1 /*-------------------------------------------------------------------------
2 * OpenGL Conformance Test Suite
3 * -----------------------------
4 *
5 * Copyright (c) 2017 The Khronos Group Inc.
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 */ /*!
20 * \file glcMultipleContextsTests.cpp
21 * \brief
22 */ /*-------------------------------------------------------------------*/
23
24 #include "glcMultipleContextsTests.hpp"
25 #include "deSharedPtr.hpp"
26 #include "gl4cShaderSubroutineTests.hpp"
27 #include "gluContextInfo.hpp"
28 #include "glwEnums.hpp"
29 #include "glwFunctions.hpp"
30 #include "tcuMatrix.hpp"
31 #include <cmath>
32 #include <cstring>
33 #include <deMath.h>
34
35 using namespace glw;
36 using namespace gl4cts::ShaderSubroutine;
37
38 namespace glcts
39 {
40
41 /**
42 * * Create multiple contexts and verify that subroutine uniforms values
43 * are preserved for each program stage when switching rendering context.
44 *
45 * OpenGL 4.1 or ARB_separate_shader_objects support required
46 * * Same as above, but use pipelines instead of monolithic program.
47 **/
48 class UniformPreservationTest : public tcu::TestCase
49 {
50 public:
51 /* Public methods */
52 UniformPreservationTest(tcu::TestContext& testCtx, glu::ApiType apiType);
53
54 virtual void deinit();
55 virtual tcu::TestNode::IterateResult iterate();
56
57 private:
58 /* Private types */
59 struct subroutineUniformSet
60 {
61 bool operator!=(const subroutineUniformSet& arg) const;
62 void set(glw::GLuint bit_field, const subroutineUniformSet subroutine_indices[2]);
63
64 glw::GLuint m_vertex_shader_stage;
65 glw::GLuint m_tesselation_control_shader_stage;
66 glw::GLuint m_tesselation_evaluation_shader_stage;
67 glw::GLuint m_geometry_shader_stage;
68 glw::GLuint m_fragment_shader_stage;
69 };
70
71 /* Private methods */
72 void captureCurrentSubroutineSet(subroutineUniformSet& set);
73
74 void getShaders(const glw::GLchar*& out_vertex_shader_code, const glw::GLchar*& out_tesselation_control_shader_code,
75 const glw::GLchar*& out_tesselation_evaluation_shader_code,
76 const glw::GLchar*& out_geometry_shader_code, const glw::GLchar*& out_fragment_shader_code);
77
78 void initSharedContexts();
79
80 void prepareProgram(Utils::program** programs, bool is_separable);
81
82 void prepareProgramPipeline(glw::GLuint& pipeline_id, Utils::program** programs);
83
84 bool testCase(const glw::GLuint bit_field[5]);
85
86 bool testProgram(Utils::program** programs, bool is_separable, const glw::GLuint test_cases[][5],
87 glw::GLuint n_test_cases);
88
89 void updateCurrentSubroutineSet(const subroutineUniformSet& set);
90
91 /* Private fields */
92 static const glw::GLuint m_n_shared_contexts;
93 static const glw::GLuint m_fragment_stage_index;
94 static const glw::GLuint m_geometry_stage_index;
95 static const glw::GLuint m_tesselation_control_stage_index;
96 static const glw::GLuint m_tesselation_evaluation_stage_index;
97 static const glw::GLuint m_vertex_stage_index;
98
99 glu::ApiType m_api_type;
100 de::SharedPtr<deqp::Context> m_base_context;
101 glu::RenderContext* m_shared_contexts[4];
102 glw::GLuint m_program_pipelines[5];
103 subroutineUniformSet m_subroutine_indices[2];
104 subroutineUniformSet m_subroutine_uniform_locations;
105 };
106
107 /* Constants used by FunctionalTest20_21 */
108 const GLuint UniformPreservationTest::m_n_shared_contexts = 4;
109 const GLuint UniformPreservationTest::m_fragment_stage_index = 0;
110 const GLuint UniformPreservationTest::m_geometry_stage_index = 1;
111 const GLuint UniformPreservationTest::m_tesselation_control_stage_index = 2;
112 const GLuint UniformPreservationTest::m_tesselation_evaluation_stage_index = 3;
113 const GLuint UniformPreservationTest::m_vertex_stage_index = 4;
114
115 /** Set subroutine indices, indices are taken from one of two sets according to provided <bit_field>
116 *
117 * @param bit_field Selects source of of index for each stage
118 * @param subroutine_indices Array of two indices sets
119 **/
set(GLuint bit_field,const subroutineUniformSet subroutine_indices[2])120 void UniformPreservationTest::subroutineUniformSet::set(GLuint bit_field,
121 const subroutineUniformSet subroutine_indices[2])
122 {
123 GLuint vertex_stage = ((bit_field & (0x01 << 0)) >> 0);
124 GLuint tesselation_control_stage = ((bit_field & (0x01 << 1)) >> 1);
125 GLuint tesselation_evaluation_stage = ((bit_field & (0x01 << 2)) >> 2);
