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Searched refs:m_isVertexCase (Results 1 – 25 of 31) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp126 if (m_isVertexCase) in init()
137 …src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase in init()
138 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0… in init()
140 if (m_isVertexCase) in init()
145 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
146 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
221 if (m_isVertexCase) in init()
226 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_De… in init()
228 if (m_isVertexCase) in init()
233 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
[all …]
Des2fShaderMatrixTests.cpp773 std::ostringstream& op = m_isVertexCase ? vtx : frag; in init()
817 if (m_isVertexCase) in init()
839 if (!m_isVertexCase) in init()
846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in init()
852 if (!m_isVertexCase) in init()
859 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in init()
900 if (m_isVertexCase) in init()
969 op << " " << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = "; in init()
Des2fShaderDiscardTests.cpp108 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
Des2fShaderStructTests.cpp110 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
115 if ((m_flags & FLAG_USES_TEXTURES) && m_isVertexCase) in init()
126 if (!m_isVertexCase && (m_flags & FLAG_REQUIRES_HIGHP_FRAGMENT) && in init()
Des2fShaderReturnTests.cpp135 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
Des2fShaderLoopTests.cpp244 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported() in init()
247 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() in init()
Des2fShaderTextureFunctionTests.cpp264 if (m_isVertexCase) in init()
418 bool isVtxCase = m_isVertexCase; in initShaderSources()
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pShaderCompilationCases.cpp513 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLightCase
549 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLoopCase
565 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerOperCase
675 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLightCase
705 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLoopCase
721 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerOperCase
2149 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase()
2198 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2199 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData()
2276 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase()
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/third_party/vk-gl-cts/modules/gles3/performance/
Des3pShaderCompilationCases.cpp513 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLightCase
549 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLoopCase
565 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerOperCase
675 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLightCase
705 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLoopCase
721 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerOperCase
2169 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase()
2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2219 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData()
2296 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase()
[all …]
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderPrecisionTests.cpp202 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderFloatPrecisionCase
222 , m_isVertexCase (isVertexCase) in ShaderFloatPrecisionCase()
246 …FloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); in init()
454 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderIntPrecisionCase
475 , m_isVertexCase (isVertexCase) in ShaderIntPrecisionCase()
499 …valProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); in init()
648 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderUintPrecisionCase
669 , m_isVertexCase (isVertexCase) in ShaderUintPrecisionCase()
693 …alProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase); in init()
Des3fShaderBuiltinVarTests.cpp234 if (m_isVertexCase) in init()
241 …src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRa… in init()
243 if (m_isVertexCase) in init()
248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
Des3fShaderMatrixTests.cpp1406 std::ostringstream& op = m_isVertexCase ? vtx : frag; in init()
1478 if (m_isVertexCase) in init()
1500 if (!m_isVertexCase) in init()
1507 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in init()
1513 if (!m_isVertexCase) in init()
1520 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in init()
1567 if (m_isVertexCase) in init()
1638 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in init()
Des3fShaderTextureFunctionTests.cpp571 …bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE… in initTexture()
746 bool isVtxCase = m_isVertexCase; in initShaderSources()
981 const bool m_isVertexCase; member in deqp::gles3::Functional::TextureSizeCase
991 , m_isVertexCase (isVertexCase) in TextureSizeCase()
1272 if (m_isVertexCase) in genVertexShader()
1282 if (m_isVertexCase) in genVertexShader()
1298 if (m_isVertexCase) in genFragmentShader()
1301 if (!m_isVertexCase) in genFragmentShader()
1310 if (!m_isVertexCase) in genFragmentShader()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1659 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance()
1666 std::ostringstream& op = m_isVertexCase ? vtx : frag; in setupShader()
1741 if (m_isVertexCase) in setupShader()
1764 if (!m_isVertexCase) in setupShader()
1771 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in setupShader()
1778 if (!m_isVertexCase) in setupShader()
1785 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in setupShader()
1832 if (m_isVertexCase) in setupShader()
1903 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in setupShader()
DvktShaderRender.hpp312 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCase
544 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCaseInstance
DvktShaderRender.cpp513 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
527 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
547 …return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attr… in createInstance()
558 , m_isVertexCase (false) in ShaderRenderCaseInstance()
589 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance()
618 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance()
699 if (m_isVertexCase) in iterate()
DvktShaderRenderDiscardTests.cpp121 …return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_use… in createInstance()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1659 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance()
1666 std::ostringstream& op = m_isVertexCase ? vtx : frag; in setupShader()
1741 if (m_isVertexCase) in setupShader()
1764 if (!m_isVertexCase) in setupShader()
1771 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in setupShader()
1778 if (!m_isVertexCase) in setupShader()
1785 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in setupShader()
1832 if (m_isVertexCase) in setupShader()
1903 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in setupShader()
DvktShaderRender.hpp312 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCase
544 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCaseInstance
DvktShaderRender.cpp513 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
527 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
547 …return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attr… in createInstance()
558 , m_isVertexCase (false) in ShaderRenderCaseInstance()
589 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance()
618 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance()
699 if (m_isVertexCase) in iterate()
DvktShaderRenderDiscardTests.cpp121 …return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_use… in createInstance()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.cpp350 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
362 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
436 …QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), … in iterate()
444 if (m_isVertexCase) in iterate()
DglsShaderRenderCase.hpp244 bool m_isVertexCase; member in deqp::gls::ShaderRenderCase
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.cpp416 , m_isVertexCase(isVertexCase) in ShaderRenderCase()
430 , m_isVertexCase(isVertexCase) in ShaderRenderCase()
499 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.0f, 0.0f, 0.0f, 1.0f), in iterate()
508 if (m_isVertexCase) in iterate()
DglcShaderRenderCase.hpp302 bool m_isVertexCase; member in deqp::ShaderRenderCase

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