeshVerticesEXT[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0… in initPrograms() 810 << " gl_MeshVerticesEXT[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
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D | vktMeshShaderMiscTests.cpp | 784 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local 801 …<< " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f… in initPrograms() 802 …<< " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f… in initPrograms() 803 << " gl_MeshVerticesNV[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | VertexRoutine.cpp | 634 o[pos].y = o[pos].y + *Pointer<Float4>(data + OFFSET(DrawData,halfPixelY)) * o[pos].w; in postTransform()
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