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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayFBOIncompleteness.cpp218 glw::GLint required_to_depth = 0; in iterate() local
229 required_to_depth = ((gl_max_framebuffer_layers_ext_value / 6) + 1) * 6; in iterate()
234 …if (required_to_depth <= gl_max_array_texture_layers && required_to_depth > gl_max_framebuffer_lay… in iterate()
242 required_to_depth); in iterate()