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Searched refs:halfPixelY (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.hpp86 float4 halfPixelY; member
DRenderer.cpp351 data->halfPixelY = float4(0.5f / H); in draw()
1166 const float Y = pSize * P[0].w * data.halfPixelY[0]; in setupPoint()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp185 float4 halfPixelY; member
DRenderer.cpp621 data->halfPixelY = replicate(0.5f / H); in draw()
2089 const float Y = pSize * P[0].w * data.halfPixelY[0]; in setupPoint()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
DvktMeshShaderMiscTestsEXT.cpp791 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local
808 …<< " gl_MeshVerticesEXT[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0… in initPrograms()
809 …<< " gl_MeshVerticesEXT[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0… in initPrograms()
810 << " gl_MeshVerticesEXT[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
DvktMeshShaderMiscTests.cpp784 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local
801 …<< " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f… in initPrograms()
802 …<< " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f… in initPrograms()
803 << " gl_MeshVerticesNV[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
DvktMeshShaderMiscTestsEXT.cpp791 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local
808 …<< " gl_MeshVerticesEXT[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0… in initPrograms()
809 …<< " gl_MeshVerticesEXT[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0… in initPrograms()
810 << " gl_MeshVerticesEXT[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
DvktMeshShaderMiscTests.cpp784 const float halfPixelY = 2.0f / static_cast<float>(m_params->height); in initPrograms() local
801 …<< " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f… in initPrograms()
802 …<< " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f… in initPrograms()
803 << " gl_MeshVerticesNV[2].gl_Position = vec4(" << -halfPixelY << ", 0.0f, 0.0f, 1.0f);\n" in initPrograms()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexRoutine.cpp634 o[pos].y = o[pos].y + *Pointer<Float4>(data + OFFSET(DrawData,halfPixelY)) * o[pos].w; in postTransform()