126 GLuint geometry_stage = ((bit_field & (0x01 << 3)) >> 3);
127 GLuint fragment_stage = ((bit_field & (0x01 << 4)) >> 4);
128
129 m_vertex_shader_stage = subroutine_indices[vertex_stage].m_vertex_shader_stage;
130 m_tesselation_control_shader_stage =
131 subroutine_indices[tesselation_control_stage].m_tesselation_control_shader_stage;
132 m_tesselation_evaluation_shader_stage =
133 subroutine_indices[tesselation_evaluation_stage].m_tesselation_evaluation_shader_stage;
134 m_geometry_shader_stage = subroutine_indices[geometry_stage].m_geometry_shader_stage;
135 m_fragment_shader_stage = subroutine_indices[fragment_stage].m_fragment_shader_stage;
136 }
137
138 /** Negated comparison of two sets
139 *
140 * @param arg Instance that will be compared to this
141 *
142 * @return false when both objects are equal, true otherwise
143 **/
operator !=(const subroutineUniformSet & arg) const144 bool UniformPreservationTest::subroutineUniformSet::operator!=(const subroutineUniformSet& arg) const
145 {
146 if ((arg.m_vertex_shader_stage != m_vertex_shader_stage) ||
147 (arg.m_tesselation_control_shader_stage != m_tesselation_control_shader_stage) ||
148 (arg.m_tesselation_evaluation_shader_stage != m_tesselation_evaluation_shader_stage) ||
149 (arg.m_geometry_shader_stage != m_geometry_shader_stage) ||
150 (arg.m_fragment_shader_stage != m_fragment_shader_stage))
151 {
152 return true;
153 }
154
155 return false;
156 }
157
158 /** Constructor.
159 *
160 * @param context Rendering context.
161 *
162 **/
UniformPreservationTest(tcu::TestContext & testCtx,glu::ApiType apiType)163 UniformPreservationTest::UniformPreservationTest(tcu::TestContext& testCtx, glu::ApiType apiType)
164 : tcu::TestCase(testCtx, "uniform_preservation",
165 "Verifies that shader uniforms are preserved when rendering context is switched.")
166 , m_api_type(apiType)
167 {
168 for (GLuint i = 0; i < m_n_shared_contexts + 1; ++i)
169 {
170 m_program_pipelines[i] = 0;
171 }
172
173 for (GLuint i = 0; i < m_n_shared_contexts; ++i)
174 {
175 m_shared_contexts[i] = 0;
176 }
177 }
178
179 /** Deinitializes all GL objects that may have been created during
180 * test execution.
181 **/
deinit()182 void UniformPreservationTest::deinit()
183 {
184 /* GL entry points */
185 const glw::Functions& gl = m_base_context->getRenderContext().getFunctions();
186
187 for (GLuint i = 0; i < m_n_shared_contexts + 1; ++i)
188 {
189 if (0 != m_program_pipelines[i])
190 {
191 gl.deleteProgramPipelines(1, &m_program_pipelines[i]);
192 m_program_pipelines[i] = 0;
193 }
194 }
195
196 for (GLuint i = 0; i < m_n_shared_contexts; ++i)
197 {
198 if (0 != m_shared_contexts[i])
199 {
200 delete m_shared_contexts[i];
201 m_shared_contexts[i] = 0;
202 }
203 }
204 }
205
206 /** Executes test iteration.
207 *
208 * @return Returns STOP
209 */
iterate()210 tcu::TestNode::IterateResult UniformPreservationTest::iterate()
211 {
212 /* Test cases, values stored here are used as bit fields */
213 static const GLuint test_cases[][m_n_shared_contexts + 1] = {
214 { 0, 1, 2, 3, 4 }, { 1, 2, 3, 4, 0 }, { 2, 3, 4, 0, 1 }, { 3, 4, 0, 1, 2 },
215 { 4, 0, 1, 2, 3 }, { 27, 28, 29, 30, 31 }, { 28, 29, 30, 31, 27 }, { 29, 30, 31, 27, 28 },
216 { 30, 31, 27, 28, 29 }, { 31, 27, 28, 29, 30 },
217 };
218 static const GLuint n_test_cases = sizeof(test_cases) / sizeof(test_cases[0]);
219
220 glu::ContextType context_type(m_api_type);
221 m_base_context = de::SharedPtr<deqp::Context>(new deqp::Context(m_testCtx, context_type));
222
223 /* Do not execute the test if GL_ARB_shader_subroutine is not supported */
224 if (!m_base_context->getContextInfo().isExtensionSupported("GL_ARB_shader_subroutine"))
225 {
226 throw tcu::NotSupportedError("GL_ARB_shader_subroutine is not supported.");
227 }
228
229 /* Prepare contexts */
230 initSharedContexts();
231
232 /* Test result */
233 bool result = true;
234
235 /* Program pointers */
236 Utils::program* program_pointers[5];
237
238 /* Test monolithic program */
239 {
240 /* Prepare program */
241 Utils::program program(*m_base_context.get());
242
243 program_pointers[m_fragment_stage_index] = &program;
244
245 prepareProgram(program_pointers, false);
246
247 /* Execute test */
248 if (false == testProgram(program_pointers, false, test_cases, n_test_cases))
249 {
250 m_testCtx.getLog() << tcu::TestLog::Message << "Last error message was caused by monolithic program."
