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Searched refs:m_transitionsBeforeCloseCmdList (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_video_dec.cpp440 pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back( in d3d12_video_decoder_end_frame()
573 pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back( in d3d12_video_decoder_end_frame()
677 if (pD3D12Dec->m_transitionsBeforeCloseCmdList.size() > 0) { in d3d12_video_decoder_flush()
678 …pD3D12Dec->m_spDecodeCommandList->ResourceBarrier(pD3D12Dec->m_transitionsBeforeCloseCmdList.size(… in d3d12_video_decoder_flush()
679 … pD3D12Dec->m_transitionsBeforeCloseCmdList.data()); in d3d12_video_decoder_flush()
680 pD3D12Dec->m_transitionsBeforeCloseCmdList.clear(); in d3d12_video_decoder_flush()
974 pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back( in d3d12_video_decoder_prepare_for_decode_frame()
Dd3d12_video_proc.cpp295 if (pD3D12Proc->m_transitionsBeforeCloseCmdList.size() > 0) { in d3d12_video_processor_flush()
296 … pD3D12Proc->m_spCommandList->ResourceBarrier(pD3D12Proc->m_transitionsBeforeCloseCmdList.size(), in d3d12_video_processor_flush()
297 … pD3D12Proc->m_transitionsBeforeCloseCmdList.data()); in d3d12_video_processor_flush()
298 pD3D12Proc->m_transitionsBeforeCloseCmdList.clear(); in d3d12_video_processor_flush()
Dd3d12_video_proc.h109 std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList; member
Dd3d12_video_dec.h111 std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList; member
Dd3d12_video_enc.cpp89 if (pD3D12Enc->m_transitionsBeforeCloseCmdList.size() > 0) { in d3d12_video_encoder_flush()
90 …pD3D12Enc->m_spEncodeCommandList->ResourceBarrier(pD3D12Enc->m_transitionsBeforeCloseCmdList.size(… in d3d12_video_encoder_flush()
91 … pD3D12Enc->m_transitionsBeforeCloseCmdList.data()); in d3d12_video_encoder_flush()
92 pD3D12Enc->m_transitionsBeforeCloseCmdList.clear(); in d3d12_video_encoder_flush()
Dd3d12_video_enc.h132 std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList; member
Dd3d12_video_dec_h264.cpp126 pD3D12Dec->m_transitionsBeforeCloseCmdList.push_back(BarrierDesc); in d3d12_video_decoder_prepare_current_frame_references_h264()