• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 /*!
25  * \file  esextcTextureCubeMapArrayFBOIncompleteness.cpp
26  * \brief texture_cube_map_array extenstion - FBO incompleteness (Test 9)
27  */ /*-------------------------------------------------------------------*/
28 
29 #include "esextcTextureCubeMapArrayFBOIncompleteness.hpp"
30 
31 #include "gluContextInfo.hpp"
32 #include "gluStrUtil.hpp"
33 #include "glwEnums.hpp"
34 #include "glwFunctions.hpp"
35 #include "tcuTestLog.hpp"
36 
37 namespace glcts
38 {
39 
40 /** Constructor
41  *
42  *  @param context       Test context
43  *  @param name          Test case's name
44  *  @param description   Test case's description
45  **/
TextureCubeMapArrayFBOIncompleteness(Context & context,const ExtParameters & extParams,const char * name,const char * description)46 TextureCubeMapArrayFBOIncompleteness::TextureCubeMapArrayFBOIncompleteness(Context&				context,
47 																		   const ExtParameters& extParams,
48 																		   const char* name, const char* description)
49 	: TestCaseBase(context, extParams, name, description)
50 	, m_fbo_id(0)
51 	, m_lots_of_layers_to_id(0)
52 	, m_non_layered_to_id(0)
53 	, m_small_to_id(0)
54 {
55 	/* Nothing to be done here */
56 }
57 
58 /**  Verifies an expected FBO completeness status is reported for FBO that is currently
59  *   bound to GL_DRAW_FRAMEBUFFER FBO binding.
60  *
61  *   @param expected_state Anticipated FBO completeness status;
62  *   @param message        Error message to prepend logged error message.
63  *
64  *   @return              true if framebuffer state is equal to @param expectedState;
65  *                        false otherwise
66  */
checkState(glw::GLint expected_state,const char * message)67 glw::GLboolean TextureCubeMapArrayFBOIncompleteness::checkState(glw::GLint expected_state, const char* message)
68 {
69 	const glw::Functions& gl			   = m_context.getRenderContext().getFunctions();
70 	glw::GLenum			  fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
71 	glw::GLboolean		  result		   = true;
72 
73 	/* if fboCompleteness is different than expectedState log error */
74 	if (fbo_completeness != (glw::GLuint)expected_state)
75 	{
76 		m_testCtx.getLog() << tcu::TestLog::Message << message << "; FBO should be in "
77 						   << glu::getErrorStr(expected_state)
78 						   << " state, but is in : " << glu::getErrorStr(fbo_completeness) << " state"
79 						   << tcu::TestLog::EndMessage;
80 
81 		result = false;
82 	}
83 
84 	return result;
85 }
86 
87 /** Deinitialize test case
88  *
89  **/
deinit()90 void TextureCubeMapArrayFBOIncompleteness::deinit()
91 {
92 	/* Retrieve GL entry point */
93 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
94 
95 	/* Reset FBO and texture bindings */
96 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
97 	gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0);
98 	gl.bindTexture(GL_TEXTURE_2D, 0);
99 
100 	/* Release all ES objects the test may have created */
101 	if (m_fbo_id != 0)
102 	{
103 		gl.deleteFramebuffers(1, &m_fbo_id);
104 
105 		m_fbo_id = 0;
106 	}
107 
108 	if (m_non_layered_to_id != 0)
109 	{
110 		gl.deleteTextures(1, &m_non_layered_to_id);
111 
112 		m_non_layered_to_id = 0;
113 	}
114 
115 	if (m_small_to_id != 0)
116 	{
117 		gl.deleteTextures(1, &m_small_to_id);
118 
119 		m_small_to_id = 0;
120 	}
121 
122 	if (m_lots_of_layers_to_id != 0)
123 	{
124 		gl.deleteTextures(1, &m_lots_of_layers_to_id);
125 
126 		m_lots_of_layers_to_id = 0;
127 	}
128 
129 	/* Call base class' deinit() */
130 	TestCaseBase::deinit();
131 }
132 
133 /** Initializes all ES objects necessary to execute the test */
initTest()134 void TextureCubeMapArrayFBOIncompleteness::initTest()
135 {
136 	/* Check if texture_cube_map_array extension is supported */
137 	if (!m_is_texture_cube_map_array_supported)
138 	{
139 		throw tcu::NotSupportedError(TEXTURE_CUBE_MAP_ARRAY_EXTENSION_NOT_SUPPORTED);
140 	}
141 
142 	/* Retrieve GL entry point */
143 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
144 
145 	/* Create texture objects.*/
146 	gl.genTextures(1, &m_small_to_id);
147 	gl.genTextures(1, &m_lots_of_layers_to_id);
148 	gl.genTextures(1, &m_non_layered_to_id);
149 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed");
150 
151 	/* Create a framebuffer object we will use for the test */
152 	gl.genFramebuffers(1, &m_fbo_id);
153 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers() call failed");
154 }
155 
156 /** Executes the test.