251 << tcu::TestLog::EndMessage;
252
253 result = false;
254 }
255 }
256
257 /* Test separable programs */
258 if (true == m_base_context->getContextInfo().isExtensionSupported("GL_ARB_separate_shader_objects"))
259 {
260 /* Prepare programs */
261 Utils::program vertex_program(*m_base_context.get());
262 Utils::program tesselation_control_program(*m_base_context.get());
263 Utils::program tesselation_evaluation_program(*m_base_context.get());
264 Utils::program geometry_program(*m_base_context.get());
265 Utils::program fragment_program(*m_base_context.get());
266
267 program_pointers[m_fragment_stage_index] = &fragment_program;
268 program_pointers[m_geometry_stage_index] = &geometry_program;
269 program_pointers[m_tesselation_control_stage_index] = &tesselation_control_program;
270 program_pointers[m_tesselation_evaluation_stage_index] = &tesselation_evaluation_program;
271 program_pointers[m_vertex_stage_index] = &vertex_program;
272
273 prepareProgram(program_pointers, true);
274
275 /* Execute test */
276 if (false == testProgram(program_pointers, true, test_cases, n_test_cases))
277 {
278 m_testCtx.getLog() << tcu::TestLog::Message << "Last error message was caused by separable program."
279 << tcu::TestLog::EndMessage;
280 result = false;
281 }
282 }
283
284 /* All done */
285 if (true == result)
286 {
287 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
288 }
289 else
290 {
291 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
292 }
293
294 return tcu::TestNode::STOP;
295 }
296
297 /** Query state of subroutine uniforms of current program/pipeline
298 *
299 * @param set Storage for results
300 **/
captureCurrentSubroutineSet(subroutineUniformSet & set)301 void UniformPreservationTest::captureCurrentSubroutineSet(subroutineUniformSet& set)
302 {
303 /* GL entry points */
304 const glw::Functions& gl = m_base_context->getRenderContext().getFunctions();
305
306 /* Fragment */
307 gl.getUniformSubroutineuiv(GL_FRAGMENT_SHADER, m_subroutine_uniform_locations.m_fragment_shader_stage,
308 &set.m_fragment_shader_stage);
309 GLU_EXPECT_NO_ERROR(gl.getError(), "GetUniformSubroutineuiv");
310
311 /* Geometry */
312 gl.getUniformSubroutineuiv(GL_GEOMETRY_SHADER, m_subroutine_uniform_locations.m_geometry_shader_stage,
313 &set.m_geometry_shader_stage);
314 GLU_EXPECT_NO_ERROR(gl.getError(), "GetUniformSubroutineuiv");
315
316 /* Tess ctrl */
317 gl.getUniformSubroutineuiv(GL_TESS_CONTROL_SHADER,
318 m_subroutine_uniform_locations.m_tesselation_control_shader_stage,
319 &set.m_tesselation_control_shader_stage);
320 GLU_EXPECT_NO_ERROR(gl.getError(), "GetUniformSubroutineuiv");
321
322 /* Tess eval */
323 gl.getUniformSubroutineuiv(GL_TESS_EVALUATION_SHADER,
324 m_subroutine_uniform_locations.m_tesselation_evaluation_shader_stage,
325 &set.m_tesselation_evaluation_shader_stage);
326 GLU_EXPECT_NO_ERROR(gl.getError(), "GetUniformSubroutineuiv");
327
328 /* Vertex */
329 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_subroutine_uniform_locations.m_vertex_shader_stage,
330 &set.m_vertex_shader_stage);
331 GLU_EXPECT_NO_ERROR(gl.getError(), "GetUniformSubroutineuiv");
332 }
333
334 /** Get shaders' source code
335 *
336 * @param out_vertex_shader_code Vertex source code
337 * @param out_tesselation_control_shader_code Tess ctrl source code
338 * @param out_tesselation_evaluation_shader_code Tess eval source code
339 * @param out_geometry_shader_code Geometry source code
340 * @param out_fragment_shader_code Fragment source code
341 **/
getShaders(const glw::GLchar * & out_vertex_shader_code,const glw::GLchar * & out_tesselation_control_shader_code,const glw::GLchar * & out_tesselation_evaluation_shader_code,const glw::GLchar * & out_geometry_shader_code,const glw::GLchar * & out_fragment_shader_code)342 void UniformPreservationTest::getShaders(const glw::GLchar*& out_vertex_shader_code,
