Searched refs:m_transitionsBeforeCloseCmdList (Results 1 – 7 of 7) sorted by relevance
440 pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back( in d3d12_video_decoder_end_frame()573 pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back( in d3d12_video_decoder_end_frame()677 if (pD3D12Dec->m_transitionsBeforeCloseCmdList.size() > 0) { in d3d12_video_decoder_flush()678 …pD3D12Dec->m_spDecodeCommandList->ResourceBarrier(pD3D12Dec->m_transitionsBeforeCloseCmdList.size(… in d3d12_video_decoder_flush()679 … pD3D12Dec->m_transitionsBeforeCloseCmdList.data()); in d3d12_video_decoder_flush()680 pD3D12Dec->m_transitionsBeforeCloseCmdList.clear(); in d3d12_video_decoder_flush()974 pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back( in d3d12_video_decoder_prepare_for_decode_frame()
295 if (pD3D12Proc->m_transitionsBeforeCloseCmdList.size() > 0) { in d3d12_video_processor_flush()296 … pD3D12Proc->m_spCommandList->ResourceBarrier(pD3D12Proc->m_transitionsBeforeCloseCmdList.size(), in d3d12_video_processor_flush()297 … pD3D12Proc->m_transitionsBeforeCloseCmdList.data()); in d3d12_video_processor_flush()298 pD3D12Proc->m_transitionsBeforeCloseCmdList.clear(); in d3d12_video_processor_flush()
109 std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList; member
111 std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList; member
89 if (pD3D12Enc->m_transitionsBeforeCloseCmdList.size() > 0) { in d3d12_video_encoder_flush()90 …pD3D12Enc->m_spEncodeCommandList->ResourceBarrier(pD3D12Enc->m_transitionsBeforeCloseCmdList.size(… in d3d12_video_encoder_flush()91 … pD3D12Enc->m_transitionsBeforeCloseCmdList.data()); in d3d12_video_encoder_flush()92 pD3D12Enc->m_transitionsBeforeCloseCmdList.clear(); in d3d12_video_encoder_flush()
132 std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList; member
126 pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back(BarrierDesc); in d3d12_video_decoder_prepare_current_frame_references_h264()