157  *
158  *  Note the function throws exception should an error occur!
159  *
160  *  @return Always STOP.
161  **/
iterate()162 tcu::TestCase::IterateResult TextureCubeMapArrayFBOIncompleteness::iterate()
163 {
164 	const glw::Functions& gl	 = m_context.getRenderContext().getFunctions();
165 	glw::GLboolean		  result = true;
166 
167 	/* Create all ES objects necessary to run the test first */
168 	initTest();
169 
170 	/* Modify the draw framebuffer binding */
171 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
172 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding framebuffer object!");
173 
174 	/* Set up texture storage for small texture */
175 	gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_small_to_id);
176 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to GL_TEXTURE_CUBE_MAP_ARRAY target.");
177 
178 	gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
179 					m_small_texture_depth);
180 
181 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed.");
182 
183 	/* Verify that a FBO is considered incomplete, if a non-existing layer
184 	 * (whose index is larger or equal to the layer count) of a cube-map
185 	 * array texture is attached to any of the framebuffer's non-layered
186 	 * attachments.
187 	 */
188 	gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */
189 							   m_small_texture_depth);										/* layer */
190 
191 	GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTextureLayer() call failed.");
192 
193 	result = checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of an invalid texture layer ");
194 
195 	/* The remaining parts of the test should only run if EXT_geometry_shader is supported */
196 	if (true != m_is_geometry_shader_extension_supported)
197 	{
198 		m_testCtx.getLog() << tcu::TestLog::Message << "EXT_geometry_shader is not supported, skip remaining tests."
199 						   << tcu::TestLog::EndMessage;
200 		if (result)
201 		{
202 			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
203 		}
204 		else
205 		{
206 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
207 		}
208 
209 		return STOP;
210 	}
211 
212 	/* In order to check that a framebuffer is considered incomplete if the layer count
213 	 * of a cube-map array texture that has been bound to a layered framebuffer is
214 	 * larger than or equal to GL_MAX_FRAMEBUFFER_LAYERS_EXT, we need to create a cube-map
215 	 * array texture object that we'll use for the purpose of the test */
216 	glw::GLint gl_max_framebuffer_layers_ext_value = 0;
217 	glw::GLint gl_max_array_texture_layers		   = 0;
218 	glw::GLint required_to_depth				   = 0;
219 
220 	gl.getIntegerv(m_glExtTokens.MAX_FRAMEBUFFER_LAYERS, &gl_max_framebuffer_layers_ext_value);
221 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() failed for GL_MAX_FRAMEBUFFER_LAYERS_EXT pname");
222 
223 	gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &gl_max_array_texture_layers);
224 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() failed for GL_MAX_ARRAY_TEXTURE_LAYERS pname");
225 
226 	/* Calculate the amount of layers we need our texture object to use. The number has to
227 	 * be larger than GL_MAX_FRAMEBUFFER_LAYERS_EXT and be a multiple of 6
228 	 */
229 	required_to_depth = ((gl_max_framebuffer_layers_ext_value / 6) + 1) * 6;
230 
231 	/* Execute only if allowed number of layers for GL_TEXTURE_CUBE_MAP_ARRAY
232 	 * is greater than GL_MAX_FRAMEBUFFER_LAYERS_EXT
233 	 */
234 	if (required_to_depth <= gl_max_array_texture_layers && required_to_depth > gl_max_framebuffer_layers_ext_value)
235 	{
236 		/* Bind a new ID to GL_TEXTURE_CUBE_MAP_ARRAY texture target */
237 		gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_lots_of_layers_to_id);
238 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
239 
240 		/* Configure texture storage */
241 		gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
242 						required_to_depth);
243 
244 		GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring texture!");
245 
246 		/* Update the FBO binding */
247 		gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* level */
248 
249 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTextureEXT() call failed");
250 
251 		result =
252 			checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of too many layers to a layered framebuffer ");
253 	}
254 
255 	/* Configure storage for a 2D array texture object. We'll need it to verify
256 	 * that a layered framebuffer is considered incomplete and its status is
257 	 * reported as GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, if a single level of
258 	 * a cube-map array texture AND of a 2D array texture are attached to two
259 	 * different color attachments of the same framebuffer object.
260 	 **/
261 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_non_layered_to_id);
262 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
263 
264 	gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
265 					m_small_texture_depth);
266 
267 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed.");
268 
269 	/* Configure the FBO attachments */
270 	gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0);		  /* level */
271 	gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level */
272 
273 	GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTextureEXT() call(s) failed");
274 
275 	/* Perform the check */
276 	result = checkState(m_glExtTokens.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,
277 						"Attachment of two textures from different targets to the same FBO ");
278 
279 	if (result)
280 	{
281 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
282 	}
283 	else
284 	{
285 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
286 	}
287 
288 	return STOP;
289 }
290 
291 } /* glcts */
292