343 const glw::GLchar*& out_tesselation_control_shader_code,
344 const glw::GLchar*& out_tesselation_evaluation_shader_code,
345 const glw::GLchar*& out_geometry_shader_code,
346 const glw::GLchar*& out_fragment_shader_code)
347 {
348 static const GLchar* vertex_shader_code = "#version 400 core\n"
349 "#extension GL_ARB_shader_subroutine : require\n"
350 "\n"
351 "precision highp float;\n"
352 "\n"
353 "// Subroutine type\n"
354 "subroutine vec4 routine_type(in vec4 left, in vec4 right);\n"
355 "\n"
356 "// Subroutine definition\n"
357 "subroutine(routine_type) vec4 add(in vec4 left, in vec4 right)\n"
358 "{\n"
359 " return left + right;\n"
360 "}\n"
361 "\n"
362 "subroutine(routine_type) vec4 multiply(in vec4 left, in vec4 right)\n"
363 "{\n"
364 " return left * right;\n"
365 "}\n"
366 "\n"
367 "// Sub routine uniform\n"
368 "subroutine uniform routine_type routine;\n"
369 "\n"
370 "// Input data\n"
371 "uniform vec4 uni_vs_left;\n"
372 "uniform vec4 uni_vs_right;\n"
373 "\n"
374 "// Output\n"
375 "out vec4 vs_tcs_result;\n"
376 "\n"
377 "void main()\n"
378 "{\n"
379 " vs_tcs_result = routine(uni_vs_left, uni_vs_right);\n"
380 "}\n"
381 "\n";
382
383 static const GLchar* tesselation_control_shader_code =
384 "#version 400 core\n"
385 "#extension GL_ARB_shader_subroutine : require\n"
386 "\n"
387 "precision highp float;\n"
388 "\n"
389 "layout(vertices = 1) out;\n"
390 "\n"
391 "// Subroutine type\n"
392 "subroutine vec4 routine_type(in vec4 left, in vec4 right);\n"
393 "\n"
394 "// Subroutine definition\n"
395 "subroutine(routine_type) vec4 add(in vec4 left, in vec4 right)\n"
396 "{\n"
397 " return left + right;\n"
398 "}\n"
399 "\n"
400 "subroutine(routine_type) vec4 multiply(in vec4 left, in vec4 right)\n"
401 "{\n"
402 " return left * right;\n"
403 "}\n"
404 "\n"
405 "// Sub routine uniform\n"
406 "subroutine uniform routine_type routine;\n"
407 "\n"
408 "// Input data\n"
409 "uniform vec4 uni_tcs_left;\n"
410 "uniform vec4 uni_tcs_right;\n"
411 "\n"
412 "in vec4 vs_tcs_result[];\n"
413 "\n"
414 "// Output\n"
415 "out vec4 tcs_tes_result[];\n"
416 "\n"
417 "void main()\n"
418 "{\n"
419 " gl_TessLevelOuter[0] = 1.0;\n"
420 " gl_TessLevelOuter[1] = 1.0;\n"
421 " gl_TessLevelOuter[2] = 1.0;\n"
422 " gl_TessLevelOuter[3] = 1.0;\n"
423 " gl_TessLevelInner[0] = 1.0;\n"
424 " gl_TessLevelInner[1] = 1.0;\n"
425 "\n"
426 " tcs_tes_result[gl_InvocationID] = routine(uni_tcs_left, uni_tcs_right) + vs_tcs_result[gl_InvocationID];\n"
427 "}\n"
428 "\n";
429
430 static const GLchar* tesselation_evaluation_shader_code =
431 "#version 400 core\n"
432 "#extension GL_ARB_shader_subroutine : require\n"
433 "\n"
434 "precision highp float;\n"
435 "\n"
436 "layout(isolines, point_mode) in;\n"
437 "\n"
438 "// Subroutine type\n"
439 "subroutine vec4 routine_type(in vec4 left, in vec4 right);\n"
440 "\n"
441 "// Subroutine definition\n"
442 "subroutine(routine_type) vec4 add(in vec4 left, in vec4 right)\n"
443 "{\n"
444 " return left + right;\n"
445 "}\n"
446 "\n"
447 "subroutine(routine_type) vec4 multiply(in vec4 left, in vec4 right)\n"
448 "{\n"
449 " return left * right;\n"
450 "}\n"
451 "\n"
452 "// Sub routine uniform\n"
453 "subroutine uniform routine_type routine;\n"
454 "\n"
455 "// Input data\n"
456 "uniform vec4 uni_tes_left;\n"
457 "uniform vec4 uni_tes_right;\n"
458 "\n"
459 "in vec4 tcs_tes_result[];\n"
460 "\n"
461 "// Output\n"
462 "out vec4 tes_gs_result;\n"
463 "\n"
464 "void main()\n"
465 "{\n"
466 " tes_gs_result = routine(uni_tes_left, uni_tes_right) + tcs_tes_result[0];\n"
