Searched refs:m_subroutine_indices (Results 1 – 3 of 3) sorted by relevance
103 subroutineUniformSet m_subroutine_indices[2]; member in glcts::UniformPreservationTest629 m_subroutine_indices[i].m_fragment_shader_stage = in prepareProgram()632 m_subroutine_indices[i].m_geometry_shader_stage = in prepareProgram()635 m_subroutine_indices[i].m_tesselation_control_shader_stage = in prepareProgram()639 m_subroutine_indices[i].m_tesselation_evaluation_shader_stage = in prepareProgram()643 m_subroutine_indices[i].m_vertex_shader_stage = in prepareProgram()718 subroutine_indices[i].set(bit_field[i], m_subroutine_indices); in testCase()
519 glw::GLuint m_subroutine_indices[4][2]; member in gl4cts::ShaderSubroutine::FunctionalTest5579 glw::GLuint m_subroutine_indices[2]; member in gl4cts::ShaderSubroutine::FunctionalTest7_8631 glw::GLuint m_subroutine_indices[2]; member in gl4cts::ShaderSubroutine::FunctionalTest10692 glw::GLuint m_subroutine_indices[5][2]; member in gl4cts::ShaderSubroutine::FunctionalTest11824 glw::GLuint m_subroutine_indices[2][2]; member in gl4cts::ShaderSubroutine::FunctionalTest14_15
3988 m_subroutine_indices[type][routine] = in iterate()4148 subroutine_indices[location] = m_subroutine_indices[i][subroutine_combination[i]]; in testDraw()4538 …m_subroutine_indices[routine] = program.getSubroutineIndex(subroutine_names[routine], GL_VERTEX_SH… in iterate()4862 subroutine_indices[location] = m_subroutine_indices[combination[i]]; in testDraw()5263 …m_subroutine_indices[routine] = program.getSubroutineIndex(subroutine_names[routine], GL_VERTEX_SH… in iterate()5330 subroutine_indices[location] = m_subroutine_indices[routine_indices[i]]; in testDraw()5669 …m_subroutine_indices[type][0] = program.getSubroutineIndex(subroutine_names[type][0], GL_FRAGMENT_… in iterate()5670 …m_subroutine_indices[type][1] = program.getSubroutineIndex(subroutine_names[type][1], GL_FRAGMENT_… in iterate()5799 subroutine_indices[location] = m_subroutine_indices[i][routine]; in testDraw()7652 …m_subroutine_indices[type][0] = program.getSubroutineIndex(subroutine_names[type][0], GL_VERTEX_SH… in iterate()[all …]