1 /* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef D3D12_VIDEO_PROC_H 25 #define D3D12_VIDEO_PROC_H 26 #include "d3d12_video_types.h" 27 28 29 /// 30 /// Pipe video interface starts 31 /// 32 33 /** 34 * creates a video processor 35 */ 36 struct pipe_video_codec * 37 d3d12_video_create_processor(struct pipe_context *context, const struct pipe_video_codec *templ); 38 39 /** 40 * destroy this video processor 41 */ 42 void 43 d3d12_video_processor_destroy(struct pipe_video_codec *codec); 44 45 /** 46 * start processing of a new frame 47 */ 48 void 49 d3d12_video_processor_begin_frame(struct pipe_video_codec * codec, 50 struct pipe_video_buffer *target, 51 struct pipe_picture_desc *picture); 52 53 /** 54 * Perform post-process effect 55 */ 56 void 57 d3d12_video_processor_process_frame(struct pipe_video_codec *codec, 58 struct pipe_video_buffer *input_texture, 59 const struct pipe_vpp_desc *process_properties); 60 /** 61 * end processing of the current frame 62 */ 63 void 64 d3d12_video_processor_end_frame(struct pipe_video_codec * codec, 65 struct pipe_video_buffer *target, 66 struct pipe_picture_desc *picture); 67 /** 68 69 * flush any outstanding command buffers to the hardware 70 * should be called before a video_buffer is acessed by the gallium frontend again 71 */ 72 void 73 d3d12_video_processor_flush(struct pipe_video_codec *codec); 74 75 /// 76 /// Pipe video interface ends 77 /// 78 79 /// 80 /// d3d12_video_processor functions starts 81 /// 82 83 struct d3d12_video_processor 84 { 85 struct pipe_video_codec base; 86 struct d3d12_screen *m_pD3D12Screen; 87 struct d3d12_context *m_pD3D12Context; 88 89 /// 90 /// D3D12 objects and context info 91 /// 92 93 const uint m_NodeMask = 0u; 94 const uint m_NodeIndex = 0u; 95 96 ComPtr<ID3D12Fence> m_spFence; 97 uint m_fenceValue = 1u; 98 99 ComPtr<ID3D12VideoDevice> m_spD3D12VideoDevice; 100 101 D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT m_SupportCaps; 102 D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC m_outputStreamDesc; 103 std::vector<D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC> m_inputStreamDescs; 104 ComPtr<ID3D12VideoProcessor1> m_spVideoProcessor; 105 ComPtr<ID3D12CommandQueue> m_spCommandQueue; 106 ComPtr<ID3D12CommandAllocator> m_spCommandAllocator; 107 ComPtr<ID3D12VideoProcessCommandList1> m_spCommandList; 108 109 std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList; 110 111 // Current state between begin and end frame 112 D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS m_OutputArguments; 113 std::vector<D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1> m_ProcessInputs; 114 115 // Indicates if GPU commands have not been flushed and are pending. 116 bool m_needsGPUFlush = false; 117 }; 118 119 struct pipe_video_codec * 120 d3d12_video_processor_create(struct pipe_context *context, const struct pipe_video_codec *codec); 121 122 bool 123 d3d12_video_processor_check_caps_and_create_processor(struct d3d12_video_processor *pD3D12Proc, 124 std::vector<DXGI_FORMAT> InputFormats, 125 DXGI_COLOR_SPACE_TYPE InputColorSpace, 126 DXGI_FORMAT OutputFormat, 127 DXGI_COLOR_SPACE_TYPE OutputColorSpace); 128 129 bool 130 d3d12_video_processor_create_command_objects(struct d3d12_video_processor *pD3D12Proc); 131 132 D3D12_VIDEO_PROCESS_ORIENTATION 133 d3d12_video_processor_convert_pipe_rotation(enum pipe_video_vpp_orientation orientation); 134 135 /// 136 /// d3d12_video_processor functions ends 137 /// 138 139 #endif 140