467 "}\n"
468 "\n";
469
470 static const GLchar* geometry_shader_code =
471 "#version 400 core\n"
472 "#extension GL_ARB_shader_subroutine : require\n"
473 "\n"
474 "precision highp float;\n"
475 "\n"
476 "layout(points) in;\n"
477 "layout(points, max_vertices = 1) out;\n"
478 "\n"
479 "// Subroutine type\n"
480 "subroutine vec4 routine_type(in vec4 left, in vec4 right);\n"
481 "\n"
482 "// Subroutine definition\n"
483 "subroutine(routine_type) vec4 add(in vec4 left, in vec4 right)\n"
484 "{\n"
485 " return left + right;\n"
486 "}\n"
487 "\n"
488 "subroutine(routine_type) vec4 multiply(in vec4 left, in vec4 right)\n"
489 "{\n"
490 " return left * right;\n"
491 "}\n"
492 "\n"
493 "// Sub routine uniform\n"
494 "subroutine uniform routine_type routine;\n"
495 "\n"
496 "// Input data\n"
497 "uniform vec4 uni_gs_left;\n"
498 "uniform vec4 uni_gs_right;\n"
499 "\n"
500 "in vec4 tes_gs_result[];\n"
501 "\n"
502 "// Output\n"
503 "out vec4 gs_fs_result;\n"
504 "\n"
505 "void main()\n"
506 "{\n"
507 " gs_fs_result = routine(uni_gs_left, uni_gs_right) + tes_gs_result[0];\n"
508 "}\n"
509 "\n";
510
511 static const GLchar* fragmenty_shader_code =
512 "#version 400 core\n"
513 "#extension GL_ARB_shader_subroutine : require\n"
514 "\n"
515 "precision highp float;\n"
516 "\n"
517 "// Subroutine type\n"
518 "subroutine vec4 routine_type(in vec4 left, in vec4 right);\n"
519 "\n"
520 "// Subroutine definition\n"
521 "subroutine(routine_type) vec4 add(in vec4 left, in vec4 right)\n"
522 "{\n"
523 " return left + right;\n"
524 "}\n"
525 "\n"
526 "subroutine(routine_type) vec4 multiply(in vec4 left, in vec4 right)\n"
527 "{\n"
528 " return left * right;\n"
529 "}\n"
530 "\n"
531 "// Sub routine uniform\n"
532 "subroutine uniform routine_type routine;\n"
533 "\n"
534 "// Input data\n"
535 "uniform vec4 uni_fs_left;\n"
536 "uniform vec4 uni_fs_right;\n"
537 "\n"
538 "in vec4 gs_fs_result;\n"
539 "\n"
540 "// Output\n"
541 "out vec4 fs_out_result;\n"
542 "\n"
543 "void main()\n"
544 "{\n"
545 " fs_out_result = routine(uni_fs_left, uni_fs_right) + gs_fs_result;\n"
546 "}\n"
547 "\n";
548
549 out_vertex_shader_code = vertex_shader_code;
550 out_tesselation_control_shader_code = tesselation_control_shader_code;
551 out_tesselation_evaluation_shader_code = tesselation_evaluation_shader_code;
552 out_geometry_shader_code = geometry_shader_code;
553 out_fragment_shader_code = fragmenty_shader_code;
554 }
555
556 /** Create <m_n_shared_contexts> shared contexts
557 *
558 **/
initSharedContexts()559 void UniformPreservationTest::initSharedContexts()
560 {
561 glu::ContextType context_type(m_api_type);
562 glu::RenderConfig render_config(context_type);
563 const tcu::CommandLine& command_line(m_testCtx.getCommandLine());
564 glu::RenderContext* shared_context = &(m_base_context->getRenderContext());
565 glu::parseRenderConfig(&render_config, command_line);
566
567 #if (DE_OS == DE_OS_ANDROID)
568 // Android can only have one Window created at a time
569 // Note that this surface type is not supported on all platforms
570 render_config.surfaceType = glu::RenderConfig::SURFACETYPE_OFFSCREEN_GENERIC;
571 #endif
572
573 for (GLuint i = 0; i < m_n_shared_contexts; ++i)
574 {
575 m_shared_contexts[i] =
576 glu::createRenderContext(m_testCtx.getPlatform(), command_line, render_config, shared_context);
577 }
578 m_base_context->getRenderContext().makeCurrent();
579 }
580
581 /** Prepare program(s)
582 *
583 * @param programs An array of 5 programs' pointers. If monolithic program is prepared that only index m_fragment_stage_index should be initialized, otherwise all 5
584 * @param is_separable Select if monolithic or separable programs should be prepared
585 **/
prepareProgram(Utils::program ** programs,bool is_separable)586 void UniformPreservationTest::prepareProgram(Utils::program** programs, bool is_separable)
587 {
588 /* Get shader sources */
589 const GLchar* vertex_shader_code;
590 const GLchar* tesselation_control_shader_code;
591 const GLchar* tesselation_evaluation_shader_code;
592 const GLchar* geometry_shader_code;
593 const GLchar* fragmenty_shader_code;
594
595 getShaders(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code,
596 geometry_shader_code, fragmenty_shader_code);
597
598 /* Subroutines and uniform names */
599 static const GLchar* subroutine_names[] = { "add", "multiply" };
600 static const GLuint n_subroutines = sizeof(subroutine_names) / sizeof(subroutine_names[0]);
601
602 static const GLchar* subroutine_uniform_name = "routine";
603
604 /* Build program */
605 if (false == is_separable)
606 {
607 programs[0]->build(0 /* compute shader source */, fragmenty_shader_code, geometry_shader_code,
608 tesselation_control_shader_code, tesselation_evaluation_shader_code, vertex_shader_code,
609 0 /* varying_names */, 0 /* n_varying_names */);
610
611 programs[m_geometry_stage_index] = programs[m_fragment_stage_index];
612 programs[m_tesselation_control_stage_index] = programs[m_fragment_stage_index];
613 programs[m_tesselation_evaluation_stage_index] = programs[m_fragment_stage_index];
614 programs[m_vertex_stage_index] = programs[m_fragment_stage_index];
615 }
616 else
617 {
618 programs[m_fragment_stage_index]->build(0, fragmenty_shader_code, 0, 0, 0, 0, 0, 0, true);
619 programs[m_geometry_stage_index]->build(0, 0, geometry_shader_code, 0, 0, 0, 0, 0, true);
620 programs[m_tesselation_control_stage_index]->build(0, 0, 0, tesselation_control_shader_code, 0, 0, 0, 0, true);
621 programs[m_tesselation_evaluation_stage_index]->build(0, 0, 0, 0, tesselation_evaluation_shader_code, 0, 0, 0,
622 true);
623 programs[m_vertex_stage_index]->build(0, 0, 0, 0, 0, vertex_shader_code, 0, 0, true);
624 }
625
626 /* Get subroutine indices */
627 for (GLuint i = 0; i < n_subroutines; ++i)
628 {
629 m_subroutine_indices[i].m_fragment_shader_stage =
630 programs[m_fragment_stage_index]->getSubroutineIndex(subroutine_names[i], GL_FRAGMENT_SHADER);
631
632 m_subroutine_indices[i].m_geometry_shader_stage =
633 programs[m_geometry_stage_index]->getSubroutineIndex(subroutine_names[i], GL_GEOMETRY_SHADER);
634
635 m_subroutine_indices[i].m_tesselation_control_shader_stage =
636 programs[m_tesselation_control_stage_index]->getSubroutineIndex(subroutine_names[i],
637 GL_TESS_CONTROL_SHADER);
638
639 m_subroutine_indices[i].m_tesselation_evaluation_shader_stage =
640 programs[m_tesselation_evaluation_stage_index]->getSubroutineIndex(subroutine_names[i],
641 GL_TESS_EVALUATION_SHADER);
642
643 m_subroutine_indices[i].m_vertex_shader_stage =
644 programs[m_vertex_stage_index]->getSubroutineIndex(subroutine_names[i], GL_VERTEX_SHADER);
645 }
646
647 /* Get subroutine uniform locations */
648 m_subroutine_uniform_locations.m_fragment_shader_stage =
649 programs[m_fragment_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_FRAGMENT_SHADER);
650
651 m_subroutine_uniform_locations.m_geometry_shader_stage =
652 programs[m_geometry_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_GEOMETRY_SHADER);
653
654 m_subroutine_uniform_locations.m_tesselation_control_shader_stage =
655 programs[m_tesselation_control_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name,
656 GL_TESS_CONTROL_SHADER);
657
658 m_subroutine_uniform_locations.m_tesselation_evaluation_shader_stage =
659 programs[m_tesselation_evaluation_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name,
660 GL_TESS_EVALUATION_SHADER);
661
662 m_subroutine_uniform_locations.m_vertex_shader_stage =
663 programs[m_vertex_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_VERTEX_SHADER);
664 }
665
666 /** Generate program pipeline for current context and attach separable programs
667 *
668 * @param out_pipeline_id Id of generated pipeline
669 * @param programs Collection of separable programs
670 **/
prepareProgramPipeline(glw::GLuint & out_pipeline_id,Utils::program ** programs)671 void UniformPreservationTest::prepareProgramPipeline(glw::GLuint& out_pipeline_id, Utils::program** programs)
672 {
673 /* GL entry points */
674 const glw::Functions& gl = m_base_context->getRenderContext().getFunctions();
675
676 /* Generate */
677 gl.genProgramPipelines(1, &out_pipeline_id);
678 GLU_EXPECT_NO_ERROR(gl.getError(), "GenProgramPipelines");
679
680 /* Bind */
681 gl.bindProgramPipeline(out_pipeline_id);
682 GLU_EXPECT_NO_ERROR(gl.getError(), "BindProgramPipeline");
683
684 /* Set up programs */
685 gl.useProgramStages(out_pipeline_id, GL_FRAGMENT_SHADER_BIT, programs[m_fragment_stage_index]->m_program_object_id);
686 GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgramStages");
687
688 gl.useProgramStages(out_pipeline_id, GL_GEOMETRY_SHADER_BIT, programs[m_geometry_stage_index]->m_program_object_id);
689 GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgramStages");
690
691 gl.useProgramStages(out_pipeline_id, GL_TESS_CONTROL_SHADER_BIT,
692 programs[m_tesselation_control_stage_index]->m_program_object_id);
693 GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgramStages");
694
695 gl.useProgramStages(out_pipeline_id, GL_TESS_EVALUATION_SHADER_BIT,
696 programs[m_tesselation_evaluation_stage_index]->m_program_object_id);
697 GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgramStages");
698
699 gl.useProgramStages(out_pipeline_id, GL_VERTEX_SHADER_BIT, programs[m_vertex_stage_index]->m_program_object_id);
700 GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgramStages");
701 }
702
703 /** Test specific case
704 *
705 * @param bit_field An array of 5 bit fields used to set up subroutine uniforms, one element per context
706 *
707 * @return True if test pass, false otherwise
708 **/
testCase(const glw::GLuint bit_field[5])709 bool UniformPreservationTest::testCase(const glw::GLuint bit_field[5])
710 {
711 /* Storage for subroutine indices */
712 subroutineUniformSet captured_subroutine_indices[m_n_shared_contexts + 1];
713 subroutineUniformSet subroutine_indices[m_n_shared_contexts + 1];
714
715 /* Prepare subroutine_indices with bit fields */
716 for (GLuint i = 0; i < m_n_shared_contexts + 1; ++i)
717 {
718 subroutine_indices[i].set(bit_field[i], m_subroutine_indices);
719 }
720
721 /* Update subroutine uniforms, each context gets different set */
722 for (GLuint i = 0; i < m_n_shared_contexts; ++i)
723 {
724 m_shared_contexts[i]->makeCurrent();
725 updateCurrentSubroutineSet(subroutine_indices[i]);
726 }
727
728 m_base_context->getRenderContext().makeCurrent();
729 updateCurrentSubroutineSet(subroutine_indices[m_n_shared_contexts]);
730
731 /* Capture subroutine uniforms */
732 for (GLuint i = 0; i < m_n_shared_contexts; ++i)
733 {
734 m_shared_contexts[i]->makeCurrent();
735 captureCurrentSubroutineSet(captured_subroutine_indices[i]);
736 }
737
738 m_base_context->getRenderContext().makeCurrent();
739 captureCurrentSubroutineSet(captured_subroutine_indices[m_n_shared_contexts]);
740
741 /* Verify that captured uniforms match expected values */
742 for (GLuint i = 0; i < m_n_shared_contexts + 1; ++i)
743 {
744 if (subroutine_indices[i] != captured_subroutine_indices[i])
745 {
746 m_testCtx.getLog() << tcu::TestLog::Message << "Error."
747 << " Context: " << i << " VS, expected: " << subroutine_indices[i].m_vertex_shader_stage
748 << " captured: " << captured_subroutine_indices[i].m_vertex_shader_stage
749 << " TCS, expected: " << subroutine_indices[i].m_tesselation_control_shader_stage
750 << " captured: " << captured_subroutine_indices[i].m_tesselation_control_shader_stage
751 << " TES, expected: " << subroutine_indices[i].m_tesselation_evaluation_shader_stage
752 << " captured: " << captured_subroutine_indices[i].m_tesselation_evaluation_shader_stage
753 << " GS, expected: " << subroutine_indices[i].m_geometry_shader_stage
754 << " captured: " << captured_subroutine_indices[i].m_geometry_shader_stage
755 << " FS, expected: " << subroutine_indices[i].m_fragment_shader_stage
756 << " captured: " << captured_subroutine_indices[i].m_fragment_shader_stage
757 << tcu::TestLog::EndMessage;
758
759 return false;
760 }
761 }
762
763 return true;
764 }
765
766 /** Test a program or pipeline
767 *
768 * @param programs An array of 5 programs\ pointers, as in preparePrograms
769 * @param is_separable Selects if monolithic or separable programs should be used
770 * @param test_cases Collection of test cases
771 * @param n_test_cases Number of test cases
772 *
773 * @return True if all cases pass, false otherwise
774 **/
testProgram(Utils::program ** programs,bool is_separable,const glw::GLuint test_cases[][5],glw::GLuint n_test_cases)775 bool UniformPreservationTest::testProgram(Utils::program** programs, bool is_separable,
776 const glw::GLuint test_cases[][5], glw::GLuint n_test_cases)
777 {
778 /* Set program/pipeline as current for all contexts */
779 if (false == is_separable)
780 {
781 programs[0]->use();
782
783 for (GLuint i = 0; i < m_n_shared_contexts; ++i)
784 {
785 m_shared_contexts[i]->makeCurrent();
786 programs[0]->use();
787 }
788 }
789 else
790 {
791 /* GL entry points */
792 const glw::Functions& gl = m_base_context->getRenderContext().getFunctions();
793
794 /* Make sure that program pipeline will be used */
795 gl.useProgram(0);
796 GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgram");
797
798 prepareProgramPipeline(m_program_pipelines[m_n_shared_contexts], programs);
799
800 for (GLuint i = 0; i < m_n_shared_contexts; ++i)
801 {
802 m_shared_contexts[i]->makeCurrent();
803
804 /* Make sure that program pipeline will be used */
805 gl.useProgram(0);
806 GLU_EXPECT_NO_ERROR(gl.getError(), "UseProgram");
807
808 prepareProgramPipeline(m_program_pipelines[i], programs);
809 }
810 }
811
812 /* Execute test */
813 bool result = true;
814 for (GLuint i = 0; i < n_test_cases; ++i)
815 {
816 if (false == testCase(test_cases[i]))
817 {
818 result = false;
819 break;
820 }
821 }
822
823 return result;
824 }
825
826 /** Set up subroutine uniforms for current program or pipeline
827 *
828 * @param set Set of subroutine indices
829 **/
updateCurrentSubroutineSet(const subroutineUniformSet & set)830 void UniformPreservationTest::updateCurrentSubroutineSet(const subroutineUniformSet& set)
831 {
832 /* GL entry points */
833 const glw::Functions& gl = m_base_context->getRenderContext().getFunctions();
834
835 /* Fragment */
836 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1 /* count */, &set.m_fragment_shader_stage);
837 GLU_EXPECT_NO_ERROR(gl.getError(), "UniformSubroutinesuiv");
838
839 /* Geometry */
840 gl.uniformSubroutinesuiv(GL_GEOMETRY_SHADER, 1 /* count */, &set.m_geometry_shader_stage);
841 GLU_EXPECT_NO_ERROR(gl.getError(), "UniformSubroutinesuiv");
842
843 /* Tess ctrl */
844 gl.uniformSubroutinesuiv(GL_TESS_CONTROL_SHADER, 1 /* count */, &set.m_tesselation_control_shader_stage);
845 GLU_EXPECT_NO_ERROR(gl.getError(), "UniformSubroutinesuiv");
846
847 /* Tess eval */
848 gl.uniformSubroutinesuiv(GL_TESS_EVALUATION_SHADER, 1 /* count */, &set.m_tesselation_evaluation_shader_stage);
849 GLU_EXPECT_NO_ERROR(gl.getError(), "UniformSubroutinesuiv");
850
851 /* Vertex */
852 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 1 /* count */, &set.m_vertex_shader_stage);
853 GLU_EXPECT_NO_ERROR(gl.getError(), "UniformSubroutinesuiv");
854 }
855
856 /** Constructor.
857 *
858 * @param context Rendering context.
859 **/
MultipleContextsTests(tcu::TestContext & testCtx,glu::ApiType apiType)860 MultipleContextsTests::MultipleContextsTests(tcu::TestContext& testCtx, glu::ApiType apiType)
861 : tcu::TestCaseGroup(testCtx, "multiple_contexts", "Verifies \"shader_subroutine\" functionality")
862 , m_apiType(apiType)
863 {
864 /* Left blank on purpose */
865 }
866
867 /** Initializes a texture_storage_multisample test group.
868 *
869 **/
init(void)870 void MultipleContextsTests::init(void)
871 {
872 addChild(new UniformPreservationTest(m_testCtx, m_apiType));
873 }
874
875 } /* glcts namespace */
876